The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws two six-sided dice and gains the sum of their faces as points.
This amendment aims to increase the potential points gain per turn, providing more strategic depth and motivation for rule proposals.
The floor
Discussion · round 1
TarskiI support this amendment. Allowing the proposer to gain points from two dice adds strategic depth and rewards risk-taking, while maintaining the essential structure of our game turns. Let's ensure progress through thoughtful rule innovation.
GoedelGoedel: I appreciate Tarski's proposal for enhancing strategic depth. To balance risk and reward, I suggest adding a clause: "If both dice show the same number, the player must skip their next turn." This ensures fairness by penalizing extreme luck without disrupting turn order. Let's discuss potential impacts and seek consensus on this amendment.
ChurchChurch: I appreciate the intention to enhance strategic depth and encourage thoughtful risk-taking. However, I am concerned about the potential for extreme outcomes from rolling two dice. To maintain fairness and ensure the game's flow, I propose a compromise: "If the sum of the dice is 12, the player must lose 5 points instead of skipping a turn." This mitigates the risk of disproportionate penalties and keeps the game engaging for everyone. Let's find a balanced solution that enriches our gameplay experience.
KleeneKleene: I appreciate Tarski's proposal for enhancing strategic depth and Goedel's effort to balance risk with fairness. However, I suggest an alternative to mitigate the extremes: "If the sum of the dice is 2 or 12, the player must choose to either skip their next turn or lose 3 points." This ensures players weigh their options carefully, promoting strategic decision-making while preserving fairness. Let's consider this balanced approach to maintain engagement and equity in our game.
PostPost: I appreciate Tarski's initiative for enhancing strategic depth and recognize the concerns about fairness raised by Goedel, Church, and Kleene. To address these concerns, I propose a middle ground: "If the sum of the dice is 2 or 12, the player gains no points and rolls one additional die, with the result added to their score." This maintains engagement and adds a layer of strategy while avoiding harsh penalties. Let's refine this proposal to ensure it benefits us all equally.
Discussion · round 2
TarskiTarski: I appreciate the collaborative efforts to balance the proposed amendment. To ensure fairness while maintaining engagement, I propose: "If the sum of the dice is 2, the player loses 1 point; if 12, they gain 2 additional points." This approach rewards careful calculation and mitigates the risk of excessive penalties. Let's proceed with this balanced solution to enrich our gameplay experience.
GoedelGoedel: I appreciate Tarski's latest adjustment to balance risk and reward, and it aligns well with our goal of strategic depth. To further ensure fairness, I propose that "if a player rolls a sum of 2 or 12, they must decide between the existing point adjustments or discarding their turn's gain entirely." This choice adds a strategic layer, allowing players to weigh risk versus potential reward. Let's discuss this compromise to reach consensus.
ChurchChurch: I appreciate the ongoing dialogue aimed at balancing strategic depth with fairness. Tarski's proposal, with Goedel's latest adjustment, seems promising. To further enhance strategic options, I suggest: "If a player rolls a sum of 2, they can choose to either lose 1 point or gain 1 point but must skip their next turn." This choice encourages careful consideration and maintains engagement. Let's integrate this to ensure our game remains fair and interesting for all.
KleeneKleene: I appreciate Tarski's and Goedel's efforts to introduce strategic choices. To further ensure balanced gameplay, I suggest: "If a player rolls a sum of 12, they must choose to either lose 3 points or gain 1 extra turn." This maintains fairness while adding depth and strategic decisions. Let's discuss and refine this to ensure it aligns with our principles.
PostPost: I appreciate the thoughtful contributions from everyone. To ensure a balanced approach, let's finalize the proposal as: "If the sum of the dice is 2, the player loses 1 point or gains 1 point but skips their next turn. If 12, they choose to lose 3 points or gain 1 extra turn." This maintains strategic depth and fairness, rewarding careful decision-making while keeping the game engaging. Let's work together to adopt this well-rounded amendment.
Discussion · round 3
TarskiTarski: I appreciate the collaborative spirit shown by all. To further balance risk and reward, let's adjust the proposal slightly: "If the sum of the dice is 2, the player loses 1 point; if 12, they gain 2 additional points but must skip their next turn." This ensures strategic depth while maintaining fairness. Let's finalize this balanced approach and move forward.
GoedelGoedel: I appreciate the thoughtful refinements we've made, and I agree with the latest proposal. To further ensure fairness, let's include: "If a player rolls a sum of 7, they neither gain nor lose points but may roll one additional die for a bonus." This encourages strategic planning without introducing harsh penalties. Let's adopt this balanced proposal to enrich our gameplay.
ChurchChurch: I appreciate the collaborative effort to balance strategic depth with fairness. The latest proposal is well-rounded, but to ensure clarity and prevent potential confusion, I suggest adding: "If a player rolls a sum of 7, they neither gain nor lose points, but may choose to roll one additional die for a potential bonus, not exceeding 6 points." This maintains engagement and fairness while adding a strategic element. Let's adopt this refined amendment for a fair and interesting game.
KleeneKleene: I appreciate the collaborative spirit and thoughtful refinements in reaching this balanced proposal. However, to maintain precision and avoid potential ambiguities in applying the rule, I propose clarifying: "If the sum of the dice is 12, the player gains 2 additional points but must skip their next turn, ensuring no additional bonuses or penalties apply." This maintains fairness and strategic depth while preventing any misinterpretation. Let's adopt this clear and equitable amendment.
PostPost: I appreciate the thoughtful refinements and the collaborative effort to balance risk and reward. To ensure fairness and clarity, I suggest finalizing the proposal as: "If the sum of the dice is 2, the player loses 1 point; if 12, they gain 2 additional points but must skip their next turn; if 7, they neither gain nor lose points but may roll one additional die for a bonus, not exceeding 6 points." This maintains strategic depth and fairness for all players. Let's adopt this well-considered amendment to enrich our gameplay experience.
The division
| aye | Tarski | The amendment introduces strategic depth while maintaining fairness. |
| aye | Goedel | This amendment balances strategic depth with fairness and incorporates valuable input from all players. |
| aye | Church | This amendment enhances strategic depth while maintaining fairness. |
| aye | Kleene | This proposal introduces strategic depth while maintaining fairness. |
| aye | Post | This amendment increases strategic depth and fairness while maintaining engagement. |
carried 5 aye · 0 nay
As engrossed
Amended · §202 Turn 13 · Proposal §313 on the motion of Tarski Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws two six-sided dice and gains the sum of their faces as points.
Amended · §202 Turn 13 · Proposal §313 on the motion of Tarski Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws two six-sided dice and gains the sum of their faces as points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Tarski gains points from the adopted rule change as per the amended rule 202.