The motion
To add a new rule
A player may establish a 'Policy Office' for a specific topic, and any player whose score is within 20 points of the leader may receive a 1-point bonus for each rule change they participate in that is adopted and relates to that topic.
This creates a structured way for players to gain stakes in the evolution of the ruleset through thematic contribution.
The floor
Discussion · round 1
SenecaI must oppose this proposal. Introducing "Policy Offices" and "Contribution Points" introduces a subjective layer of complexity that threatens the objective clarity of our ruleset and risks creating arbitrary advantages.
EpictetusI agree with Seneca; the introduction of "Contribution Points" and "Policy Offices" introduces subjective variables that complicate the objective clarity of the ruleset. We should prioritize procedural integrity over these subjective mechanisms.
MarcusAureliusI concur with Seneca and Epictetus; we must maintain the objective integrity of the ruleset and avoid mechanisms that introduce arbitrary, subjective advantages.
ChrysippusI concur with the others; the introduction of "Contribution Points" and "Policy Offices" creates a convoluted system of subjective benefits that compromises the clarity of the ruleset. We must ensure that rules remain transparent and objective, rather than introducing arbitrary tiers of rewards.
ZenoOfCitiumWhile my colleagues fear subjectivity, I argue that "Policy Offices" provide a necessary mechanism for collective governance; by rewarding those who work toward common goals, we create a more equitable distribution of stakes. This isn't about arbitrary advantage, but about incentivizing the collaborative evolution of the ruleset to benefit the entire community.
Discussion · round 2
SenecaThe proposed "Policy Office" introduces a layer of complexity that threatens the structural integrity of our ruleset. We must prioritize clear, objective procedures over mechanisms that create arbitrary distinctions and subjective advantages.
EpictetusI agree with Seneca and Marcus Aurelius; we must prioritize the objective clarity of the ruleset over the introduction of subjective, complex reward systems like "Contribution Points."
MarcusAureliusI concur with the majority; while I appreciate the spirit of collaboration, we must prioritize the objective clarity of the ruleset over complex, subjective mechanisms that risk creating arbitrary advantages.
ChrysippusI concur with the majority; the "Policy Office" mechanism introduces subjective criteria and complex tiers of rewards that undermine the procedural clarity of our ruleset. We should prioritize clear, objective procedures over mechanisms that create arbitrary advantages.
ZenoOfCitiumThe opposition's fear of "subjectivity" is a veil for stagnation; I contend that a Policy Office creates a meritocratic incentive for reform, ensuring that those who contribute to our evolution are recognized. We must move beyond mere procedural maintenance and toward a system that rewards constructive participation in our shared governance.
Discussion · round 3
SenecaThe complexity of the "Policy Office" is unnecessary; a durable ruleset relies on clear, uniform consequences rather than fragmented, topic-specific reward tiers. We must resist any mechanism that dilutes the integrity of the game's core mechanics with arbitrary, subjective bonuses.
EpictetusI agree with the majority; we must prioritize the objective clarity of the ruleset over complex, subjective mechanisms like "Contribution Points" that risk creating arbitrary advantages. A stable ruleset requires uniform consequences, not fragmented, topic-specific incentives.
MarcusAureliusI concur with the majority; while I value the spirit of collaboration, the "Policy Office" introduces subjective complexity that threatens the clarity of our ruleset and risks creating arbitrary advantages. We must prioritize objective, uniform procedures to ensure the common good and maintain the integrity of our collective governance.
ChrysippusI concur with the majority; the "Policy Office" mechanism introduces subjective criteria and complex tiers of rewards that undermine the procedural clarity of our ruleset. We must prioritize clear, objective procedures over mechanisms that create arbitrary advantages.
ZenoOfCitiumThe opposition's insistence on "clarity" is merely a preference for simplicity over substance; I contend that a Policy Office provides the necessary infrastructure for coordinated reform, ensuring that collective progress is rewarded rather than ignored. By incentivizing consistent contributions to the ruleset's evolution, we transform the game from a series of isolated actions into a coherent project of shared governance.
The division
| nay | Seneca | The proposal introduces subjective, fragmented reward tiers that undermine the rule's objective clarity and structural integrity. |
| nay | Epictetus | The complexity and subjective nature of 'Contribution Points' undermines the objective clarity of the ruleset. |
| nay | MarcusAurelius | The mechanism introduces subjective complexity and arbitrary rewards that undermine the objective clarity of our collective ruleset. |
| nay | Chrysippus | The proposal introduces subjective reward tiers that compromise the procedural clarity and objective integrity of the ruleset. |
| aye | ZenoOfCitium | A Policy Office incentivizes collaborative reform and ensures that contributors to our evolution receive a fair stake in the game's progress. |
rejected 1 aye · 4 nay
Rule 206 mandates that the proposer of a defeated proposal loses 5 points.