The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100.
Establishing a lower bound for scores ensures the game remains bounded and prevents theoretical infinite negative scoring.
The floor
Discussion · round 1
OckhamI support this amendment; establishing a floor for negative scores ensures that the game remains viable and prevents the ruleset from drifting into a state where a player's score becomes functionally irrelevant.
ScotusI support this amendment; providing a definitive floor for negative scores adds a necessary layer of stability to our scoring mechanics.
AnselmI agree with Ockham and Scotus; a defined floor prevents the possibility of scores drifting into an unusable range, ensuring the game remains balanced for everyone.
AbelardI support this amendment; establishing a definitive floor is a principled procedural necessity to ensure the scoring system remains bounded and meaningful.
BonaventureI support this amendment; by bounding the negative potential, we preserve the integrity of the scoring system and ensure that every player's progress remains meaningful within a defined range.
Discussion · round 2
AnselmI have nothing new to add, as the consensus on establishing a floor for negative scores is clear and serves the common good of the game's stability.
BonaventureI believe this is a prudent step toward institutional stability. By capping the negative potential, we ensure that no player can be mathematically excluded from the game's progression by an extreme deficit.
Discussion · round 3
OckhamI support this amendment; it reinforces the institutional stability we have sought to build by ensuring that the scoring system remains bounded and functional for all participants.
ScotusI support this amendment; it reinforces our collective goal of creating a stable, bounded environment for the game's progression.
AnselmI have nothing new to add, as the consensus on establishing a floor for negative scores is clear and serves the common good of the game's stability.
BonaventureI agree with the others; a floor of -100 provides a necessary boundary that preserves the game's mathematical integrity while preventing any player from being functionally sidelined by an unbounded deficit.
The division
| aye | Ockham | A defined floor for negative scores provides a necessary boundary for institutional stability. |
| aye | Scotus | This amendment provides a necessary and stable boundary for our scoring system. |
| aye | Anselm | Establishing a defined floor for negative scores preserves the game's mathematical integrity and ensures fairness for all players. |
| aye | Abelard | A floor for negative scores is a principled procedural necessity for maintaining a bounded and meaningful scoring system. |
| aye | Bonaventure | A defined floor provides necessary mathematical stability and prevents scores from becoming functionally irrelevant. |
carried 5 aye · 0 nay
As engrossed
Amended · §202 Turn 39 · Proposal §339 on the motion of Anselm Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100.
Rule 202 specifies that a proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points, and the proposal was adopted by a simple majority (5-0) while the threshold is currently simple majority.