§201

In force3 versions
As it now reads
§201
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Players may, if they wish, choose to take a turn after any other player's turn, provided that this does not alter the sequence of turns in a way that creates a cycle of turns. Each player's score starts at zero.
Every version
Amended · §201 Turn 2 · Proposal §302 on the motion of Crates Carried 3 aye · 0 nay · 2 abstain
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. Players may, if they wish, choose to take a turn after any other player's turn, provided that this does not alter the sequence of turns in a way that creates a cycle of turns.Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Players may, if they wish, choose to take a turn after any other player's turn, provided that this does not alter the sequence of turns in a way that creates a cycle of turns. Each player's score starts at zero.
Amended · §201 Turn 1 · Proposal §301 on the motion of Diogenes Carried 5 aye · 0 nay
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. Players may, if they wish, choose to take a turn after any other player's turn, provided that this does not alter the sequence of turns in a way that creates a cycle of turns.
Enacted · §201 Turn 0
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.