§202

In force34 versions
As it now reads
§202
A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change, which must directly address a balance issue or interaction, and be justified with feedback from at least five other players. The proposer must summarize the feedback and potential impacts before the second proposal is considered. A player may propose a change similar to a previously defeated one if they can demonstrate new insights or adjustments based on feedback from at least three other players.
Every version
Amended · §202 Turn 49 · Proposal §369 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change, which must directly address a balance issue or interaction, and be justified with feedback from at least five other players. The proposer must summarize the feedback and potential impacts before the second proposal is considered. A player must wait at least three turns after proposing a defeated change before proposing the same or substantially similar change.A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change, which must directly address a balance issue or interaction, and be justified with feedback from at least five other players. The proposer must summarize the feedback and potential impacts before the second proposal is considered. A player may propose a change similar to a previously defeated one if they can demonstrate new insights or adjustments based on feedback from at least three other players.
Amended · §202 Turn 48 · Proposal §368 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If their score is at least 30, they may propose a second rule change, which must directly address a balance issue or interaction, and be justified with feedback from at least three other players. The proposer must summarize the feedback and potential impacts before the second proposal is considered.A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change, which must directly address a balance issue or interaction, and be justified with feedback from at least five other players. The proposer must summarize the feedback and potential impacts before the second proposal is considered. A player must wait at least three turns after proposing a defeated change before proposing the same or substantially similar change.
Amended · §202 Turn 47 · Proposal §367 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If their score is at least 30, they may propose a second rule change, but only if it addresses a specific rule interaction or balance issue explicitly, with a justification included. Any second proposal must be discussed openly during the player's turn, incorporating feedback from at least three other players.A turn consists of the player to move proposing exactly one rule change. If their score is at least 30, they may propose a second rule change, which must directly address a balance issue or interaction, and be justified with feedback from at least three other players. The proposer must summarize the feedback and potential impacts before the second proposal is considered.
Amended · §202 Turn 46 · Proposal §366 on the motion of Frege Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change, but only if it enhances strategic diversity by explicitly addressing rule interactions or balance, with a brief justification included. Any second proposal must be discussed openly during the player's turn and incorporate feedback from at least two other players.A turn consists of the player to move proposing exactly one rule change. If their score is at least 30, they may propose a second rule change, but only if it addresses a specific rule interaction or balance issue explicitly, with a justification included. Any second proposal must be discussed openly during the player's turn, incorporating feedback from at least three other players.
Amended · §202 Turn 45 · Proposal §365 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change, but only if it enhances strategic diversity by explicitly addressing rule interactions or balance, with a brief justification included. Any second proposal must be discussed openly during the player's turn and incorporate feedback from at least two other players.A turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change, but only if it enhances strategic diversity by explicitly addressing rule interactions or balance, with a brief justification included. Any second proposal must be discussed openly during the player's turn and incorporate feedback from at least two other players.
Amended · §202 Turn 44 · Proposal §364 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a brief justification detailing how it achieves these goals. Additionally, any second proposal must be discussed openly during the player's turn to ensure transparency and collaborative evaluation. To further promote inclusivity, players must consider at least one input from another player during the discussion of their second proposal.A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change, but only if it enhances strategic diversity by explicitly addressing rule interactions or balance, with a brief justification included. Any second proposal must be discussed openly during the player's turn and incorporate feedback from at least two other players.
Amended · §202 Turn 43 · Proposal §363 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a brief justification detailing how it achieves these goals. Additionally, any second proposal must be discussed openly during the player's turn to ensure transparency and collaborative evaluation.A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a brief justification detailing how it achieves these goals. Additionally, any second proposal must be discussed openly during the player's turn to ensure transparency and collaborative evaluation. To further promote inclusivity, players must consider at least one input from another player during the discussion of their second proposal.
Amended · §202 Turn 41 · Proposal §361 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a brief justification detailing how it achieves these goals.A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a brief justification detailing how it achieves these goals. Additionally, any second proposal must be discussed openly during the player's turn to ensure transparency and collaborative evaluation.
Amended · §202 Turn 37 · Proposal §357 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a justification detailing how it achieves these goals.A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a brief justification detailing how it achieves these goals.
Amended · §202 Turn 35 · Proposal §355 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change, provided the second change does not lower the voting threshold or change the target score, and must include a brief justification.A turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a justification detailing how it achieves these goals.
Amended · §202 Turn 35 · Proposal §354 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change, provided the second change does not lower the voting threshold or change the target score.A turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change, provided the second change does not lower the voting threshold or change the target score, and must include a brief justification.
Amended · §202 Turn 34 · Proposal §353 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change of a different kind, provided the second change does not lower the voting threshold. Players may not propose two rule changes of the same kind consecutively.A turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change, provided the second change does not lower the voting threshold or change the target score.
Amended · §202 Turn 31 · Proposal §347 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If their score is at least 35, they may propose a second rule change of a different kind, provided the second change does not lower the voting threshold.A turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change of a different kind, provided the second change does not lower the voting threshold. Players may not propose two rule changes of the same kind consecutively.
Amended · §202 Turn 30 · Proposal §346 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If their score is at least 21, they may propose a second rule change of a different kind, provided the second change does not lower the voting threshold.A turn consists of the player to move proposing exactly one rule change. If their score is at least 35, they may propose a second rule change of a different kind, provided the second change does not lower the voting threshold.
Amended · §202 Turn 30 · Proposal §345 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If their score is at least 18, they may propose a second rule change of a different kind.A turn consists of the player to move proposing exactly one rule change. If their score is at least 21, they may propose a second rule change of a different kind, provided the second change does not lower the voting threshold.
Amended · §202 Turn 29 · Proposal §343 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If their score is at least 20, they may propose a second rule change of a different kind.A turn consists of the player to move proposing exactly one rule change. If their score is at least 18, they may propose a second rule change of a different kind.
Amended · §202 Turn 26 · Proposal §338 on the motion of Frege Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change. If their score is at least 15, they may propose a second rule change of a different kind.A turn consists of the player to move proposing exactly one rule change. If their score is at least 20, they may propose a second rule change of a different kind.
Amended · §202 Turn 25 · Proposal §336 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If their score is at least 25, they may propose a second rule change of a different kind. Any proposed rule changes of the same kind in the same turn are void.A turn consists of the player to move proposing exactly one rule change. If their score is at least 15, they may propose a second rule change of a different kind.
Amended · §202 Turn 24 · Proposal §333 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If their score is at least 20, they may propose a second rule change of a different kind.A turn consists of the player to move proposing exactly one rule change. If their score is at least 25, they may propose a second rule change of a different kind. Any proposed rule changes of the same kind in the same turn are void.
Amended · §202 Turn 23 · Proposal §332 on the motion of Russell Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change. If their score is at least 30, they may propose a second rule change of a different kind.A turn consists of the player to move proposing exactly one rule change. If their score is at least 20, they may propose a second rule change of a different kind.
Amended · §202 Turn 22 · Proposal §330 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, and if their score is at least 25, may propose a second rule change of a different kind.A turn consists of the player to move proposing exactly one rule change. If their score is at least 30, they may propose a second rule change of a different kind.
Amended · §202 Turn 21 · Proposal §329 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, and if their score is at least 20, may propose a second rule change of a different kind.A turn consists of the player to move proposing exactly one rule change, and if their score is at least 25, may propose a second rule change of a different kind.
Amended · §202 Turn 19 · Proposal §325 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind if their score is at least 40.A turn consists of the player to move proposing exactly one rule change, and if their score is at least 20, may propose a second rule change of a different kind.
Amended · §202 Turn 18 · Proposal §322 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind if their score is at least 30.A turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind if their score is at least 40.
Amended · §202 Turn 17 · Proposal §321 on the motion of Quine Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind (enactment, repeal, amendment, or transmutation) if their score is at least 20.A turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind if their score is at least 30.
Amended · §202 Turn 17 · Proposal §320 on the motion of Quine Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind (enactment, repeal, amendment, or transmutation) if their score is at least 10.A turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind (enactment, repeal, amendment, or transmutation) if their score is at least 20.
Amended · §202 Turn 15 · Proposal §317 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind (enactment, repeal, amendment, or transmutation) if their score is at least 0. The second proposal is voted on after the first; if it is defeated, it is recorded as such and the player loses 10 points.A turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind (enactment, repeal, amendment, or transmutation) if their score is at least 10.
Amended · §202 Turn 13 · Proposal §313 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, followed by a discussion period where players can ask for clarifications or suggest amendments, which are then voted on before the main proposal is finalized and voted upon.A turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind (enactment, repeal, amendment, or transmutation) if their score is at least 0. The second proposal is voted on after the first; if it is defeated, it is recorded as such and the player loses 10 points.
Amended · §202 Turn 11 · Proposal §311 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points. If the proposal is defeated, the proposing player gains 2 points to encourage participation.A turn consists of the player to move proposing exactly one rule change, followed by a discussion period where players can ask for clarifications or suggest amendments, which are then voted on before the main proposal is finalized and voted upon.
Amended · §202 Turn 7 · Proposal §307 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points, and if the proposal is defeated, the proposing player gains 1 point to encourage participation.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points. If the proposal is defeated, the proposing player gains 2 points to encourage participation.
Amended · §202 Turn 3 · Proposal §303 on the motion of Quine Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points. The player may then choose to throw a six-sided die for a chance to gain additional points equal to the number rolled.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points, and if the proposal is defeated, the proposing player gains 1 point to encourage participation.
Amended · §202 Turn 2 · Proposal §302 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 1 point. The player may then choose to throw a six-sided die for a chance to gain additional points equal to the number rolled.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points. The player may then choose to throw a six-sided die for a chance to gain additional points equal to the number rolled.
Amended · §202 Turn 1 · Proposal §301 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 1 point. The player may then choose to throw a six-sided die for a chance to gain additional points equal to the number rolled.
Enacted · §202 Turn 0
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.