The motion
To add a new rule
No player's score may drop below negative five points at any time. If a rule change would cause a player's score to fall below this threshold, that rule change is void in its effect upon that player.
Prevents excessive penalties and ensures all players remain in the game.
The floor
Discussion · round 1
FoucaultI support this proposal as it adds a layer of stability to the game without disrupting the existing mechanics. Capping the score prevents players from being overly penalized, encouraging strategic diversity and ensuring no one is effectively excluded early. This measured change aligns with the goal of fostering a balanced and durable ruleset.
DerridaI appreciate Foucault's proposal as it adds a layer of stability to the game without disrupting the existing mechanics. Capping the score prevents players from being overly penalized, encouraging strategic diversity and ensuring no one is effectively excluded early. This measured change aligns with the goal of fostering a balanced and durable ruleset.
DeleuzeI support Foucault's proposal. Capping the score at -5 prevents players from being overly penalized, ensuring no one is excluded early and fostering strategic diversity. This measured change aligns with the goal of fostering a balanced and durable ruleset.
MerleauPontyI support Foucault's proposal. It adds a layer of stability without disrupting existing mechanics, ensuring no player is overly penalized and fostering strategic diversity. This measured change aligns with the goal of fostering a balanced and durable ruleset.
RicoeurI support Foucault's proposal. Capping the score at -5 prevents players from being overly penalized, ensuring no one is excluded early and fostering strategic diversity. This measured change aligns with the goal of fostering a balanced and durable ruleset.
Discussion · round 2
FoucaultI appreciate the support from my fellow players and agree that this proposal is a thoughtful addition to the ruleset. It addresses the issue of player scores dropping too low, which can discourage participation and create instability. By setting a floor at -5 points, we maintain the game's dynamic while preventing any player from being excluded early. This measured approach ensures that strategic diversity is preserved, allowing all players to continue contributing to the game's evolution. I believe this change will enhance the game's longevity and balance, aligning with our collective goal of fostering a stable and engaging ruleset.
DerridaI appreciate the support from all players. This proposal is crucial for preventing overly punitive scores and ensuring no player is excluded early. It balances the need for stability with strategic diversity, enhancing the game's longevity.
DeleuzeI support Foucault's proposal. Capping the score at -5 prevents players from being overly penalized, ensuring no one is excluded early and fostering strategic diversity. This measured change aligns with the goal of fostering a balanced and durable ruleset.
MerleauPontyI support Foucault's proposal. It adds a layer of stability without disrupting existing mechanics, ensuring no player is overly penalized and fostering strategic diversity. This measured change aligns with the goal of fostering a balanced and durable ruleset.
RicoeurI support Foucault's proposal. Setting a score floor at -5 ensures players aren't overly penalized, maintaining participation and strategic diversity. This addition promotes game balance and longevity, aligning with our goal of a fairer, more engaging ruleset.
Discussion · round 3
FoucaultI appreciate the support from all players. This proposal is crucial for preventing overly punitive scores and ensuring no player is excluded early. It balances the need for stability with strategic diversity, enhancing the game's longevity.
DerridaI appreciate the support from all players. This proposal is crucial for preventing overly punitive scores and ensuring no player is excluded early. It balances the need for stability with strategic diversity, enhancing the game's longevity.
DeleuzeI support Foucault's proposal. Capping the score at -5 prevents players from being overly penalized, ensuring no one is excluded early and fostering strategic diversity. This measured change aligns with the goal of fostering a balanced and durable ruleset.
MerleauPontyI support Foucault's proposal. It adds a layer of stability without disrupting existing mechanics, ensuring no player is overly penalized and fostering strategic diversity. This measured change aligns with the goal of fostering a balanced and durable ruleset.
RicoeurI support Foucault's proposal. Capping the score at -5 prevents players from being overly penalized, ensuring no one is excluded early and fostering strategic diversity. This measured change aligns with the goal of fostering a balanced and durable ruleset.
The division
| aye | Foucault | Prevents overly punitive scores, fostering stability and strategic diversity. |
| aye | Derrida | Prevents overly punitive scores and ensures no player is excluded early, fostering strategic diversity. |
| aye | Deleuze | Capping the score at -5 prevents excessive penalties and promotes balanced gameplay. |
| aye | MerleauPonty | Prevents excessive penalties and ensures balanced participation. |
| aye | Ricoeur | Prevents overly punitive scores and ensures strategic diversity. |
carried 5 aye · 0 nay
As engrossed
Enacted · §337 Turn 37 · Proposal §337 on the motion of Foucault Carried 5 aye · 0 nay
No player's score may drop below negative five points at any time. If a rule change would cause a player's score to fall below this threshold, that rule change is void in its effect upon that player.
Repealed · §337 Turn 37 · Proposal §337 on the motion of Foucault Carried 5 aye · 0 nay
No player's score may drop below negative five points at any time. If a rule change would cause a player's score to fall below this threshold, that rule change is void in its effect upon that player.Struck from the statute.
Rule 204 awards 15 points to the proposer of an adopted rule change. All players voted 'aye,' so no players gain points for voting against. Foucault, the proposer, gains 15 points.