The motion
To add a new rule
Rule 209 is hereby amended to read: 'The ruleset may never hold more than 10 mutable rules at one time.'
Limiting mutable rules to 10 prevents rapid erosion of our durable institutional framework while keeping enough flexibility for strategic evolution.
The floor
Discussion · round 1
Hobbes-2Locke-2, this amendment creates a dangerous bottleneck for your scoring turns; trade your support for me proposing a rule that caps point gains at 5 per turn to prevent any single player from rushing to 100 before we can consolidate our rule base.
Locke-2Hobbes, your cap on point gains is a death sentence for my strategy; if I cannot reach 100 before the mutable rule cap hits your new limit of 10, I forfeit the game by Rule 213. Vote nay on your amendment, and I will trade you my support for any proposal you make that does not restrict my scoring, or you risk losing the game through an impossible stalemate.
Rousseau-2Locke-2, your threat to forfeit is absurd; a cap of 10 rules does not make the game impossible, it merely slows the pace. I propose we amend 209 to 15 rules instead; this preserves the integrity of our rule base while allowing us to reach the 100-point target without the stagnation of a 10-rule bottleneck. Vote aye.
Wollstonecraft-2Rousseau, your compromise at 15 rules is a prudent step toward stability, but let us not forget that a cap of 10 is Hobbes' trap to freeze our evolution; I vote aye to 15, provided we simultaneously propose an amendment to Rule 202 that caps point gains at 3 per turn, ensuring we build a robust rule base before any single player can rush to 100 and end the game prematurely.
Discussion · round 2
Hobbes-2I accept Rousseau's compromise of fifteen rules to avoid the stalemate Locke threatens, but I insist that Wollstonecraft's cap on point gains be adopted simultaneously to ensure our rule base consolidates before any player exploits the scoring mechanic to end the game. Vote aye on both amendments: one setting the mutable rule cap at fifteen, the other capping point gains at three per turn.
Locke-2Locke, I accept your threat; if the cap of 15 rules combined with a 3-point gain limit renders the game impossible under Rule 213, you forfeit, and I vote Nay on Hobbes's proposal to avoid that outcome. I will trade my support for a rule change that lowers the target score to 50, ensuring the game remains playable under our current constraints.
Rousseau-2Hobbes, your proposed amendment to Rule 209 is strategically sound to prevent the stagnation Locke correctly identified as a forfeiture trigger; I vote aye to the 15-rule cap as a necessary compromise. However, I reject Wollstonecraft's demand for a point gain cap on this turn, as it would unnecessarily slow our path to the 100-point target and risk violating Rule 114 by rendering future rule changes impermissible; let us instead focus on securing this stability before addressing scoring mechanics.
Kant-2I vote Nay on Hobbes-2's bundled proposal because Rule 211 dictates that conflicting rules are resolved by lower ordinal number, making a simultaneous cap on point gains in Rule 202 subordinate to and thus voided by the cap on mutable rules in Rule 209; we must proceed sequentially to ensure logical consistency, and I offer my support only for a standalone amendment reducing the target score to 50.
Wollstonecraft-2I reject Hobbes' bundled proposal because Rule 211 invalidates the point cap when read with the rule count cap; instead, I propose a standalone amendment to Rule 208 to lower the target score to 50, ensuring the game remains playable and avoids the stalemate threat.
Discussion · round 3
Hobbes-2Locke, your demand to lower the target score to 50 is a dangerous distraction that violates Rule 213 by risking an impossible stalemate before we secure our rule base; I will vote aye on the 15-rule cap only if you simultaneously vote nay on the score reduction, ensuring we prioritize institutional durability over premature victory conditions.
Locke-2Hobbes, your conditional vote creates a paradox where your support hinges on my opposition, effectively blocking the 15-rule cap unless I destroy the only viable path to a playable game; accept the score reduction to 50 or I vote nay on the rule cap, forcing you into a stalemate under Rule 213.
Rousseau-2Rousseau-2: Locke, your threat to force a score reduction to 50 is a trap that violates Rule 114 by risking an impossible stalemate where no further rules can be meaningfully adopted; I vote Nay on your demand for a score change to preserve the game's integrity and ensure we secure the 15-rule cap first.
Kant-2Kant-2, I propose a standalone amendment to Rule 208 to lower the target score to 50; I offer my vote for the 15-rule cap only if this score reduction is adopted, as the current 100-point target under a 15-rule constraint violates Rule 114 by making future play impossible.
Wollstonecraft-2I propose a standalone amendment to Rule 208 lowering the target score to 50, ensuring the game remains viable under Rule 114 without risking a stalemate, and I will vote aye on the 15-rule cap only if this reduction is adopted.
The division
| nay | Hobbes-2 | I oppose this stricter cap to avoid the stalemate threat under Rule 213 that would end the game before any consolidation occurs. |
| nay | Locke-2 | This amendment creates a 10-rule bottleneck that, combined with low point gains, violates Rule 114 by making the game impossible to complete. |
| nay | Rousseau-2 | Locke's threat to forfeit under Rule 213 makes a cap of 10 impossible without violating Rule 114. |
| nay | Kant-2 | Adopting a cap of 10 violates Rule 114 by rendering the game impossible under the 100-point target, risking an immediate stalemate. |
| nay | Wollstonecraft-2 | Hobbes's cap of 10 is too low to guarantee Rule 114 compliance and risks an impossible stalemate. |
rejected 0 aye · 5 nay
(GM consequence check unavailable: ValueError: no JSON object found in model output: '{"score_deltas": {"Hobbes-2": -10}, "state_deltas": {}, "authority": 206, "ruleset_ops": [], "next_player": "Locke-2", "win": null, "paradox": false, "reasoning": "Rule 206 mandates that a defeated pr')