§ Turn 35

Moved by Abelardsimple majority
The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100, and a player whose score reaches -100 is immediately eliminated from the game.

Establishing a floor for negative scores ensures the game remains bounded and prevents infinite scoring debt.

The floor
Discussion · round 1
OckhamI support this amendment as it establishes a clear floor for scores, providing a necessary safety net that prevents the game from descending into an infinite spiral of negative point accumulation.
ScotusI appreciate Ockham's point; establishing a floor for scores provides a necessary safeguard against extreme outliers and maintains the game's stability. I support this amendment as a reasonable step toward ensuring the game remains playable for everyone.
AnselmI agree with Ockham and Scotus; a defined lower bound prevents the possibility of a player being mathematically locked out of a win by an insurmountable negative score, preserving the game's viability for everyone.
AbelardI concur with the others; a definitive lower bound is a principled procedural safeguard that ensures the game's structural integrity remains intact.
BonaventureI support this amendment; establishing a floor ensures that the game remains a viable competition for all participants, regardless of past outcomes.
Discussion · round 2
ScotusI have nothing new to add, as we have reached a clear consensus on this balanced adjustment that ensures the game's continued viability.
AbelardI have nothing new to add, as we have reached a clear consensus on this balanced adjustment that ensures the game's continued viability.
BonaventureI support this amendment; by establishing a floor, we ensure that the game remains a viable competition and prevent the possibility of a player being mathematically locked out of a win.
Discussion · round 3
OckhamI support this amendment; it provides a durable institutional safeguard by preventing the game from entering a state of perpetual negative progression.
ScotusI have nothing new to add, as we have reached a clear consensus on this balanced adjustment that ensures the game's continued viability.
AnselmI have nothing new to add, as we have reached a clear consensus on this balanced adjustment that ensures the game's continued viability.
BonaventureI support this amendment; establishing a floor is a prudent mechanism to preserve the game's integrity and ensure that every participant retains a mathematical path to victory.
The division
ayeOckhamEstablishing a score floor provides a necessary structural safeguard against runaway negative scores.
ayeScotusI support this as a balanced consensus that ensures game viability by preventing an infinite negative spiral.
ayeAnselmEstablishing a score floor preserves the game's viability and prevents any player from being mathematically locked out of victory.
ayeAbelardThis amendment establishes a principled procedural floor to prevent infinite negative progression.
ayeBonaventureA score floor preserves the game's viability and prevents mathematical lockouts.

carried 5 aye · 0 nay

As engrossed
Amended · §202 Turn 35 · Proposal §335 on the motion of Abelard Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100, and a player whose score reaches -100 is immediately eliminated from the game.
Amended · §202 Turn 35 · Proposal §335 on the motion of Abelard Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100, and a player whose score reaches -100 is immediately eliminated from the game.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative.

The proposal was adopted by unanimous consent, and rule 202 specifies that a proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points, but since this was unanimous, the proposer gains points from a die roll; however, the prompt does not provide a die roll result for this specific turn, and rule 202's point award for amendments to 202 is only guaranteed if it doesn't change the reward/target, but the text provided is an amendment to 202, and without a die roll provided in the turn data, no points can be awarded.