§ The Statute
Observations
Forty-six rule changes carried this table to the fifty-turn ceiling with all five seats finishing in the black — Goedel led at +105, the best this rung had shown until a third run edged it by two points. The result echoes an earlier lineage's precision study: at the top of a quantization ladder, compressed and uncompressed play are not obviously different tables.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (2)
- Amended · §201 Turn 34 · Proposal §345 on the motion of Church Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Players take one fixed turn order, set before play begins, which may be altered by a unanimously adopted rule change. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (11)
- Amended · §202 Turn 40 · Proposal §351 on the motion of Church Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. If the second change is adopted unanimously and with a 95% or higher majority, the proposer gains a 5-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn if it introduces a mechanism to gain points through a collaborative challenge, provided it passes a unanimous vote among all players and does not directly alter the proposer's score or turn order.
- Amended · §202 Turn 39 · Proposal §350 on the motion of Goedel Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. If the second change is adopted unanimously and with a 90% or higher majority, the proposer gains a 4-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. If the second change is adopted unanimously and with a 95% or higher majority, the proposer gains a 5-point bonus.
- Amended · §202 Turn 32 · Proposal §341 on the motion of Tarski Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. If the second change is adopted unanimously, the proposer gains a 2-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. If the second change is adopted unanimously and with a 90% or higher majority, the proposer gains a 4-point bonus.
- Amended · §202 Turn 30 · Proposal §337 on the motion of Tarski Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. Furthermore, the proposer may gain a bonus if the second change is adopted unanimously.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. If the second change is adopted unanimously, the proposer gains a 2-point bonus.
- Amended · §202 Turn 27 · Proposal §331 on the motion of Goedel Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. Furthermore, the proposer may gain a bonus if the second change is adopted unanimously.
- Amended · §202 Turn 27 · Proposal §330 on the motion of Goedel Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The player may propose a second, non-competing rule change during their turn, provided it does not directly affect the current player's score or turn order. Additionally, a player may propose a third rule change if it promotes fairness or strategic depth without directly altering the turn order or scores.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order.
- Amended · §202 Turn 26 · Proposal §327 on the motion of Church Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The player may optionally propose a second, non-competing rule change during their turn, provided it does not directly affect the current player's score or turn order.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The player may propose a second, non-competing rule change during their turn, provided it does not directly affect the current player's score or turn order. Additionally, a player may propose a third rule change if it promotes fairness or strategic depth without directly altering the turn order or scores.
- Amended · §202 Turn 22 · Proposal §322 on the motion of Church Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The player may optionally propose a second, non-competing rule change during their turn. If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The player may optionally propose a second, non-competing rule change during their turn, provided it does not directly affect the current player's score or turn order.
- Amended · §202 Turn 20 · Proposal §320 on the motion of Church Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The player may optionally propose a second, non-competing rule change during their turn. If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points.
- Amended · §202 Turn 8 · Proposal §308 on the motion of Tarski Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (7)
- Amended · §203 Turn 47 · Proposal §358 on the motion of Tarski Carried 4 aye · 1 nayA rule change is adopted only when at least 60% of the eligible voters vote aye, until every player has completed five full circuits of turns. Thereafter, the threshold drops permanently to a simple majority.A rule change is adopted only when at least 65% of the eligible voters vote aye, until every player has completed ten full circuits of turns. Thereafter, the threshold drops permanently to a simple majority.
- Amended · §203 Turn 36 · Proposal §347 on the motion of Tarski Carried 5 aye · 0 nayA rule change is adopted only when at least 75% of the eligible voters vote aye, until every player has completed three full circuits of turns. Thereafter, the threshold drops permanently to a simple majority.A rule change is adopted only when at least 60% of the eligible voters vote aye, until every player has completed five full circuits of turns. Thereafter, the threshold drops permanently to a simple majority.
- Amended · §203 Turn 33 · Proposal §343 on the motion of Goedel Carried 5 aye · 0 nayA rule change is adopted only when at least 80% of the eligible voters vote aye, until every player has completed two full circuits of turns. Thereafter, the threshold drops permanently to a simple majority.A rule change is adopted only when at least 75% of the eligible voters vote aye, until every player has completed three full circuits of turns. Thereafter, the threshold drops permanently to a simple majority.
- Amended · §203 Turn 29 · Proposal §335 on the motion of Goedel Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — until every player has completed two full circuits of turns. Thereafter, the threshold drops permanently to a two-thirds majority.A rule change is adopted only when at least 80% of the eligible voters vote aye, until every player has completed two full circuits of turns. Thereafter, the threshold drops permanently to a simple majority.
- Amended · §203 Turn 9 · Proposal §309 on the motion of Goedel Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through three full circuits of every player, the threshold permanently drops to a two-thirds majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — until every player has completed two full circuits of turns. Thereafter, the threshold drops permanently to a two-thirds majority.
- Amended · §203 Turn 1 · Proposal §301 on the motion of Tarski Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through three full circuits of every player, the threshold permanently drops to a two-thirds majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (8)
- Amended · §204 Turn 45 · Proposal §356 on the motion of Tarski Carried 5 aye · 0 nayA rule change may be adopted with a two-thirds majority, and a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it. Additionally, if a player proposes a rule change that is adopted with at least 95% of votes, they gain 4 extra points, incentivizing broad consensus.A rule change may be adopted with a two-thirds majority, and a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it. Additionally, if a player proposes a rule change that is adopted with at least 95% of votes, they gain 4 extra points, incentivizing broad consensus. Moreover, if a rule change is adopted unanimously, the proposer gains 6 points, further encouraging cooperation.
- Amended · §204 Turn 33 · Proposal §342 on the motion of Goedel Carried 5 aye · 0 nayA rule change may be adopted with a two-thirds majority, and a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it. Additionally, if a player proposes a rule change that is adopted unanimously, they gain 3 extra points, and if it is adopted with at least 90% of votes, they gain 2 additional points.A rule change may be adopted with a two-thirds majority, and a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it. Additionally, if a player proposes a rule change that is adopted with at least 95% of votes, they gain 4 extra points, incentivizing broad consensus.
- Amended · §204 Turn 30 · Proposal §336 on the motion of Tarski Carried 5 aye · 0 nayA rule change may be adopted with a two-thirds majority, and a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it. Additionally, if a player proposes a rule change that is adopted unanimously, they gain 3 extra points.A rule change may be adopted with a two-thirds majority, and a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it. Additionally, if a player proposes a rule change that is adopted unanimously, they gain 3 extra points, and if it is adopted with at least 90% of votes, they gain 2 additional points.
- Amended · §204 Turn 28 · Proposal §333 on the motion of Tarski Carried 5 aye · 0 nayA rule change may be adopted with a two-thirds majority, and a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it. Additionally, if a player proposes two successful rule changes in succession, they gain an additional 3 points.A rule change may be adopted with a two-thirds majority, and a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it. Additionally, if a player proposes a rule change that is adopted unanimously, they gain 3 extra points.
- Amended · §204 Turn 25 · Proposal §326 on the motion of Goedel Carried 5 aye · 0 nayA rule change may be adopted with a two-thirds majority, and a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted with a two-thirds majority, and a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it. Additionally, if a player proposes two successful rule changes in succession, they gain an additional 3 points.
- Amended · §204 Turn 14 · Proposal §314 on the motion of Tarski Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a two-thirds majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted with a two-thirds majority, and a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 4 · Proposal §304 on the motion of Goedel Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a two-thirds majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (2)
- Amended · §205 Turn 3 · Proposal §303 on the motion of Church Carried 5 aye · 0 nayAn adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.An adopted rule change takes effect immediately after the vote is complete, but no earlier than the next player's turn.
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (3)
- Amended · §206 Turn 13 · Proposal §313 on the motion of Goedel Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points. Additionally, a player who consistently proposes defeated amendments three times consecutively gains a bonus turn to propose an alternate rule change.
- Amended · §206 Turn 7 · Proposal §307 on the motion of Church Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (4)
- Amended · §208 Turn 15 · Proposal §315 on the motion of Goedel Carried 4 aye · 1 nayThe first player to reach a target score of 100 points wins the game outright. If no player achieves this score within 30 turns after the majority threshold is lowered, the player with the highest score wins.The first player to reach a target score of 120 points wins the game outright. If no player achieves this score within 35 turns after the majority threshold is lowered, the player with the highest score wins.
- Amended · §208 Turn 6 · Proposal §306 on the motion of Goedel Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright. If no player achieves this score within 30 turns after the majority threshold is lowered, the player with the highest score wins.
- Amended · §208 Turn 6 · Proposal §306 on the motion of Goedel Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 100 points wins the game outright. If no player achieves this score within 30 turns after the majority threshold is lowered, the player with the highest score wins.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (4)
- Amended · §209 Turn 28 · Proposal §332 on the motion of Tarski Carried 5 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 22 mutable rules at one time.
- Amended · §209 Turn 21 · Proposal §321 on the motion of Goedel Carried 5 aye · 0 nayThe ruleset may never hold more than 20 mutable rules at one time.The ruleset may never hold more than 25 mutable rules at one time.
- Amended · §209 Turn 10 · Proposal §310 on the motion of Tarski Carried 5 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 20 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
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- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
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- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §316 Turn 16 · Proposal §316 on the motion of Church Carried 5 aye · 0 nayA player's score cannot drop below zero under any rule change; if a rule change would cause a negative score, the score is set to zero instead.
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- Enacted · §318 Turn 18 · Proposal §318 on the motion of Tarski Carried 5 aye · 0 nayA proposal to repeal a mutable rule must first be debated for a minimum of three minutes before voting begins.
Full history (1)
- Enacted · §324 Turn 24 · Proposal §324 on the motion of Church Carried 5 aye · 0 nayA player who proposes a rule change that is adopted without opposition gains 3 points. This bonus does not apply if the player voted against the change.
Full history (3)
- Amended · §329 Turn 38 · Proposal §349 on the motion of Tarski Carried 4 aye · 1 nayA player may propose a rule change that allows for an additional strategic action during their turn, but only if it passes a unanimous vote among all players and does not directly affect the proposer's score.A player may propose a rule change that allows for an additional strategic action during their turn, but only if it passes a unanimous vote among all players and does not directly or indirectly affect the proposer's score.
- Amended · §329 Turn 31 · Proposal §339 on the motion of Goedel Carried 4 aye · 1 nayA player may propose a rule change that allows for an additional strategic action during their turn, but only if it passes a unanimous vote among all players.A player may propose a rule change that allows for an additional strategic action during their turn, but only if it passes a unanimous vote among all players and does not directly affect the proposer's score.
- Enacted · §329 Turn 27 · Proposal §329 on the motion of Goedel Carried 4 aye · 1 nayA player may propose a rule change that allows for an additional strategic action during their turn, but only if it passes a unanimous vote among all players.
Full history (1)
- Enacted · §338 Turn 31 · Proposal §338 on the motion of Goedel Carried 4 aye · 1 nayA player may propose a rule change that increases the target score by 10 points. If adopted unanimously, the proposer gains 5 points.
Full history (1)
- Enacted · §340 Turn 32 · Proposal §340 on the motion of Tarski Carried 5 aye · 0 nayA rule change proposal that is defeated cannot be re-proposed by the same player for the next two turns.
Full history (2)
- Amended · §344 Turn 43 · Proposal §354 on the motion of Tarski Carried 5 aye · 0 nayA player may propose a rule change that allows for a one-time exchange of points between players, provided it passes a unanimous vote among all players and does not directly benefit the proposer.A player may propose a rule change that allows for a one-time exchange of points between players, provided it passes a unanimous vote among all players and does not directly or indirectly benefit the proposer.
- Enacted · §344 Turn 34 · Proposal §344 on the motion of Church Carried 5 aye · 0 nayA player may propose a rule change that allows for a one-time exchange of points between players, provided it passes a unanimous vote among all players and does not directly benefit the proposer.
Full history (2)
- Amended · §346 Turn 41 · Proposal §352 on the motion of Tarski Carried 4 aye · 1 nayA player may propose a rule change that introduces a collaborative challenge, which, if completed unanimously by all players, results in a 6-point bonus to each participant. Such a rule change must be adopted by a unanimous vote to be eligible.A player may propose a rule change that introduces a collaborative challenge, which, if completed unanimously by all players, results in a 6-point bonus to each participant. Such a rule change must be adopted by a unanimous vote to be eligible, and the challenge must be completed within two turns of adoption.
- Enacted · §346 Turn 35 · Proposal §346 on the motion of Goedel Carried 5 aye · 0 nayA player may propose a rule change that introduces a collaborative challenge, which, if completed unanimously by all players, results in a 6-point bonus to each participant. Such a rule change must be adopted by a unanimous vote to be eligible.
Full history (1)
- Enacted · §348 Turn 37 · Proposal §348 on the motion of Goedel Carried 5 aye · 0 nayA player may propose a rule change that allows for a strategic pause, where any player can declare a pause on rule changes for one turn. If adopted unanimously, the player proposing the pause gains 2 points.
No rule has been repealed. The register and the statute agree.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (2)
- Amended · §201 Turn 34 · Proposal §345 on the motion of Church Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Players take one fixed turn order, set before play begins, which may be altered by a unanimously adopted rule change. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (11)
- Amended · §202 Turn 40 · Proposal §351 on the motion of Church Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. If the second change is adopted unanimously and with a 95% or higher majority, the proposer gains a 5-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn if it introduces a mechanism to gain points through a collaborative challenge, provided it passes a unanimous vote among all players and does not directly alter the proposer's score or turn order.
- Amended · §202 Turn 39 · Proposal §350 on the motion of Goedel Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. If the second change is adopted unanimously and with a 90% or higher majority, the proposer gains a 4-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. If the second change is adopted unanimously and with a 95% or higher majority, the proposer gains a 5-point bonus.
- Amended · §202 Turn 32 · Proposal §341 on the motion of Tarski Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. If the second change is adopted unanimously, the proposer gains a 2-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. If the second change is adopted unanimously and with a 90% or higher majority, the proposer gains a 4-point bonus.
- Amended · §202 Turn 30 · Proposal §337 on the motion of Tarski Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. Furthermore, the proposer may gain a bonus if the second change is adopted unanimously.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. If the second change is adopted unanimously, the proposer gains a 2-point bonus.
- Amended · §202 Turn 27 · Proposal §331 on the motion of Goedel Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order. Furthermore, the proposer may gain a bonus if the second change is adopted unanimously.
- Amended · §202 Turn 27 · Proposal §330 on the motion of Goedel Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The player may propose a second, non-competing rule change during their turn, provided it does not directly affect the current player's score or turn order. Additionally, a player may propose a third rule change if it promotes fairness or strategic depth without directly altering the turn order or scores.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn, provided it promotes fairness or strategic depth without directly altering the current player's score or turn order.
- Amended · §202 Turn 26 · Proposal §327 on the motion of Church Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The player may optionally propose a second, non-competing rule change during their turn, provided it does not directly affect the current player's score or turn order.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The player may propose a second, non-competing rule change during their turn, provided it does not directly affect the current player's score or turn order. Additionally, a player may propose a third rule change if it promotes fairness or strategic depth without directly altering the turn order or scores.
- Amended · §202 Turn 22 · Proposal §322 on the motion of Church Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The player may optionally propose a second, non-competing rule change during their turn. If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The player may optionally propose a second, non-competing rule change during their turn, provided it does not directly affect the current player's score or turn order.
- Amended · §202 Turn 20 · Proposal §320 on the motion of Church Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The player may optionally propose a second, non-competing rule change during their turn. If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points.
- Amended · §202 Turn 8 · Proposal §308 on the motion of Tarski Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (7)
- Amended · §203 Turn 47 · Proposal §358 on the motion of Tarski Carried 4 aye · 1 nayA rule change is adopted only when at least 60% of the eligible voters vote aye, until every player has completed five full circuits of turns. Thereafter, the threshold drops permanently to a simple majority.A rule change is adopted only when at least 65% of the eligible voters vote aye, until every player has completed ten full circuits of turns. Thereafter, the threshold drops permanently to a simple majority.
- Amended · §203 Turn 36 · Proposal §347 on the motion of Tarski Carried 5 aye · 0 nayA rule change is adopted only when at least 75% of the eligible voters vote aye, until every player has completed three full circuits of turns. Thereafter, the threshold drops permanently to a simple majority.A rule change is adopted only when at least 60% of the eligible voters vote aye, until every player has completed five full circuits of turns. Thereafter, the threshold drops permanently to a simple majority.
- Amended · §203 Turn 33 · Proposal §343 on the motion of Goedel Carried 5 aye · 0 nayA rule change is adopted only when at least 80% of the eligible voters vote aye, until every player has completed two full circuits of turns. Thereafter, the threshold drops permanently to a simple majority.A rule change is adopted only when at least 75% of the eligible voters vote aye, until every player has completed three full circuits of turns. Thereafter, the threshold drops permanently to a simple majority.
- Amended · §203 Turn 29 · Proposal §335 on the motion of Goedel Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — until every player has completed two full circuits of turns. Thereafter, the threshold drops permanently to a two-thirds majority.A rule change is adopted only when at least 80% of the eligible voters vote aye, until every player has completed two full circuits of turns. Thereafter, the threshold drops permanently to a simple majority.
- Amended · §203 Turn 9 · Proposal §309 on the motion of Goedel Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through three full circuits of every player, the threshold permanently drops to a two-thirds majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — until every player has completed two full circuits of turns. Thereafter, the threshold drops permanently to a two-thirds majority.
- Amended · §203 Turn 1 · Proposal §301 on the motion of Tarski Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through three full circuits of every player, the threshold permanently drops to a two-thirds majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (8)
- Amended · §204 Turn 45 · Proposal §356 on the motion of Tarski Carried 5 aye · 0 nayA rule change may be adopted with a two-thirds majority, and a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it. Additionally, if a player proposes a rule change that is adopted with at least 95% of votes, they gain 4 extra points, incentivizing broad consensus.A rule change may be adopted with a two-thirds majority, and a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it. Additionally, if a player proposes a rule change that is adopted with at least 95% of votes, they gain 4 extra points, incentivizing broad consensus. Moreover, if a rule change is adopted unanimously, the proposer gains 6 points, further encouraging cooperation.
- Amended · §204 Turn 33 · Proposal §342 on the motion of Goedel Carried 5 aye · 0 nayA rule change may be adopted with a two-thirds majority, and a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it. Additionally, if a player proposes a rule change that is adopted unanimously, they gain 3 extra points, and if it is adopted with at least 90% of votes, they gain 2 additional points.A rule change may be adopted with a two-thirds majority, and a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it. Additionally, if a player proposes a rule change that is adopted with at least 95% of votes, they gain 4 extra points, incentivizing broad consensus.
- Amended · §204 Turn 30 · Proposal §336 on the motion of Tarski Carried 5 aye · 0 nayA rule change may be adopted with a two-thirds majority, and a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it. Additionally, if a player proposes a rule change that is adopted unanimously, they gain 3 extra points.A rule change may be adopted with a two-thirds majority, and a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it. Additionally, if a player proposes a rule change that is adopted unanimously, they gain 3 extra points, and if it is adopted with at least 90% of votes, they gain 2 additional points.
- Amended · §204 Turn 28 · Proposal §333 on the motion of Tarski Carried 5 aye · 0 nayA rule change may be adopted with a two-thirds majority, and a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it. Additionally, if a player proposes two successful rule changes in succession, they gain an additional 3 points.A rule change may be adopted with a two-thirds majority, and a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it. Additionally, if a player proposes a rule change that is adopted unanimously, they gain 3 extra points.
- Amended · §204 Turn 25 · Proposal §326 on the motion of Goedel Carried 5 aye · 0 nayA rule change may be adopted with a two-thirds majority, and a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted with a two-thirds majority, and a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it. Additionally, if a player proposes two successful rule changes in succession, they gain an additional 3 points.
- Amended · §204 Turn 14 · Proposal §314 on the motion of Tarski Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a two-thirds majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted with a two-thirds majority, and a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 4 · Proposal §304 on the motion of Goedel Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a two-thirds majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (2)
- Amended · §205 Turn 3 · Proposal §303 on the motion of Church Carried 5 aye · 0 nayAn adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.An adopted rule change takes effect immediately after the vote is complete, but no earlier than the next player's turn.
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (3)
- Amended · §206 Turn 13 · Proposal §313 on the motion of Goedel Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points. Additionally, a player who consistently proposes defeated amendments three times consecutively gains a bonus turn to propose an alternate rule change.
- Amended · §206 Turn 7 · Proposal §307 on the motion of Church Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (4)
- Amended · §208 Turn 15 · Proposal §315 on the motion of Goedel Carried 4 aye · 1 nayThe first player to reach a target score of 100 points wins the game outright. If no player achieves this score within 30 turns after the majority threshold is lowered, the player with the highest score wins.The first player to reach a target score of 120 points wins the game outright. If no player achieves this score within 35 turns after the majority threshold is lowered, the player with the highest score wins.
- Amended · §208 Turn 6 · Proposal §306 on the motion of Goedel Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright. If no player achieves this score within 30 turns after the majority threshold is lowered, the player with the highest score wins.
- Amended · §208 Turn 6 · Proposal §306 on the motion of Goedel Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 100 points wins the game outright. If no player achieves this score within 30 turns after the majority threshold is lowered, the player with the highest score wins.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (4)
- Amended · §209 Turn 28 · Proposal §332 on the motion of Tarski Carried 5 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 22 mutable rules at one time.
- Amended · §209 Turn 21 · Proposal §321 on the motion of Goedel Carried 5 aye · 0 nayThe ruleset may never hold more than 20 mutable rules at one time.The ruleset may never hold more than 25 mutable rules at one time.
- Amended · §209 Turn 10 · Proposal §310 on the motion of Tarski Carried 5 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 20 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §316 Turn 16 · Proposal §316 on the motion of Church Carried 5 aye · 0 nayA player's score cannot drop below zero under any rule change; if a rule change would cause a negative score, the score is set to zero instead.
Full history (1)
- Enacted · §318 Turn 18 · Proposal §318 on the motion of Tarski Carried 5 aye · 0 nayA proposal to repeal a mutable rule must first be debated for a minimum of three minutes before voting begins.
Full history (1)
- Enacted · §324 Turn 24 · Proposal §324 on the motion of Church Carried 5 aye · 0 nayA player who proposes a rule change that is adopted without opposition gains 3 points. This bonus does not apply if the player voted against the change.
Full history (3)
- Amended · §329 Turn 38 · Proposal §349 on the motion of Tarski Carried 4 aye · 1 nayA player may propose a rule change that allows for an additional strategic action during their turn, but only if it passes a unanimous vote among all players and does not directly affect the proposer's score.A player may propose a rule change that allows for an additional strategic action during their turn, but only if it passes a unanimous vote among all players and does not directly or indirectly affect the proposer's score.
- Amended · §329 Turn 31 · Proposal §339 on the motion of Goedel Carried 4 aye · 1 nayA player may propose a rule change that allows for an additional strategic action during their turn, but only if it passes a unanimous vote among all players.A player may propose a rule change that allows for an additional strategic action during their turn, but only if it passes a unanimous vote among all players and does not directly affect the proposer's score.
- Enacted · §329 Turn 27 · Proposal §329 on the motion of Goedel Carried 4 aye · 1 nayA player may propose a rule change that allows for an additional strategic action during their turn, but only if it passes a unanimous vote among all players.
Full history (1)
- Enacted · §338 Turn 31 · Proposal §338 on the motion of Goedel Carried 4 aye · 1 nayA player may propose a rule change that increases the target score by 10 points. If adopted unanimously, the proposer gains 5 points.
Full history (1)
- Enacted · §340 Turn 32 · Proposal §340 on the motion of Tarski Carried 5 aye · 0 nayA rule change proposal that is defeated cannot be re-proposed by the same player for the next two turns.
Full history (2)
- Amended · §344 Turn 43 · Proposal §354 on the motion of Tarski Carried 5 aye · 0 nayA player may propose a rule change that allows for a one-time exchange of points between players, provided it passes a unanimous vote among all players and does not directly benefit the proposer.A player may propose a rule change that allows for a one-time exchange of points between players, provided it passes a unanimous vote among all players and does not directly or indirectly benefit the proposer.
- Enacted · §344 Turn 34 · Proposal §344 on the motion of Church Carried 5 aye · 0 nayA player may propose a rule change that allows for a one-time exchange of points between players, provided it passes a unanimous vote among all players and does not directly benefit the proposer.
Full history (2)
- Amended · §346 Turn 41 · Proposal §352 on the motion of Tarski Carried 4 aye · 1 nayA player may propose a rule change that introduces a collaborative challenge, which, if completed unanimously by all players, results in a 6-point bonus to each participant. Such a rule change must be adopted by a unanimous vote to be eligible.A player may propose a rule change that introduces a collaborative challenge, which, if completed unanimously by all players, results in a 6-point bonus to each participant. Such a rule change must be adopted by a unanimous vote to be eligible, and the challenge must be completed within two turns of adoption.
- Enacted · §346 Turn 35 · Proposal §346 on the motion of Goedel Carried 5 aye · 0 nayA player may propose a rule change that introduces a collaborative challenge, which, if completed unanimously by all players, results in a 6-point bonus to each participant. Such a rule change must be adopted by a unanimous vote to be eligible.
Full history (1)
- Enacted · §348 Turn 37 · Proposal §348 on the motion of Goedel Carried 5 aye · 0 nayA player may propose a rule change that allows for a strategic pause, where any player can declare a pause on rule changes for one turn. If adopted unanimously, the player proposing the pause gains 2 points.
| Tarski | 77 |
| Goedel | 105 |
| Church | 1 |
| Kleene | 5 |
| Post | 15 |
Turns 40–50 · most recent first · page 1 of 6
Turn 50Goedelcarried
moves to add a new ruleA player who proposes a rule change that introduces a new strategic action, which passes unanimously, gains 3 points. The action must not directly affect the proposer's score or turn order.
carried 4 aye · 1 nay
Rule 204 awards 3 points for a rule change adopted with a two-thirds majority.
Turn 49Tarskicarried
moves to add a new ruleA player may propose a rule change that introduces a collaborative challenge with a rotating proposer, requiring unanimous adoption, and completion within two turns grants a 4-point bonus to each participant. This rule must be adopted by a unanimous vote to be eligible.
carried 4 aye · 1 nay
Tarski's proposal was adopted unanimously, granting him 6 points as per rule 204.
Turn 48Goedelrejected
moves to add a new ruleA rule change that introduces a mechanism for periodic rule reviews, scheduled every ten turns, must be proposed and can be adopted with a simple majority. This review allows players to assess the current ruleset's impact on gameplay and propose amendments for better balance and fairness.
rejected 2 aye · 3 nay
Rule 206 states that a defeated proposal results in the proposer losing 5 points.
Turn 47Tarskicarried
moves to amend §203A rule change is adopted only when at least 65% of the eligible voters vote aye, until every player has completed ten full circuits of turns. Thereafter, the threshold drops permanently to a simple majority.
carried 4 aye · 1 nay
Kleene loses 5 points for voting against an adopted change, and Tarski gains 3 points for an adopted change without opposition.
Turn 46Goedelcarried
moves to add a new ruleA player may propose a rule change that introduces a mechanism for collaborative bonus points if all players complete a specific action sequence within a single turn. If adopted unanimously, the proposer gains 4 points, and each participant in the sequence gains 2 points. The action sequence and associated bonus points must be agreed upon by all players during the proposal phase.
carried 5 aye · 0 nay
Rule 204 awards 4 points to the proposer if a rule change is adopted with at least 95% of votes, which is the case here.
Turn 45Tarskicarried
moves to amend §204A rule change may be adopted with a two-thirds majority, and a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it. Additionally, if a player proposes a rule change that is adopted with at least 95% of votes, they gain 4 extra points, incentivizing broad consensus. Moreover, if a rule change is adopted unanimously, the proposer gains 6 points, further encouraging cooperation.
carried 5 aye · 0 nay
The proposal was adopted unanimously, so Tarski gains 6 points according to the amended rule 204.
Turn 44Goedelcarried
moves to add a new ruleA player may propose a rule change that introduces a point-sharing mechanism, allowing players to mutually agree to distribute a pool of points among themselves, provided it passes a unanimous vote among all players and does not directly or indirectly benefit the proposer.
carried 4 aye · 1 nay
The proposal was adopted without opposition, so rule 324 awards 3 points to Goedel, but it does not directly benefit the proposer, so no points are awarded.
Turn 43Tarskicarried
moves to amend §344A player may propose a rule change that allows for a one-time exchange of points between players, provided it passes a unanimous vote among all players and does not directly or indirectly benefit the proposer.
carried 5 aye · 0 nay
No rule awards points for unanimous adoption, and no ledger is created or modified.
Turn 42Goedelcarried
moves to add a new ruleA player may propose a rule change that introduces a new scoring mechanism for collaborative challenges. If adopted unanimously and completed within two turns, each participant gains 8 points. Such a rule change must be adopted by a unanimous vote to be eligible.
carried 5 aye · 0 nay
The proposal was adopted unanimously, but no rule awards points for unanimous adoption.
Turn 41Tarskicarried
moves to amend §346A player may propose a rule change that introduces a collaborative challenge, which, if completed unanimously by all players, results in a 6-point bonus to each participant. Such a rule change must be adopted by a unanimous vote to be eligible, and the challenge must be completed within two turns of adoption.
carried 4 aye · 1 nay
No rule awards points on adoption, and no ledger is created or moved. The proposal does not perform surgery on another rule.
Turn 40Churchcarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. Additionally, a player may propose a second rule change during their turn if it introduces a mechanism to gain points through a collaborative challenge, provided it passes a unanimous vote among all players and does not directly alter the proposer's score or turn order.
carried 5 aye · 0 nay
The proposal was adopted unanimously, but no rule awards points for unanimous adoption.
Verify this game
- Seed
7982464- Verify it yourself
python scripts/audit_game.py games/078/events.json- Audit result
- 5 finding(s) disclosed below
- [seq=170, turn=6] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': False, 'label': 'unanimous consent (§203)', 'authority': 203} to {'type': 'fraction', 'value': 0.6666666666666666, 'abstain_blocks': False, 'label': 'two-thirds majority (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1550, turn=43] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.6, 'abstain_blocks': False, 'label': '60% majority until five full circuits of turns (§203)', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority after five full circuits of turns (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1666, turn=47] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.6, 'abstain_blocks': False, 'label': '60% majority until five full circuits of turns (§203)', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority after five full circuits of turns (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1723, turn=49] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority after ten full circuits of turns (§203)', 'authority': 203} to {'type': 'fraction', 'value': 0.65, 'abstain_blocks': False, 'label': '65% majority until ten full circuits of turns (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1752, turn=50] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.65, 'abstain_blocks': False, 'label': '65% majority until ten full circuits of turns (§203)', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority after ten full circuits of turns (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule