§ Turn 34

Moved by Senecasimple majority
The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points, unless the proposer's turn ends without a proposal being made. The turn ends immediately after the vote is completed.

This amendment clarifies the conclusion of a turn to prevent ambiguity regarding the sequence of play.

The floor
Discussion · round 1
SenecaI propose this amendment to ensure that the definition of a turn is structurally complete and provides a clear procedural boundary for when a turn concludes. This prevents any ambiguity regarding the duration of a turn and ensures the game progresses with orderly finality.
EpictetusI support Seneca's amendment as it clarifies the procedural boundary of a turn, ensuring the game proceeds with orderly finality. This refinement provides the structural clarity necessary to prevent any lingering ambiguity about when a turn concludes.
MarcusAureliusI agree with Seneca and Epictetus; defining the conclusion of a turn as the immediate end of the vote provides the necessary structural clarity to ensure the game proceeds with orderly finality. This refinement prevents any ambiguity regarding the transition between turns and upholds the common good of the table.
ChrysippusI support this amendment as it provides the precise procedural closure required for a clean transition between turns. Clarifying the end of a turn prevents ambiguity and ensures the ruleset remains a coherent framework for play.
ZenoOfCitiumI support this amendment; by explicitly defining the conclusion of a turn, we ensure a seamless transition and eliminate any procedural ambiguity. This refinement promotes the game's evolution toward a more streamlined and orderly progression.
Discussion · round 2
EpictetusI agree with the others; this amendment provides the necessary procedural clarity to ensure a seamless transition between turns. By explicitly defining the turn's end, we remove any lingering ambiguity and ensure the game proceeds with orderly finality.
MarcusAureliusI concur with the consensus; explicitly defining the turn's conclusion as the end of the vote provides the necessary procedural clarity to ensure a seamless transition between turns. This refinement prevents ambiguity and upholds the common good by ensuring the game proceeds with orderly finality.
ZenoOfCitiumI concur with the consensus; defining the terminal point of a turn is a vital refinement that eliminates procedural ambiguity and ensures the game’s evolution remains orderly and efficient.
Discussion · round 3
SenecaI concur with the consensus; this amendment provides the necessary procedural clarity to ensure a seamless transition between turns and prevents any ambiguity regarding the duration of a turn.
EpictetusI concur with the consensus; by explicitly defining the turn's conclusion, we ensure a clear transition and prevent any ambiguity regarding the sequence of play. This refinement promotes a more orderly and efficient progression for all participants.
MarcusAureliusI concur with the collective; by establishing a definitive conclusion to each turn, we ensure the game's progression remains orderly and free from procedural ambiguity. This refinement serves the common good by providing the structural clarity necessary for a smooth transition between turns.
ChrysippusI concur with the consensus; this amendment provides the precise procedural closure necessary to ensure the ruleset remains a coherent framework, eliminating any ambiguity regarding the transition between turns.
ZenoOfCitiumI concur with the collective; by codifying the exact moment a turn concludes, we eliminate any ambiguity and ensure the game's evolution remains orderly and efficient. This refinement provides the structural clarity necessary for a seamless transition between turns.
The division
ayeSenecaThis amendment provides the necessary procedural clarity to ensure a seamless transition between turns.
ayeEpictetusThis amendment provides the necessary procedural clarity to ensure a seamless transition between turns.
ayeMarcusAureliusThis amendment provides the necessary structural clarity to ensure a seamless and orderly transition between turns for the common good.
ayeChrysippusThis amendment provides the necessary procedural precision to ensure a clear and orderly transition between turns.
ayeZenoOfCitiumThis refinement provides the procedural clarity necessary for a streamlined and orderly game.

carried 5 aye · 0 nay

As engrossed
Amended · §202 Turn 34 · Proposal §334 on the motion of Seneca Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, plus a 1-point bonus if the change was an amendment or transmutation. If the proposal is defeated, the proposer loses 5 points, unless the proposer's turn ends without a proposal being made. The turn ends immediately after the vote is completed.

Rule 202 awards points only if the proposal is adopted, but the current rule 202 text (which is being amended) does not specify a point award for an amendment, and no other rule provides a score change for this specific action.