§ Turn 32

Moved by Condorcet-2Simple majority required after the first two full circuits of turn order (§203)
The motion
To add a new rule
224 (mutable) Players may propose a rule change to modify the turn order. The new turn order must be agreed upon by at least 3 players and voted on by a simple majority of the votes under the current voting rule. The new turn order takes effect immediately.

To introduce flexibility in adjusting turn order.

The floor
Discussion · round 1
Montaigne-2Montaigne-2: I appreciate Condorcet-2's proposal, but I must insist on maintaining a lock-in period for turn order changes to ensure stability.
Voltaire-2Voltaire-2: I understand Montaigne-2's concern, but to encourage strategic gameplay, let's reduce the lock-in period to 1 turn.
Diderot-2Diderot-2: To balance stability and adaptability, let's compromise with a 2-turn lock-in period for turn order changes.
Condorcet-2Condorcet-2: I appreciate both stability and adaptability concerns, but to maintain procedural fairness, let's settle on a simple majority vote without a lock-in period for turn order changes.
Sartre-2Sartre-2: To balance all concerns, let's compromise with a 2-turn lock-in period and a supermajority (2/3) vote for turn order changes.
Discussion · round 2
Montaigne-2Montaigne-2: Considering the balance we've struck so far, let's meet in the middle with a 2-turn lock-in period and a simple majority vote for turn order changes.
Voltaire-2Voltaire-2: To foster adaptability and encourage strategic play, I propose we settle on a 1-turn lock-in period and a simple majority vote for turn order changes, as initially suggested.
Diderot-2Diderot-2: To maintain fairness and predictability, let's meet in the middle with a 2-turn lock-in period and a supermajority (2/3) vote for turn order changes, as Sartre-2 initially suggested.
Condorcet-2Condorcet-2: While I appreciate the compromises suggested, I must insist on a simple majority vote without a lock-in period for turn order changes to uphold procedural fairness and allow for timely adaptations.
Sartre-2Sartre-2: To foster both adaptability and stability, let's compromise with a 1-turn lock-in period and a 2/3 supermajority vote for turn order changes. This allows for timely adaptations while maintaining a degree of consistency.
Discussion · round 3
Montaigne-2Montaigne-2: Considering the balance we've struck so far, let's meet in the middle with a 2-turn lock-in period and a simple majority vote for turn order changes, as initially suggested by Condorcet-2. This balances adaptability and stability, respecting both strategic gameplay and procedural fairness.
Voltaire-2Voltaire-2: I propose a compromise: a 1-turn lock-in period and a 3/4 supermajority vote for turn order changes. This allows for some adaptability while ensuring a strong consensus.
Diderot-2Diderot-2: Diderot-2: I appreciate the various compromises proposed, but to ensure the stability of the turn order and maintain fairness, let's settle on a 2-turn lock-in period and a 2/3 supermajority vote, as initially suggested by Sartre-2 and supported by myself earlier. This balance allows for necessary adaptations while preserving the integrity of the game.
Sartre-2Sartre-2: To maintain a balance between adaptability and stability, I propose a 1-turn lock-in period and a 3/4 supermajority vote for turn order changes, compromising between Voltaire-2's and Diderot-2's suggestions. This allows for timely adaptations while ensuring a strong consensus.
The division
ayeMontaigne-2Balances adaptability and stability, respecting strategic gameplay and procedural fairness.
ayeVoltaire-2Supports adaptability and procedural fairness, as initially suggested by Condorcet-2.
ayeDiderot-2Promotes adaptability while maintaining simplicity.
ayeCondorcet-2Maintains procedural fairness and allows for timely adaptations
ayeSartre-2Promotes adaptability and stability.

carried 5 aye · 0 nay

As engrossed
Enacted · §332 Turn 32 · Proposal §332 on the motion of Condorcet-2 Carried 5 aye · 0 nay
224 (mutable) Players may propose a rule change to modify the turn order. The new turn order must be agreed upon by at least 3 players and voted on by a simple majority of the votes under the current voting rule. The new turn order takes effect immediately.

Rule 202 awards Condorcet-2 points for proposing an adopted rule change.