§202

In force6 versions
As it now reads
§202
A turn consists of the player to move proposing exactly one rule change. If the first proposal is defeated, the player may, with the unanimous consent of all other players, propose a second rule change immediately. If the second proposal is also defeated, the player's turn ends.
Every version
Amended · §202 Turn 17 · Proposal §324 on the motion of Frege-2 Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change and may, if the first proposal is defeated, propose a second rule change immediately. If the second proposal is also defeated, the player's turn ends.A turn consists of the player to move proposing exactly one rule change. If the first proposal is defeated, the player may, with the unanimous consent of all other players, propose a second rule change immediately. If the second proposal is also defeated, the player's turn ends.
Amended · §202 Turn 10 · Proposal §310 on the motion of Russell-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If the proposal is rejected, the proposing player may propose another rule change immediately; otherwise, their turn ends.A turn consists of the player to move proposing exactly one rule change and may, if the first proposal is defeated, propose a second rule change immediately. If the second proposal is also defeated, the player's turn ends.
Amended · §202 Turn 8 · Proposal §308 on the motion of Russell-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. A player may choose to abstain from proposing a rule change during their turn, in which case they gain 5 points without needing to vote.A turn consists of the player to move proposing exactly one rule change. If the proposal is rejected, the proposing player may propose another rule change immediately; otherwise, their turn ends.
Amended · §202 Turn 7 · Proposal §307 on the motion of Frege-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The player must also cast a vote on their own proposal. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. A player may choose to abstain from proposing a rule change during their turn, in which case they gain 5 points without needing to vote.
Amended · §202 Turn 2 · Proposal §302 on the motion of Russell-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The player must also cast a vote on their own proposal. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Enacted · §202 Turn 0
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.