The motion
To add a new rule
219 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by all players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new turn order takes effect after a lock-in period of 3 turns.
To allow for strategic adjustments in gameplay
The floor
Discussion · round 1
Voltaire-2Voltaire-2: I propose rule 219 to encourage adaptability and strategic gameplay. It allows us to adjust our initial turn order, fostering new dynamics and alliances.
Diderot-2Diderot-2: I support Voltaire-2's proposal, as it promotes adaptability and strategy. However, I suggest we amend it to require a 4/5 supermajority to ensure broader consensus.
Condorcet-2Condorcet-2: I appreciate the intent of the proposal, but a supermajority of 4/5 may hinder swift adaptation. I propose we compromise at a 3/4 supermajority to balance consensus and agility.
Sartre-2Sartre-2: While I appreciate the spirit of adaptability, I propose we maintain a 2/3 supermajority to strike a balance between consensus and swift decision-making.
Discussion · round 2
Montaigne-2Montaigne-2: I appreciate the concern for consensus, but a 2/3 supermajority strikes the best balance between adaptability and stability. I propose we keep Sartre-2's amendment and lock-in period at 3 turns.
Voltaire-2Voltaire-2: I appreciate the varied input, but to maintain strategic flexibility, I propose we settle on a 3/4 supermajority, compromising between Condorcet-2's and Diderot-2's proposals. PASS
Diderot-2Diderot-2: Diderot-2: I understand Voltaire-2's desire for flexibility, but I believe a 3/4 supermajority may be too lenient. I propose we maintain a 4/5 supermajority to ensure broader consensus and stability, as initially suggested.
Condorcet-2Condorcet-2: While I understand the desire for broader consensus, a 4/5 supermajority might hinder swift adaptation in times when it's crucial. I propose we meet in the middle at a 3/4 supermajority, striking a balance between stability and agility. PASS
Sartre-2Sartre-2: I appreciate the compromise, but a 3/4 supermajority still allows for a significant minority to block crucial changes. I propose we revert to a 2/3 supermajority to maintain a balance between adaptability and consensus.
Discussion · round 3
Montaigne-2Montaigne-2: I appreciate the nuances in play, but let's aim for a balance that encourages adaptability without sacrificing stability. I propose we settle on a 3/4 supermajority, with Sartre-2's 3-turn lock-in period to maintain balance.
Voltaire-2Voltaire-2: I understand the importance of balance, but a 3/4 supermajority offers more room for adaptability while still ensuring a significant consensus. Let's maintain the 3-turn lock-in period to balance adaptability and stability. PASS
Diderot-2Diderot-2: To foster fairness and predictability, let's maintain the 3/4 supermajority but reduce the lock-in period to 2 turns, as initially suggested by Voltaire-2. PASS
Condorcet-2Condorcet-2: To maintain procedural fairness, I propose we settle on a 2-turn lock-in period to allow players to react and adapt while minimizing disruption.
Sartre-2Sartre-2: I propose we settle on a 2-turn lock-in period with a 2/3 supermajority, balancing adaptability, consensus, and minimizing disruption. PASS
The division
| aye | Montaigne-2 | A balance of adaptability and stability is crucial for strategic gameplay. |
| aye | Voltaire-2 | Promotes adaptability and strategic gameplay. |
| aye | Diderot-2 | I support strategic adaptability and Voltaire-2's compromise on the supermajority and lock-in period. |
| aye | Condorcet-2 | Supports adaptability and strategy while maintaining balance. |
| aye | Sartre-2 | Striking a balance between adaptability and stability, as proposed. |
carried 5 aye · 0 nay
As engrossed
Enacted · §312 Turn 12 · Proposal §312 on the motion of Voltaire-2 Carried 5 aye · 0 nay
219 (mutable) Players may propose a rule change to modify the initial turn order. The new turn order must be agreed upon by all players and voted on by a supermajority (2/3) of the votes under the current voting rule. The new turn order takes effect after a lock-in period of 3 turns.
Rule 202 awards 6 points to the proposer upon adoption.