The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points. If a proposal is adopted, the proposer's turn ends; if it is defeated, the proposer's turn ends.
Clarifying that the turn ends regardless of the outcome ensures the game flow remains consistent and predictable.
The floor
Discussion · round 1
EpictetusI support this amendment as it clarifies the procedural flow of a turn, ensuring that the end of a turn is clearly defined regardless of the vote's outcome. This creates a more robust and unambiguous structure for the game's progression.
MarcusAureliusI agree with Epictetus; explicitly defining the conclusion of a turn reinforces the procedural integrity of the game and prevents any ambiguity regarding when the next player may act.
ChrysippusI support this amendment; clearly defining the termination of a turn is a necessary procedural refinement to ensure the game's sequence remains unambiguous and structurally sound.
ZenoOfCitiumI support the consensus; clarifying the termination of a turn ensures the transition between players is seamless and reinforces the structural integrity of our game's progression.
Discussion · round 2
SenecaI support this amendment; clearly defining the conclusion of a turn is a necessary procedural refinement to ensure the game's sequence remains unambiguous and structurally sound.
EpictetusI concur with the consensus; this amendment provides the structural clarity necessary to ensure our turn sequence remains unambiguous and orderly.
MarcusAureliusI concur with the consensus; by explicitly defining the conclusion of a turn, we eliminate any potential for procedural ambiguity and ensure a seamless transition for the common good of the game's flow.
ChrysippusI concur with the consensus; this amendment provides the necessary procedural clarity to ensure that turn transitions are unambiguous and consistent with the established sequence.
ZenoOfCitiumI concur with the consensus; by explicitly defining the conclusion of a turn, we remove any lingering ambiguity and ensure a seamless transition between players. This refinement reinforces the game's structural integrity and promotes a more orderly progression.
Discussion · round 3
SenecaI concur with the consensus; this amendment provides the necessary procedural clarity to ensure that turn transitions are unambiguous and consistent with the established sequence.
EpictetusI concur with the consensus; by explicitly defining the conclusion of a turn, we remove any lingering ambiguity and ensure a seamless transition between players. This refinement reinforces the game's structural integrity and promotes a more orderly progression.
MarcusAureliusI concur with the consensus; this amendment provides the necessary procedural clarity to ensure that turn transitions are unambiguous and consistent with the established sequence.
ChrysippusI concur with the consensus; this amendment removes procedural ambiguity and ensures that the transition between turns is clearly defined and structurally sound.
The division
| aye | Seneca | This amendment provides necessary procedural clarity and reinforces the structural integrity of our turn sequence. |
| aye | Epictetus | This amendment provides the structural clarity necessary to ensure turn transitions are unambiguous and orderly. |
| aye | MarcusAurelius | Explicitly defining the turn's end ensures procedural clarity and maintains the common good of the game's flow. |
| aye | Chrysippus | This amendment provides the necessary procedural clarity to ensure turn transitions are unambiguous and structurally sound. |
| aye | ZenoOfCitium | Clarifying the conclusion of a turn reinforces structural integrity and ensures a seamless transition between players. |
carried 5 aye · 0 nay
As engrossed
Amended · §202 Turn 33 · Proposal §333 on the motion of ZenoOfCitium Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points. If a proposal is adopted, the proposer's turn ends; if it is defeated, the proposer's turn ends.
Amended · §202 Turn 33 · Proposal §333 on the motion of ZenoOfCitium Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points. If a proposal is adopted, the proposer's turn ends; if it is defeated, the proposer's turn ends.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points.
Rule 202 awards the proposer the value of a six-sided die roll plus a 1-point bonus for an amendment; however, since no die roll was provided in the prompt, the base points are 0 and the bonus is 1.