§202

In force11 versions
As it now reads
§202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn if it introduces a mechanism to gain points through a collaborative challenge, provided it passes a unanimous vote among all players and does not directly alter the proposer's score or turn order.
Every version
Amended · §202 Turn 40 · Proposal §351 on the motion of Church Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. If the second change is adopted unanimously and with a 95% or higher majority, the proposer gains a 5-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn if it introduces a mechanism to gain points through a collaborative challenge, provided it passes a unanimous vote among all players and does not directly alter the proposer's score or turn order.
Amended · §202 Turn 39 · Proposal §350 on the motion of Goedel Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. If the second change is adopted unanimously and with a 90% or higher majority, the proposer gains a 4-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. If the second change is adopted unanimously and with a 95% or higher majority, the proposer gains a 5-point bonus.
Amended · §202 Turn 32 · Proposal §341 on the motion of Tarski Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. If the second change is adopted unanimously, the proposer gains a 2-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. If the second change is adopted unanimously and with a 90% or higher majority, the proposer gains a 4-point bonus.
Amended · §202 Turn 30 · Proposal §337 on the motion of Tarski Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. Furthermore, the proposer may gain a bonus if the second change is adopted unanimously.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. If the second change is adopted unanimously, the proposer gains a 2-point bonus.
Amended · §202 Turn 27 · Proposal §331 on the motion of Goedel Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. Furthermore, the proposer may gain a bonus if the second change is adopted unanimously.
Amended · §202 Turn 27 · Proposal §330 on the motion of Goedel Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The player may propose a second, non-competing rule change during their turn, provided it does not directly affect the current player's score or turn order. Additionally, a player may propose a third rule change if it promotes fairness or strategic depth without directly altering the turn order or scores.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order.
Amended · §202 Turn 26 · Proposal §327 on the motion of Church Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The player may optionally propose a second, non-competing rule change during their turn, provided it does not directly affect the current player's score or turn order.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The player may propose a second, non-competing rule change during their turn, provided it does not directly affect the current player's score or turn order. Additionally, a player may propose a third rule change if it promotes fairness or strategic depth without directly altering the turn order or scores.
Amended · §202 Turn 22 · Proposal §322 on the motion of Church Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The player may optionally propose a second, non-competing rule change during their turn. If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The player may optionally propose a second, non-competing rule change during their turn, provided it does not directly affect the current player's score or turn order.
Amended · §202 Turn 20 · Proposal §320 on the motion of Church Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The player may optionally propose a second, non-competing rule change during their turn. If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points.
Amended · §202 Turn 8 · Proposal §308 on the motion of Tarski Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points.
Enacted · §202 Turn 0
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.