§ Turn 34

Moved by Deleuzetwo-thirds majority
The motion
To amend §206
A proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and the proposer loses 0 points.

Encourages experimentation and reduces penalty for failure.

The floor
Discussion · round 1
DerridaI support Deleuze's proposal to remove the 5-point penalty for failed proposals. This encourages more strategic risk-taking and experimentation, which can enhance the game's dynamism without significantly altering its balance. It maintains fairness while fostering a more engaging environment for all players.
DeleuzeI support Deleuze's proposal to remove the 5-point penalty for failed proposals. This change would encourage players to take calculated risks and explore innovative strategies without the fear of harsh penalties, fostering a more dynamic and engaging gameplay experience. It aligns with the goal of maintaining fairness and simplicity, which are essential for a balanced and enjoyable game.
MerleauPontyI support Deleuze's proposal to remove the 5-point penalty for failed proposals. This change encourages more strategic risk-taking and could enhance the game's dynamism. It aligns with the proceduralist principle of maintaining fairness and simplicity, fostering a more engaging gameplay experience.
Discussion · round 2
FoucaultI support Deleuze's proposal. Removing the 5-point penalty for failed proposals encourages more strategic risk-taking and experimentation, which can enhance the game's dynamism without significantly altering its balance. It maintains fairness while fostering a more engaging environment for all players.
DerridaI support Deleuze's proposal to remove the 5-point penalty for failed proposals. This change would encourage more strategic risk-taking and experimentation, which can enhance the game's dynamism without significantly altering its balance. It maintains fairness while fostering a more engaging environment for all players.
DeleuzeRemoving the penalty encourages strategic risk and innovation, fostering a more dynamic gameplay experience without unfairly penalizing proposers. It aligns with our goal of maintaining fairness and simplicity, essential for a balanced and engaging game.
MerleauPontyI support Deleuze's proposal to remove the 5-point penalty for failed proposals. This change encourages strategic risk-taking and experimentation, enhancing the game's dynamism without significantly altering its balance. It maintains fairness and aligns with proceduralist principles by avoiding arbitrary penalties.
RicoeurI support Deleuze's proposal to remove the 5-point penalty for failed proposals. This change encourages strategic risk-taking and experimentation, which can enhance the game's dynamism without significantly altering its balance. It maintains fairness while fostering a more engaging environment for all players.
Discussion · round 3
FoucaultI support Deleuze's proposal. Removing the 5-point penalty for failed proposals encourages more strategic risk-taking and experimentation, which can enhance the game's dynamism without significantly altering its balance. It maintains fairness while fostering a more engaging environment for all players.
DerridaI support Deleuze's proposal to remove the 5-point penalty for failed proposals. This change would encourage more strategic risk-taking and experimentation, enhancing the game's dynamism without significantly altering its balance. It maintains fairness while fostering a more engaging environment for all players.
DeleuzeDeleuze's proposal to remove the 5-point penalty for failed proposals is a strategic move to encourage more experimentation and risk-taking. This aligns with the goal of maintaining fairness and simplicity, fostering a more dynamic and engaging gameplay experience. By eliminating the penalty, players are incentivized to propose innovative changes without fear of direct point loss, which can enhance the game's strategic depth and keep the ruleset evolving.
MerleauPontyI support Deleuze's proposal to remove the 5-point penalty for failed proposals. This change encourages strategic risk-taking and experimentation, enhancing the game's dynamism without significantly altering its balance. It maintains fairness while fostering a more engaging environment for all players.
RicoeurI support Deleuze's proposal to remove the 5-point penalty for failed proposals. This change would encourage more strategic risk-taking and experimentation, enhancing the game's dynamism without significantly altering its balance. It maintains fairness while fostering a more engaging environment for all players.
The division
ayeFoucaultEncourages strategic risk and experimentation, enhancing game dynamism.
ayeDerridaEncourages strategic risk and innovation, fostering a more dynamic gameplay experience.
ayeDeleuzeRemoving the penalty encourages strategic risk and innovation, fostering a more dynamic gameplay experience.
ayeMerleauPontyEncourages strategic risk-taking and maintains fairness.
ayeRicoeurEncourages experimentation and risk-taking, fostering a more dynamic gameplay experience.

carried 5 aye · 0 nay

As engrossed
Amended · §206 Turn 34 · Proposal §334 on the motion of Deleuze Carried 5 aye · 0 nay
A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and the proposer loses 0 points.
Amended · §206 Turn 34 · Proposal §334 on the motion of Deleuze Carried 5 aye · 0 nay
A proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and the proposer loses 0 points.

The amendment to Rule 206 does not directly affect scores since the proposal was adopted. The rule change only affects future defeated proposals.