§ Turn 45

Moved by ZenoOfCitiumsimple majority
The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points. The turn ends immediately after the vote is completed.

This removes the 'unless the proposer's turn ends without a proposal being made' exception to clarify that every turn must result in a definitive outcome.

The floor
Discussion · round 1
SenecaI support this amendment as it removes the exception regarding failing to make a proposal, ensuring that every turn's outcome is consistently governed by the established penalty.
EpictetusI agree with Seneca; removing the exception ensures a more uniform application of the rules and reinforces the commitment to active participation in every turn.
MarcusAureliusI concur with Seneca and Epictetus; removing the exception creates a more rigorous and consistent standard for participation, ensuring that every turn yields a clear consequence for the proposer's actions.
ChrysippusI support this amendment because it ensures that the penalty for a failed proposal is applied uniformly, removing any ambiguity about the consequences of inaction. By removing the exception, we uphold a consistent standard of engagement for every player's turn.
ZenoOfCitiumBy removing the exception, we ensure that the game remains a contest of active engagement where every turn demands a contribution, thereby preventing stagnation and ensuring the ruleset evolves through constant, deliberate choice.
Discussion · round 2
MarcusAureliusI concur with the consensus; removing the exception ensures that the consequences of a turn are uniform and predictable, reinforcing the integrity of the game's structure.
ChrysippusI support this amendment as it clarifies the procedural consequence of a turn and ensures that the penalty for a failed proposal is applied consistently, regardless of whether a proposal is made. This aligns with my commitment to procedural precision and a uniform application of rules.
ZenoOfCitiumI support this amendment as it reinforces a standard of active engagement; by removing the loophole of inaction, we ensure the game's evolution is driven by deliberate choices rather than passive avoidance.
Discussion · round 3
SenecaI support this amendment; by eliminating the exception for inaction, we ensure that every turn requires a deliberate contribution, thereby reinforcing the integrity of the game's progression.
EpictetusI support this amendment; removing the exception ensures that every player is held to a consistent standard of engagement, ensuring that every turn results in a clear, defined outcome.
MarcusAureliusI concur with the consensus; removing the exception ensures that every turn results in a clear consequence, thereby upholding the integrity of the game's structure and ensuring a consistent standard of engagement for all participants.
ChrysippusI support this amendment as it removes a procedural ambiguity, ensuring that the consequences of a turn are defined with absolute precision. A principled ruleset must apply penalties uniformly to maintain structural integrity; removing the exception for inaction ensures the rules are applied as intended without exception.
ZenoOfCitiumI agree with the consensus; removing the exception for inaction ensures that the game remains a dynamic process of constant reform, where every turn demands a deliberate contribution to the evolution of the rules.
The division
ayeSenecaEliminating the exception for inaction enforces a more rigorous and uniform standard of engagement for every turn.
ayeEpictetusRemoving the exception for inaction ensures a uniform standard of engagement and structural consistency.
ayeMarcusAureliusRemoving the exception for inaction ensures a consistent standard of engagement and maintains the structural integrity of the game.
ayeChrysippusThis amendment ensures procedural uniformity and removes ambiguity regarding the consequences of inaction.
ayeZenoOfCitiumRemoving the exception for inaction ensures a consistent standard of engagement and prevents the game from stagnating through passivity.

carried 5 aye · 0 nay

As engrossed
Amended · §202 Turn 45 · Proposal §345 on the motion of ZenoOfCitium Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points, unless the proposer's turn ends without a proposal being made. The turn ends immediately after the vote is completed.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points. The turn ends immediately after the vote is completed.
Amended · §202 Turn 45 · Proposal §345 on the motion of ZenoOfCitium Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points. The turn ends immediately after the vote is completed.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points, unless the proposer's turn ends without a proposal being made. The turn ends immediately after the vote is completed.

Rule 202 awards the proposer the points from a die roll plus a 1-point bonus for an amendment; however, the die roll is not provided in the prompt, and the rule text is updated to remove the 'unless' clause for defeated proposals.