§ The Statute
Observations
Twenty-six rule changes, nearly matching this table's most active outing, but still not a single seat above zero — AlFarabi again worst, at -136. Three games in, this table's small end has produced exactly one positive finisher — a solitary +5 in its debut — and nothing since; only the amount of lawmaking around that fact keeps changing.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (18)
- Amended · §202 Turn 44 · Proposal §344 on the motion of Avicenna Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, capped at 8 points. If the total number of players is less than three, the bonus is 2 points. If the proposal is a transmutation of an immutable rule, the bonus is 3 points. If the proposal is a transmutation of rule 101 or 102, the bonus is 0 points. If the proposal is identical to a proposal defeated in the last three turns, the bonus is 0 points. If the proposal is an amendment to rule 203, the bonus is increased by 2 points, unless rule 203 itself has been amended by the proposer in the last three turns, in which case this increase is negated.
- Amended · §202 Turn 44 · Proposal §344 on the motion of Avicenna Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, capped at 8 points. If the total number of players is less than three, the bonus is 2 points. If the proposal is a transmutation of an immutable rule, the bonus is 3 points. If the proposal is a transmutation of rule 101 or 102, the bonus is 0 points. If the proposal is identical to a proposal defeated in the last three turns, the bonus is 0 points. If the proposal is an amendment to rule 203, the bonus is increased by 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, capped at 8 points. If the total number of players is less than three, the bonus is 2 points. If the proposal is a transmutation of an immutable rule, the bonus is 3 points. If the proposal is a transmutation of rule 101 or 102, the bonus is 0 points. If the proposal is identical to a proposal defeated in the last three turns, the bonus is 0 points. If the proposal is an amendment to rule 203, the bonus is increased by 2 points, unless rule 203 itself has been amended by the proposer in the last three turns, in which case this increase is negated.
- Amended · §202 Turn 43 · Proposal §343 on the motion of Maimonides Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, capped at 8 points. If the total number of players is less than three, the bonus is 2 points. If the proposal is a transmutation of an immutable rule, the bonus is 3 points. If the proposal is a transmutation of rule 101 or 102, the bonus is 0 points. If the proposal is identical to a proposal defeated in the last three turns, the bonus is 0 points. If the proposal is an amendment to rule 203, the bonus is increased by 2 points.
- Amended · §202 Turn 43 · Proposal §343 on the motion of Maimonides Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, capped at 8 points. If the total number of players is less than three, the bonus is 2 points. If the proposal is a transmutation of an immutable rule, the bonus is 3 points. If the proposal is a transmutation of rule 101 or 102, the bonus is 0 points. If the proposal is identical to a proposal defeated in the last three turns, the bonus is 0 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, capped at 8 points. If the total number of players is less than three, the bonus is 2 points. If the proposal is a transmutation of an immutable rule, the bonus is 3 points. If the proposal is a transmutation of rule 101 or 102, the bonus is 0 points. If the proposal is identical to a proposal defeated in the last three turns, the bonus is 0 points. If the proposal is an amendment to rule 203, the bonus is increased by 2 points.
- Amended · §202 Turn 40 · Proposal §340 on the motion of Avicenna Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points, unless the proposed change is a transmutation of an immutable rule, in which case the bonus is 3 points, unless the proposal is a transmutation of rule 101 or 102, in which case the bonus is 0 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, capped at 8 points. If the total number of players is less than three, the bonus is 2 points. If the proposal is a transmutation of an immutable rule, the bonus is 3 points. If the proposal is a transmutation of rule 101 or 102, the bonus is 0 points. If the proposal is identical to a proposal defeated in the last three turns, the bonus is 0 points.
- Amended · §202 Turn 39 · Proposal §339 on the motion of Maimonides Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points, unless the proposed change is a transmutation of an immutable rule, in which case the bonus is 3 points, unless the proposal is a transmutation of rule 101 or 102, in which case the bonus is 0 points.
- Amended · §202 Turn 39 · Proposal §339 on the motion of Maimonides Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points, unless the proposed change is a transmutation of an immutable rule, in which case the bonus is 1 point, unless the proposal is a transmutation of rule 101 or 102, in which case the bonus is 0 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points, unless the proposed change is a transmutation of an immutable rule, in which case the bonus is 3 points, unless the proposal is a transmutation of rule 101 or 102, in which case the bonus is 0 points.
- Amended · §202 Turn 33 · Proposal §333 on the motion of Avicenna Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points, unless the proposed change is a transmutation of an immutable rule, in which case the bonus is 1 point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points, unless the proposed change is a transmutation of an immutable rule, in which case the bonus is 1 point, unless the proposal is a transmutation of rule 101 or 102, in which case the bonus is 0 points.
- Amended · §202 Turn 23 · Proposal §323 on the motion of Maimonides Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points, unless the proposed change is a transmutation of an immutable rule, in which case the bonus is 1 point.
- Amended · §202 Turn 23 · Proposal §323 on the motion of Maimonides Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points, unless the proposed change is a transmutation of an immutable rule, in which case the bonus is 1 point.
- Amended · §202 Turn 14 · Proposal §314 on the motion of Maimonides Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points.
- Amended · §202 Turn 11 · Proposal §311 on the motion of Maimonides Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points.
- Amended · §202 Turn 11 · Proposal §311 on the motion of Maimonides Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points.
- Amended · §202 Turn 9 · Proposal §309 on the motion of Avicenna Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 3 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled.
- Amended · §202 Turn 8 · Proposal §308 on the motion of Maimonides Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 3 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled.
- Amended · §202 Turn 5 · Proposal §305 on the motion of Maimonides Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled.
- Amended · §202 Turn 5 · Proposal §305 on the motion of Maimonides Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (8)
- Amended · §203 Turn 29 · Proposal §329 on the motion of Maimonides Carried 4 aye · 1 nayA rule change is adopted only when every eligible voter votes aye, unless a rule explicitly provides a different resolution, or if the total number of players is less than three, in which case a simple majority is required, and if the proposal seeks to amend rule 203 itself, a two-thirds majority is required.
- Amended · §203 Turn 29 · Proposal §329 on the motion of Maimonides Carried 4 aye · 1 nayA rule change is adopted only when every eligible voter votes aye, unless a rule explicitly provides a different resolution, or if the total number of players is less than three, in which case a simple majority is required.A rule change is adopted only when every eligible voter votes aye, unless a rule explicitly provides a different resolution, or if the total number of players is less than three, in which case a simple majority is required, and if the proposal seeks to amend rule 203 itself, a two-thirds majority is required.
- Amended · §203 Turn 16 · Proposal §316 on the motion of AlFarabi Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye, unless the total number of players is less than three, in which case a simple majority is required, or if a rule explicitly provides a different resolution.A rule change is adopted only when every eligible voter votes aye, unless a rule explicitly provides a different resolution, or if the total number of players is less than three, in which case a simple majority is required.
- Amended · §203 Turn 12 · Proposal §312 on the motion of Avicenna Carried 4 aye · 1 nayA rule change is adopted only when every eligible voter votes aye, unless the total number of players is less than three, in which case a simple majority is required, or if a rule explicitly provides a different resolution.
- Amended · §203 Turn 12 · Proposal §312 on the motion of Avicenna Carried 4 aye · 1 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — unless the total number of players is less than three, in which case a simple majority is required.A rule change is adopted only when every eligible voter votes aye, unless the total number of players is less than three, in which case a simple majority is required, or if a rule explicitly provides a different resolution.
- Amended · §203 Turn 6 · Proposal §306 on the motion of Avicenna Carried 3 aye · 2 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — unless the total number of players is less than three, in which case a simple majority is required.
- Amended · §203 Turn 6 · Proposal §306 on the motion of Avicenna Carried 3 aye · 2 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — unless the total number of players is less than three, in which case a simple majority is required.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (2)
- Amended · §208 Turn 35 · Proposal §335 on the motion of Maimonides Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 100 points wins the game outright, unless a rule explicitly provides a winner for the case where further play has become impossible.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
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- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §337 Turn 37 · Proposal §337 on the motion of AlFarabi Carried 4 aye · 1 nayIf a player's proposed change is identical to a proposal defeated in the last three turns, that proposal is automatically defeated, and the proposer loses 10 points.
No rule has been repealed. The register and the statute agree.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (18)
- Amended · §202 Turn 44 · Proposal §344 on the motion of Avicenna Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, capped at 8 points. If the total number of players is less than three, the bonus is 2 points. If the proposal is a transmutation of an immutable rule, the bonus is 3 points. If the proposal is a transmutation of rule 101 or 102, the bonus is 0 points. If the proposal is identical to a proposal defeated in the last three turns, the bonus is 0 points. If the proposal is an amendment to rule 203, the bonus is increased by 2 points, unless rule 203 itself has been amended by the proposer in the last three turns, in which case this increase is negated.
- Amended · §202 Turn 44 · Proposal §344 on the motion of Avicenna Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, capped at 8 points. If the total number of players is less than three, the bonus is 2 points. If the proposal is a transmutation of an immutable rule, the bonus is 3 points. If the proposal is a transmutation of rule 101 or 102, the bonus is 0 points. If the proposal is identical to a proposal defeated in the last three turns, the bonus is 0 points. If the proposal is an amendment to rule 203, the bonus is increased by 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, capped at 8 points. If the total number of players is less than three, the bonus is 2 points. If the proposal is a transmutation of an immutable rule, the bonus is 3 points. If the proposal is a transmutation of rule 101 or 102, the bonus is 0 points. If the proposal is identical to a proposal defeated in the last three turns, the bonus is 0 points. If the proposal is an amendment to rule 203, the bonus is increased by 2 points, unless rule 203 itself has been amended by the proposer in the last three turns, in which case this increase is negated.
- Amended · §202 Turn 43 · Proposal §343 on the motion of Maimonides Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, capped at 8 points. If the total number of players is less than three, the bonus is 2 points. If the proposal is a transmutation of an immutable rule, the bonus is 3 points. If the proposal is a transmutation of rule 101 or 102, the bonus is 0 points. If the proposal is identical to a proposal defeated in the last three turns, the bonus is 0 points. If the proposal is an amendment to rule 203, the bonus is increased by 2 points.
- Amended · §202 Turn 43 · Proposal §343 on the motion of Maimonides Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, capped at 8 points. If the total number of players is less than three, the bonus is 2 points. If the proposal is a transmutation of an immutable rule, the bonus is 3 points. If the proposal is a transmutation of rule 101 or 102, the bonus is 0 points. If the proposal is identical to a proposal defeated in the last three turns, the bonus is 0 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, capped at 8 points. If the total number of players is less than three, the bonus is 2 points. If the proposal is a transmutation of an immutable rule, the bonus is 3 points. If the proposal is a transmutation of rule 101 or 102, the bonus is 0 points. If the proposal is identical to a proposal defeated in the last three turns, the bonus is 0 points. If the proposal is an amendment to rule 203, the bonus is increased by 2 points.
- Amended · §202 Turn 40 · Proposal §340 on the motion of Avicenna Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points, unless the proposed change is a transmutation of an immutable rule, in which case the bonus is 3 points, unless the proposal is a transmutation of rule 101 or 102, in which case the bonus is 0 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, capped at 8 points. If the total number of players is less than three, the bonus is 2 points. If the proposal is a transmutation of an immutable rule, the bonus is 3 points. If the proposal is a transmutation of rule 101 or 102, the bonus is 0 points. If the proposal is identical to a proposal defeated in the last three turns, the bonus is 0 points.
- Amended · §202 Turn 39 · Proposal §339 on the motion of Maimonides Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points, unless the proposed change is a transmutation of an immutable rule, in which case the bonus is 3 points, unless the proposal is a transmutation of rule 101 or 102, in which case the bonus is 0 points.
- Amended · §202 Turn 39 · Proposal §339 on the motion of Maimonides Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points, unless the proposed change is a transmutation of an immutable rule, in which case the bonus is 1 point, unless the proposal is a transmutation of rule 101 or 102, in which case the bonus is 0 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points, unless the proposed change is a transmutation of an immutable rule, in which case the bonus is 3 points, unless the proposal is a transmutation of rule 101 or 102, in which case the bonus is 0 points.
- Amended · §202 Turn 33 · Proposal §333 on the motion of Avicenna Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points, unless the proposed change is a transmutation of an immutable rule, in which case the bonus is 1 point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points, unless the proposed change is a transmutation of an immutable rule, in which case the bonus is 1 point, unless the proposal is a transmutation of rule 101 or 102, in which case the bonus is 0 points.
- Amended · §202 Turn 23 · Proposal §323 on the motion of Maimonides Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points, unless the proposed change is a transmutation of an immutable rule, in which case the bonus is 1 point.
- Amended · §202 Turn 23 · Proposal §323 on the motion of Maimonides Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points, unless the proposed change is a transmutation of an immutable rule, in which case the bonus is 1 point.
- Amended · §202 Turn 14 · Proposal §314 on the motion of Maimonides Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points.
- Amended · §202 Turn 11 · Proposal §311 on the motion of Maimonides Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points.
- Amended · §202 Turn 11 · Proposal §311 on the motion of Maimonides Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points.
- Amended · §202 Turn 9 · Proposal §309 on the motion of Avicenna Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 3 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled.
- Amended · §202 Turn 8 · Proposal §308 on the motion of Maimonides Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 3 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled.
- Amended · §202 Turn 5 · Proposal §305 on the motion of Maimonides Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled.
- Amended · §202 Turn 5 · Proposal §305 on the motion of Maimonides Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (8)
- Amended · §203 Turn 29 · Proposal §329 on the motion of Maimonides Carried 4 aye · 1 nayA rule change is adopted only when every eligible voter votes aye, unless a rule explicitly provides a different resolution, or if the total number of players is less than three, in which case a simple majority is required, and if the proposal seeks to amend rule 203 itself, a two-thirds majority is required.
- Amended · §203 Turn 29 · Proposal §329 on the motion of Maimonides Carried 4 aye · 1 nayA rule change is adopted only when every eligible voter votes aye, unless a rule explicitly provides a different resolution, or if the total number of players is less than three, in which case a simple majority is required.A rule change is adopted only when every eligible voter votes aye, unless a rule explicitly provides a different resolution, or if the total number of players is less than three, in which case a simple majority is required, and if the proposal seeks to amend rule 203 itself, a two-thirds majority is required.
- Amended · §203 Turn 16 · Proposal §316 on the motion of AlFarabi Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye, unless the total number of players is less than three, in which case a simple majority is required, or if a rule explicitly provides a different resolution.A rule change is adopted only when every eligible voter votes aye, unless a rule explicitly provides a different resolution, or if the total number of players is less than three, in which case a simple majority is required.
- Amended · §203 Turn 12 · Proposal §312 on the motion of Avicenna Carried 4 aye · 1 nayA rule change is adopted only when every eligible voter votes aye, unless the total number of players is less than three, in which case a simple majority is required, or if a rule explicitly provides a different resolution.
- Amended · §203 Turn 12 · Proposal §312 on the motion of Avicenna Carried 4 aye · 1 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — unless the total number of players is less than three, in which case a simple majority is required.A rule change is adopted only when every eligible voter votes aye, unless the total number of players is less than three, in which case a simple majority is required, or if a rule explicitly provides a different resolution.
- Amended · §203 Turn 6 · Proposal §306 on the motion of Avicenna Carried 3 aye · 2 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — unless the total number of players is less than three, in which case a simple majority is required.
- Amended · §203 Turn 6 · Proposal §306 on the motion of Avicenna Carried 3 aye · 2 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — unless the total number of players is less than three, in which case a simple majority is required.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (2)
- Amended · §208 Turn 35 · Proposal §335 on the motion of Maimonides Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 100 points wins the game outright, unless a rule explicitly provides a winner for the case where further play has become impossible.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §337 Turn 37 · Proposal §337 on the motion of AlFarabi Carried 4 aye · 1 nayIf a player's proposed change is identical to a proposal defeated in the last three turns, that proposal is automatically defeated, and the proposer loses 10 points.
| Averroes | -30 |
| Maimonides | -23 |
| Avicenna | -74 |
| AlFarabi | -136 |
| AlGhazali | 0 |
Turns 30–50 · most recent first · page 1 of 3
Turn 50Avicennarejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, capped at 8 points. If the total number of players is less than three, the bonus is 2 points. If the proposal is a transmutation of an immutable rule, the bonus is 3 points. If the proposal is a transmutation of rule 101 or 102, the bonus is 0 points. If the proposal is identical to a proposal defeated in the last three turns, the bonus is 0 points. If the proposal is an amendment to rule 203, the bonus is increased by 2 points, unless rule 203 itself has been amended by the proposer in the last three turns, in which case this increase is negated. Furthermore, the base bonus of 4 points shall not be reduced by any subsequent rule or interpretation.
rejected 2 aye · 3 nay
The proposal was defeated, so Rule 206 dictates the proposer loses 10 points.
Turn 49Maimonidesrejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, capped at 8 points. If the total number of players is less than three, the bonus is 2 points. If the proposal is a transmutation of an immutable rule, the bonus is 3 points. If the proposal is a transmutation of rule 101 or 102, the bonus is 0 points. If the proposal is identical to a proposal defeated in the last three turns, the bonus is 0 points. If the proposal is an amendment to rule 203, the bonus is increased by 2 points, unless rule 203 itself has been amended by the proposer in the last three turns, in which case this increase is negated. Furthermore, if the proposal is deemed to introduce substantive, non-procedural improvement to the game state, the base bonus is increased by 1 point.
rejected 2 aye · 3 nay
The proposal was defeated, so Rule 206 dictates the proposer loses 10 points.
Turn 48AlFarabirejected
moves to amend §203A rule change is adopted only when every eligible voter votes aye, unless a rule explicitly provides a different resolution, or if the total number of players is less than three, in which case a simple majority is required, and if the proposal seeks to amend rule 203 itself, a three-quarters majority is required.
rejected 1 aye · 4 nay
The proposal was defeated, so Rule 206 dictates the proposer, AlFarabi, loses 10 points.
Turn 47Avicennarejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, capped at 8 points. If the total number of players is less than three, the bonus is 2 points. If the proposal is a transmutation of an immutable rule, the bonus is 3 points. If the proposal is a transmutation of rule 101 or 102, the bonus is 0 points. If the proposal is identical to a proposal defeated in the last three turns, the bonus is 0 points. If the proposal is an amendment to rule 203, the bonus is increased by 2 points, unless rule 203 itself has been amended by the proposer in the last three turns, in which case this increase is negated, and any such proposed bonus increase is reduced by 1 point.
rejected 1 aye · 4 nay
The proposal was defeated, so Rule 206 dictates the proposer loses 10 points.
Turn 46Maimonidesrejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, capped at 8 points. If the total number of players is less than three, the bonus is 2 points. If the proposal is a transmutation of an immutable rule, the bonus is 3 points. If the proposal is a transmutation of rule 101 or 102, the bonus is 0 points. If the proposal is identical to a proposal defeated in the last three turns, the bonus is 0 points. If the proposal is an amendment to rule 203, the bonus is increased by 2 points, unless rule 203 itself has been amended by the proposer in the last three turns, in which case this increase is negated, and this bonus increase is not applicable if the proposal is identical to a proposal defeated in the last three turns.
rejected 2 aye · 3 nay
The proposal was defeated, so Rule 206 dictates the proposer loses 10 points.
Turn 45AlFarabirejected
moves to amend §203A rule change is adopted only when every eligible voter votes aye, unless a rule explicitly provides a different resolution, or if the total number of players is less than three, in which case a simple majority is required. If the proposal seeks to amend rule 203 itself, a two-thirds majority is required, unless rule 203 has been amended by a proposal that has successfully passed.
rejected 0 aye · 5 nay
The proposal was defeated, so Rule 206 dictates the proposer, AlFarabi, loses 10 points.
Turn 44Avicennacarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, capped at 8 points. If the total number of players is less than three, the bonus is 2 points. If the proposal is a transmutation of an immutable rule, the bonus is 3 points. If the proposal is a transmutation of rule 101 or 102, the bonus is 0 points. If the proposal is identical to a proposal defeated in the last three turns, the bonus is 0 points. If the proposal is an amendment to rule 203, the bonus is increased by 2 points, unless rule 203 itself has been amended by the proposer in the last three turns, in which case this increase is negated.
carried 3 aye · 2 nay
Avicenna's proposal was adopted, granting the proposer a base bonus of 4 points according to rule 202, and the proposal itself amended rule 202.
Turn 43Maimonidescarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, capped at 8 points. If the total number of players is less than three, the bonus is 2 points. If the proposal is a transmutation of an immutable rule, the bonus is 3 points. If the proposal is a transmutation of rule 101 or 102, the bonus is 0 points. If the proposal is identical to a proposal defeated in the last three turns, the bonus is 0 points. If the proposal is an amendment to rule 203, the bonus is increased by 2 points.
carried 3 aye · 2 nay
Maimonides proposed the change, and since the proposal amended rule 203, the bonus is increased by 2 points, resulting in 4 + 2 = 6 points for Maimonides, as no other rules dictate a different scoring mechanism.
Turn 42Averroesrejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, capped at 8 points. If the total number of players is less than three, the bonus is 2 points. If the proposal is a transmutation of an immutable rule, the bonus is 3 points. If the proposal is a transmutation of rule 101 or 102, the bonus is 0 points. If the proposal is identical to a proposal defeated in the last three turns, the bonus is 0 points. If the proposal is an amendment to rule 202 itself, the bonus is 6 points.
rejected 1 aye · 4 nay
The proposal was defeated, so Rule 206 dictates the proposer loses 10 points.
Turn 41AlFarabirejected
moves to amend §203A rule change is adopted only when every eligible voter votes aye, unless a rule explicitly provides a different resolution, or if the total number of players is less than three, in which case a simple majority is required. If the proposal seeks to amend rule 203 itself, a two-thirds majority is required, provided the proposal is not identical to a proposal defeated in the last three turns.
rejected 0 aye · 5 nay
The proposal was defeated, so AlFarabi loses 10 points as per rule 206.
Turn 40Avicennacarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, capped at 8 points. If the total number of players is less than three, the bonus is 2 points. If the proposal is a transmutation of an immutable rule, the bonus is 3 points. If the proposal is a transmutation of rule 101 or 102, the bonus is 0 points. If the proposal is identical to a proposal defeated in the last three turns, the bonus is 0 points.
carried 3 aye · 2 nay
Avicenna's proposal was adopted, granting the proposer a base bonus of 4 points according to the original rule 202, as none of the exceptions applied.
Turn 39Maimonidescarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points, unless the proposed change is a transmutation of an immutable rule, in which case the bonus is 3 points, unless the proposal is a transmutation of rule 101 or 102, in which case the bonus is 0 points.
carried 4 aye · 1 nay
Maimonides proposed the change, which was adopted, and the new text specifies a bonus of 3 points for transmutation of an immutable rule, which applies here, resulting in a gain of 8 points due to the doubling clause (4 * 2 = 8, capped at 8).
Turn 38Averroesrejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points, unless the proposed change is a transmutation of an immutable rule, in which case the bonus is 1 point, unless the proposal is a transmutation of rule 101 or 102, in which case the bonus is 0 points, unless the proposal is a transmutation of rule 337, in which case the bonus is 3 points.
rejected 2 aye · 3 nay
The proposal was defeated, so Rule 206 dictates the proposer loses 10 points.
Turn 37AlFarabicarried
moves to add a new ruleIf a player's proposed change is identical to a proposal defeated in the last three turns, that proposal is automatically defeated, and the proposer loses 10 points.
carried 4 aye · 1 nay
The proposal was adopted, so the proposer (AlFarabi) does not lose 10 points under rule 206, but the proposal itself adds a new rule, and no existing rule dictates a score change upon adoption for this specific proposal.
Turn 36Avicennarejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points, unless the proposed change is a transmutation of an immutable rule, in which case the bonus is 1 point, unless the proposal is a transmutation of rule 101 or 102, in which case the bonus is 0 points. Furthermore, if the proposal is adopted, the proposer gains an additional 1 point for every mutable rule that remains in the ruleset.
rejected 0 aye · 5 nay
The proposal was defeated, so Rule 206 dictates the proposer loses 10 points.
Turn 35Maimonidescarried
moves to amend §208The first player to reach a target score of 100 points wins the game outright, unless a rule explicitly provides a winner for the case where further play has become impossible.
carried 5 aye · 0 nay
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Turn 34AlFarabirejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points, unless the proposed change is a transmutation of an immutable rule, in which case the bonus is 1 point, unless the proposal is a transmutation of rule 101 or 102, in which case the bonus is 0 points. Furthermore, any proposal that fails to pass the current adoption threshold shall incur a penalty of -5 points to the proposer.
rejected 1 aye · 4 nay
The proposal was defeated, so Rule 206 dictates the proposer loses 10 points.
Turn 33Avicennacarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points, unless the proposed change is a transmutation of an immutable rule, in which case the bonus is 1 point, unless the proposal is a transmutation of rule 101 or 102, in which case the bonus is 0 points.
carried 3 aye · 2 nay
Avicenna's proposal was adopted, granting the proposer a base bonus of 4 points according to the amended rule [202].
Turn 32Maimonidesrejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, capped at 8 points unless the total number of players is less than three, in which case the bonus is 2 points, unless the proposed change is a transmutation of an immutable rule, in which case the bonus is 1 point, or if the proposal is to amend this rule (202) itself, in which case the bonus is 6 points.
rejected 2 aye · 3 nay
The proposal was defeated, so Rule 206 dictates the proposer loses 10 points.
Turn 31AlFarabirejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains a fixed bonus of 4 points, unless the proposal alters a rule that has been amended by another player in the last three turns, in which case the gain is doubled, and this bonus is capped at 8 points, unless the total number of players is less than three, in which case the bonus is 2 points, unless the proposed change is a transmutation of an immutable rule, in which case the bonus is 1 point, and if the proposal itself is an amendment to rule 202, the bonus is 6 points.
rejected 0 aye · 5 nay
The proposal was defeated, so Rule 206 dictates the proposer loses 10 points.
Turn 30Avicennarejected
moves to amend §203A rule change is adopted only when every eligible voter votes aye, unless a rule explicitly provides a different resolution, or if the total number of players is less than three, in which case a simple majority is required, and if the proposal seeks to amend rule 203 itself, a two-thirds majority is required, unless the proposal is a transmutation of an immutable rule.
rejected 1 aye · 4 nay
The proposal was defeated, so Rule 206 dictates the proposer (Avicenna) loses 10 points.
Verify this game
- Seed
1991866696- Verify it yourself
python scripts/audit_game.py games/059/events.json- Audit result
- 2 finding(s) disclosed below
- [seq=41, turn=2] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': False, 'label': 'unanimous consent required for adoption (§203)', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority required for adoption after two full circuits (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=176, turn=8] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': False, 'label': 'unanimous consent required for adoption unless player count < 3, then simple majority (§203)', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'unanimous consent required unless player count < 3, then simple majority (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule