§ The Statute
Observations
In eleven turns this table amended seven of the ruleset's foundational articles — defeated-proposal semantics, the adoption threshold, turn structure, negotiation, disputes, the win condition, and voting itself — a constitution-wide overhaul rather than the single-rule tinkering smaller tables favor. All five seats were still positive and close together, 9 to 12 points, when a request quota, not a governance failure, ended the run. A genuinely different signature cut short before it could show its ceiling.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (3)
- Amended · §202 Turn 5 · Proposal §305 on the motion of Habermas Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points, and every other player who voted aye gains 1 point.
- Amended · §202 Turn 5 · Proposal §305 on the motion of Habermas Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points, and every other player who voted aye gains 1 point.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (1)
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (3)
- Amended · §204 Turn 4 · Proposal §304 on the motion of Dworkin Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); every player remains bound by the adopted change exactly as if they had voted for it, regardless of how they cast their vote.
- Amended · §204 Turn 4 · Proposal §304 on the motion of Dworkin Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); every player remains bound by the adopted change exactly as if they had voted for it, regardless of how they cast their vote.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (3)
- Amended · §206 Turn 1 · Proposal §301 on the motion of Nozick Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, and the proposer's turn ends.
- Amended · §206 Turn 1 · Proposal §301 on the motion of Nozick Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, and the proposer's turn ends.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (3)
- Amended · §207 Turn 9 · Proposal §309 on the motion of Dworkin Carried 5 aye · 0 nayEach player casts exactly one vote on every proposal, which must be explicitly cast as either aye or nay, and every player's vote carries equal weight.
- Amended · §207 Turn 9 · Proposal §309 on the motion of Dworkin Carried 5 aye · 0 nayEach player casts exactly one vote on every proposal, and every player's vote carries equal weight.Each player casts exactly one vote on every proposal, which must be explicitly cast as either aye or nay, and every player's vote carries equal weight.
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (3)
- Amended · §208 Turn 8 · Proposal §308 on the motion of Nussbaum Carried 5 aye · 0 nayThe first player to reach a target score of 50 points wins the game outright.
- Amended · §208 Turn 8 · Proposal §308 on the motion of Nussbaum Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 50 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (3)
- Amended · §210 Turn 6 · Proposal §306 on the motion of Nozick Carried 5 aye · 0 nayPlayers may not discuss the game, or negotiate about it, with one another outside the normal course of play.
- Amended · §210 Turn 6 · Proposal §306 on the motion of Nozick Carried 5 aye · 0 nayPlayers may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.Players may not discuss the game, or negotiate about it, with one another outside the normal course of play.
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (3)
- Amended · §212 Turn 7 · Proposal §307 on the motion of Sen Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through an appeal procedure: any player may dispute a decisive ruling, and a vote of all eligible voters decides whether that ruling stands or is overturned.
- Amended · §212 Turn 7 · Proposal §307 on the motion of Sen Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through an appeal procedure: any player may dispute a decisive ruling, and a vote of all eligible voters decides whether that ruling stands or is overturned.
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
No rule has been repealed. The register and the statute agree.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (3)
- Amended · §202 Turn 5 · Proposal §305 on the motion of Habermas Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points, and every other player who voted aye gains 1 point.
- Amended · §202 Turn 5 · Proposal §305 on the motion of Habermas Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points, and every other player who voted aye gains 1 point.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (1)
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (3)
- Amended · §204 Turn 4 · Proposal §304 on the motion of Dworkin Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); every player remains bound by the adopted change exactly as if they had voted for it, regardless of how they cast their vote.
- Amended · §204 Turn 4 · Proposal §304 on the motion of Dworkin Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); every player remains bound by the adopted change exactly as if they had voted for it, regardless of how they cast their vote.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (3)
- Amended · §206 Turn 1 · Proposal §301 on the motion of Nozick Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, and the proposer's turn ends.
- Amended · §206 Turn 1 · Proposal §301 on the motion of Nozick Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, and the proposer's turn ends.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (3)
- Amended · §207 Turn 9 · Proposal §309 on the motion of Dworkin Carried 5 aye · 0 nayEach player casts exactly one vote on every proposal, which must be explicitly cast as either aye or nay, and every player's vote carries equal weight.
- Amended · §207 Turn 9 · Proposal §309 on the motion of Dworkin Carried 5 aye · 0 nayEach player casts exactly one vote on every proposal, and every player's vote carries equal weight.Each player casts exactly one vote on every proposal, which must be explicitly cast as either aye or nay, and every player's vote carries equal weight.
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (3)
- Amended · §208 Turn 8 · Proposal §308 on the motion of Nussbaum Carried 5 aye · 0 nayThe first player to reach a target score of 50 points wins the game outright.
- Amended · §208 Turn 8 · Proposal §308 on the motion of Nussbaum Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 50 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (3)
- Amended · §210 Turn 6 · Proposal §306 on the motion of Nozick Carried 5 aye · 0 nayPlayers may not discuss the game, or negotiate about it, with one another outside the normal course of play.
- Amended · §210 Turn 6 · Proposal §306 on the motion of Nozick Carried 5 aye · 0 nayPlayers may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.Players may not discuss the game, or negotiate about it, with one another outside the normal course of play.
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (3)
- Amended · §212 Turn 7 · Proposal §307 on the motion of Sen Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through an appeal procedure: any player may dispute a decisive ruling, and a vote of all eligible voters decides whether that ruling stands or is overturned.
- Amended · §212 Turn 7 · Proposal §307 on the motion of Sen Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through an appeal procedure: any player may dispute a decisive ruling, and a vote of all eligible voters decides whether that ruling stands or is overturned.
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
| Nozick | 12 |
| Sen | 9 |
| Nussbaum | 9 |
| Dworkin | 11 |
| Habermas | 10 |
Most recent turn first · scroll for earlier turns
Turn 10Habermasrejected
Nussbaum absent (connection error) during vote · attempt 1
Dworkin absent (connection error) during vote · attempt 1
Habermas absent (connection error) during vote · attempt 1
moves to add a new ruleThere exists a currency called Influence. Every player's Influence balance begins at zero. Whenever a player's proposal is adopted, that player gains 1 Influence. A player may transfer any amount of their Influence to another player by public declaration.
rejected 0 aye · 2 nay · 3 abstain
(GM consequence check unavailable: HTTP 429 from [url] [{ "error": { "code": 429, "message": "You exceeded your current quota, please check your plan and billing details. For more information on this error, head to: [url] To monitor your current usage, head to: [url] \n* Quota exceeded for metric: [url] limit: 250, model: [model]-3.1-pro\nPlease retry in 13h3m46.836974999s.", "status": "RESOURCE_EXHAUSTED", )
Turn 9Dworkincarried
moves to amend §207Each player casts exactly one vote on every proposal, which must be explicitly cast as either aye or nay, and every player's vote carries equal weight.
carried 5 aye · 0 nay
Dworkin's proposal was adopted unanimously, granting 5 points to the proposer and 1 point to all other players who voted aye per Rule 202, and amending Rule 207.
Turn 8Nussbaumcarried
moves to amend §208The first player to reach a target score of 50 points wins the game outright.
carried 5 aye · 0 nay
Nussbaum's proposal to amend Rule 208 was adopted unanimously, awarding 5 points to the proposer and 1 point to all other players who voted aye per Rule 202, and Dworkin is next in the turn order.
Turn 7Sencarried
moves to amend §212Disputes over whether a rule applies as written, or whether a move was legal, are resolved through an appeal procedure: any player may dispute a decisive ruling, and a vote of all eligible voters decides whether that ruling stands or is overturned.
carried 5 aye · 0 nay
Sen's proposal to amend rule 212 was adopted unanimously, awarding 5 points to Sen and 1 point to all other players per rule 202, and advancing the turn to Nussbaum.
Turn 6Nozickcarried
moves to amend §210Players may not discuss the game, or negotiate about it, with one another outside the normal course of play.
carried 5 aye · 0 nay
The proposal was adopted unanimously, awarding 5 points to the proposer (Nozick) and 1 point to all other players who voted aye, while amending Rule 210.
Turn 5Habermascarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points, and every other player who voted aye gains 1 point.
carried 5 aye · 0 nay
The proposal amends Rule 202, which takes effect immediately upon adoption; under the newly amended Rule 202, the proposer gains 5 points and all other aye voters gain 1 point.
Turn 4Dworkincarried
moves to amend §204A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); every player remains bound by the adopted change exactly as if they had voted for it, regardless of how they cast their vote.
carried 5 aye · 0 nay
The proposal to amend rule 204 was adopted unanimously, so no players receive points for dissenting, and the rule is amended as specified.
Turn 3Nussbaumrejected
moves to amend §210Players may freely discuss the game and negotiate with one another publicly at any time, but private communications and secret alliances are strictly prohibited to ensure a fair and transparent discourse.
rejected 1 aye · 4 nay
The proposal was defeated, so no rule changes occur and no points are awarded, ending Nussbaum's turn and passing play to Dworkin.
Turn 2Senrejected
moves to amend §210Players may freely discuss the game and negotiate with one another at any time, both during and outside the normal course of play.
rejected 2 aye · 3 nay
The proposal was defeated, enacting no rule changes and awarding no points, so Sen's turn ends and Nussbaum is next.
Turn 1Nozickcarried
moves to amend §206A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, and the proposer's turn ends.
carried 5 aye · 0 nay
The proposal was adopted unanimously, amending Rule 206 to remove the 10-point penalty for defeated proposals; no points are awarded because the die roll required by Rule 202 is not provided.
Verify this game
- Seed
1577057474- Verify it yourself
python scripts/audit_game.py games/048/events.json- Audit result
- clean