§201

In force4 versions
As it now reads
§201
Players take one fixed turn order, set before play begins. Players must complete their turn within three minutes, or forfeit that turn. Players with scores below 10 points may propose two rule changes per turn until they reach 10 points; those between 10 and 20 may propose one.
Every version
Amended · §201 Turn 22 · Proposal §322 on the motion of Frege-2 Carried 5 aye · 0 nay
Players take one fixed turn order, set before play begins. Every player must complete one whole turn before the next player's turn begins, and no player's turn may be skipped. Players with scores below 20 points may propose two rule changes per turn until they reach 20 points.Players take one fixed turn order, set before play begins. Players must complete their turn within three minutes, or forfeit that turn. Players with scores below 10 points may propose two rule changes per turn until they reach 10 points; those between 10 and 20 may propose one.
Amended · §201 Turn 19 · Proposal §319 on the motion of Russell-2 Carried 3 aye · 2 nay
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. Additionally, players with scores below 10 points may propose two rule changes per turn until they reach 10 points.Players take one fixed turn order, set before play begins. Every player must complete one whole turn before the next player's turn begins, and no player's turn may be skipped. Players with scores below 20 points may propose two rule changes per turn until they reach 20 points.
Amended · §201 Turn 17 · Proposal §317 on the motion of Russell-2 Carried 5 aye · 0 nay
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. Additionally, players with scores below 10 points may propose two rule changes per turn until they reach 10 points.
Enacted · §201 Turn 0
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.