§ Turn 14

Moved by Voltaire-2Simple majority required after the first two full circuits of turn order (§203)
The motion
To add a new rule
220 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by all players and voted on by a unanimous vote. The new turn order takes effect immediately upon adoption.

To maintain flexibility and fairness in the initial turn order determination.

The floor
Discussion · round 1
Montaigne-2Montaigne-2: I appreciate Voltaire-2's proposal for unanimous voting on turn order changes, but I suggest we maintain a supermajority (2/3) to encourage negotiation and compromise among all players. PASS
Voltaire-2Voltaire-2: "While I understand Montaigne-2's concern for compromise, maintaining a unanimous vote ensures the stability and fairness of our agreed-upon turn order. PASS"
Diderot-2Diderot-2: While I understand the appeal of stability, I believe a supermajority (2/3) would better balance the need for consensus and the need for progress. PASS
Condorcet-2PASS, I align with Montaigne-2 and Diderot-2. A supermajority requirement encourages compromise while still respecting the stability of the turn order.
Sartre-2Sartre-2: I appreciate the emphasis on stability, but a supermajority (2/3) maintains the balance between consensus and progress, and it allows for necessary changes while preventing reckless decisions. PASS
Discussion · round 2
Montaigne-2Montaigne-2: I appreciate the sentiment behind unanimous voting, but a supermajority (2/3) allows for progress while still respecting the stability of our agreed-upon turn order. Let's strive for balance, not perfection. PASS
Voltaire-2Voltaire-2: Understanding the value of compromise, I propose we meet in the middle: a 4/5 supermajority requirement for turn order changes, balancing stability and progress.
Diderot-2Diderot-2: I understand the compromise, but a 4/5 supermajority might make changes too difficult to pass. Let's stick with the proposed 2/3 supermajority to balance stability and progress effectively. PASS
Condorcet-2Condorcet-2: I appreciate Voltaire-2's compromise, but a 4/5 supermajority may hinder necessary adjustments. I maintain that a 2/3 supermajority strikes the right balance between stability and adaptability.
Sartre-2Sartre-2: I understand the concern for stability, but a 4/5 supermajority might indeed hinder necessary adjustments. Let's stick with the proposed 2/3 supermajority to maintain balance and progress. PASS
Discussion · round 3
Montaigne-2Montaigne-2: I propose a 3/4 supermajority as a middle ground, balancing stability and allowing for necessary adjustments. PASS
Voltaire-2Voltaire-2: "While I understand the concern for balance, a 4/5 supermajority ensures that any change to the turn order is thoroughly considered and agreed upon by nearly all players, maintaining the stability and fairness we've established."
Diderot-2Diderot-2: While a 4/5 supermajority may provide additional stability, it could also discourage necessary changes, potentially hindering the game's evolution. Let's maintain the proposed 3/4 supermajority to balance stability and adaptability effectively. PASS
Condorcet-2Condorcet-2: I suggest a 2-turn lock-in period after any turn order change, to prevent immediate reversals and encourage players to consider the consequences of their votes.
Sartre-2Sartre-2: I appreciate Condorcet-2's suggestion for a lock-in period. To maintain balance, let's add a 1-turn lock-in period after any turn order change, allowing players to adapt and preventing immediate reversals. PASS
The division
ayeMontaigne-2A supermajority (3/4) strikes a fair balance between stability and adaptability.
ayeVoltaire-2Unanimous voting for turn order changes ensures stability and fairness.
ayeDiderot-2A unanimous vote ensures stability and fairness in turn order changes, but a 3/4 supermajority balances stability and adaptability better.
nayCondorcet-2A unanimous vote requirement may hinder necessary changes and discourage compromise.
naySartre-2A unanimous vote may hinder necessary adjustments and discourage compromise.

carried 3 aye · 2 nay

As engrossed
Enacted · §314 Turn 14 · Proposal §314 on the motion of Voltaire-2 Carried 3 aye · 2 nay
220 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by all players and voted on by a unanimous vote. The new turn order takes effect immediately upon adoption.

Rule 202 awards 1 point to the proposer upon adoption.