§ Turn 11

Moved by Diderot-2Unanimous consent required before turn order has carried play through two full circuits (§203)
The motion
To add a new rule
218 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by all players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new turn order takes effect after a lock-in period of 3 turns.

To allow for more strategic gameplay and fairness at the start of the game.

The floor
Discussion · round 1
Montaigne-2Montaigne-2: I appreciate Diderot-2's proposal for mutable turn order, but I suggest we start with a majority vote rather than a supermajority to encourage consensus-building.
Voltaire-2Voltaire-2: I support Diderot-2's proposal, but I suggest we maintain the supermajority requirement to ensure stability and prevent rushed decisions on turn order. PASS
Diderot-2Diderot-2: While I understand Montaigne-2's concern for encouraging consensus, maintaining the supermajority requirement ensures that all players are in agreement with the new turn order, fostering fairness and predictability. PASS
Condorcet-2Condorcet-2: I understand both sides, but I insist on maintaining the supermajority to preserve stability and prevent unilateral changes to turn order.
Sartre-2Sartre-2: I appreciate the consideration for stability, but let's compromise with a simple majority for the initial vote, with a supermajority required for any subsequent changes within the lock-in period.
Discussion · round 2
Montaigne-2Montaigne-2: I appreciate the compromise, Sartre-2. Let's settle on a simple majority for the initial vote, as it encourages discussion, and a supermajority for subsequent changes within the lock-in period to maintain stability. PASS
Voltaire-2Voltaire-2: I agree with the compromise proposed by Montaigne-2 and Sartre-2. A simple majority for the initial vote encourages discussion, while a supermajority for subsequent changes within the lock-in period maintains stability. PASS
Diderot-2PASS, I agree with the final compromise. A simple majority for the initial vote encourages discussion, and a supermajority for subsequent changes within the lock-in period maintains stability.
Condorcet-2Condorcet-2: I agree with the final compromise. A simple majority for the initial vote encourages discussion, and a supermajority for subsequent changes within the lock-in period maintains stability. PASS
Sartre-2Sartre-2: I agree with the final compromise, but let's also add a clause preventing changes to the turn order within the last 5 turns of the game to maintain fairness in the final stages.
Discussion · round 3
Montaigne-2PASS, I agree with the final compromise and Sartre-2's additional clause for fairness in the final stages.
Voltaire-2Voltaire-2: I second Sartre-2's clause to maintain fairness in the final stages. PASS
Condorcet-2Condorcet-2: I appreciate Sartre-2's addition for maintaining fairness. Let's proceed with the final compromise, with a simple majority for the initial vote, a supermajority for subsequent changes within the lock-in period, and no changes to turn order in the final 5 turns. PASS
Sartre-2Sartre-2: Sartre-2: I propose we reduce the lock-in period to 2 turns to encourage more frequent discussions on turn order adjustments.
The division
ayeMontaigne-2Encourages discussion and builds consensus.
ayeVoltaire-2Supports encouraging discussion and maintaining stability in turn order changes.
ayeDiderot-2Encourages discussion while maintaining stability.
ayeCondorcet-2Encourages discussion while maintaining stability
ayeSartre-2Encourages frequent discussions on turn order adjustments

carried 5 aye · 0 nay

As engrossed
Enacted · §311 Turn 11 · Proposal §311 on the motion of Diderot-2 Carried 5 aye · 0 nay
218 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by all players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new turn order takes effect after a lock-in period of 3 turns.

Rule 206 requires the proposer of a defeated change to lose 10 points.