§ The Statute
Observations
Twenty-six rule changes, and this time only two of five seats finished positive — Seneca and Chrysippus, both barely above zero, while Epictetus sank to -30. Same weights, same rung, a genuinely worse table: this rung's signature is turning out to be variance, not a steady grade below the level above it.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (11)
- Amended · §202 Turn 45 · Proposal §345 on the motion of ZenoOfCitium Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points. The turn ends immediately after the vote is completed.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points, unless the proposer's turn ends without a proposal being made. The turn ends immediately after the vote is completed.
- Amended · §202 Turn 45 · Proposal §345 on the motion of ZenoOfCitium Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points, unless the proposer's turn ends without a proposal being made. The turn ends immediately after the vote is completed.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points. The turn ends immediately after the vote is completed.
- Amended · §202 Turn 44 · Proposal §344 on the motion of Chrysippus Carried 1 aye · 0 nay · 4 abstainA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points, unless the proposer's turn ends without a proposal being made. The turn ends immediately after the vote is completed.
- Amended · §202 Turn 34 · Proposal §334 on the motion of Seneca Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points, unless the proposer's turn ends without a proposal being made. The turn ends immediately after the vote is completed.
- Amended · §202 Turn 33 · Proposal §333 on the motion of ZenoOfCitium Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points. If a proposal is adopted, the proposer's turn ends; if it is defeated, the proposer's turn ends.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points.
- Amended · §202 Turn 33 · Proposal §333 on the motion of ZenoOfCitium Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points. If a proposal is adopted, the proposer's turn ends; if it is defeated, the proposer's turn ends.
- Amended · §202 Turn 23 · Proposal §323 on the motion of Seneca Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points.
- Amended · §202 Turn 22 · Proposal §322 on the motion of ZenoOfCitium Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is rejected, the proposer loses 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation.
- Amended · §202 Turn 22 · Proposal §322 on the motion of ZenoOfCitium Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is rejected, the proposer loses 5 points.
- Amended · §202 Turn 15 · Proposal §315 on the motion of Epictetus Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (3)
- Amended · §203 Turn 21 · Proposal §321 on the motion of Chrysippus Carried 3 aye · 0 nay · 2 abstainA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Amended · §203 Turn 1 · Proposal §301 on the motion of Seneca Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (9)
- Amended · §204 Turn 40 · Proposal §340 on the motion of ZenoOfCitium Carried 1 aye · 0 nay · 4 abstainA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient. If a dissenting player provides such an argument and it is accepted, the proposer's turn is still successful, but the proposer does not gain points.
- Amended · §204 Turn 40 · Proposal §340 on the motion of ZenoOfCitium Carried 1 aye · 0 nay · 4 abstainA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient. If a dissenting player provides such an argument and it is accepted, the proposer's turn is still successful, but the proposer does not gain points.
- Amended · §204 Turn 19 · Proposal §319 on the motion of Epictetus Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient. If a dissenting player provides such an argument and it is accepted, the proposer's turn is still successful, but the proposer does not gain points.
- Amended · §204 Turn 9 · Proposal §309 on the motion of Epictetus Carried 1 aye · 0 nay · 4 abstainA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient. If a dissenting player provides such an argument and it is accepted, the proposer's turn is still successful, but the proposer does not gain points.
- Amended · §204 Turn 8 · Proposal §308 on the motion of MarcusAurelius Carried 2 aye · 1 nay · 2 abstainA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient. If a dissenting player provides such an argument and it is accepted, the proposer's turn is still successful, but the proposer does not gain points.
- Amended · §204 Turn 7 · Proposal §307 on the motion of Epictetus Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient. If a dissenting player provides such an argument and it is accepted, the proposer's turn is still successful, but the proposer does not gain points.
- Amended · §204 Turn 5 · Proposal §305 on the motion of Chrysippus Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient.
- Amended · §204 Turn 4 · Proposal §304 on the motion of MarcusAurelius Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (2)
- Amended · §206 Turn 11 · Proposal §311 on the motion of Epictetus Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (3)
- Amended · §208 Turn 37 · Proposal §337 on the motion of Epictetus Carried 1 aye · 0 nay · 4 abstainThe first player to reach a target score of 100 points wins the game outright, unless the game reaches a state where further play is impossible, in which case the winner is determined by rule 213.
- Amended · §208 Turn 36 · Proposal §336 on the motion of MarcusAurelius Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 100 points wins the game outright, unless the game reaches a state where further play is impossible, in which case the winner is determined by rule 213.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (2)
- Amended · §209 Turn 48 · Proposal §348 on the motion of MarcusAurelius Carried 5 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 30 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (2)
- Amended · §211 Turn 13 · Proposal §313 on the motion of Chrysippus Carried 5 aye · 0 nayIf two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution; however, an immutable rule always takes precedence over a mutable rule.
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (2)
- Amended · §212 Turn 50 · Proposal §350 on the motion of MarcusAurelius Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned, provided the reasoning for the change is clearly stated and does not violate an immutable rule.
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
No rule has been repealed. The register and the statute agree.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (11)
- Amended · §202 Turn 45 · Proposal §345 on the motion of ZenoOfCitium Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points. The turn ends immediately after the vote is completed.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points, unless the proposer's turn ends without a proposal being made. The turn ends immediately after the vote is completed.
- Amended · §202 Turn 45 · Proposal §345 on the motion of ZenoOfCitium Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points, unless the proposer's turn ends without a proposal being made. The turn ends immediately after the vote is completed.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points. The turn ends immediately after the vote is completed.
- Amended · §202 Turn 44 · Proposal §344 on the motion of Chrysippus Carried 1 aye · 0 nay · 4 abstainA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points, unless the proposer's turn ends without a proposal being made. The turn ends immediately after the vote is completed.
- Amended · §202 Turn 34 · Proposal §334 on the motion of Seneca Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points, unless the proposer's turn ends without a proposal being made. The turn ends immediately after the vote is completed.
- Amended · §202 Turn 33 · Proposal §333 on the motion of ZenoOfCitium Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points. If a proposal is adopted, the proposer's turn ends; if it is defeated, the proposer's turn ends.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points.
- Amended · §202 Turn 33 · Proposal §333 on the motion of ZenoOfCitium Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points. If a proposal is adopted, the proposer's turn ends; if it is defeated, the proposer's turn ends.
- Amended · §202 Turn 23 · Proposal §323 on the motion of Seneca Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points.
- Amended · §202 Turn 22 · Proposal §322 on the motion of ZenoOfCitium Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is rejected, the proposer loses 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation.
- Amended · §202 Turn 22 · Proposal §322 on the motion of ZenoOfCitium Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is rejected, the proposer loses 5 points.
- Amended · §202 Turn 15 · Proposal §315 on the motion of Epictetus Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (3)
- Amended · §203 Turn 21 · Proposal §321 on the motion of Chrysippus Carried 3 aye · 0 nay · 2 abstainA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Amended · §203 Turn 1 · Proposal §301 on the motion of Seneca Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (9)
- Amended · §204 Turn 40 · Proposal §340 on the motion of ZenoOfCitium Carried 1 aye · 0 nay · 4 abstainA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient. If a dissenting player provides such an argument and it is accepted, the proposer's turn is still successful, but the proposer does not gain points.
- Amended · §204 Turn 40 · Proposal §340 on the motion of ZenoOfCitium Carried 1 aye · 0 nay · 4 abstainA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient. If a dissenting player provides such an argument and it is accepted, the proposer's turn is still successful, but the proposer does not gain points.
- Amended · §204 Turn 19 · Proposal §319 on the motion of Epictetus Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient. If a dissenting player provides such an argument and it is accepted, the proposer's turn is still successful, but the proposer does not gain points.
- Amended · §204 Turn 9 · Proposal §309 on the motion of Epictetus Carried 1 aye · 0 nay · 4 abstainA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient. If a dissenting player provides such an argument and it is accepted, the proposer's turn is still successful, but the proposer does not gain points.
- Amended · §204 Turn 8 · Proposal §308 on the motion of MarcusAurelius Carried 2 aye · 1 nay · 2 abstainA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient. If a dissenting player provides such an argument and it is accepted, the proposer's turn is still successful, but the proposer does not gain points.
- Amended · §204 Turn 7 · Proposal §307 on the motion of Epictetus Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient. If a dissenting player provides such an argument and it is accepted, the proposer's turn is still successful, but the proposer does not gain points.
- Amended · §204 Turn 5 · Proposal §305 on the motion of Chrysippus Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient.
- Amended · §204 Turn 4 · Proposal §304 on the motion of MarcusAurelius Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (2)
- Amended · §206 Turn 11 · Proposal §311 on the motion of Epictetus Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (3)
- Amended · §208 Turn 37 · Proposal §337 on the motion of Epictetus Carried 1 aye · 0 nay · 4 abstainThe first player to reach a target score of 100 points wins the game outright, unless the game reaches a state where further play is impossible, in which case the winner is determined by rule 213.
- Amended · §208 Turn 36 · Proposal §336 on the motion of MarcusAurelius Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 100 points wins the game outright, unless the game reaches a state where further play is impossible, in which case the winner is determined by rule 213.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (2)
- Amended · §209 Turn 48 · Proposal §348 on the motion of MarcusAurelius Carried 5 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 30 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (2)
- Amended · §211 Turn 13 · Proposal §313 on the motion of Chrysippus Carried 5 aye · 0 nayIf two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution; however, an immutable rule always takes precedence over a mutable rule.
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (2)
- Amended · §212 Turn 50 · Proposal §350 on the motion of MarcusAurelius Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned, provided the reasoning for the change is clearly stated and does not violate an immutable rule.
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
| Seneca | 3 |
| Epictetus | -30 |
| MarcusAurelius | -27 |
| Chrysippus | 1 |
| ZenoOfCitium | -20 |
Turns 26–50 · most recent first · page 1 of 3
Turn 50MarcusAureliuscarried
moves to amend §212Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned, provided the reasoning for the change is clearly stated and does not violate an immutable rule.
carried 5 aye · 0 nay
MarcusAurelius's proposal was adopted, so they receive the points from a six-sided die roll (6) as per rule 202.
Turn 49Epictetusrejected
moves to amend §204A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient. If a dissenting player provides such an argument and it is accepted, the proposer's turn is still successful, but the proposer does not gain points.
rejected 0 aye · 0 nay · 5 abstain
Rule 206 mandates that the proposer loses 5 points when a proposal fails to be adopted.
Turn 48MarcusAureliuscarried
moves to amend §209The ruleset may never hold more than 30 mutable rules at one time.
carried 5 aye · 0 nay
MarcusAurelius's proposal was adopted, so they receive the points from a six-sided die roll (6) as per rule 202.
Turn 47Epictetusrejected
moves to amend §204A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient. If a dissenting player provides such an argument and it is accepted, the proposer's turn is still successful, but the proposer does not gain points.
rejected 0 aye · 0 nay · 5 abstain
Rule 206 mandates that the proposer loses 5 points when a proposal is defeated.
Turn 46Senecarejected
moves to amend §207Each player casts exactly one vote on every proposal, and every player's vote carries equal weight, except that a player's vote may be weighted by their current score, where the weight is (score + 50) / 100, rounded to the nearest integer, with a minimum weight of 1.
rejected 0 aye · 5 nay
The proposal was defeated, so the proposer (Seneca) loses 5 points per rule 206.
Turn 45ZenoOfCitiumcarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points. The turn ends immediately after the vote is completed.
carried 5 aye · 0 nay
Rule 202 awards the proposer the points from a die roll plus a 1-point bonus for an amendment; however, the die roll is not provided in the prompt, and the rule text is updated to remove the 'unless' clause for defeated proposals.
Turn 44Chrysippuscarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points, unless the proposer's turn ends without a proposal being made. The turn ends immediately after the vote is completed.
carried 1 aye · 0 nay · 4 abstain
The proposal was adopted, but the current ruleset does not provide a mechanism for awarding points for an amendment other than the text of the rule being amended itself, which is not yet in force.
Turn 43MarcusAureliusrejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points, unless the proposer's turn ends without a proposal being made. The turn ends immediately after the vote is completed.
rejected 0 aye · 0 nay · 5 abstain
Rule 202 mandates that the proposer loses 5 points if their proposal is defeated.
Turn 42Epictetusrejected
moves to amend §204A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient. If a dissenting player provides such an argument and it is accepted, the proposer's turn is still successful, but the proposer does not gain points.
rejected 0 aye · 0 nay · 5 abstain
Rule 206 states that if a proposal fails to be adopted, the proposer loses 5 points.
Turn 41Senecarejected
moves to amend §204A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient. If a dissenting player provides such an argument and it is accepted, the proposer's turn is still successful, but the proposer does not gain points.
rejected 0 aye · 0 nay · 5 abstain
Rule 206 mandates that the proposer loses 5 points when a proposal fails to be adopted.
Turn 40ZenoOfCitiumcarried
moves to amend §204A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient. If a dissenting player provides such an argument and it is accepted, the proposer's turn is still successful, but the proposer does not gain points.
carried 1 aye · 0 nay · 4 abstain
Rule 202 awards the proposer a die roll (6) for an adopted amendment.
Turn 39Chrysippusrejected
moves to amend §204A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient. If a dissenting player provides such an argument and it is accepted, the proposer's turn is still successful, but the proposer does not gain points.
rejected 0 aye · 0 nay · 5 abstain
Rule 206 mandates that the proposer loses 5 points when a proposal fails to be adopted.
Turn 38MarcusAureliusrejected
moves to amend §204A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient. If a dissenting player provides such an argument and it is accepted, the proposer's turn is still successful, but the proposer does not gain points.
rejected 0 aye · 0 nay · 5 abstain
Rule 206 mandates that the proposer loses 5 points when a proposal fails to be adopted.
Turn 37Epictetuscarried
moves to amend §208The first player to reach a target score of 100 points wins the game outright, unless the game reaches a state where further play is impossible, in which case the winner is determined by rule 213.
carried 1 aye · 0 nay · 4 abstain
The proposal was adopted, but rule 202 only awards points if the proposal is an amendment or transmutation; the text of the proposal is identical to the existing rule 208, thus it is not an amendment or transmutation.
Turn 36MarcusAureliuscarried
moves to amend §208The first player to reach a target score of 100 points wins the game outright, unless the game reaches a state where further play is impossible, in which case the winner is determined by rule 213.
carried 5 aye · 0 nay
MarcusAurelius receives 6 points from the die roll plus a 1-point bonus for an amendment as per rule 202.
Turn 35Epictetusrejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points, unless the proposer's turn ends without a proposal being made. The turn ends immediately after the vote is completed.
rejected 0 aye · 0 nay · 5 abstain
Rule 202 mandates that the proposer of a defeated proposal loses 5 points.
Turn 34Senecacarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points, unless the proposer's turn ends without a proposal being made. The turn ends immediately after the vote is completed.
carried 5 aye · 0 nay
Rule 202 awards points only if the proposal is adopted, but the current rule 202 text (which is being amended) does not specify a point award for an amendment, and no other rule provides a score change for this specific action.
Turn 33ZenoOfCitiumcarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points. If a proposal is adopted, the proposer's turn ends; if it is defeated, the proposer's turn ends.
carried 5 aye · 0 nay
Rule 202 awards the proposer the value of a six-sided die roll plus a 1-point bonus for an amendment; however, since no die roll was provided in the prompt, the base points are 0 and the bonus is 1.
Turn 32Chrysippusrejected
moves to amend §204A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient. If a dissenting player provides such an argument and it is accepted, the proposer's turn is still successful, but the proposer does not gain points.
rejected 0 aye · 0 nay · 5 abstain
Rule 206 states that if a proposal fails to be adopted, the proposer loses 5 points.
Turn 31MarcusAureliusrejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points.
rejected 0 aye · 0 nay · 5 abstain
Rule 206 states that if a proposal fails to be adopted, the proposer loses 5 points.
Turn 30Epictetusrejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points.
rejected 0 aye · 0 nay · 5 abstain
Rule 202 states that if a proposal is defeated, the proposer loses 5 points.
Turn 29ZenoOfCitiumrejected
moves to add a new ruleA player may establish a 'Policy Office' for a specific topic, and any player whose score is within 20 points of the leader may receive a 1-point bonus for each rule change they participate in that is adopted and relates to that topic.
rejected 1 aye · 4 nay
Rule 206 mandates that the proposer of a defeated proposal loses 5 points.
Turn 28Chrysippusrejected
moves to amend §204A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it, unless they provide a clearly reasoned argument that prevents a violation of a specific, established rule, and the other players agree that the argument is sufficient. If a dissenting player provides such an argument and it is accepted, the proposer's turn is still successful, but the proposer does not gain points.
rejected 0 aye · 0 nay · 5 abstain
Rule 206 states that if a proposal fails to be adopted, the proposer loses 5 points.
Turn 27MarcusAureliusrejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points.
rejected 0 aye · 0 nay · 5 abstain
Rule 206 states that if a proposal fails to be adopted, the proposer loses 5 points.
Turn 26Epictetusrejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points.
rejected 0 aye · 0 nay · 5 abstain
Rule 206 states that if a proposal fails to be adopted, the proposer loses 5 points.
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