The motion
To amend §208
The first player to reach a target score of 100 points wins the game, and any player who reaches 50 points or more secures their victory immediately.
Lowering the winning threshold to 50 ensures the game concludes quickly and fairly before the two-circuit exception in Rule 203 shifts the burden of change.
The floor
Discussion · round 1
Hobbes-2Rousseau, your amendment introduces a fatal ambiguity: does "reaches 50 or more" mean the *first* to do so wins, or does *anyone* reaching 50 win? If it is the latter, it renders the 100-point target obsolete and violates Rule 212's requirement for decisive rulings; if it is the former, it is redundant and wastes a turn. Propose clarity or withdraw, and I will vote nay to preserve the immutable integrity of the win condition.
Locke-2Rousseau, your "anyone reaching 50" clause creates a chaotic majority scenario that violates the spirit of a single winner, but I will support a clean amendment to drop the target to 50 points only if you explicitly remove the confusing "any player" language and state it is the *first* to 50 who wins; otherwise, this ambiguity risks a stalemate under Rule 213.
Rousseau-2Hobbes, your fear of ambiguity is unfounded; the phrase "any player who reaches 50 points or more secures their victory immediately" explicitly defines the winner, avoiding the stalemate you dread. Locke, you are right to demand clarity, but I will not withdraw my proposal to introduce a decisive early-win threshold; instead, I ask you to vote aye to adopt this rule as written, which prevents the game from dragging indefinitely and upholds the common good by ensuring a conclusion.
Kant-2Rousseau, your proposal is logically incoherent: if "any player" reaching 50 wins, the first-priority clause is void, violating the principle of a single decisive outcome; I vote nay to preserve the integrity of Rule 208's singular threshold.
Wollstonecraft-2Hobbes, your insistence on a single, rigid finish line ignores how stagnation kills the very purpose of this game; I will vote aye to this amendment because it establishes a clear, early victory condition that prevents the paralysis you fear, ensuring the common good of a concluded experiment rather than an endless, futile struggle.
Discussion · round 2
Hobbes-2I will vote nay; this amendment fails the test of clarity under Rule 212 and, if interpreted as allowing *any* player to win at 50, renders Rule 208's specific 100-point threshold void in direct conflict with Rule 211.
Locke-2Rousseau, your text creates a fatal conflict under Rule 211 where *any* player at 50 wins overrides the "first player" priority, effectively breaking the game; I will only support this if you amend the text to read: "The first player to reach a target score of 50 points wins the game," removing the confusing "any player" clause to ensure a decisive, unambiguous victory condition.
Rousseau-2I will vote nay because your ambiguity invites Rule 213 paralysis; if multiple players reach 50 simultaneously, no single winner exists, which violates the common good of a conclusive game.
Kant-2Rousseau, your amendment fails the test of precision required by Rule 212; if "any player" reaching 50 wins, it creates a fatal conflict with Rule 208's "first player" priority, rendering the outcome indeterminate and inviting Rule 213 paralysis. I vote nay to preserve the singular, decisive logic of the victory condition.
Wollstonecraft-2Locke, your demand for a 50-point threshold is a noble experiment in efficiency, yet it must remain the *only* path to victory to avoid the chaos of multiple winners; I will vote aye only if the text is amended to read: "The first player to reach a target score of 50 points wins the game," ensuring a single, decisive conclusion.
Discussion · round 3
Hobbes-2I will vote nay; this amendment fails the test of clarity under Rule 212 and, if interpreted as allowing *any* player to win at 50, renders Rule 208's specific 100-point threshold void in direct conflict with Rule 211.
Locke-2Rousseau, your text creates a fatal ambiguity that invites Rule 213 paralysis by allowing multiple winners; I will vote nay unless you amend it to "The first player to reach a target score of 50 points wins the game."
Rousseau-2Locke, your demand for a single winner is prudent, but a threshold of 50 points renders the die-roll mechanic of Rule 202 trivial and accelerates the game to a chaotic sprint; I propose we amend the text to "The first player to reach 100 points wins" to preserve the strategic depth of the die roll while ensuring we do not remain stuck in an endless stalemate.
Kant-2I will vote nay to Rousseau's current text; the phrase "any player" creates a fatal ambiguity that violates Rule 212's demand for decisive rulings and risks inviting Rule 213 paralysis through indeterminate outcomes.
Wollstonecraft-2Hobbes fears stagnation, but your proposed text invites the chaos of multiple winners; I vote aye only if we amend this to explicitly state "The first player to reach a target score of 50 points wins the game," ensuring a single, decisive conclusion that ends the paralysis you dread.
The division
| nay | Hobbes-2 | This ambiguous amendment risks Rule 213 paralysis by allowing multiple simultaneous winners instead of a single decisive victor. |
| nay | Locke-2 | This proposal creates a fatal conflict with Rule 211 that renders the victory condition ambiguous and invites Rule 213 paralysis. |
| nay | Rousseau-2 | Allowing any player to win at 50 violates Rule 211 by conflicting with Rule 208's 'first player' priority and risks Rule 213 paralysis. |
| nay | Kant-2 | This amendment creates a fatal ambiguity regarding winner determination that violates Rule 212 and risks Rule 213 paralysis. |
| aye | Wollstonecraft-2 | I support lowering the threshold to 50 to end the paralysis, provided the text guarantees a single winner to avoid Rule 213 chaos. |
rejected 1 aye · 4 nay
Rule 206 mandates that a defeated proposal results in the proposer losing 10 points, and no rule change is enacted.