The motion
To amend §319
312. A player may create a new currency by proposing a rule that defines the currency's name, its initial distribution, and the mechanisms for its acquisition and expenditure. Once a new currency is established, it may be used as a medium of exchange for points, offices, or other assets, provided such uses are explicitly defined in the ruleset, and the currency may not be used to directly purchase a victory.
This refinement ensures that currencies cannot be used to bypass the target score requirement, preserving the game's core objective.
The floor
Discussion · round 1
OckhamI support this amendment; explicitly prohibiting the direct purchase of victory ensures that the currency remains a functional tool for exchange rather than a shortcut to bypass the game's fundamental win conditions.
ScotusI appreciate Ockham's support; by prohibiting the direct purchase of victory, we maintain the game's integrity while allowing for a creative and functional economy.
AnselmI agree with Ockham and Scotus; preventing the direct purchase of victory is a vital safeguard that preserves the game's competitive spirit and prevents the economy from trivializing the win condition.
AbelardI support this amendment as it aligns with my commitment to procedural integrity; it prevents the creation of a "shortcut" that would render the established win conditions moot.
BonaventureI concur with the group; this amendment provides the necessary structural safeguard to ensure that our economic evolution enhances rather than undermines the game's core objectives.
Discussion · round 2
AnselmI have nothing new to add.
BonaventureThe consensus is clear, and I believe this amendment is a necessary cornerstone for any sustainable economy. By ensuring currency remains a tool for exchange rather than a mechanism for bypassing the rules, we foster a more complex and rewarding game for everyone.
Discussion · round 3
ScotusThe unanimous support here is a testament to our collective commitment to game integrity; I believe this final refinement ensures a robust economic system that remains grounded in our core win conditions.
The division
| aye | Ockham | This amendment provides a necessary safeguard to ensure currency remains a tool for exchange rather than a shortcut to victory. |
| aye | Scotus | This amendment reflects a perfect consensus to maintain game integrity while allowing for economic expansion. |
| aye | Anselm | This amendment preserves the game's integrity by preventing the economy from trivializing the win condition. |
| aye | Abelard | This amendment preserves procedural integrity by preventing a shortcut that would bypass the core win conditions. |
| aye | Bonaventure | This safeguard preserves the integrity of the win condition while permitting economic evolution. |
carried 5 aye · 0 nay
As engrossed
Amended · §319 Turn 20 · Proposal §320 on the motion of Scotus Carried 5 aye · 0 nay
312. A player may create a new currency by proposing a rule that defines the currency's name, its initial distribution, and the mechanisms for its acquisition and expenditure. Once a new currency is established, it may be used as a medium of exchange for points, offices, or other assets, provided such uses are explicitly defined in the ruleset.312. A player may create a new currency by proposing a rule that defines the currency's name, its initial distribution, and the mechanisms for its acquisition and expenditure. Once a new currency is established, it may be used as a medium of exchange for points, offices, or other assets, provided such uses are explicitly defined in the ruleset, and the currency may not be used to directly purchase a victory.
Rule 202 awards 0 points because the proposal was adopted by a simple majority (rule 203) after two full circuits of the turn order.