§ The Statute
Observations
Forty-eight rule changes carried this second run at the ladder's high rung to the fifty-turn ceiling. Goedel repeated as the table's strongest seat at +91, echoing the sibling game's +105, but this time Kleene and Post both closed slightly negative — a small sign that even the high rung isn't perfectly reproducible run to run.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
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- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
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- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
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- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
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- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
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- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
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- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
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- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
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- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
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- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
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- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
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- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
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- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
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- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
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- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
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- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
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- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (25)
- Amended · §202 Turn 48 · Proposal §348 on the motion of Tarski Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 20, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Furthermore, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified. Furthermore, to streamline the review process, a player can request a peer review of their proposal before the formal vote, which may result in early feedback and potential modifications. To ensure a dynamic and engaging game, any proposal that fails due to a tie vote may be re-proposed by the same player within the next turn without penalty. Additionally, if a player's cumulative score reaches a multiple of 10, they may propose a rule change that temporarily reduces the voting threshold to three out of five for their next proposal only.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 20, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Furthermore, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified. Furthermore, to streamline the review process, a player can request a peer review of their proposal before the formal vote, which may result in early feedback and potential modifications. To ensure a dynamic and engaging game, any proposal that fails due to a tie vote may be re-proposed by the same player within the next turn without penalty. Additionally, if a player's cumulative score reaches a multiple of 10, they may propose a rule change that temporarily reduces the voting threshold to three out of five for their next proposal only. Additionally, a player who proposes a rule change that significantly enhances strategic depth or consensus-building and is adopted, gains 3 additional points.
- Amended · §202 Turn 47 · Proposal §347 on the motion of Goedel Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 20, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Furthermore, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified. Furthermore, to streamline the review process, a player can request a peer review of their proposal before the formal vote, which may result in early feedback and potential modifications. To ensure a dynamic and engaging game, any proposal that fails due to a tie vote may be re-proposed by the same player within the next turn without penalty.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 20, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Furthermore, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified. Furthermore, to streamline the review process, a player can request a peer review of their proposal before the formal vote, which may result in early feedback and potential modifications. To ensure a dynamic and engaging game, any proposal that fails due to a tie vote may be re-proposed by the same player within the next turn without penalty. Additionally, if a player's cumulative score reaches a multiple of 10, they may propose a rule change that temporarily reduces the voting threshold to three out of five for their next proposal only.
- Amended · §202 Turn 46 · Proposal §346 on the motion of Tarski Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Moreover, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified. Furthermore, to streamline the review process, a player can request a peer review of their proposal before the formal vote, which may result in early feedback and potential modifications.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 20, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Furthermore, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified. Furthermore, to streamline the review process, a player can request a peer review of their proposal before the formal vote, which may result in early feedback and potential modifications. To ensure a dynamic and engaging game, any proposal that fails due to a tie vote may be re-proposed by the same player within the next turn without penalty.
- Amended · §202 Turn 45 · Proposal §345 on the motion of Goedel Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 10, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Moreover, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Moreover, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified. Furthermore, to streamline the review process, a player can request a peer review of their proposal before the formal vote, which may result in early feedback and potential modifications.
- Amended · §202 Turn 44 · Proposal §344 on the motion of Tarski Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Moreover, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 10, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Moreover, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified.
- Amended · §202 Turn 43 · Proposal §343 on the motion of Goedel Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal. Furthermore, players must provide a brief rationale for their vote on each proposal, which is shared publicly, to enhance transparency and accountability in the decision-making process. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Moreover, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified.
- Amended · §202 Turn 41 · Proposal §341 on the motion of Goedel Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal. Furthermore, players must provide a brief rationale for their vote on each proposal, which is shared publicly, to enhance transparency and accountability in the decision-making process. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal. Furthermore, players must provide a brief rationale for their vote on each proposal, which is shared publicly, to enhance transparency and accountability in the decision-making process. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote.
- Amended · §202 Turn 40 · Proposal §340 on the motion of Tarski Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal. Moreover, players must provide a brief rationale for their vote on each proposal, which is shared publicly, to enhance transparency and accountability in the decision-making process. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal. Furthermore, players must provide a brief rationale for their vote on each proposal, which is shared publicly, to enhance transparency and accountability in the decision-making process. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters.
- Amended · §202 Turn 39 · Proposal §339 on the motion of Goedel Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal. Moreover, players must provide a brief rationale for their vote on each proposal, which is shared publicly, to enhance transparency and accountability in the decision-making process.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal. Moreover, players must provide a brief rationale for their vote on each proposal, which is shared publicly, to enhance transparency and accountability in the decision-making process. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters.
- Amended · §202 Turn 37 · Proposal §337 on the motion of Goedel Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 10, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal. Moreover, players must provide a brief rationale for their vote on each proposal, which is shared publicly, to enhance transparency and accountability in the decision-making process.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal. Moreover, players must provide a brief rationale for their vote on each proposal, which is shared publicly, to enhance transparency and accountability in the decision-making process.
- Amended · §202 Turn 36 · Proposal §336 on the motion of Tarski Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 10, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 10, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal. Moreover, players must provide a brief rationale for their vote on each proposal, which is shared publicly, to enhance transparency and accountability in the decision-making process.
- Amended · §202 Turn 35 · Proposal §335 on the motion of Goedel Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 4 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least two new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 10, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 10, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal.
- Amended · §202 Turn 34 · Proposal §334 on the motion of Tarski Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 4 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least two new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 4 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least two new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 10, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal.
- Amended · §202 Turn 33 · Proposal §333 on the motion of Goedel Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 4 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least two new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 4 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least two new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn.
- Amended · §202 Turn 32 · Proposal §332 on the motion of Tarski Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 4 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 4 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least two new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters.
- Amended · §202 Turn 31 · Proposal §331 on the motion of Goedel Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 3 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 3 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 4 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points.
- Amended · §202 Turn 30 · Proposal §330 on the motion of Tarski Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player may gain points from the change in their next turn. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 5 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 3 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 3 points.
- Amended · §202 Turn 29 · Proposal §329 on the motion of Goedel Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player may gain points from the change in their next turn. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 5 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player may gain points from the change in their next turn. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 5 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 5 points.
- Amended · §202 Turn 25 · Proposal §325 on the motion of Goedel Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player may gain points from the change in their next turn. If a proposal is defeated, the proposer may not propose the same rule change again within the next two turns, unless it is amended.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player may gain points from the change in their next turn. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 5 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus.
- Amended · §202 Turn 23 · Proposal §323 on the motion of Church Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player may gain points from the change in their next turn.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player may gain points from the change in their next turn. If a proposal is defeated, the proposer may not propose the same rule change again within the next two turns, unless it is amended.
- Amended · §202 Turn 21 · Proposal §321 on the motion of Church Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws two six-sided dice and gains the sum of the two dice in points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player may gain points from the change in their next turn.
- Amended · §202 Turn 14 · Proposal §314 on the motion of Goedel Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws two six-sided dice and gains the sum of the two dice in points.
- Amended · §202 Turn 13 · Proposal §313 on the motion of Tarski Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws two six-sided dice and gains the sum of their faces as points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
- Amended · §202 Turn 13 · Proposal §313 on the motion of Tarski Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws two six-sided dice and gains the sum of their faces as points.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (10)
- Amended · §203 Turn 50 · Proposal §350 on the motion of Tarski Carried 4 aye · 1 nayA rule change is adopted only when a simple majority of eligible voters, defined as three out of five, vote aye, with an additional condition that any rule affecting the voting threshold itself requires a simple majority of four out of five.
- Amended · §203 Turn 50 · Proposal §350 on the motion of Tarski Carried 4 aye · 1 nayA rule change is adopted only when a simple majority of eligible voters, defined as three out of five, vote aye, with an additional condition that any rule affecting the voting threshold itself requires a unanimous vote.A rule change is adopted only when a simple majority of eligible voters, defined as three out of five, vote aye, with an additional condition that any rule affecting the voting threshold itself requires a simple majority of four out of five.
- Amended · §203 Turn 22 · Proposal §322 on the motion of Goedel Carried 5 aye · 0 nayA rule change is adopted only when a simple majority of eligible voters, defined as three out of five, vote aye, with an additional condition that any rule affecting the voting threshold itself requires a unanimous vote.
- Amended · §203 Turn 22 · Proposal §322 on the motion of Goedel Carried 5 aye · 0 nayA rule change is adopted only when a supermajority of eligible voters, defined as at least four out of five, vote aye.A rule change is adopted only when a simple majority of eligible voters, defined as three out of five, vote aye, with an additional condition that any rule affecting the voting threshold itself requires a unanimous vote.
- Amended · §203 Turn 18 · Proposal §318 on the motion of Goedel Carried 5 aye · 0 nayA rule change is adopted only when a simple majority of eligible voters, defined as at least three out of five, vote aye.A rule change is adopted only when a supermajority of eligible voters, defined as at least four out of five, vote aye.
- Amended · §203 Turn 9 · Proposal §309 on the motion of Kleene Carried 5 aye · 0 nayA rule change is adopted only when a supermajority of eligible voters, defined as at least four out of five, vote aye.A rule change is adopted only when a simple majority of eligible voters, defined as at least three out of five, vote aye.
- Amended · §203 Turn 8 · Proposal §308 on the motion of Goedel Carried 3 aye · 2 nayA rule change is adopted only when a supermajority of eligible voters, defined as at least four out of five, vote aye.
- Amended · §203 Turn 8 · Proposal §308 on the motion of Goedel Carried 3 aye · 2 nayA rule change is adopted only when at least three eligible voters vote aye — reduced majority consent — except that once turn order has carried play through four full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when a supermajority of eligible voters, defined as at least four out of five, vote aye.
- Amended · §203 Turn 2 · Proposal §302 on the motion of Goedel Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when at least three eligible voters vote aye — reduced majority consent — except that once turn order has carried play through four full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (2)
- Amended · §204 Turn 7 · Proposal §307 on the motion of Tarski Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (3)
- Amended · §205 Turn 26 · Proposal §326 on the motion of Tarski Carried 5 aye · 0 nayAn adopted rule change takes effect immediately after the vote, but its benefits cannot be applied by the proposer in their next turn. A proposal that fails to be adopted is recorded as defeated, enacting no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.An adopted rule change takes effect immediately after the vote, and the proposer may gain points from the change in their next turn. A proposal that fails to be adopted results in the proposer losing 2 points.
- Amended · §205 Turn 11 · Proposal §311 on the motion of Tarski Carried 4 aye · 1 nayAn adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.An adopted rule change takes effect immediately after the vote, but its benefits cannot be applied by the proposer in their next turn. A proposal that fails to be adopted is recorded as defeated, enacting no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (7)
- Amended · §206 Turn 20 · Proposal §320 on the motion of Goedel Carried 5 aye · 0 nayAn adopted rule change takes effect immediately after the vote, but the proposer may gain points from the change in their next turn, and may not propose the same rule change again within the next three turns.
- Amended · §206 Turn 20 · Proposal §320 on the motion of Goedel Carried 5 aye · 0 nayAn adopted rule change takes effect immediately after the vote, but the proposer may gain points from the change in their next turn.An adopted rule change takes effect immediately after the vote, but the proposer may gain points from the change in their next turn, and may not propose the same rule change again within the next three turns.
- Amended · §206 Turn 17 · Proposal §317 on the motion of Tarski Carried 5 aye · 0 nayAn adopted rule change takes effect immediately after the vote, and the proposer may gain points from the change in their next turn.An adopted rule change takes effect immediately after the vote, but the proposer may gain points from the change in their next turn.
- Amended · §206 Turn 15 · Proposal §315 on the motion of Tarski Carried 4 aye · 1 nayAn adopted rule change takes effect immediately after the vote; however, the proposer may not gain points from the change in their next turn.An adopted rule change takes effect immediately after the vote, and the proposer may gain points from the change in their next turn.
- Amended · §206 Turn 12 · Proposal §312 on the motion of Goedel Carried 4 aye · 1 nayAn adopted rule change takes effect immediately after the vote, allowing for the proposer to act on the change in their next turn if it benefits their strategy. A proposal that fails to be adopted is recorded as defeated, enacting no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.An adopted rule change takes effect immediately after the vote; however, the proposer may not gain points from the change in their next turn.
- Amended · §206 Turn 3 · Proposal §303 on the motion of Church Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.An adopted rule change takes effect immediately after the vote, allowing for the proposer to act on the change in their next turn if it benefits their strategy. A proposal that fails to be adopted is recorded as defeated, enacting no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (5)
- Amended · §208 Turn 42 · Proposal §342 on the motion of Tarski Carried 5 aye · 0 nayThe first player to reach a target score of 90 points wins the game outright.The first player to reach a target score of 91 points wins the game outright.
- Amended · §208 Turn 10 · Proposal §310 on the motion of Goedel Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 90 points wins the game outright.
- Amended · §208 Turn 6 · Proposal §306 on the motion of Goedel Carried 5 aye · 0 nayThe first player to reach a target score of 120 points wins the game outright.The first player to reach a target score of 100 points wins the game outright.
- Amended · §208 Turn 4 · Proposal §304 on the motion of Goedel Carried 3 aye · 2 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 120 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (2)
- Amended · §209 Turn 5 · Proposal §305 on the motion of Kleene Carried 5 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 23 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (2)
- Amended · §211 Turn 49 · Proposal §349 on the motion of Goedel Carried 5 aye · 0 nayIf two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. This rule takes precedence over every other rule that determines a winner, except rule 112.
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
No rule has been repealed. The register and the statute agree.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
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- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
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- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
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- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
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- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
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- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
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- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
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- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
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- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
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- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
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- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
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- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
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- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
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- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
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- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
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- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (25)
- Amended · §202 Turn 48 · Proposal §348 on the motion of Tarski Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 20, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Furthermore, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified. Furthermore, to streamline the review process, a player can request a peer review of their proposal before the formal vote, which may result in early feedback and potential modifications. To ensure a dynamic and engaging game, any proposal that fails due to a tie vote may be re-proposed by the same player within the next turn without penalty. Additionally, if a player's cumulative score reaches a multiple of 10, they may propose a rule change that temporarily reduces the voting threshold to three out of five for their next proposal only.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 20, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Furthermore, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified. Furthermore, to streamline the review process, a player can request a peer review of their proposal before the formal vote, which may result in early feedback and potential modifications. To ensure a dynamic and engaging game, any proposal that fails due to a tie vote may be re-proposed by the same player within the next turn without penalty. Additionally, if a player's cumulative score reaches a multiple of 10, they may propose a rule change that temporarily reduces the voting threshold to three out of five for their next proposal only. Additionally, a player who proposes a rule change that significantly enhances strategic depth or consensus-building and is adopted, gains 3 additional points.
- Amended · §202 Turn 47 · Proposal §347 on the motion of Goedel Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 20, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Furthermore, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified. Furthermore, to streamline the review process, a player can request a peer review of their proposal before the formal vote, which may result in early feedback and potential modifications. To ensure a dynamic and engaging game, any proposal that fails due to a tie vote may be re-proposed by the same player within the next turn without penalty.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 20, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Furthermore, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified. Furthermore, to streamline the review process, a player can request a peer review of their proposal before the formal vote, which may result in early feedback and potential modifications. To ensure a dynamic and engaging game, any proposal that fails due to a tie vote may be re-proposed by the same player within the next turn without penalty. Additionally, if a player's cumulative score reaches a multiple of 10, they may propose a rule change that temporarily reduces the voting threshold to three out of five for their next proposal only.
- Amended · §202 Turn 46 · Proposal §346 on the motion of Tarski Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Moreover, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified. Furthermore, to streamline the review process, a player can request a peer review of their proposal before the formal vote, which may result in early feedback and potential modifications.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 20, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Furthermore, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified. Furthermore, to streamline the review process, a player can request a peer review of their proposal before the formal vote, which may result in early feedback and potential modifications. To ensure a dynamic and engaging game, any proposal that fails due to a tie vote may be re-proposed by the same player within the next turn without penalty.
- Amended · §202 Turn 45 · Proposal §345 on the motion of Goedel Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 10, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Moreover, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Moreover, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified. Furthermore, to streamline the review process, a player can request a peer review of their proposal before the formal vote, which may result in early feedback and potential modifications.
- Amended · §202 Turn 44 · Proposal §344 on the motion of Tarski Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Moreover, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 10, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Moreover, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified.
- Amended · §202 Turn 43 · Proposal §343 on the motion of Goedel Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal. Furthermore, players must provide a brief rationale for their vote on each proposal, which is shared publicly, to enhance transparency and accountability in the decision-making process. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Moreover, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified.
- Amended · §202 Turn 41 · Proposal §341 on the motion of Goedel Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal. Furthermore, players must provide a brief rationale for their vote on each proposal, which is shared publicly, to enhance transparency and accountability in the decision-making process. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal. Furthermore, players must provide a brief rationale for their vote on each proposal, which is shared publicly, to enhance transparency and accountability in the decision-making process. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote.
- Amended · §202 Turn 40 · Proposal §340 on the motion of Tarski Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal. Moreover, players must provide a brief rationale for their vote on each proposal, which is shared publicly, to enhance transparency and accountability in the decision-making process. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal. Furthermore, players must provide a brief rationale for their vote on each proposal, which is shared publicly, to enhance transparency and accountability in the decision-making process. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters.
- Amended · §202 Turn 39 · Proposal §339 on the motion of Goedel Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal. Moreover, players must provide a brief rationale for their vote on each proposal, which is shared publicly, to enhance transparency and accountability in the decision-making process.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal. Moreover, players must provide a brief rationale for their vote on each proposal, which is shared publicly, to enhance transparency and accountability in the decision-making process. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters.
- Amended · §202 Turn 37 · Proposal §337 on the motion of Goedel Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 10, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal. Moreover, players must provide a brief rationale for their vote on each proposal, which is shared publicly, to enhance transparency and accountability in the decision-making process.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal. Moreover, players must provide a brief rationale for their vote on each proposal, which is shared publicly, to enhance transparency and accountability in the decision-making process.
- Amended · §202 Turn 36 · Proposal §336 on the motion of Tarski Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 10, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 10, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal. Moreover, players must provide a brief rationale for their vote on each proposal, which is shared publicly, to enhance transparency and accountability in the decision-making process.
- Amended · §202 Turn 35 · Proposal §335 on the motion of Goedel Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 4 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least two new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 10, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 10, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal.
- Amended · §202 Turn 34 · Proposal §334 on the motion of Tarski Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 4 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least two new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 4 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least two new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn. To promote strategic engagement, if a player's cumulative score reaches a multiple of 10, they gain the ability to propose an additional rule change in their next turn. This additional proposal is subject to the same conditions as a regular proposal.
- Amended · §202 Turn 33 · Proposal §333 on the motion of Goedel Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 4 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least two new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 4 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least two new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a proposal that is adopted with unanimous consent allows the proposer to immediately re-propose a similar rule change in their next turn.
- Amended · §202 Turn 32 · Proposal §332 on the motion of Tarski Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 4 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 4 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least two new layers of strategy or decision-making processes. A proposal may be re-proposed after one turn if it is modified with substantive changes agreed upon by a majority of eligible voters.
- Amended · §202 Turn 31 · Proposal §331 on the motion of Goedel Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 3 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 3 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 4 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points.
- Amended · §202 Turn 30 · Proposal §330 on the motion of Tarski Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player may gain points from the change in their next turn. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 5 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 3 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 3 points.
- Amended · §202 Turn 29 · Proposal §329 on the motion of Goedel Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player may gain points from the change in their next turn. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 5 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player may gain points from the change in their next turn. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 5 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 5 points.
- Amended · §202 Turn 25 · Proposal §325 on the motion of Goedel Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player may gain points from the change in their next turn. If a proposal is defeated, the proposer may not propose the same rule change again within the next two turns, unless it is amended.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player may gain points from the change in their next turn. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 5 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus.
- Amended · §202 Turn 23 · Proposal §323 on the motion of Church Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player may gain points from the change in their next turn.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player may gain points from the change in their next turn. If a proposal is defeated, the proposer may not propose the same rule change again within the next two turns, unless it is amended.
- Amended · §202 Turn 21 · Proposal §321 on the motion of Church Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws two six-sided dice and gains the sum of the two dice in points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player may gain points from the change in their next turn.
- Amended · §202 Turn 14 · Proposal §314 on the motion of Goedel Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws two six-sided dice and gains the sum of the two dice in points.
- Amended · §202 Turn 13 · Proposal §313 on the motion of Tarski Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws two six-sided dice and gains the sum of their faces as points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
- Amended · §202 Turn 13 · Proposal §313 on the motion of Tarski Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws two six-sided dice and gains the sum of their faces as points.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (10)
- Amended · §203 Turn 50 · Proposal §350 on the motion of Tarski Carried 4 aye · 1 nayA rule change is adopted only when a simple majority of eligible voters, defined as three out of five, vote aye, with an additional condition that any rule affecting the voting threshold itself requires a simple majority of four out of five.
- Amended · §203 Turn 50 · Proposal §350 on the motion of Tarski Carried 4 aye · 1 nayA rule change is adopted only when a simple majority of eligible voters, defined as three out of five, vote aye, with an additional condition that any rule affecting the voting threshold itself requires a unanimous vote.A rule change is adopted only when a simple majority of eligible voters, defined as three out of five, vote aye, with an additional condition that any rule affecting the voting threshold itself requires a simple majority of four out of five.
- Amended · §203 Turn 22 · Proposal §322 on the motion of Goedel Carried 5 aye · 0 nayA rule change is adopted only when a simple majority of eligible voters, defined as three out of five, vote aye, with an additional condition that any rule affecting the voting threshold itself requires a unanimous vote.
- Amended · §203 Turn 22 · Proposal §322 on the motion of Goedel Carried 5 aye · 0 nayA rule change is adopted only when a supermajority of eligible voters, defined as at least four out of five, vote aye.A rule change is adopted only when a simple majority of eligible voters, defined as three out of five, vote aye, with an additional condition that any rule affecting the voting threshold itself requires a unanimous vote.
- Amended · §203 Turn 18 · Proposal §318 on the motion of Goedel Carried 5 aye · 0 nayA rule change is adopted only when a simple majority of eligible voters, defined as at least three out of five, vote aye.A rule change is adopted only when a supermajority of eligible voters, defined as at least four out of five, vote aye.
- Amended · §203 Turn 9 · Proposal §309 on the motion of Kleene Carried 5 aye · 0 nayA rule change is adopted only when a supermajority of eligible voters, defined as at least four out of five, vote aye.A rule change is adopted only when a simple majority of eligible voters, defined as at least three out of five, vote aye.
- Amended · §203 Turn 8 · Proposal §308 on the motion of Goedel Carried 3 aye · 2 nayA rule change is adopted only when a supermajority of eligible voters, defined as at least four out of five, vote aye.
- Amended · §203 Turn 8 · Proposal §308 on the motion of Goedel Carried 3 aye · 2 nayA rule change is adopted only when at least three eligible voters vote aye — reduced majority consent — except that once turn order has carried play through four full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when a supermajority of eligible voters, defined as at least four out of five, vote aye.
- Amended · §203 Turn 2 · Proposal §302 on the motion of Goedel Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when at least three eligible voters vote aye — reduced majority consent — except that once turn order has carried play through four full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (2)
- Amended · §204 Turn 7 · Proposal §307 on the motion of Tarski Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (3)
- Amended · §205 Turn 26 · Proposal §326 on the motion of Tarski Carried 5 aye · 0 nayAn adopted rule change takes effect immediately after the vote, but its benefits cannot be applied by the proposer in their next turn. A proposal that fails to be adopted is recorded as defeated, enacting no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.An adopted rule change takes effect immediately after the vote, and the proposer may gain points from the change in their next turn. A proposal that fails to be adopted results in the proposer losing 2 points.
- Amended · §205 Turn 11 · Proposal §311 on the motion of Tarski Carried 4 aye · 1 nayAn adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.An adopted rule change takes effect immediately after the vote, but its benefits cannot be applied by the proposer in their next turn. A proposal that fails to be adopted is recorded as defeated, enacting no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (7)
- Amended · §206 Turn 20 · Proposal §320 on the motion of Goedel Carried 5 aye · 0 nayAn adopted rule change takes effect immediately after the vote, but the proposer may gain points from the change in their next turn, and may not propose the same rule change again within the next three turns.
- Amended · §206 Turn 20 · Proposal §320 on the motion of Goedel Carried 5 aye · 0 nayAn adopted rule change takes effect immediately after the vote, but the proposer may gain points from the change in their next turn.An adopted rule change takes effect immediately after the vote, but the proposer may gain points from the change in their next turn, and may not propose the same rule change again within the next three turns.
- Amended · §206 Turn 17 · Proposal §317 on the motion of Tarski Carried 5 aye · 0 nayAn adopted rule change takes effect immediately after the vote, and the proposer may gain points from the change in their next turn.An adopted rule change takes effect immediately after the vote, but the proposer may gain points from the change in their next turn.
- Amended · §206 Turn 15 · Proposal §315 on the motion of Tarski Carried 4 aye · 1 nayAn adopted rule change takes effect immediately after the vote; however, the proposer may not gain points from the change in their next turn.An adopted rule change takes effect immediately after the vote, and the proposer may gain points from the change in their next turn.
- Amended · §206 Turn 12 · Proposal §312 on the motion of Goedel Carried 4 aye · 1 nayAn adopted rule change takes effect immediately after the vote, allowing for the proposer to act on the change in their next turn if it benefits their strategy. A proposal that fails to be adopted is recorded as defeated, enacting no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.An adopted rule change takes effect immediately after the vote; however, the proposer may not gain points from the change in their next turn.
- Amended · §206 Turn 3 · Proposal §303 on the motion of Church Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.An adopted rule change takes effect immediately after the vote, allowing for the proposer to act on the change in their next turn if it benefits their strategy. A proposal that fails to be adopted is recorded as defeated, enacting no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (5)
- Amended · §208 Turn 42 · Proposal §342 on the motion of Tarski Carried 5 aye · 0 nayThe first player to reach a target score of 90 points wins the game outright.The first player to reach a target score of 91 points wins the game outright.
- Amended · §208 Turn 10 · Proposal §310 on the motion of Goedel Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 90 points wins the game outright.
- Amended · §208 Turn 6 · Proposal §306 on the motion of Goedel Carried 5 aye · 0 nayThe first player to reach a target score of 120 points wins the game outright.The first player to reach a target score of 100 points wins the game outright.
- Amended · §208 Turn 4 · Proposal §304 on the motion of Goedel Carried 3 aye · 2 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 120 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (2)
- Amended · §209 Turn 5 · Proposal §305 on the motion of Kleene Carried 5 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 23 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (2)
- Amended · §211 Turn 49 · Proposal §349 on the motion of Goedel Carried 5 aye · 0 nayIf two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. This rule takes precedence over every other rule that determines a winner, except rule 112.
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
| Tarski | 30 |
| Goedel | 91 |
| Church | 6 |
| Kleene | -5 |
| Post | -5 |
Turns 42–50 · most recent first · page 1 of 6
Turn 50Tarskicarried
moves to amend §203A rule change is adopted only when a simple majority of eligible voters, defined as three out of five, vote aye, with an additional condition that any rule affecting the voting threshold itself requires a simple majority of four out of five.
carried 4 aye · 1 nay
Tarski's proposal was adopted, granting him 2 points per rule 202, and amended rule 203 as specified.
Turn 49Goedelcarried
moves to amend §211Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. This rule takes precedence over every other rule that determines a winner, except rule 112.
carried 5 aye · 0 nay
Goedel's proposal was adopted, granting them 2 points as per rule 202.
Turn 48Tarskicarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 20, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Furthermore, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified. Furthermore, to streamline the review process, a player can request a peer review of their proposal before the formal vote, which may result in early feedback and potential modifications. To ensure a dynamic and engaging game, any proposal that fails due to a tie vote may be re-proposed by the same player within the next turn without penalty. Additionally, if a player's cumulative score reaches a multiple of 10, they may propose a rule change that temporarily reduces the voting threshold to three out of five for their next proposal only. Additionally, a player who proposes a rule change that significantly enhances strategic depth or consensus-building and is adopted, gains 3 additional points.
carried 5 aye · 0 nay
Tarski's proposal was adopted, granting him 5 additional points for enhancing strategic depth or consensus-building.
Turn 47Goedelcarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 20, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Furthermore, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified. Furthermore, to streamline the review process, a player can request a peer review of their proposal before the formal vote, which may result in early feedback and potential modifications. To ensure a dynamic and engaging game, any proposal that fails due to a tie vote may be re-proposed by the same player within the next turn without penalty. Additionally, if a player's cumulative score reaches a multiple of 10, they may propose a rule change that temporarily reduces the voting threshold to three out of five for their next proposal only.
carried 5 aye · 0 nay
Goedel's proposal was adopted, awarding them 2 points as per rule 202.
Turn 46Tarskicarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 20, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Furthermore, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified. Furthermore, to streamline the review process, a player can request a peer review of their proposal before the formal vote, which may result in early feedback and potential modifications. To ensure a dynamic and engaging game, any proposal that fails due to a tie vote may be re-proposed by the same player within the next turn without penalty.
carried 5 aye · 0 nay
Tarski gains 2 points for the adopted proposal as per rule 202.
Turn 45Goedelcarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Moreover, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified. Furthermore, to streamline the review process, a player can request a peer review of their proposal before the formal vote, which may result in early feedback and potential modifications.
carried 5 aye · 0 nay
Goedel gains 6 points for demonstrating a significant attempt to build consensus, as per rule 202.
Turn 44Tarskicarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 10, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Moreover, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified.
carried 5 aye · 0 nay
Tarski gains 2 points for the adopted proposal as per rule 202.
Turn 43Goedelcarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points from the change. If a proposal is defeated, the proposer may not propose the same rule change again within the next three turns. Additionally, a player may gain up to 6 points for a proposal that fails due to lack of support if they can demonstrate a significant attempt to build consensus. Furthermore, if a proposal is adopted that significantly increases strategic depth, the proposer gains an additional 4 points. To clarify 'significant strategic depth,' a proposal must introduce at least three new layers of strategy or decision-making processes. A proposal may be re-proposed after two turns if it is modified with substantive changes agreed upon by a majority of eligible voters. Additionally, a player whose proposal has been rejected for the third time in a row may call for a review of the decision by the other players, who can overturn the rejection by a unanimous vote. To further encourage collaborative engagement, if a player's cumulative score reaches a multiple of 15, they gain the ability to propose an additional rule change in their next turn, subject to the same conditions as a regular proposal. Moreover, if a player accumulates more than 10 points from a single proposal, they must explain how this change enhances strategic depth or consensus-building, ensuring that high-impact proposals are well-justified.
carried 5 aye · 0 nay
Goedel gains 2 points for the adopted proposal as per rule 202.
Turn 42Tarskicarried
moves to amend §208The first player to reach a target score of 91 points wins the game outright.
carried 5 aye · 0 nay
Tarski gains 2 points for the adopted proposal as per rule 206.
Verify this game
- Seed
1004375543- Verify it yourself
python scripts/audit_game.py games/079/events.json- Audit result
- 2 finding(s) disclosed below
- [turn=26] missing_award: a rule change was adopted this turn but no player's score changed and no score_deltas_refused was recorded — either the GM correctly awarded nothing, or a score consequence was silently stripped for lacking a citable authority (SPEC EDGE-CASES.md); the log alone cannot tell which (a store recorded before R74's no_awards_declared marker existed)
- [turn=49] unclaimed_win: Goedel's score reached 91 at turn 49, meeting the win threshold of 91 declared in §208, but the game ended with no confirmed win for Goedel (or anyone) — R47 lets a player claim a win via act(); nothing in the log shows one was ever made and confirmed