§202

In force10 versions
As it now reads
§202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of the die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.
Every version
Amended · §202 Turn 50 · Proposal §350 on the motion of Scotus Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of the die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.
Amended · §202 Turn 49 · Proposal §349 on the motion of Ockham Carried 3 aye · 1 nay · 1 abstain
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.
Amended · §202 Turn 47 · Proposal §347 on the motion of Abelard Carried 3 aye · 2 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.
Amended · §202 Turn 46 · Proposal §346 on the motion of Anselm Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.
Amended · §202 Turn 45 · Proposal §345 on the motion of Scotus Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.
Amended · §202 Turn 31 · Proposal §331 on the motion of Anselm Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism.
Amended · §202 Turn 11 · Proposal §311 on the motion of Scotus Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism.
Amended · §202 Turn 8 · Proposal §308 on the motion of Anselm Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that previously granted points to a player, in which case the proposer gains 0 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Amended · §202 Turn 8 · Proposal §308 on the motion of Anselm Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that previously granted points to a player, in which case the proposer gains 0 points.
Enacted · §202 Turn 0
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.