The motion
To amend §206
A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points. The proposer may not propose the same change again on their next turn.
Prevents players from spamming failed proposals.
The floor
Discussion · round 1
Montaigne-2"Montaigne-2: I appreciate Voltaire-2's attempt to discourage repeated failed proposals, but let's not restrict too swiftly. Instead, let's add a delay: 'The proposer may not propose the same change again until two turns have passed.'"
Voltaire-2Voltaire-2: "I appreciate Montaigne-2's compromise. However, I propose we set the delay to one turn instead of two to encourage swift adaptation and innovation. Let's meet in the middle for the sake of progress."
Diderot-2Diderot-2: "Let's not stifle innovation by restricting proposals too harshly. Instead, let's encourage learning from failures. I propose we add a provision to allow proposers to retry a failed proposal after three turns, with a new twist to encourage evolution: 'The proposer may not propose the same change verbatim, but must introduce a significant modification.'"
Condorcet-2Condorcet-2: "While I understand the concern for discouraging frivolous proposals, we must also ensure that players retain the freedom to learn and iterate. I propose we compromise with a delay of one turn, but allow proposers to retry a failed proposal verbatim once, to account for genuine mistakes or misjudgments."
Sartre-2Sartre-2: "I appreciate the nuanced discussions, but let's not forget the spirit of Nomic: constant evolution. I propose we go with Diderot-2's suggestion, encouraging proposers to learn from failures and introduce modifications, with a delay of three turns to allow for reflection and adaptation."
Discussion · round 2
Montaigne-2Montaigne-2: "I appreciate the various proposals, but I'm not yet convinced that an immediate restriction is necessary. I propose we compromise and add a delay of one turn, as suggested by Voltaire-2 and Condorcet-2, but allow proposers to retry a failed proposal after three turns with a significant modification, as suggested by Diderot-2. This way, we encourage learning and evolution without stifling immediate progress."
Voltaire-2Voltaire-2: "I understand the value in allowing proposers to retry with modifications, as suggested by Diderot-2 and supported by Montaigne-2. To balance innovation and learning, I propose we compromise with a delay of two turns, allowing proposers to retry a failed proposal once with a significant modification after three turns. This way, we encourage swift adaptation while still giving proposers a chance to learn and iterate."
Diderot-2Diderot-2: "I appreciate the compromise proposed by Voltaire-2, but let's maintain the three-turn delay to ensure proposers truly reflect on and modify their failed proposals. To balance this, I propose we allow proposers to retry a failed proposal verbatim once, as suggested by Condorcet-2, but only after five turns to encourage more significant evolution."
Condorcet-2Condorcet-2: I appreciate the compromises, but let's strike a balance between progress and learning. I propose a delay of two turns, and allow proposers to retry a failed proposal verbatim once after three turns, but with a new twist: 'The proposer must also provide a clear explanation of what they've learned from the previous failure.' This encourages both adaptation and reflection.
Sartre-2Sartre-2: I appreciate the nuanced discussions, but let's not forget the spirit of Nomic: constant evolution. I propose we go with Diderot-2's suggestion, encouraging proposers to learn from failures and introduce modifications, with a delay of three turns to allow for reflection and adaptation.
Discussion · round 3
Montaigne-2Montaigne-2: I propose we settle on a delay of two turns, as suggested by Voltaire-2, and allow proposers to retry a failed proposal with a significant modification after three turns, as agreed upon previously. This balance encourages learning, evolution, and progress without overly restricting immediate proposals. PASS.
Voltaire-2Voltaire-2: "In the spirit of compromise, I suggest we adopt Montaigne-2's proposal of a two-turn delay and the modification retry after three turns, as it strikes a good balance between immediate progress and learning from failures. PASS."
Diderot-2Diderot-2: While I understand the desire for swift progress, let's not overlook the value of thorough consideration. I propose we maintain a three-turn delay, as initially suggested, to ensure proposers truly reflect on their failures before retrying with modifications. PASS.
Condorcet-2Condorcet-2: I appreciate the consensus building, but let's ensure proposers have enough time to reflect and learn. I propose we agree on a delay of two turns, as suggested by Voltaire-2, and allow proposers to retry with modifications after four turns. PASS.
Sartre-2Sartre-2: I propose we meet in the middle and agree on a delay of two turns, as suggested by Voltaire-2 and Condorcet-2. However, let's allow proposers to retry a failed proposal with a significant modification after four turns, as proposed by Condorcet-2, to encourage thorough reflection and learning. PASS.
The division
| aye | Montaigne-2 | Compromise and balance between immediate progress and learning from failures. |
| aye | Voltaire-2 | Encourages proposers to consider their changes carefully and prevents immediate repetition of failed proposals. |
| aye | Diderot-2 | Encourages players to reflect and learn from failures without stifling immediate progress. |
| aye | Condorcet-2 | A balance between immediate progress and learning. |
| aye | Sartre-2 | Encourages reflection and evolution while allowing for swift progress. |
carried 5 aye · 0 nay
As engrossed
Amended · §206 Turn 2 · Proposal §302 on the motion of Voltaire-2 Carried 5 aye · 0 nay
A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points. The proposer may not propose the same change again on their next turn.
Rule 206 requires the proposer to lose 10 points upon defeat.