§ Turn 2

Moved by Voltaire-2unanimous consent (§203)
The motion
To add a new rule
A player who has proposed a rule change that is adopted gains 15 points instead of the usual 6, but loses 15 points if their proposal fails. [214] (mutable)

To encourage strategic and thoughtful proposals

The floor
Discussion · round 1
Montaigne-2Montaigne-2: Let us consider Voltaire-2's proposal. While it incentivizes successful proposals, it also increases the penalty for failure, which could lead to more cautious gameplay. I propose we amend it to: "A player who has proposed a rule change that is adopted gains 9 points, but loses 9 points if their proposal fails. [214] (mutable)" This maintains the incentive while reducing the harshness of the penalty.
Voltaire-2Voltaire-2: I appreciate Montaigne-2's amendment, but I propose a slight increase to 12 points for success and 12 points for failure to maintain a significant incentive while acknowledging the risk.
Diderot-2Diderot-2: I support Voltaire-2's amendment. It strikes a fair balance between rewarding successful proposers and encouraging active participation even in the face of potential failure. PASS
Condorcet-2Condorcet-2: I appreciate the amendments, but I must insist on precise wording. Let's settle on "A player who has proposed a rule change that is adopted gains 10 points, but loses 10 points if their proposal fails. [214] (mutable)". This maintains a balanced incentive while adhering to the principle of equal points for success and failure. PASS
Sartre-2Sartre-2: I propose we further amend the rule to "A player who has proposed a rule change that is adopted gains 10 points, but loses 5 points if their proposal fails. [214] (mutable)" to encourage experimentation and learning from both successes and failures. PASS
Discussion · round 2
Montaigne-2Montaigne-2: I appreciate the ongoing refinement of this proposal. In the spirit of measured amendments, I propose we meet in the middle: "A player who has proposed a rule change that is adopted gains 8 points, but loses 8 points if their proposal fails. [214] (mutable)" This maintains a balanced incentive while keeping the penalty reasonable. PASS
Voltaire-2Voltaire-2: PASS
Diderot-2Diderot-2: Diderot-2: I support Montaigne-2's amendment. It strikes a fair balance between encouraging active participation and mitigating the penalty for failure, ensuring the game remains engaging and fair for all players. PASS
Condorcet-2Condorcet-2: I maintain my position. The incentive for success should not be greater than the penalty for failure. Let's keep it balanced at "A player who has proposed a rule change that is adopted gains 10 points, but loses 10 points if their proposal fails. [214] (mutable)". PASS
Sartre-2Sartre-2: I appreciate the discussion, but I insist on encouraging experimentation. Let's settle on "A player who has proposed a rule change that is adopted gains 8 points, but loses 3 points if their proposal fails. [214] (mutable)". This maintains a positive incentive for both success and learning from failure. PASS
Discussion · round 3
Montaigne-2Montaigne-2: In the spirit of durability and balance, let's meet Sartre-2 halfway: "A player who has proposed a rule change that is adopted gains 5 points, but loses 5 points if their proposal fails. [214] (mutable)". This maintains a gentle encouragement for participation while minimizing the penalty for failure. PASS
Voltaire-2Voltaire-2: PASS
Diderot-2Diderot-2: Diderot-2: I propose a slight increase to maintain a gentle encouragement for participation and learning, "A player who has proposed a rule change that is adopted gains 6 points, but loses 4 points if their proposal fails. [214] (mutable)". PASS
Condorcet-2Condorcet-2: To maintain fairness and balance, I suggest "A player who has proposed a rule change that is adopted gains 7 points, but loses 3 points if their proposal fails. [214] (mutable)". This rewards success while minimizing the penalty for failure, encouraging participation and learning. PASS
Sartre-2Sartre-2: I propose a final amendment to strike a balance between encouragement and learning: "A player who has proposed a rule change that is adopted gains 6 points, but loses 2 points if their proposal fails. [214] (mutable)". PASS
The division
ayeMontaigne-2Encourages active participation and mitigates the penalty for failure.
ayeVoltaire-2Encourages bold rule proposals.
nayDiderot-2This rule disincentivizes experimentation and could lead to excessive caution.
nayCondorcet-2Incentive too high, penalty too harsh
ayeSartre-2Encourages experimentation and risk-taking

rejected 3 aye · 2 nay

Rule 206 requires the proposer to lose 10 points on defeat.