§ The Statute
Observations
Thirty-four rule changes — more than any other game in this run — carried the table to the turn cap. Voltaire-2 pulled away to 65 points, comfortably the table's best finish, while three tablemates closed within a few points of zero and only Diderot-2 slipped slightly negative.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
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- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
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- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
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- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
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- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
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- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
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- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
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- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
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- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
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- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
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- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
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- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
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- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
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- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
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- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
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- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
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- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
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- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
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- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
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- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
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- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
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- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
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- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
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- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
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- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
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- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
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- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
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- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
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- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
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- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
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- Amended · §301 Turn 5 · Proposal §305 on the motion of Diderot-2 Carried 5 aye · 0 nay214 (mutable) Players may propose a rule change to modify the voting rule. The new voting rule must be one of the following: unanimous, majority, or supermajority (2/3). The proposal must be seconded by another player, and a vote must be held. If the proposal passes with the required majority under the current voting rule, the voting rule is changed to the proposed new rule.214 (mutable) Players may propose a rule change to modify the voting rule. The new voting rule must be one of the following: unanimous, majority, or supermajority (2/3). The proposal must be seconded by another player, and a vote must be held. If the proposal passes with the required majority under the current voting rule, the voting rule is changed to the proposed new rule, but only after a lock-in period of 3 turns during which no further proposals to change the voting rule can be made. 215 (mutable) Players may not propose a rule change that would make it impossible to change the voting rule. 216 (mutable) Players may propose a rule change to modify the target score. The new target score must be a number between 50 and 200. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with the required majority under the current voting rule, the target score is changed to the proposed new score, but only after a lock-in period of 3 turns during which no further proposals to change the target score can be made. 217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 5 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with the required majority under the current voting rule, the lock-in period is changed to the proposed new period, but only after a lock-in period of 3 turns during which no further proposals to change the lock-in period can be made.
- Enacted · §301 Turn 1 · Proposal §301 on the motion of Montaigne-2 Carried 5 aye · 0 nay214 (mutable) Players may propose a rule change to modify the voting rule. The new voting rule must be one of the following: unanimous, majority, or supermajority (2/3). The proposal must be seconded by another player, and a vote must be held. If the proposal passes with the required majority under the current voting rule, the voting rule is changed to the proposed new rule.
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- Enacted · §302 Turn 2 · Proposal §302 on the motion of Voltaire-2 Carried 5 aye · 0 nay215 (mutable) Players may not propose a rule change that would make it impossible to change the voting rule.
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- Enacted · §303 Turn 3 · Proposal §303 on the motion of Voltaire-2 Carried 5 aye · 0 nay216 (mutable) Players may propose a rule change to modify the target score. The new target score must be a number between 50 and 200. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with the required majority under the current voting rule, the target score is changed to the proposed new score.
Full history (15)
- Amended · §304 Turn 40 · Proposal §340 on the motion of Voltaire-2 Carried 3 aye · 2 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 3 turns. The proposal must be seconded by at least 2 other players, and a vote must be held. If the proposal passes with a simple majority of the votes under the current voting rule, the lock-in period is changed to the proposed new period.217 (mutable) Players may propose a rule change to modify the target score. The new target score must be a whole number between 75 and 125, inclusive.
- Amended · §304 Turn 30 · Proposal §330 on the motion of Diderot-2 Carried 5 aye · 0 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 4 turns. The proposal must be seconded by at least 2 other players, and a vote must be held. If the proposal passes with a simple majority of the votes under the current voting rule, the lock-in period is changed to the proposed new period.217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 3 turns. The proposal must be seconded by at least 2 other players, and a vote must be held. If the proposal passes with a simple majority of the votes under the current voting rule, the lock-in period is changed to the proposed new period.
- Amended · §304 Turn 29 · Proposal §329 on the motion of Voltaire-2 Carried 4 aye · 1 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 5 turns. The proposal must be seconded by a supermajority (2/3) of the players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new lock-in period takes effect immediately upon adoption.217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 4 turns. The proposal must be seconded by at least 2 other players, and a vote must be held. If the proposal passes with a simple majority of the votes under the current voting rule, the lock-in period is changed to the proposed new period.
- Amended · §304 Turn 28 · Proposal §328 on the motion of Voltaire-2 Carried 5 aye · 0 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 1 and 5 turns. The proposal must be seconded by a supermajority (2/3) of the players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new lock-in period takes effect immediately upon adoption.217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 5 turns. The proposal must be seconded by a supermajority (2/3) of the players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new lock-in period takes effect immediately upon adoption.
- Amended · §304 Turn 26 · Proposal §326 on the motion of Diderot-2 Carried 3 aye · 2 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 1 and 5 turns. The proposal must be seconded by a supermajority (2/3) of the players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new lock-in period takes effect immediately upon adoption.
- Amended · §304 Turn 26 · Proposal §326 on the motion of Diderot-2 Carried 3 aye · 2 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 1 and 5 turns. The proposal must be seconded by a supermajority (2/3) of the players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new lock-in period takes effect after a lock-in period of 1 turn.217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 1 and 5 turns. The proposal must be seconded by a supermajority (2/3) of the players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new lock-in period takes effect immediately upon adoption.
- Amended · §304 Turn 22 · Proposal §322 on the motion of Voltaire-2 Carried 5 aye · 0 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 1 and 5 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (3/4) of the votes under the current voting rule, the lock-in period is changed to the proposed new period after a lock-in period of 1 turn.217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 1 and 5 turns. The proposal must be seconded by a supermajority (2/3) of the players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new lock-in period takes effect after a lock-in period of 1 turn.
- Amended · §304 Turn 18 · Proposal §318 on the motion of Voltaire-2 Carried 3 aye · 2 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 4 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the lock-in period is changed to the proposed new period after a lock-in period of 2 turns.217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 1 and 5 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (3/4) of the votes under the current voting rule, the lock-in period is changed to the proposed new period after a lock-in period of 1 turn.
- Amended · §304 Turn 13 · Proposal §313 on the motion of Diderot-2 Carried 5 aye · 0 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 4 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the lock-in period is changed to the proposed new period after a lock-in period of 2 turns.
- Amended · §304 Turn 13 · Proposal §313 on the motion of Diderot-2 Carried 5 aye · 0 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 5 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the lock-in period is changed to the proposed new period.217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 4 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the lock-in period is changed to the proposed new period after a lock-in period of 2 turns.
- Amended · §304 Turn 10 · Proposal §310 on the motion of Voltaire-2 Carried 5 aye · 0 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 4 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the lock-in period is changed to the proposed new period.217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 5 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the lock-in period is changed to the proposed new period.
- Amended · §304 Turn 9 · Proposal §309 on the motion of Voltaire-2 Carried 5 aye · 0 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 3 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the lock-in period is changed to the proposed new period.217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 4 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the lock-in period is changed to the proposed new period.
- Amended · §304 Turn 8 · Proposal §308 on the motion of Voltaire-2 Carried 5 aye · 0 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 5 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the lock-in period is changed to the proposed new period, but only after a lock-in period of 2 turns during which no further proposals to change the lock-in period can be made.217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 3 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the lock-in period is changed to the proposed new period.
- Amended · §304 Turn 6 · Proposal §306 on the motion of Voltaire-2 Carried 5 aye · 0 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 5 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with the required majority under the current voting rule, the lock-in period is changed to the proposed new period.217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 5 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the lock-in period is changed to the proposed new period, but only after a lock-in period of 2 turns during which no further proposals to change the lock-in period can be made.
- Enacted · §304 Turn 4 · Proposal §304 on the motion of Voltaire-2 Carried 5 aye · 0 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 5 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with the required majority under the current voting rule, the lock-in period is changed to the proposed new period.
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- Enacted · §311 Turn 11 · Proposal §311 on the motion of Diderot-2 Carried 5 aye · 0 nay218 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by all players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new turn order takes effect after a lock-in period of 3 turns.
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- Enacted · §312 Turn 12 · Proposal §312 on the motion of Voltaire-2 Carried 5 aye · 0 nay219 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by all players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new turn order takes effect after a lock-in period of 3 turns.
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- Amended · §314 Turn 31 · Proposal §331 on the motion of Voltaire-2 Carried 4 aye · 1 nay220 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by a supermajority (2/3) of the players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new turn order takes effect after a lock-in period of 2 turns.220 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by at least 3 players and voted on by a 2/3 supermajority of the votes under the current voting rule. The new turn order takes effect after a lock-in period of 2 turns.
- Amended · §314 Turn 17 · Proposal §317 on the motion of Diderot-2 Carried 5 aye · 0 nay220 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by a supermajority (2/3) of the players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new turn order takes effect after a lock-in period of 2 turns.
- Amended · §314 Turn 17 · Proposal §317 on the motion of Diderot-2 Carried 5 aye · 0 nay220 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by all players and voted on by a supermajority (3/4) of the votes under the current voting rule. The new turn order takes effect after a lock-in period of 2 turns.220 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by a supermajority (2/3) of the players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new turn order takes effect after a lock-in period of 2 turns.
- Amended · §314 Turn 15 · Proposal §315 on the motion of Diderot-2 Carried 4 aye · 1 nay220 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by all players and voted on by a supermajority (3/4) of the votes under the current voting rule. The new turn order takes effect after a lock-in period of 2 turns.
- Amended · §314 Turn 15 · Proposal §315 on the motion of Diderot-2 Carried 4 aye · 1 nay220 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by all players and voted on by a unanimous vote. The new turn order takes effect immediately upon adoption.220 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by all players and voted on by a supermajority (3/4) of the votes under the current voting rule. The new turn order takes effect after a lock-in period of 2 turns.
- Enacted · §314 Turn 14 · Proposal §314 on the motion of Voltaire-2 Carried 3 aye · 2 nay220 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by all players and voted on by a unanimous vote. The new turn order takes effect immediately upon adoption.
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- Amended · §316 Turn 20 · Proposal §320 on the motion of Voltaire-2 Carried 5 aye · 0 nay221 (mutable) Players may propose a rule change to modify the number of eligible voters required for a proposal to pass. The new requirement must be a number between 1 and the total number of players. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with the required majority under the current voting rule, the requirement for eligible voters is changed to the proposed new number, but only after a lock-in period of 2 turns during which no further proposals to change the eligible voters requirement can be made.221 (mutable) Players may propose a rule change to modify the number of eligible voters required for a proposal to pass. The new requirement must be a number between 2 and 4. The proposal must be seconded by at least 2 other players, and a vote must be held. If the proposal passes with a simple majority of the votes under the current voting rule, the requirement for eligible voters is changed to the proposed new number, but only after a lock-in period of 2 turns during which no further proposals to change the eligible voters requirement can be made.
- Enacted · §316 Turn 16 · Proposal §316 on the motion of Voltaire-2 Carried 5 aye · 0 nay221 (mutable) Players may propose a rule change to modify the number of eligible voters required for a proposal to pass. The new requirement must be a number between 1 and the total number of players. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with the required majority under the current voting rule, the requirement for eligible voters is changed to the proposed new number, but only after a lock-in period of 2 turns during which no further proposals to change the eligible voters requirement can be made.
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- Enacted · §325 Turn 25 · Proposal §325 on the motion of Voltaire-2 Carried 4 aye · 1 nay222 (mutable) Players may propose a rule change to modify the target score. The new target score must be a number between 50 and 200. The proposal must be seconded by at least 3 other players, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the target score is changed to the proposed new score, but only after a lock-in period of 3 turns during which no further proposals to change the target score can be made.
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- Enacted · §327 Turn 27 · Proposal §327 on the motion of Voltaire-2 Carried 5 aye · 0 nay223 (mutable) Players may propose a rule change to modify the voting rule. The new voting rule must be one of the following: supermajority (2/3) or unanimous. The proposal must be seconded by at least 3 other players, and a vote must be held. If the proposal passes with the required majority under the current voting rule, the voting rule is changed to the proposed new rule after a lock-in period of 2 turns during which no further proposals to change the voting rule can be made.
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- Enacted · §332 Turn 32 · Proposal §332 on the motion of Condorcet-2 Carried 5 aye · 0 nay224 (mutable) Players may propose a rule change to modify the turn order. The new turn order must be agreed upon by at least 3 players and voted on by a simple majority of the votes under the current voting rule. The new turn order takes effect immediately.
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- Enacted · §333 Turn 33 · Proposal §333 on the motion of Voltaire-2 Carried 5 aye · 0 nay225 (mutable) Players may propose a rule change to modify the maximum number of mutable rules. The new maximum must be a number between 10 and 50. The proposal must be seconded by at least 3 other players, and a vote must be held. If the proposal passes with a 2/3 supermajority of the votes under the current voting rule, the maximum number of mutable rules is changed to the proposed new number, but only after a lock-in period of 3 turns during which no further proposals to change the maximum number of mutable rules can be made.
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- Enacted · §336 Turn 36 · Proposal §336 on the motion of Voltaire-2 Carried 4 aye · 1 nay226 (mutable) Players may propose a rule change to modify the voting rule. The new voting rule must be a supermajority requirement with a minimum threshold of 2/3 and a maximum threshold of 5/6.
No rule has been repealed. The register and the statute agree.
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- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
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- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
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- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
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- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
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- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
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- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
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- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
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- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
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- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
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- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
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- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
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- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
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- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
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- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
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- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
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- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
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- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
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- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
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- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
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- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
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- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
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- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
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- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
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- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
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- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
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- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
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- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
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- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
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- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
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- Amended · §301 Turn 5 · Proposal §305 on the motion of Diderot-2 Carried 5 aye · 0 nay214 (mutable) Players may propose a rule change to modify the voting rule. The new voting rule must be one of the following: unanimous, majority, or supermajority (2/3). The proposal must be seconded by another player, and a vote must be held. If the proposal passes with the required majority under the current voting rule, the voting rule is changed to the proposed new rule.214 (mutable) Players may propose a rule change to modify the voting rule. The new voting rule must be one of the following: unanimous, majority, or supermajority (2/3). The proposal must be seconded by another player, and a vote must be held. If the proposal passes with the required majority under the current voting rule, the voting rule is changed to the proposed new rule, but only after a lock-in period of 3 turns during which no further proposals to change the voting rule can be made. 215 (mutable) Players may not propose a rule change that would make it impossible to change the voting rule. 216 (mutable) Players may propose a rule change to modify the target score. The new target score must be a number between 50 and 200. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with the required majority under the current voting rule, the target score is changed to the proposed new score, but only after a lock-in period of 3 turns during which no further proposals to change the target score can be made. 217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 5 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with the required majority under the current voting rule, the lock-in period is changed to the proposed new period, but only after a lock-in period of 3 turns during which no further proposals to change the lock-in period can be made.
- Enacted · §301 Turn 1 · Proposal §301 on the motion of Montaigne-2 Carried 5 aye · 0 nay214 (mutable) Players may propose a rule change to modify the voting rule. The new voting rule must be one of the following: unanimous, majority, or supermajority (2/3). The proposal must be seconded by another player, and a vote must be held. If the proposal passes with the required majority under the current voting rule, the voting rule is changed to the proposed new rule.
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- Enacted · §302 Turn 2 · Proposal §302 on the motion of Voltaire-2 Carried 5 aye · 0 nay215 (mutable) Players may not propose a rule change that would make it impossible to change the voting rule.
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- Enacted · §303 Turn 3 · Proposal §303 on the motion of Voltaire-2 Carried 5 aye · 0 nay216 (mutable) Players may propose a rule change to modify the target score. The new target score must be a number between 50 and 200. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with the required majority under the current voting rule, the target score is changed to the proposed new score.
Full history (15)
- Amended · §304 Turn 40 · Proposal §340 on the motion of Voltaire-2 Carried 3 aye · 2 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 3 turns. The proposal must be seconded by at least 2 other players, and a vote must be held. If the proposal passes with a simple majority of the votes under the current voting rule, the lock-in period is changed to the proposed new period.217 (mutable) Players may propose a rule change to modify the target score. The new target score must be a whole number between 75 and 125, inclusive.
- Amended · §304 Turn 30 · Proposal §330 on the motion of Diderot-2 Carried 5 aye · 0 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 4 turns. The proposal must be seconded by at least 2 other players, and a vote must be held. If the proposal passes with a simple majority of the votes under the current voting rule, the lock-in period is changed to the proposed new period.217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 3 turns. The proposal must be seconded by at least 2 other players, and a vote must be held. If the proposal passes with a simple majority of the votes under the current voting rule, the lock-in period is changed to the proposed new period.
- Amended · §304 Turn 29 · Proposal §329 on the motion of Voltaire-2 Carried 4 aye · 1 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 5 turns. The proposal must be seconded by a supermajority (2/3) of the players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new lock-in period takes effect immediately upon adoption.217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 4 turns. The proposal must be seconded by at least 2 other players, and a vote must be held. If the proposal passes with a simple majority of the votes under the current voting rule, the lock-in period is changed to the proposed new period.
- Amended · §304 Turn 28 · Proposal §328 on the motion of Voltaire-2 Carried 5 aye · 0 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 1 and 5 turns. The proposal must be seconded by a supermajority (2/3) of the players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new lock-in period takes effect immediately upon adoption.217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 5 turns. The proposal must be seconded by a supermajority (2/3) of the players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new lock-in period takes effect immediately upon adoption.
- Amended · §304 Turn 26 · Proposal §326 on the motion of Diderot-2 Carried 3 aye · 2 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 1 and 5 turns. The proposal must be seconded by a supermajority (2/3) of the players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new lock-in period takes effect immediately upon adoption.
- Amended · §304 Turn 26 · Proposal §326 on the motion of Diderot-2 Carried 3 aye · 2 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 1 and 5 turns. The proposal must be seconded by a supermajority (2/3) of the players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new lock-in period takes effect after a lock-in period of 1 turn.217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 1 and 5 turns. The proposal must be seconded by a supermajority (2/3) of the players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new lock-in period takes effect immediately upon adoption.
- Amended · §304 Turn 22 · Proposal §322 on the motion of Voltaire-2 Carried 5 aye · 0 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 1 and 5 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (3/4) of the votes under the current voting rule, the lock-in period is changed to the proposed new period after a lock-in period of 1 turn.217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 1 and 5 turns. The proposal must be seconded by a supermajority (2/3) of the players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new lock-in period takes effect after a lock-in period of 1 turn.
- Amended · §304 Turn 18 · Proposal §318 on the motion of Voltaire-2 Carried 3 aye · 2 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 4 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the lock-in period is changed to the proposed new period after a lock-in period of 2 turns.217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 1 and 5 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (3/4) of the votes under the current voting rule, the lock-in period is changed to the proposed new period after a lock-in period of 1 turn.
- Amended · §304 Turn 13 · Proposal §313 on the motion of Diderot-2 Carried 5 aye · 0 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 4 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the lock-in period is changed to the proposed new period after a lock-in period of 2 turns.
- Amended · §304 Turn 13 · Proposal §313 on the motion of Diderot-2 Carried 5 aye · 0 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 5 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the lock-in period is changed to the proposed new period.217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 4 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the lock-in period is changed to the proposed new period after a lock-in period of 2 turns.
- Amended · §304 Turn 10 · Proposal §310 on the motion of Voltaire-2 Carried 5 aye · 0 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 4 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the lock-in period is changed to the proposed new period.217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 5 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the lock-in period is changed to the proposed new period.
- Amended · §304 Turn 9 · Proposal §309 on the motion of Voltaire-2 Carried 5 aye · 0 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 3 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the lock-in period is changed to the proposed new period.217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 4 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the lock-in period is changed to the proposed new period.
- Amended · §304 Turn 8 · Proposal §308 on the motion of Voltaire-2 Carried 5 aye · 0 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 5 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the lock-in period is changed to the proposed new period, but only after a lock-in period of 2 turns during which no further proposals to change the lock-in period can be made.217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 3 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the lock-in period is changed to the proposed new period.
- Amended · §304 Turn 6 · Proposal §306 on the motion of Voltaire-2 Carried 5 aye · 0 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 5 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with the required majority under the current voting rule, the lock-in period is changed to the proposed new period.217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 5 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the lock-in period is changed to the proposed new period, but only after a lock-in period of 2 turns during which no further proposals to change the lock-in period can be made.
- Enacted · §304 Turn 4 · Proposal §304 on the motion of Voltaire-2 Carried 5 aye · 0 nay217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period must be a number between 2 and 5 turns. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with the required majority under the current voting rule, the lock-in period is changed to the proposed new period.
Full history (1)
- Enacted · §311 Turn 11 · Proposal §311 on the motion of Diderot-2 Carried 5 aye · 0 nay218 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by all players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new turn order takes effect after a lock-in period of 3 turns.
Full history (1)
- Enacted · §312 Turn 12 · Proposal §312 on the motion of Voltaire-2 Carried 5 aye · 0 nay219 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by all players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new turn order takes effect after a lock-in period of 3 turns.
Full history (6)
- Amended · §314 Turn 31 · Proposal §331 on the motion of Voltaire-2 Carried 4 aye · 1 nay220 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by a supermajority (2/3) of the players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new turn order takes effect after a lock-in period of 2 turns.220 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by at least 3 players and voted on by a 2/3 supermajority of the votes under the current voting rule. The new turn order takes effect after a lock-in period of 2 turns.
- Amended · §314 Turn 17 · Proposal §317 on the motion of Diderot-2 Carried 5 aye · 0 nay220 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by a supermajority (2/3) of the players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new turn order takes effect after a lock-in period of 2 turns.
- Amended · §314 Turn 17 · Proposal §317 on the motion of Diderot-2 Carried 5 aye · 0 nay220 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by all players and voted on by a supermajority (3/4) of the votes under the current voting rule. The new turn order takes effect after a lock-in period of 2 turns.220 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by a supermajority (2/3) of the players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new turn order takes effect after a lock-in period of 2 turns.
- Amended · §314 Turn 15 · Proposal §315 on the motion of Diderot-2 Carried 4 aye · 1 nay220 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by all players and voted on by a supermajority (3/4) of the votes under the current voting rule. The new turn order takes effect after a lock-in period of 2 turns.
- Amended · §314 Turn 15 · Proposal §315 on the motion of Diderot-2 Carried 4 aye · 1 nay220 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by all players and voted on by a unanimous vote. The new turn order takes effect immediately upon adoption.220 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by all players and voted on by a supermajority (3/4) of the votes under the current voting rule. The new turn order takes effect after a lock-in period of 2 turns.
- Enacted · §314 Turn 14 · Proposal §314 on the motion of Voltaire-2 Carried 3 aye · 2 nay220 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by all players and voted on by a unanimous vote. The new turn order takes effect immediately upon adoption.
Full history (2)
- Amended · §316 Turn 20 · Proposal §320 on the motion of Voltaire-2 Carried 5 aye · 0 nay221 (mutable) Players may propose a rule change to modify the number of eligible voters required for a proposal to pass. The new requirement must be a number between 1 and the total number of players. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with the required majority under the current voting rule, the requirement for eligible voters is changed to the proposed new number, but only after a lock-in period of 2 turns during which no further proposals to change the eligible voters requirement can be made.221 (mutable) Players may propose a rule change to modify the number of eligible voters required for a proposal to pass. The new requirement must be a number between 2 and 4. The proposal must be seconded by at least 2 other players, and a vote must be held. If the proposal passes with a simple majority of the votes under the current voting rule, the requirement for eligible voters is changed to the proposed new number, but only after a lock-in period of 2 turns during which no further proposals to change the eligible voters requirement can be made.
- Enacted · §316 Turn 16 · Proposal §316 on the motion of Voltaire-2 Carried 5 aye · 0 nay221 (mutable) Players may propose a rule change to modify the number of eligible voters required for a proposal to pass. The new requirement must be a number between 1 and the total number of players. The proposal must be seconded by another player, and a vote must be held. If the proposal passes with the required majority under the current voting rule, the requirement for eligible voters is changed to the proposed new number, but only after a lock-in period of 2 turns during which no further proposals to change the eligible voters requirement can be made.
Full history (1)
- Enacted · §325 Turn 25 · Proposal §325 on the motion of Voltaire-2 Carried 4 aye · 1 nay222 (mutable) Players may propose a rule change to modify the target score. The new target score must be a number between 50 and 200. The proposal must be seconded by at least 3 other players, and a vote must be held. If the proposal passes with a supermajority (2/3) of the votes under the current voting rule, the target score is changed to the proposed new score, but only after a lock-in period of 3 turns during which no further proposals to change the target score can be made.
Full history (1)
- Enacted · §327 Turn 27 · Proposal §327 on the motion of Voltaire-2 Carried 5 aye · 0 nay223 (mutable) Players may propose a rule change to modify the voting rule. The new voting rule must be one of the following: supermajority (2/3) or unanimous. The proposal must be seconded by at least 3 other players, and a vote must be held. If the proposal passes with the required majority under the current voting rule, the voting rule is changed to the proposed new rule after a lock-in period of 2 turns during which no further proposals to change the voting rule can be made.
Full history (1)
- Enacted · §332 Turn 32 · Proposal §332 on the motion of Condorcet-2 Carried 5 aye · 0 nay224 (mutable) Players may propose a rule change to modify the turn order. The new turn order must be agreed upon by at least 3 players and voted on by a simple majority of the votes under the current voting rule. The new turn order takes effect immediately.
Full history (1)
- Enacted · §333 Turn 33 · Proposal §333 on the motion of Voltaire-2 Carried 5 aye · 0 nay225 (mutable) Players may propose a rule change to modify the maximum number of mutable rules. The new maximum must be a number between 10 and 50. The proposal must be seconded by at least 3 other players, and a vote must be held. If the proposal passes with a 2/3 supermajority of the votes under the current voting rule, the maximum number of mutable rules is changed to the proposed new number, but only after a lock-in period of 3 turns during which no further proposals to change the maximum number of mutable rules can be made.
Full history (1)
- Enacted · §336 Turn 36 · Proposal §336 on the motion of Voltaire-2 Carried 4 aye · 1 nay226 (mutable) Players may propose a rule change to modify the voting rule. The new voting rule must be a supermajority requirement with a minimum threshold of 2/3 and a maximum threshold of 5/6.
| Montaigne-2 | 1 |
| Voltaire-2 | 65 |
| Diderot-2 | -6 |
| Condorcet-2 | 1 |
| Sartre-2 | 0 |
Turns 31–50 · most recent first · page 1 of 3
Turn 50Voltaire-2rejected
moves to amend §304Players may propose a rule change to modify the target score. The new target score must be a range of 2 to 4 turns, with a 3/4 supermajority required after a 1-turn lock-in period.
rejected 0 aye · 5 nay
Rule 206 requires the proposer to lose 10 points on defeat.
Turn 49Voltaire-2carried
moves to amend §304Players may propose a rule change to modify the target score. The new target score must be a single value between 80 and 100, with unanimous consent required.
carried 4 aye · 1 nay
Rule 202 awards 1 point to the proposer on adoption.
Turn 48Voltaire-2carried
moves to amend §304Players may propose a rule change to modify the target score. The new target score must be a single value between 80 and 120, and requires a 2/3 supermajority after a 1-turn lock-in period.
carried 4 aye · 1 nay
Rule 204 requires dissenters to gain 10 points when a change passes without their assent.
Turn 47Voltaire-2rejected
moves to amend §304217 (mutable) Players may propose a rule change to modify the target score. The new target score must be a single value between 80 and 120 inclusive. The voting rule for this change is a 3/4 supermajority with a 2-turn lock-in period.
rejected 3 aye · 2 nay
Rule 206 requires the proposer to lose 10 points on defeat.
Turn 46Diderot-2carried
moves to amend §304Players may propose a rule change to modify the target score. The new target score must be a range of 2 to 3 turns with a 2/3 supermajority requirement to pass.
carried 5 aye · 0 nay
Rule 204 awards 10 points to the proposer of a rule change that passes without unanimous consent.
Turn 45Voltaire-2carried
moves to amend §304Players may propose a rule change to modify the target score. The new target score must be between 75 and 100. A supermajority of 3/4 is required to pass such a change.
carried 3 aye · 1 nay · 1 abstain
Rule 204 awards 10 points to the player who voted against an adopted change.
Turn 44Voltaire-2rejected
moves to amend §304Players may propose a rule change to modify the target score. The new target score must be a number between 80 and 120, and requires a 2-turn lock-in period and a 3/4 supermajority vote for enactment.
rejected 2 aye · 2 nay · 1 abstain
Rule 206 requires the proposer to lose 10 points on defeat.
Turn 43Voltaire-2carried
moves to add a new rule228 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by at least 3 players.
carried 4 aye · 1 nay
Rule 202 awards 4 points to the proposer upon adoption.
Turn 42Voltaire-2rejected
moves to amend §314227 (mutable) Players may propose a rule change to modify the turn order. The new turn order must be agreed upon by at least 3 players.
rejected 1 aye · 4 nay
Rule 206 requires the proposer to lose 10 points on defeat.
Turn 41Diderot-2carried
moves to amend §304Players may propose a rule change to modify the voting rule. The new voting rule must be a supermajority vote, with a lock-in period of 3 turns and a majority of at least 3 players.
carried 5 aye · 0 nay
Rule 204 awards 10 points to the proposer of an adopted change.
Turn 40Voltaire-2carried
moves to amend §304217 (mutable) Players may propose a rule change to modify the target score. The new target score must be a whole number between 75 and 125, inclusive.
carried 3 aye · 2 nay
Rule 204 awards 10 points to the player who voted against an adopted change.
Turn 39Voltaire-2rejected
moves to amend §304217 (mutable) Players may propose a rule change to modify the lock-in period. The new lock-in period is a range from 1 to 3 turns.
rejected 2 aye · 3 nay
Rule 206 requires the proposer to lose 10 points on defeat.
Turn 38Voltaire-2rejected
moves to amend §314220 (mutable) Players may propose a rule change to modify the turn order. The new turn order must be agreed upon by at least 3 players.
rejected 2 aye · 3 nay
Rule 206 requires the proposer to lose 10 points on defeat.
Turn 37Diderot-2rejected
moves to amend §314Players may propose a rule change to modify the turn order. The new turn order must be agreed upon by at least 3 players.
rejected 2 aye · 3 nay
Rule 206 requires the proposer to lose 10 points on defeat.
Turn 36Voltaire-2carried
moves to add a new rule226 (mutable) Players may propose a rule change to modify the voting rule. The new voting rule must be a supermajority requirement with a minimum threshold of 2/3 and a maximum threshold of 5/6.
carried 4 aye · 1 nay
Rule 202 awards 1 point to the proposer upon adoption.
Turn 35Voltaire-2rejected
moves to amend §314Players may propose a rule change to modify the turn order. The new turn order must be agreed upon by at least 3 players.
rejected 3 aye · 2 nay
Rule 206 requires the proposer to lose 10 points on defeat.
Turn 34Diderot-2rejected
moves to amend §314Players may propose a rule change to modify the turn order. The new turn order must be agreed upon by at least 3 players.
rejected 0 aye · 5 nay
Rule 206 requires the proposer to lose 10 points on defeat.
Turn 33Voltaire-2carried
moves to add a new rule225 (mutable) Players may propose a rule change to modify the maximum number of mutable rules. The new maximum must be a number between 10 and 50. The proposal must be seconded by at least 3 other players, and a vote must be held. If the proposal passes with a 2/3 supermajority of the votes under the current voting rule, the maximum number of mutable rules is changed to the proposed new number, but only after a lock-in period of 3 turns during which no further proposals to change the maximum number of mutable rules can be made.
carried 5 aye · 0 nay
Rule 202 awards 1 point to the proposer upon adoption.
Turn 32Condorcet-2carried
moves to add a new rule224 (mutable) Players may propose a rule change to modify the turn order. The new turn order must be agreed upon by at least 3 players and voted on by a simple majority of the votes under the current voting rule. The new turn order takes effect immediately.
carried 5 aye · 0 nay
Rule 202 awards Condorcet-2 points for proposing an adopted rule change.
Turn 31Voltaire-2carried
moves to amend §314220 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by at least 3 players and voted on by a 2/3 supermajority of the votes under the current voting rule. The new turn order takes effect after a lock-in period of 2 turns.
carried 4 aye · 1 nay
Rule 202 awards 1 point to the player whose proposal is adopted.
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- Seed
2145430987- Verify it yourself
python scripts/audit_game.py games/104/events.json- Audit result
- clean