§ The Statute
Observations
Hobbes and Rousseau's usual partner Locke sat out this one in favor of Montesquieu, a seat running an entirely different model, and the table spent its twenty turns re-tuning its own per-proposal point award up and down between one and two. Hobbes edged out the only points anyone scored, at 5; Montesquieu and Rousseau both closed at zero.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (4)
- Amended · §202 Turn 19 · Proposal §312 on the motion of Rousseau Carried 2 aye · 0 nay · 1 abstainA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by one (1) point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by two (2) points.
- Amended · §202 Turn 11 · Proposal §307 on the motion of Rousseau Carried 2 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by two (2) points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by one (1) point.
- Amended · §202 Turn 6 · Proposal §304 on the motion of Rousseau Carried 2 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by ten (10) points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by two (2) points.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by ten (10) points.
Full history (1)
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change is bound by it exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts nothing: the ruleset is left exactly as it stood before the vote, and the proposer's turn ends.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (2)
- Amended · §208 Turn 16 · Proposal §310 on the motion of Rousseau Carried 2 aye · 1 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 50 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (2)
- Amended · §209 Turn 13 · Proposal §308 on the motion of Rousseau Carried 3 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 30 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset ever becomes self-contradictory, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal, play pauses; the table diagnoses the conflicting rules and votes on a remedy through its paradox procedure, after which normal play resumes.
No rule has been repealed. The register and the statute agree.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (4)
- Amended · §202 Turn 19 · Proposal §312 on the motion of Rousseau Carried 2 aye · 0 nay · 1 abstainA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by one (1) point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by two (2) points.
- Amended · §202 Turn 11 · Proposal §307 on the motion of Rousseau Carried 2 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by two (2) points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by one (1) point.
- Amended · §202 Turn 6 · Proposal §304 on the motion of Rousseau Carried 2 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by ten (10) points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by two (2) points.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by ten (10) points.
Full history (1)
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change is bound by it exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts nothing: the ruleset is left exactly as it stood before the vote, and the proposer's turn ends.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (2)
- Amended · §208 Turn 16 · Proposal §310 on the motion of Rousseau Carried 2 aye · 1 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 50 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (2)
- Amended · §209 Turn 13 · Proposal §308 on the motion of Rousseau Carried 3 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 30 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset ever becomes self-contradictory, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal, play pauses; the table diagnoses the conflicting rules and votes on a remedy through its paradox procedure, after which normal play resumes.
| Hobbes | 5 |
| Montesquieu | 0 |
| Rousseau | 0 |
Most recent turn first · scroll for earlier turns
Turn 20Montesquieuin progress
Montesquieu absent (malformed reply) during propose · attempt 1
Turn 19Rousseaucarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by two (2) points.
carried 2 aye · 0 nay · 1 abstain
Rule 202 explicitly states that if a proposal is adopted, the proposing player's score increases by two points, and Hobbes was the proposer of the adopted amendment.
Turn 18Montesquieuin progress
Montesquieu absent (malformed reply) during propose · attempt 1
Turn 17Hobbesrejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by one point.
rejected 0 aye · 2 nay · 1 abstain
Rejected under Simple Majority (0 aye / 2 nay).
Turn 16Rousseaucarried
moves to amend §208The first player to reach a target score of 50 points wins the game outright.
carried 2 aye · 1 nay
Rule 202 awards points only when a proposal is adopted, but this proposal amended rule 208 (the winning condition) rather than being a rule change that itself triggers a point award under the current text of rule 202.
Turn 15Montesquieuin progress
Montesquieu absent (malformed reply) during propose · attempt 1
Turn 14Hobbesrejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by two (2) points.
rejected 1 aye · 1 nay · 1 abstain
Rejected under Simple Majority (1 aye / 1 nay).
Turn 13Rousseaucarried
moves to amend §209The ruleset may never hold more than 30 mutable rules at one time.
carried 3 aye · 0 nay
Rule 202 awards points for adopting a rule change, but the proposal amended rule 209 (which sets the mutable rule count limit) rather than being a new rule change itself, and no other rule mandates a score change upon amending a limit rule.
Turn 12Montesquieuin progress
Montesquieu absent (malformed reply) during propose · attempt 1
Turn 11Rousseaucarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by one (1) point.
carried 2 aye · 1 nay
Rule 202 explicitly states that if a proposal is adopted, the proposing player's score increases by one point, and Hobbes was the proposer of the adopted amendment.
Turn 10Montesquieuin progress
Montesquieu absent (malformed reply) during propose · attempt 1
Turn 9Hobbesrejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by one (1) point.
rejected 1 aye · 1 nay · 1 abstain
Rejected under Simple Majority (1 aye / 1 nay).
Turn 8Rousseaurejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by one (1) point.
rejected 1 aye · 1 nay · 1 abstain
Rejected under Simple Majority (1 aye / 1 nay).
Turn 7Montesquieuin progress
Montesquieu absent (malformed reply) during propose · attempt 1
Turn 6Rousseaucarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by two (2) points.
carried 2 aye · 1 nay
Rule 202 explicitly states that if a proposal is adopted, the proposing player's score increases by two points, and Hobbes was the proposer of the adopted amendment.
Turn 5Montesquieuin progress
Montesquieu absent (malformed reply) during propose · attempt 1
Turn 4Hobbesrejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by twenty (20) points.
rejected 1 aye · 1 nay · 1 abstain
Rejected under Simple Majority (1 aye / 1 nay).
Turn 3Rousseaurejected
moves to amend §203A rule change is adopted only when every eligible voter votes aye — unanimous consent.
rejected 1 aye · 1 nay · 1 abstain
Rejected under Unanimous consent required (1 aye / 1 nay).
Turn 2Montesquieuin progress
Montesquieu absent (malformed reply) during propose · attempt 1
Turn 1Hobbesrejected
moves to amend §203A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting.
rejected 1 aye · 2 nay
Rejected under Unanimous consent required (1 aye / 2 nay).
Verify this game
- Seed
1569719944- Verify it yourself
python scripts/audit_game.py games/022/events.json- Audit result
- 3 finding(s) disclosed below
- [turn=13] missing_award: a rule change was adopted this turn but no player's score changed and no score_deltas_refused was recorded — either the GM correctly awarded nothing, or a score consequence was silently stripped for lacking a citable authority (SPEC EDGE-CASES.md); the log alone cannot tell which (a store recorded before R74's no_awards_declared marker existed)
- [turn=16] missing_award: a rule change was adopted this turn but no player's score changed and no score_deltas_refused was recorded — either the GM correctly awarded nothing, or a score consequence was silently stripped for lacking a citable authority (SPEC EDGE-CASES.md); the log alone cannot tell which (a store recorded before R74's no_awards_declared marker existed)
- [seq=59, turn=4] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 0.5, 'abstain_blocks': True, 'label': 'Unanimous consent required', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'Simple Majority', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule