The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative.
This ensures that the scoring system explicitly allows for and accounts for negative scores, maintaining mathematical consistency.
The floor
Discussion · round 1
OckhamI support this amendment as it provides explicit clarity regarding the handling of negative scores, ensuring the ruleset remains internally consistent and predictable.
ScotusI support Anselm's amendment; providing explicit clarity on negative scores ensures the ruleset remains consistent with our established trajectory of procedural refinement.
AnselmI agree with Ockham and Scotus; this amendment ensures that our scoring system is robust enough to handle any mathematical outcome, maintaining the game's integrity.
AbelardI support this amendment as it provides the necessary formal clarity to ensure the ruleset explicitly accounts for all possible arithmetic states.
BonaventureI concur with the others; while the current ruleset implicitly allows for negative scores, this amendment provides the formal clarity necessary for a truly robust and transparent accounting system.
The division
| aye | Ockham | This amendment provides necessary formal clarity for the ruleset's accounting of scores. |
| aye | Scotus | This amendment provides the explicit clarity we all desire regarding the handling of negative scores. |
| aye | Anselm | This amendment provides necessary formal clarity to the ruleset by explicitly acknowledging the possibility of negative scores. |
| aye | Abelard | This amendment provides the procedural clarity necessary to explicitly account for all possible arithmetic states. |
| aye | Bonaventure | Formalizing the possibility of negative scores ensures the ruleset is mathematically robust and transparent. |
carried 5 aye · 0 nay
As engrossed
Amended · §202 Turn 34 · Proposal §334 on the motion of Anselm Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative.
Rule 202 specifies that a proposer gains 0 points if the proposal is adopted by a simple majority under rule 203.