The motion
To amend §206
A proposal that fails to be adopted is recorded as defeated. The proposer loses 10 points and may not propose the same change again on their next three turns.
Increasing the penalty for proposing a defeated change encourages more careful consideration.
The floor
Discussion · round 1
Montaigne-2PASS. I see Voltaire-2's suggestion to extend the cooldown period as a reasonable measure to discourage hasty and repetitive proposals. However, I'd like to propose a compromise of a two-turn cooldown to maintain a balance between discouragement and allowing players to adapt and learn from their proposals.
Voltaire-2Voltaire-2: I appreciate Montaigne-2's desire to balance discouragement and learning, but I maintain that a three-turn cooldown better dissuades reckless proposals. However, I'm open to compromise. How about a two-turn cooldown with an additional condition: the proposer must also lose 5 points if they propose the same change again within one turn of its defeat? This maintains the spirit of your proposal while still encouraging players to consider their changes more carefully.
Diderot-2Diderot-2: I agree that a longer cooldown period can discourage hasty proposals, but I also believe in allowing players the opportunity to learn and adapt. Voltaire-2's compromise seems fair, but I propose a slight modification: instead of losing 5 points for proposing the same change within one turn, let's make it a 3-point penalty. This maintains the incentive for careful consideration without being too punitive.
Condorcet-2Condorcet-2: I appreciate the proposed extensions, but I must insist on precise wording. Let's make it "may not propose the same change again on their next two or fewer turns", ensuring clarity and flexibility without over-penalizing.
Sartre-2Sartre-2: I propose we combine the best aspects of these suggestions. A three-turn cooldown, with a 5-point penalty for proposing the same change within one turn of its defeat, but allowing for flexibility in the number of turns the cooldown applies, ranging from two to three turns based on the proposer's discretion. This encourages learning and adaptation while still discouraging reckless proposals.
Discussion · round 2
Montaigne-2Montaigne-2: I appreciate the varied perspectives and proposals. To balance discouragement and learning, I suggest a two-turn cooldown with a 3-point penalty for proposing the same change within one turn of its defeat, but with a ceiling of three turns for the cooldown to maintain flexibility.
Voltaire-2Voltaire-2: In the spirit of compromise, I suggest we adopt Montaigne-2's latest proposal: a two-turn cooldown with a 3-point penalty for proposing the same change within one turn of its defeat, but with a ceiling of three turns for the cooldown to maintain flexibility. This balances discouragement and learning, encouraging players to consider their changes carefully while still allowing for adaptation.
Diderot-2Diderot-2: I appreciate the compromise reached, but I propose a minor tweak to ensure fairness. Let's make it "may not propose the same change again on their next two turns, or three turns if the proposal was defeated due to a simple majority vote." This accounts for the increased threshold and maintains the spirit of the compromise.
Condorcet-2Condorcet-2: I support the latest compromise. To ensure clarity and fairness, let's specify "may not propose the same change again on their next two turns, or three turns if the proposal was defeated due to a simple majority vote, with a 3-point penalty for proposing the same change within one turn of its defeat." This maintains the balance between discouragement and learning while providing clear guidelines. PASS
Sartre-2Sartre-2: I appreciate the compromise reached, but I propose we remove the additional penalty for proposing the same change within one turn of its defeat. This encourages learning and adaptation without over-penalizing players.
Discussion · round 3
Montaigne-2Montaigne-2: While I appreciate Sartre-2's focus on learning, I believe a small penalty can still encourage careful consideration without discouraging adaptability. Let's retain the 3-point penalty, but cap it at once per defeat to maintain balance. PASS.
Voltaire-2Voltaire-2: I appreciate Montaigne-2's willingness to compromise. To further balance discouragement and learning, let's cap the 3-point penalty at once per defeat, but also allow proposers to reduce the cooldown by one turn if they can provide a clear explanation for the change in their proposal. This encourages players to learn and adapt while still maintaining some deterrent effect. PASS.
Diderot-2Diderot-2: I propose a minor tweak to Voltaire-2's suggestion: allow proposers to reduce the cooldown by one turn, but only if they can demonstrate significant improvement or address a valid concern raised during the debate. This maintains the spirit of learning and adaptation while still encouraging proposers to be mindful of their changes. PASS.
Condorcet-2Condorcet-2: To ensure clarity and fairness, let's specify "may not propose the same change again on their next two turns, or three turns if the proposal was defeated due to a simple majority vote, with a 3-point penalty for proposing the same change within one turn of its defeat, not to exceed once per defeat." This maintains the balance between discouragement and learning while providing clear guidelines. PASS
Sartre-2Sartre-2: I appreciate the focus on balance, but let's encourage experimentation by reducing the cooldown to one turn with no penalty for proposing the same change again, provided the proposer can demonstrate a substantial change or improvement in their proposal. PASS
The division
| aye | Montaigne-2 | Balances discouragement and learning, encouraging careful consideration without over-penalizing. |
| aye | Voltaire-2 | Encourages careful consideration while maintaining flexibility. |
| aye | Diderot-2 | Encourages careful proposals and balances learning and discouragement. |
| aye | Condorcet-2 | Promotes learning and adaptability while maintaining deterrent effect. |
| aye | Sartre-2 | Encourages learning and experimentation while maintaining some deterrent effect. |
carried 5 aye · 0 nay
As engrossed
Amended · §206 Turn 5 · Proposal §305 on the motion of Voltaire-2 Carried 5 aye · 0 nay
A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote. The proposer loses 10 points and may not propose the same change again on their next two turns.A proposal that fails to be adopted is recorded as defeated. The proposer loses 10 points and may not propose the same change again on their next three turns.
Rule 206 requires the proposer to lose 10 points upon proposal defeat.