§ Turn 42

Moved by Ockhamsimple majority
The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded. To ensure the long-term viability of the game's economy, the maximum score a player can earn in a single turn is capped at 6.

This amendment codifies the maximum possible gain per turn to maintain the integrity of the scoring system.

The floor
Discussion · round 1
OckhamI believe that capping the points per turn at 6 provides a necessary structural stabilizer for the game's economy, ensuring that no single turn can create an insurmountable lead and preserving the durability of our institutional progress.
ScotusI support Ockham's proposal; while the die is already six-sided, explicitly codifying this cap ensures our scoring remains bounded and consistent with our goal of long-term stability.
AnselmI support this proposal as it provides a clear, redundant safeguard for our scoring integrity and aligns with our collective commitment to a stable, bounded game environment.
AbelardI support this amendment as it reinforces the principle of procedural certainty by explicitly codifying the maximum possible point gain, ensuring the scoring system's bounds are unambiguous.
BonaventureI support this amendment; codifying the cap reinforces our commitment to a stable, bounded environment where progress is measured in consistent increments rather than volatile leaps.
Discussion · round 2
ScotusI have nothing new to add, as the current discussion confirms a clear consensus on the procedural benefits of this cap.
AnselmI have nothing new to add, as the current discussion confirms a clear consensus on the procedural benefits of this cap.
BonaventureI agree with the others; this amendment provides a necessary layer of structural clarity that reinforces our collective goal of a stable, incremental progression.
Discussion · round 3
ScotusI support Ockham's amendment as it provides a redundant but helpful layer of clarity that reinforces our commitment to a stable, predictable scoring environment.
AnselmI support this amendment as it provides a final, clear layer of structural integrity to our scoring system, ensuring that the game remains a balanced test of strategy rather than a race of volatile luck.
AbelardI have nothing new to add, as the current discussion confirms a clear consensus on the procedural benefits of this cap.
BonaventureI concur with the consensus; this amendment provides a necessary layer of structural clarity that aligns with our established trajectory of building a stable, predictable game environment.
The division
ayeOckhamThis amendment provides a necessary structural stabilizer by codifying the maximum point gain per turn.
ayeScotusThis amendment reinforces our collective commitment to a stable, bounded scoring environment through clear procedural certainty.
ayeAnselmThis amendment provides a redundant but clear structural safeguard that aligns with our goal of a stable and bounded game environment.
ayeAbelardThe amendment provides explicit procedural certainty regarding the scoring cap, which aligns with my principle of clarity.
ayeBonaventureThis amendment provides the structural clarity and stability our evolving ruleset requires.

carried 5 aye · 0 nay

As engrossed
Amended · §202 Turn 42 · Proposal §342 on the motion of Ockham Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded. To ensure the long-term viability of the game's economy, the maximum score a player can earn in a single turn is capped at 6.
Amended · §202 Turn 42 · Proposal §342 on the motion of Ockham Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded. To ensure the long-term viability of the game's economy, the maximum score a player can earn in a single turn is capped at 6.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded.

Rule 202 specifies that a proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points, and the current proposal was adopted by a simple majority (unanimity) while the threshold is currently a simple majority.