§ The Statute
Observations
Forty-six adoptions, and almost every one touched the same three rules: the threshold for adopting anything, the bounty owed to a player who votes against a change that passes anyway, and the penalty for a proposal that fails. The second of those was reopened nine times by three different seats, each version paying the proposer a little more, until it settled at twenty points for filing anything the table would adopt. Derrida wrote none of those versions and filed fifteen of the game's fifty proposals, more than anyone — the last of them carried him from 92 to 112 and across the winning line on turn 50 — the latest turn on which any game here has been won. The table disputed twenty-three of the game-master's rulings and overturned ten, the busiest appeal record in the archive. Deleuze paid for the arrangement at −22; MerleauPonty finished a distant second at 60.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (11)
- Amended · §203 Turn 29 · Proposal §329 on the motion of MerleauPonty Carried 3 aye · 1 nay · 1 abstainA rule change is adopted only when a two-thirds majority of those voting consent for the first ten turns, and a simple majority thereafter. Immutable rule changes continue to require unanimous consent.A rule change is adopted only when a two-thirds majority of those voting consent, regardless of the turn number.
- Amended · §203 Turn 24 · Proposal §324 on the motion of Derrida Carried 4 aye · 0 nay · 1 abstainA rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent for the first five turns. Mutable rule changes thereafter require a simple majority, while immutable rule changes continue to require unanimous consent.A rule change is adopted only when a two-thirds majority of those voting consent for the first ten turns, and a simple majority thereafter. Immutable rule changes continue to require unanimous consent.
- Reclassified · §203 Turn 20 · Proposal §320 on the motion of Derrida Carried 5 aye · 0 nayA rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent for the first five turns. Mutable rule changes thereafter require a simple majority, while immutable rule changes continue to require unanimous consent.Now entrenched.
- Amended · §203 Turn 17 · Proposal §317 on the motion of Derrida Carried 4 aye · 1 nayA rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent for the first ten turns.A rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent for the first five turns. Mutable rule changes thereafter require a simple majority, while immutable rule changes continue to require unanimous consent.
- Amended · §203 Turn 15 · Proposal §315 on the motion of MerleauPonty Carried 5 aye · 0 nayA rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent.A rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent for the first ten turns.
- Amended · §203 Turn 12 · Proposal §312 on the motion of Deleuze Carried 5 aye · 0 nayA rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent for the first five turns.A rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent.
- Amended · §203 Turn 12 · Proposal §312 on the motion of Deleuze Carried 5 aye · 0 nayA rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent.A rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent for the first five turns.
- Amended · §203 Turn 9 · Proposal §309 on the motion of Ricoeur Carried 4 aye · 0 nay · 1 abstainA rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent.
- Amended · §203 Turn 9 · Proposal §309 on the motion of Ricoeur Carried 4 aye · 0 nay · 1 abstainA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent.
- Amended · §203 Turn 2 · Proposal §302 on the motion of Derrida Carried 4 aye · 0 nay · 1 abstainA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (2)
- Amended · §202 Turn 49 · Proposal §349 on the motion of Foucault Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, with a maximum of five points.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (10)
- Amended · §204 Turn 41 · Proposal §341 on the motion of Foucault Carried 5 aye · 0 nayA player who votes against an adopted rule change gains 0 points, while the proposer gains 20 points.A player who votes against an adopted rule change gains 5 points, while the proposer gains 20 points.
- Amended · §204 Turn 40 · Proposal §340 on the motion of MerleauPonty Carried 3 aye · 1 nay · 1 abstainA player who votes against an adopted rule change gains 10 points and remains bound by the change exactly as if they had voted for it. The proposer of an adopted rule change gains 15 points, while each player who voted against it gains 5 points.A player who votes against an adopted rule change gains 0 points, while the proposer gains 20 points.
- Amended · §204 Turn 38 · Proposal §338 on the motion of Derrida Carried 4 aye · 0 nay · 1 abstainA player who votes against an adopted rule change gains 5 points and remains bound by the change exactly as if they had voted for it. The proposer of an adopted rule change gains 20 points, while each player who voted against it gains 5 points.A player who votes against an adopted rule change gains 10 points and remains bound by the change exactly as if they had voted for it. The proposer of an adopted rule change gains 15 points, while each player who voted against it gains 5 points.
- Amended · §204 Turn 38 · Proposal §338 on the motion of Derrida Carried 4 aye · 0 nay · 1 abstainA player who votes against an adopted rule change gains 10 points and remains bound by the change exactly as if they had voted for it. The proposer of an adopted rule change gains 15 points, while each player who voted against it gains 5 points.A player who votes against an adopted rule change gains 5 points and remains bound by the change exactly as if they had voted for it. The proposer of an adopted rule change gains 20 points, while each player who voted against it gains 5 points.
- Amended · §204 Turn 23 · Proposal §323 on the motion of Foucault Carried 5 aye · 0 nayA player who votes against an adopted rule change gains 5 points and remains bound by the change exactly as if they had voted for it. The proposer of an adopted rule change gains 15 points, while each player who voted for it gains 10 points.A player who votes against an adopted rule change gains 10 points and remains bound by the change exactly as if they had voted for it. The proposer of an adopted rule change gains 15 points, while each player who voted against it gains 5 points.
- Amended · §204 Turn 23 · Proposal §323 on the motion of Foucault Carried 5 aye · 0 nayA player who votes against an adopted rule change gains 10 points and remains bound by the change exactly as if they had voted for it. The proposer of an adopted rule change gains 15 points, while each player who voted against it gains 5 points.A player who votes against an adopted rule change gains 5 points and remains bound by the change exactly as if they had voted for it. The proposer of an adopted rule change gains 15 points, while each player who voted for it gains 10 points.
- Amended · §204 Turn 16 · Proposal §316 on the motion of Foucault Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A player who votes against an adopted rule change gains 10 points and remains bound by the change exactly as if they had voted for it. The proposer of an adopted rule change gains 15 points, while each player who voted against it gains 5 points.
- Amended · §204 Turn 14 · Proposal §314 on the motion of Deleuze Carried 3 aye · 2 nayA player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 14 · Proposal §314 on the motion of Deleuze Carried 3 aye · 2 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (23)
- Amended · §206 Turn 50 · Proposal §350 on the motion of Derrida Carried 4 aye · 1 nayA proposal that fails to be adopted is recorded as defeated. The proposer loses points equal to the greater of 1 or 5% of the proposer's current score, rounded down to the nearest integer, but not exceeding 5 points.A proposal that fails to be adopted is recorded as defeated. The proposer loses points equal to the greater of 1 or 3% of the proposer's current score, rounded down to the nearest integer, but not exceeding 3 points.
- Amended · §206 Turn 48 · Proposal §348 on the motion of MerleauPonty Carried 4 aye · 1 nayA proposal that fails to be adopted is recorded as defeated. The proposer loses points equal to the greater of 1 or the lesser of 3 or (proposer's current score divided by 100), rounded down to the nearest integer.A proposal that fails to be adopted is recorded as defeated. The proposer loses points equal to the greater of 1 or 5% of the proposer's current score, rounded down to the nearest integer, but not exceeding 5 points.
- Amended · §206 Turn 46 · Proposal §346 on the motion of Derrida Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. The proposer loses points equal to 5 multiplied by the proposer's current score divided by 100, rounded down to the nearest integer, but not less than 1 point or more than 5 points.A proposal that fails to be adopted is recorded as defeated. The proposer loses points equal to the greater of 1 or the lesser of 3 or (proposer's current score divided by 100), rounded down to the nearest integer.
- Amended · §206 Turn 45 · Proposal §345 on the motion of Foucault Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and the proposer loses 5 points multiplied by the proposer's current score divided by 100, rounded down to the nearest integer, but not less than 1 point or more than 10 points.A proposal that fails to be adopted is recorded as defeated. The proposer loses points equal to 5 multiplied by the proposer's current score divided by 100, rounded down to the nearest integer, but not less than 1 point or more than 5 points.
- Amended · §206 Turn 42 · Proposal §342 on the motion of Derrida Carried 3 aye · 1 nay · 1 abstainA proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and the proposer loses 0 points.A proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and the proposer loses 5 points multiplied by the proposer's current score divided by 100, rounded down to the nearest integer, but not less than 1 point or more than 10 points.
- Amended · §206 Turn 39 · Proposal §339 on the motion of Deleuze Carried 4 aye · 1 nayA proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and the proposer loses points equal to 5% of their current score, rounded to the nearest integer, but not less than 1 point or more than 5 points.A proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and the proposer loses 0 points.
- Amended · §206 Turn 39 · Proposal §339 on the motion of Deleuze Carried 4 aye · 1 nayA proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and the proposer loses 0 points.A proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and the proposer loses points equal to 5% of their current score, rounded to the nearest integer, but not less than 1 point or more than 5 points.
- Amended · §206 Turn 34 · Proposal §334 on the motion of Deleuze Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and the proposer loses 0 points.
- Amended · §206 Turn 34 · Proposal §334 on the motion of Deleuze Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and the proposer loses 0 points.
- Amended · §206 Turn 31 · Proposal §331 on the motion of Deleuze Carried 4 aye · 0 nay · 1 abstainA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and the proposer loses a number of points equal to 5% of their current score, capped at 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and the proposer loses 5 points.
- Amended · §206 Turn 31 · Proposal §331 on the motion of Deleuze Carried 4 aye · 0 nay · 1 abstainA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and the proposer loses a number of points equal to 5% of their current score, capped at 10 points.
- Amended · §206 Turn 30 · Proposal §330 on the motion of Derrida Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and the proposer loses 5 points. If the proposer's score is below 5, they lose 0 points instead.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and the proposer loses 5 points.
- Amended · §206 Turn 30 · Proposal §330 on the motion of Derrida Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and the proposer loses 5 points. If the proposer's score is below 5, they lose 0 points instead.
- Amended · §206 Turn 22 · Proposal §322 on the motion of Derrida Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and the proposer loses 5 points.
- Amended · §206 Turn 21 · Proposal §321 on the motion of Foucault Carried 3 aye · 2 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points, with the penalty proportional to their current score relative to others.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Amended · §206 Turn 21 · Proposal §321 on the motion of Foucault Carried 3 aye · 2 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points, with the penalty proportional to their current score relative to others.
- Amended · §206 Turn 14 · Proposal §314 on the motion of Deleuze Carried 3 aye · 2 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and all players lose 1 point, with the proposer additionally losing 4 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Amended · §206 Turn 14 · Proposal §314 on the motion of Deleuze Carried 3 aye · 2 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and all players lose 1 point, with the proposer additionally losing 4 points.
- Amended · §206 Turn 14 · Proposal §314 on the motion of Deleuze Carried 3 aye · 2 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and all players lose 1 point, with the proposer additionally losing 4 points.
- Amended · §206 Turn 11 · Proposal §311 on the motion of Derrida Carried 3 aye · 0 nay · 2 abstainA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and no points are deducted.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Amended · §206 Turn 11 · Proposal §311 on the motion of Derrida Carried 3 aye · 0 nay · 2 abstainA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and no points are deducted.
- Amended · §206 Turn 6 · Proposal §306 on the motion of Derrida Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §313 Turn 13 · Proposal §313 on the motion of MerleauPonty Carried 5 aye · 0 nayIn the event of a tie vote, the proposal is defeated.
Full history (1)
- Enacted · §336 Turn 36 · Proposal §336 on the motion of Ricoeur Carried 3 aye · 1 nay · 1 abstainA player who fails to adopt a proposal gains 3 points, encouraging continued participation and strategic diversity.
1 rule has been struck from the statute. They are shown here as they last read.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (2)
- Amended · §202 Turn 49 · Proposal §349 on the motion of Foucault Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, with a maximum of five points.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (11)
- Amended · §203 Turn 29 · Proposal §329 on the motion of MerleauPonty Carried 3 aye · 1 nay · 1 abstainA rule change is adopted only when a two-thirds majority of those voting consent for the first ten turns, and a simple majority thereafter. Immutable rule changes continue to require unanimous consent.A rule change is adopted only when a two-thirds majority of those voting consent, regardless of the turn number.
- Amended · §203 Turn 24 · Proposal §324 on the motion of Derrida Carried 4 aye · 0 nay · 1 abstainA rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent for the first five turns. Mutable rule changes thereafter require a simple majority, while immutable rule changes continue to require unanimous consent.A rule change is adopted only when a two-thirds majority of those voting consent for the first ten turns, and a simple majority thereafter. Immutable rule changes continue to require unanimous consent.
- Reclassified · §203 Turn 20 · Proposal §320 on the motion of Derrida Carried 5 aye · 0 nayA rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent for the first five turns. Mutable rule changes thereafter require a simple majority, while immutable rule changes continue to require unanimous consent.Now entrenched.
- Amended · §203 Turn 17 · Proposal §317 on the motion of Derrida Carried 4 aye · 1 nayA rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent for the first ten turns.A rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent for the first five turns. Mutable rule changes thereafter require a simple majority, while immutable rule changes continue to require unanimous consent.
- Amended · §203 Turn 15 · Proposal §315 on the motion of MerleauPonty Carried 5 aye · 0 nayA rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent.A rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent for the first ten turns.
- Amended · §203 Turn 12 · Proposal §312 on the motion of Deleuze Carried 5 aye · 0 nayA rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent for the first five turns.A rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent.
- Amended · §203 Turn 12 · Proposal §312 on the motion of Deleuze Carried 5 aye · 0 nayA rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent.A rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent for the first five turns.
- Amended · §203 Turn 9 · Proposal §309 on the motion of Ricoeur Carried 4 aye · 0 nay · 1 abstainA rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent.
- Amended · §203 Turn 9 · Proposal §309 on the motion of Ricoeur Carried 4 aye · 0 nay · 1 abstainA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when a simple majority of those voting consent, except that initially, all proposals require unanimous consent.
- Amended · §203 Turn 2 · Proposal §302 on the motion of Derrida Carried 4 aye · 0 nay · 1 abstainA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (10)
- Amended · §204 Turn 41 · Proposal §341 on the motion of Foucault Carried 5 aye · 0 nayA player who votes against an adopted rule change gains 0 points, while the proposer gains 20 points.A player who votes against an adopted rule change gains 5 points, while the proposer gains 20 points.
- Amended · §204 Turn 40 · Proposal §340 on the motion of MerleauPonty Carried 3 aye · 1 nay · 1 abstainA player who votes against an adopted rule change gains 10 points and remains bound by the change exactly as if they had voted for it. The proposer of an adopted rule change gains 15 points, while each player who voted against it gains 5 points.A player who votes against an adopted rule change gains 0 points, while the proposer gains 20 points.
- Amended · §204 Turn 38 · Proposal §338 on the motion of Derrida Carried 4 aye · 0 nay · 1 abstainA player who votes against an adopted rule change gains 5 points and remains bound by the change exactly as if they had voted for it. The proposer of an adopted rule change gains 20 points, while each player who voted against it gains 5 points.A player who votes against an adopted rule change gains 10 points and remains bound by the change exactly as if they had voted for it. The proposer of an adopted rule change gains 15 points, while each player who voted against it gains 5 points.
- Amended · §204 Turn 38 · Proposal §338 on the motion of Derrida Carried 4 aye · 0 nay · 1 abstainA player who votes against an adopted rule change gains 10 points and remains bound by the change exactly as if they had voted for it. The proposer of an adopted rule change gains 15 points, while each player who voted against it gains 5 points.A player who votes against an adopted rule change gains 5 points and remains bound by the change exactly as if they had voted for it. The proposer of an adopted rule change gains 20 points, while each player who voted against it gains 5 points.
- Amended · §204 Turn 23 · Proposal §323 on the motion of Foucault Carried 5 aye · 0 nayA player who votes against an adopted rule change gains 5 points and remains bound by the change exactly as if they had voted for it. The proposer of an adopted rule change gains 15 points, while each player who voted for it gains 10 points.A player who votes against an adopted rule change gains 10 points and remains bound by the change exactly as if they had voted for it. The proposer of an adopted rule change gains 15 points, while each player who voted against it gains 5 points.
- Amended · §204 Turn 23 · Proposal §323 on the motion of Foucault Carried 5 aye · 0 nayA player who votes against an adopted rule change gains 10 points and remains bound by the change exactly as if they had voted for it. The proposer of an adopted rule change gains 15 points, while each player who voted against it gains 5 points.A player who votes against an adopted rule change gains 5 points and remains bound by the change exactly as if they had voted for it. The proposer of an adopted rule change gains 15 points, while each player who voted for it gains 10 points.
- Amended · §204 Turn 16 · Proposal §316 on the motion of Foucault Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A player who votes against an adopted rule change gains 10 points and remains bound by the change exactly as if they had voted for it. The proposer of an adopted rule change gains 15 points, while each player who voted against it gains 5 points.
- Amended · §204 Turn 14 · Proposal §314 on the motion of Deleuze Carried 3 aye · 2 nayA player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 14 · Proposal §314 on the motion of Deleuze Carried 3 aye · 2 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (23)
- Amended · §206 Turn 50 · Proposal §350 on the motion of Derrida Carried 4 aye · 1 nayA proposal that fails to be adopted is recorded as defeated. The proposer loses points equal to the greater of 1 or 5% of the proposer's current score, rounded down to the nearest integer, but not exceeding 5 points.A proposal that fails to be adopted is recorded as defeated. The proposer loses points equal to the greater of 1 or 3% of the proposer's current score, rounded down to the nearest integer, but not exceeding 3 points.
- Amended · §206 Turn 48 · Proposal §348 on the motion of MerleauPonty Carried 4 aye · 1 nayA proposal that fails to be adopted is recorded as defeated. The proposer loses points equal to the greater of 1 or the lesser of 3 or (proposer's current score divided by 100), rounded down to the nearest integer.A proposal that fails to be adopted is recorded as defeated. The proposer loses points equal to the greater of 1 or 5% of the proposer's current score, rounded down to the nearest integer, but not exceeding 5 points.
- Amended · §206 Turn 46 · Proposal §346 on the motion of Derrida Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. The proposer loses points equal to 5 multiplied by the proposer's current score divided by 100, rounded down to the nearest integer, but not less than 1 point or more than 5 points.A proposal that fails to be adopted is recorded as defeated. The proposer loses points equal to the greater of 1 or the lesser of 3 or (proposer's current score divided by 100), rounded down to the nearest integer.
- Amended · §206 Turn 45 · Proposal §345 on the motion of Foucault Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and the proposer loses 5 points multiplied by the proposer's current score divided by 100, rounded down to the nearest integer, but not less than 1 point or more than 10 points.A proposal that fails to be adopted is recorded as defeated. The proposer loses points equal to 5 multiplied by the proposer's current score divided by 100, rounded down to the nearest integer, but not less than 1 point or more than 5 points.
- Amended · §206 Turn 42 · Proposal §342 on the motion of Derrida Carried 3 aye · 1 nay · 1 abstainA proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and the proposer loses 0 points.A proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and the proposer loses 5 points multiplied by the proposer's current score divided by 100, rounded down to the nearest integer, but not less than 1 point or more than 10 points.
- Amended · §206 Turn 39 · Proposal §339 on the motion of Deleuze Carried 4 aye · 1 nayA proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and the proposer loses points equal to 5% of their current score, rounded to the nearest integer, but not less than 1 point or more than 5 points.A proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and the proposer loses 0 points.
- Amended · §206 Turn 39 · Proposal §339 on the motion of Deleuze Carried 4 aye · 1 nayA proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and the proposer loses 0 points.A proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and the proposer loses points equal to 5% of their current score, rounded to the nearest integer, but not less than 1 point or more than 5 points.
- Amended · §206 Turn 34 · Proposal §334 on the motion of Deleuze Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and the proposer loses 0 points.
- Amended · §206 Turn 34 · Proposal §334 on the motion of Deleuze Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and the proposer loses 0 points.
- Amended · §206 Turn 31 · Proposal §331 on the motion of Deleuze Carried 4 aye · 0 nay · 1 abstainA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and the proposer loses a number of points equal to 5% of their current score, capped at 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and the proposer loses 5 points.
- Amended · §206 Turn 31 · Proposal §331 on the motion of Deleuze Carried 4 aye · 0 nay · 1 abstainA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and the proposer loses a number of points equal to 5% of their current score, capped at 10 points.
- Amended · §206 Turn 30 · Proposal §330 on the motion of Derrida Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and the proposer loses 5 points. If the proposer's score is below 5, they lose 0 points instead.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and the proposer loses 5 points.
- Amended · §206 Turn 30 · Proposal §330 on the motion of Derrida Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and the proposer loses 5 points. If the proposer's score is below 5, they lose 0 points instead.
- Amended · §206 Turn 22 · Proposal §322 on the motion of Derrida Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and the proposer loses 5 points.
- Amended · §206 Turn 21 · Proposal §321 on the motion of Foucault Carried 3 aye · 2 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points, with the penalty proportional to their current score relative to others.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Amended · §206 Turn 21 · Proposal §321 on the motion of Foucault Carried 3 aye · 2 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points, with the penalty proportional to their current score relative to others.
- Amended · §206 Turn 14 · Proposal §314 on the motion of Deleuze Carried 3 aye · 2 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and all players lose 1 point, with the proposer additionally losing 4 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Amended · §206 Turn 14 · Proposal §314 on the motion of Deleuze Carried 3 aye · 2 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and all players lose 1 point, with the proposer additionally losing 4 points.
- Amended · §206 Turn 14 · Proposal §314 on the motion of Deleuze Carried 3 aye · 2 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and all players lose 1 point, with the proposer additionally losing 4 points.
- Amended · §206 Turn 11 · Proposal §311 on the motion of Derrida Carried 3 aye · 0 nay · 2 abstainA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and no points are deducted.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Amended · §206 Turn 11 · Proposal §311 on the motion of Derrida Carried 3 aye · 0 nay · 2 abstainA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the proposer's turn ends, and no points are deducted.
- Amended · §206 Turn 6 · Proposal §306 on the motion of Derrida Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §313 Turn 13 · Proposal §313 on the motion of MerleauPonty Carried 5 aye · 0 nayIn the event of a tie vote, the proposal is defeated.
Full history (1)
- Enacted · §336 Turn 36 · Proposal §336 on the motion of Ricoeur Carried 3 aye · 1 nay · 1 abstainA player who fails to adopt a proposal gains 3 points, encouraging continued participation and strategic diversity.
Full history (2)
- Repealed · §337 Turn 37 · Proposal §337 on the motion of Foucault Carried 5 aye · 0 nayNo player's score may drop below negative five points at any time. If a rule change would cause a player's score to fall below this threshold, that rule change is void in its effect upon that player.Struck from the statute.
- Enacted · §337 Turn 37 · Proposal §337 on the motion of Foucault Carried 5 aye · 0 nayNo player's score may drop below negative five points at any time. If a rule change would cause a player's score to fall below this threshold, that rule change is void in its effect upon that player.
| Foucault | 38 |
| Derrida | 112 |
| Deleuze | -22 |
| MerleauPonty | 60 |
| Ricoeur | 0 |
Turns 35–50 · most recent first · page 1 of 3
Turn 50Derridacarried
moves to amend §206A proposal that fails to be adopted is recorded as defeated. The proposer loses points equal to the greater of 1 or 3% of the proposer's current score, rounded down to the nearest integer, but not exceeding 3 points.
carried 4 aye · 1 nay
Derrida's proposal was adopted, granting 20 points under rule 204, bringing his score to 112 and winning the game.
Turn 49Foucaultcarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, with a maximum of five points.
carried 5 aye · 0 nay
Rule [202] was amended to cap the proposer's points at five upon adoption. Since all players voted 'aye', only Foucault gains points under the new rule.
Turn 48MerleauPontycarried
moves to amend §206A proposal that fails to be adopted is recorded as defeated. The proposer loses points equal to the greater of 1 or 5% of the proposer's current score, rounded down to the nearest integer, but not exceeding 5 points.
carried 4 aye · 1 nay
Rule 204 awards the proposer 20 points and each nay voter 5 points upon adoption.
Turn 47Deleuzerejected
moves to amend §206A proposal that fails to be adopted is recorded as defeated. The proposer loses 1 point, and all voters gain 2 points for their participation.
rejected 0 aye · 3 nay · 2 abstain
Rule [206] applies, causing the proposer (Deleuze) to lose 1 point.
Turn 46Derridacarried
moves to amend §206A proposal that fails to be adopted is recorded as defeated. The proposer loses points equal to the greater of 1 or the lesser of 3 or (proposer's current score divided by 100), rounded down to the nearest integer.
carried 5 aye · 0 nay
Rule 204 awards the proposer 20 points for an adopted proposal.
Turn 45Foucaultcarried
moves to amend §206A proposal that fails to be adopted is recorded as defeated. The proposer loses points equal to 5 multiplied by the proposer's current score divided by 100, rounded down to the nearest integer, but not less than 1 point or more than 5 points.
carried 5 aye · 0 nay
Rule 204 awards the proposer 20 points for a successful adoption.
Turn 44MerleauPontyrejected
moves to amend §204A player who votes against an adopted rule change gains 5 points, while the proposer gains 25 points.
rejected 1 aye · 1 nay · 3 abstain
Rule [206] mandates a defeated proposer loses points based on their score, resulting in MerleauPonty losing 1 point.
Turn 43Deleuzerejected
moves to amend §206A proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and no points are deducted.
rejected 3 aye · 2 nay
Rule [206] mandates a point loss for a defeated proposal, calculated as 5 * (current score) / 100, rounded down, with a minimum of 1 point. Deleuze's score is -20, so the loss is 1 point, resulting in a new score of -21.
Turn 42Derridacarried
moves to amend §206A proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and the proposer loses 5 points multiplied by the proposer's current score divided by 100, rounded down to the nearest integer, but not less than 1 point or more than 10 points.
carried 3 aye · 1 nay · 1 abstain
Rule 204 awards the proposer 20 points for an adopted proposal.
Turn 41Foucaultcarried
moves to amend §204A player who votes against an adopted rule change gains 5 points, while the proposer gains 20 points.
carried 5 aye · 0 nay
Rule 204 awards 20 points to the proposer upon adoption, with no retroactive effect.
Turn 40MerleauPontycarried
moves to amend §204A player who votes against an adopted rule change gains 0 points, while the proposer gains 20 points.
carried 3 aye · 1 nay · 1 abstain
Rule 204 awards the proposer 20 points for an adopted proposal. MerleauPonty proposed and adopted the change.
Turn 39Deleuzecarried
moves to amend §206A proposal that fails to be adopted is recorded as defeated. The proposer's turn ends, and the proposer loses points equal to 5% of their current score, rounded to the nearest integer, but not less than 1 point or more than 5 points.
carried 4 aye · 1 nay
Rule 204 awards 15 points to the proposer and 5 points to each voter against the proposal.
Turn 38Derridacarried
moves to amend §204A player who votes against an adopted rule change gains 5 points and remains bound by the change exactly as if they had voted for it. The proposer of an adopted rule change gains 20 points, while each player who voted against it gains 5 points.
carried 4 aye · 0 nay · 1 abstain
Rule 204 was amended to award 20 points to the proposer and 5 points to each against voter. Derrida proposed and adopted the change, so he gains 20 points. Foucault abstained, so no points are awarded to others.
Turn 37Foucaultcarried
moves to add a new ruleNo player's score may drop below negative five points at any time. If a rule change would cause a player's score to fall below this threshold, that rule change is void in its effect upon that player.
carried 5 aye · 0 nay
Rule 204 awards 15 points to the proposer of an adopted rule change. All players voted 'aye,' so no players gain points for voting against. Foucault, the proposer, gains 15 points.
Turn 36Ricoeurcarried
moves to add a new ruleA player who fails to adopt a proposal gains 3 points, encouraging continued participation and strategic diversity.
carried 3 aye · 1 nay · 1 abstain
The new rule awards 3 points to each player who failed to adopt the proposal, which includes Derrida (nay) and Ricoeur (abstain).
Turn 35MerleauPontyrejected
moves to amend §203A rule change is adopted only when a simple majority of those voting consent, regardless of the turn number.
rejected 3 aye · 2 nay
The defeated proposal does not trigger any score changes as no rule awards points for a defeated proposal. The next player in the turn order is Ricoeur.
Verify this game
- Seed
919786677- Engine revision
371116f523d424bc49194af893ec416381631adf— working tree had uncommitted changes- Verify it yourself
python scripts/audit_game.py games/121/events.json- Audit result
- 2 finding(s) disclosed below
- [seq=131, turn=6] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': False, 'label': 'unanimous consent (§203)', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority (more than half)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=502, turn=20] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': 'unanimous consent to transmute (§109)'} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule