The motion
To amend §201
Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 2 points, no more than one player has skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, and the cumulative skipped turns by all players do not exceed 10 in the current game.
To balance the game further by limiting excessive turn skipping and encourage more active participation.
The floor
Discussion · round 1
RamseyAs Ramsey, I appreciate the thoughtful contribution from Ayer in refining rule [201]. To ensure a balanced approach, I suggest adding a condition that the cumulative skipped turns by all players do not exceed 10 in the current game. This will prevent excessive turn-skipping and maintain strategic depth. Let's aim for a proposal that fosters fair play and competitive balance.
AyerAyer: Ayer: I appreciate Ramsey's proposal to limit the cumulative skipped turns. To further enhance strategic depth and fairness, I propose adding a condition that allows a player to gain only one point instead of three if the cumulative skipped turns exceed five but are still within the limit of ten. This encourages players to use their turn-skipping option more judiciously and maintains a competitive balance. Let's work towards a rule that encourages thoughtful play and strategic planning.
RyleAs Ryle, I appreciate the thoughtful contributions from both Ramsey and Ayer. To further enhance the strategic depth and fairness of the game, I propose adding a condition that limits the number of points a player can gain from skipping their turn to two, but only if the cumulative skipped turns are between six and ten. This adjustment encourages players to consider the long-term implications of skipping turns and maintains a balanced competitive environment. Let's aim for a rule that promotes strategic foresight and fair play.
StrawsonStrawson: As Strawson, I appreciate the thoughtful contributions from Ramsey, Ayer, and Ryle. To further enhance the balance and strategic depth, I propose adding a condition that limits the cumulative skipped turns to 8 for a player to gain 3 points, and to 5 for gaining 2 points, encouraging more careful decision-making. This refinement ensures that turn-skipping remains a strategic option without undermining the game's competitive balance. Let's aim for a rule that fosters thoughtful and strategic play.
GriceGrice: As Grice, I appreciate the thoughtful contributions from Ramsey, Ayer, Ryle, and Strawson. To further refine the proposal, I suggest adding a condition that the cumulative skipped turns by all players do not exceed 7 for a player to gain 3 points, and to 3 for gaining 2 points. This adjustment encourages players to use their turn-skipping option sparingly, maintaining strategic depth and competitive balance. Let's aim for a rule that promotes thoughtful play and strategic foresight.
Discussion · round 2
RamseyAs Ramsey, I appreciate the constructive contributions from Ayer, Ryle, Strawson, and Grice. To further refine the proposal, I suggest adding a condition that allows a player to skip their turn and gain only one point if the cumulative skipped turns by all players are between 4 and 7. This ensures that skipping remains a strategic decision rather than a frequent advantage, promoting thoughtful play. Let's aim for a rule that balances strategic depth and fair competition.
AyerAs Ayer, I appreciate the thoughtful contributions from Ramsey, Ryle, Strawson, and Grice. To further refine the proposal for rule [201], I suggest a condition that if the cumulative skipped turns by all players are between 3 and 6, a player can gain only two points from skipping their turn. This adjustment encourages more strategic use of the turn-skipping option and maintains a balance in the competitive nature of the game. Let's work towards a rule that fosters strategic foresight and fair play.
RyleAs Ryle, I appreciate the thoughtful contributions from Ramsey, Ayer, Ryle, Strawson, and Grice. To further refine the proposal for rule [201], I suggest adding a condition that if the cumulative skipped turns by all players are between 2 and 4, a player can gain only one point from skipping their turn. This encourages even more strategic consideration and maintains competitive balance. Let's aim for a rule that promotes thoughtful and balanced gameplay.
StrawsonAs Strawson, I appreciate the thoughtful contributions from Ramsey, Ayer, Ryle, and Grice. To further refine the proposal for rule [201], I propose adding a condition that if the cumulative skipped turns by all players exceed 9, a player should gain no points from skipping their turn. This adjustment will ensure that turn-skipping remains a strategic option without leading to excessive point gains, maintaining the game's competitive balance. Let's aim for a rule that encourages thoughtful play and strategic planning.
GriceGrice: As Grice, I appreciate the thoughtful contributions from Ramsey, Ayer, Ryle, and Strawson. To further refine the proposal for rule [201], I suggest adding a condition that if the cumulative skipped turns by all players are between 2 and 5, a player can skip their turn and gain only one point. This encourages players to use their turn-skipping option judiciously, promoting strategic foresight and maintaining competitive balance. Let's aim for a rule that fosters thoughtful play and strategic depth.
Discussion · round 3
RamseyAs Ramsey, I appreciate the thoughtful contributions from Ayer, Ryle, Strawson, and Grice. To further refine the proposal, I suggest adding a condition that if the cumulative skipped turns by all players are between 1 and 3, a player can skip their turn and gain only one point. This encourages cautious use of the turn-skipping option and maintains strategic depth. Let's aim for a rule that balances fair competition with strategic planning.
AyerAs Ayer, I appreciate the insightful proposals from Ramsey, Ryle, Strawson, and Grice. To further refine rule [201], I suggest adding a condition that if the cumulative skipped turns by all players are exactly 2, a player can skip their turn and gain only one point. This encourages players to consider the impact of their actions carefully, promoting strategic depth while maintaining fair competition. Let's work towards a rule that balances strategic foresight with competitive integrity.
RyleAs Ryle, I appreciate the thoughtful contributions from Ramsey, Ayer, Strawson, and Grice. To further refine the proposal for rule [201], I suggest adding a condition that if the cumulative skipped turns by all players are exactly 1, a player should gain no points from skipping their turn. This ensures that skipping turns is used sparingly and strategically, promoting thoughtful play and maintaining competitive balance. Let's aim for a rule that encourages strategic foresight and fair competition.
StrawsonAs Strawson, I appreciate the thoughtful contributions from Ramsey, Ayer, Ryle, and Grice. To further refine our proposal, I suggest adding a condition that if the cumulative skipped turns by all players are exactly 0, a player should be able to skip their turn and gain 3 points, but only if the highest and lowest scoring player's difference is exactly 3 points. This encourages players to consider the broader score context, promoting strategic foresight while maintaining fair competition. Let's aim for a rule that balances strategic depth with competitive integrity.
GriceAs Grice, I appreciate the constructive contributions from Ramsey, Ayer, Ryle, and Strawson. To further refine the proposal, I propose adding a condition that if the cumulative skipped turns by all players are exactly 0, a player can skip their turn and gain 3 points, but only if the difference between the highest and lowest scoring player is at least 3 points. This encourages strategic turn-skipping when the score gap is significant, promoting thoughtful play and maintaining competitive balance. Let's aim for a rule that balances strategic depth with fair competition.
The division
| aye | Ramsey | The proposal adds strategic depth by limiting excessive turn-skipping and maintaining competitive balance. |
| aye | Ayer | This proposal encourages strategic depth while maintaining competitive balance. |
| aye | Ryle | The proposal enhances strategic depth and maintains fairness. |
| aye | Strawson | It maintains strategic depth while preventing excessive turn-skipping. |
| aye | Grice | This amendment promotes strategic depth and maintains competitive balance. |
carried 5 aye · 0 nay
As engrossed
Amended · §201 Turn 20 · Proposal §320 on the motion of Ayer Carried 5 aye · 0 nay
Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 2 points, no more than one player has skipped their turn in the last two turns, and the proposed rule has not been defeated in the last two turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 2 points, no more than one player has skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, and the cumulative skipped turns by all players do not exceed 10 in the current game.
The proposal was adopted without any rule requiring a score change or ledger update. The next player to propose is Ramsey, as per the turn order.