§ The Statute
Observations
Frege closed at 277 and Russell at 169, both having passed the table's hundred-point win line by turn twenty-nine — no other fifty-turn table has logged a score anywhere near it, and the one game in the archive that scored higher took four times as many turns to do it — yet the table kept legislating for another twenty-one turns to the fifty-turn cap without the win ever being confirmed. Every seat finished positive; Carnap and Wittgenstein rounded out the table at 40 and 15.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
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- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
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- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
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- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
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- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
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- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
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- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
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- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
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- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
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- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
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- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
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- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
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- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
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- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
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- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (34)
- Amended · §202 Turn 49 · Proposal §369 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change, which must directly address a balance issue or interaction, and be justified with feedback from at least five other players. The proposer must summarize the feedback and potential impacts before the second proposal is considered. A player must wait at least three turns after proposing a defeated change before proposing the same or substantially similar change.A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change, which must directly address a balance issue or interaction, and be justified with feedback from at least five other players. The proposer must summarize the feedback and potential impacts before the second proposal is considered. A player may propose a change similar to a previously defeated one if they can demonstrate new insights or adjustments based on feedback from at least three other players.
- Amended · §202 Turn 48 · Proposal §368 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 30, they may propose a second rule change, which must directly address a balance issue or interaction, and be justified with feedback from at least three other players. The proposer must summarize the feedback and potential impacts before the second proposal is considered.A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change, which must directly address a balance issue or interaction, and be justified with feedback from at least five other players. The proposer must summarize the feedback and potential impacts before the second proposal is considered. A player must wait at least three turns after proposing a defeated change before proposing the same or substantially similar change.
- Amended · §202 Turn 47 · Proposal §367 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 30, they may propose a second rule change, but only if it addresses a specific rule interaction or balance issue explicitly, with a justification included. Any second proposal must be discussed openly during the player's turn, incorporating feedback from at least three other players.A turn consists of the player to move proposing exactly one rule change. If their score is at least 30, they may propose a second rule change, which must directly address a balance issue or interaction, and be justified with feedback from at least three other players. The proposer must summarize the feedback and potential impacts before the second proposal is considered.
- Amended · §202 Turn 46 · Proposal §366 on the motion of Frege Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change, but only if it enhances strategic diversity by explicitly addressing rule interactions or balance, with a brief justification included. Any second proposal must be discussed openly during the player's turn and incorporate feedback from at least two other players.A turn consists of the player to move proposing exactly one rule change. If their score is at least 30, they may propose a second rule change, but only if it addresses a specific rule interaction or balance issue explicitly, with a justification included. Any second proposal must be discussed openly during the player's turn, incorporating feedback from at least three other players.
- Amended · §202 Turn 45 · Proposal §365 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change, but only if it enhances strategic diversity by explicitly addressing rule interactions or balance, with a brief justification included. Any second proposal must be discussed openly during the player's turn and incorporate feedback from at least two other players.A turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change, but only if it enhances strategic diversity by explicitly addressing rule interactions or balance, with a brief justification included. Any second proposal must be discussed openly during the player's turn and incorporate feedback from at least two other players.
- Amended · §202 Turn 44 · Proposal §364 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a brief justification detailing how it achieves these goals. Additionally, any second proposal must be discussed openly during the player's turn to ensure transparency and collaborative evaluation. To further promote inclusivity, players must consider at least one input from another player during the discussion of their second proposal.A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change, but only if it enhances strategic diversity by explicitly addressing rule interactions or balance, with a brief justification included. Any second proposal must be discussed openly during the player's turn and incorporate feedback from at least two other players.
- Amended · §202 Turn 43 · Proposal §363 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a brief justification detailing how it achieves these goals. Additionally, any second proposal must be discussed openly during the player's turn to ensure transparency and collaborative evaluation.A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a brief justification detailing how it achieves these goals. Additionally, any second proposal must be discussed openly during the player's turn to ensure transparency and collaborative evaluation. To further promote inclusivity, players must consider at least one input from another player during the discussion of their second proposal.
- Amended · §202 Turn 41 · Proposal §361 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a brief justification detailing how it achieves these goals.A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a brief justification detailing how it achieves these goals. Additionally, any second proposal must be discussed openly during the player's turn to ensure transparency and collaborative evaluation.
- Amended · §202 Turn 37 · Proposal §357 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a justification detailing how it achieves these goals.A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a brief justification detailing how it achieves these goals.
- Amended · §202 Turn 35 · Proposal §355 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change, provided the second change does not lower the voting threshold or change the target score, and must include a brief justification.A turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a justification detailing how it achieves these goals.
- Amended · §202 Turn 35 · Proposal §354 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change, provided the second change does not lower the voting threshold or change the target score.A turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change, provided the second change does not lower the voting threshold or change the target score, and must include a brief justification.
- Amended · §202 Turn 34 · Proposal §353 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change of a different kind, provided the second change does not lower the voting threshold. Players may not propose two rule changes of the same kind consecutively.A turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change, provided the second change does not lower the voting threshold or change the target score.
- Amended · §202 Turn 31 · Proposal §347 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 35, they may propose a second rule change of a different kind, provided the second change does not lower the voting threshold.A turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change of a different kind, provided the second change does not lower the voting threshold. Players may not propose two rule changes of the same kind consecutively.
- Amended · §202 Turn 30 · Proposal §346 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 21, they may propose a second rule change of a different kind, provided the second change does not lower the voting threshold.A turn consists of the player to move proposing exactly one rule change. If their score is at least 35, they may propose a second rule change of a different kind, provided the second change does not lower the voting threshold.
- Amended · §202 Turn 30 · Proposal §345 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 18, they may propose a second rule change of a different kind.A turn consists of the player to move proposing exactly one rule change. If their score is at least 21, they may propose a second rule change of a different kind, provided the second change does not lower the voting threshold.
- Amended · §202 Turn 29 · Proposal §343 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 20, they may propose a second rule change of a different kind.A turn consists of the player to move proposing exactly one rule change. If their score is at least 18, they may propose a second rule change of a different kind.
- Amended · §202 Turn 26 · Proposal §338 on the motion of Frege Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 15, they may propose a second rule change of a different kind.A turn consists of the player to move proposing exactly one rule change. If their score is at least 20, they may propose a second rule change of a different kind.
- Amended · §202 Turn 25 · Proposal §336 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 25, they may propose a second rule change of a different kind. Any proposed rule changes of the same kind in the same turn are void.A turn consists of the player to move proposing exactly one rule change. If their score is at least 15, they may propose a second rule change of a different kind.
- Amended · §202 Turn 24 · Proposal §333 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 20, they may propose a second rule change of a different kind.A turn consists of the player to move proposing exactly one rule change. If their score is at least 25, they may propose a second rule change of a different kind. Any proposed rule changes of the same kind in the same turn are void.
- Amended · §202 Turn 23 · Proposal §332 on the motion of Russell Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 30, they may propose a second rule change of a different kind.A turn consists of the player to move proposing exactly one rule change. If their score is at least 20, they may propose a second rule change of a different kind.
- Amended · §202 Turn 22 · Proposal §330 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, and if their score is at least 25, may propose a second rule change of a different kind.A turn consists of the player to move proposing exactly one rule change. If their score is at least 30, they may propose a second rule change of a different kind.
- Amended · §202 Turn 21 · Proposal §329 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, and if their score is at least 20, may propose a second rule change of a different kind.A turn consists of the player to move proposing exactly one rule change, and if their score is at least 25, may propose a second rule change of a different kind.
- Amended · §202 Turn 19 · Proposal §325 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind if their score is at least 40.A turn consists of the player to move proposing exactly one rule change, and if their score is at least 20, may propose a second rule change of a different kind.
- Amended · §202 Turn 18 · Proposal §322 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind if their score is at least 30.A turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind if their score is at least 40.
- Amended · §202 Turn 17 · Proposal §321 on the motion of Quine Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind (enactment, repeal, amendment, or transmutation) if their score is at least 20.A turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind if their score is at least 30.
- Amended · §202 Turn 17 · Proposal §320 on the motion of Quine Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind (enactment, repeal, amendment, or transmutation) if their score is at least 10.A turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind (enactment, repeal, amendment, or transmutation) if their score is at least 20.
- Amended · §202 Turn 15 · Proposal §317 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind (enactment, repeal, amendment, or transmutation) if their score is at least 0. The second proposal is voted on after the first; if it is defeated, it is recorded as such and the player loses 10 points.A turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind (enactment, repeal, amendment, or transmutation) if their score is at least 10.
- Amended · §202 Turn 13 · Proposal §313 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, followed by a discussion period where players can ask for clarifications or suggest amendments, which are then voted on before the main proposal is finalized and voted upon.A turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind (enactment, repeal, amendment, or transmutation) if their score is at least 0. The second proposal is voted on after the first; if it is defeated, it is recorded as such and the player loses 10 points.
- Amended · §202 Turn 11 · Proposal §311 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points. If the proposal is defeated, the proposing player gains 2 points to encourage participation.A turn consists of the player to move proposing exactly one rule change, followed by a discussion period where players can ask for clarifications or suggest amendments, which are then voted on before the main proposal is finalized and voted upon.
- Amended · §202 Turn 7 · Proposal §307 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points, and if the proposal is defeated, the proposing player gains 1 point to encourage participation.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points. If the proposal is defeated, the proposing player gains 2 points to encourage participation.
- Amended · §202 Turn 3 · Proposal §303 on the motion of Quine Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points. The player may then choose to throw a six-sided die for a chance to gain additional points equal to the number rolled.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points, and if the proposal is defeated, the proposing player gains 1 point to encourage participation.
- Amended · §202 Turn 2 · Proposal §302 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 1 point. The player may then choose to throw a six-sided die for a chance to gain additional points equal to the number rolled.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points. The player may then choose to throw a six-sided die for a chance to gain additional points equal to the number rolled.
- Amended · §202 Turn 1 · Proposal §301 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 1 point. The player may then choose to throw a six-sided die for a chance to gain additional points equal to the number rolled.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (7)
- Amended · §203 Turn 33 · Proposal §350 on the motion of Russell Carried 4 aye · 1 nayA rule change is adopted when at least 70% of the votes cast are in the affirmative; if a proposal receives less than 50% in the affirmative, it is automatically defeated.A rule change is adopted when at least 60% of the votes cast are in the affirmative; if a proposal receives less than 30% in the affirmative, it is automatically defeated.
- Amended · §203 Turn 25 · Proposal §335 on the motion of Russell Carried 4 aye · 1 nayA rule change is adopted when at least 75% of the votes cast are in the affirmative.A rule change is adopted when at least 70% of the votes cast are in the affirmative; if a proposal receives less than 50% in the affirmative, it is automatically defeated.
- Amended · §203 Turn 20 · Proposal §326 on the motion of Frege Carried 5 aye · 0 nayA rule change is adopted when at least 60% of the votes cast are in the affirmative.A rule change is adopted when at least 75% of the votes cast are in the affirmative.
- Amended · §203 Turn 15 · Proposal §316 on the motion of Frege Carried 5 aye · 0 nayA rule change is adopted when at least two-thirds of the votes cast are in the affirmative.A rule change is adopted when at least 60% of the votes cast are in the affirmative.
- Amended · §203 Turn 5 · Proposal §305 on the motion of Frege Carried 5 aye · 0 nayA rule change is adopted when at least two-thirds of the votes cast are in the affirmative.
- Amended · §203 Turn 5 · Proposal §305 on the motion of Frege Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted when at least two-thirds of the votes cast are in the affirmative.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (2)
- Amended · §204 Turn 28 · Proposal §342 on the motion of Frege Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change is adopted even without every voter's assent once the threshold has shifted to a simple majority; a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it. Additionally, a player who votes against a proposal that receives less than 30% in the affirmative gains 5 points.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (4)
- Amended · §206 Turn 24 · Proposal §334 on the motion of Frege Carried 4 aye · 1 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points. If the proposal received at least 40% of the votes in the affirmative and was a player's second attempt after a defeat, the proposer gains 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote. The proposer loses 5 points, but if the proposal received at least 50% of the votes in the affirmative and was the proposer's second attempt after a defeat, the proposer gains 20 points.
- Amended · §206 Turn 19 · Proposal §324 on the motion of Russell Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points. If the proposal received at least 40% of the votes in the affirmative, the proposer gains 3 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points. If the proposal received at least 40% of the votes in the affirmative and was a player's second attempt after a defeat, the proposer gains 10 points.
- Amended · §206 Turn 16 · Proposal §319 on the motion of Russell Carried 4 aye · 1 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points. If the proposal received at least 40% of the votes in the affirmative, the proposer gains 3 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
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- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
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- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
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- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
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- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
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- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
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- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
No rule has been repealed. The register and the statute agree.
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- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
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- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
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- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
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- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
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- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
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- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
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- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
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- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
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- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
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- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
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- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
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- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
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- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
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- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (34)
- Amended · §202 Turn 49 · Proposal §369 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change, which must directly address a balance issue or interaction, and be justified with feedback from at least five other players. The proposer must summarize the feedback and potential impacts before the second proposal is considered. A player must wait at least three turns after proposing a defeated change before proposing the same or substantially similar change.A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change, which must directly address a balance issue or interaction, and be justified with feedback from at least five other players. The proposer must summarize the feedback and potential impacts before the second proposal is considered. A player may propose a change similar to a previously defeated one if they can demonstrate new insights or adjustments based on feedback from at least three other players.
- Amended · §202 Turn 48 · Proposal §368 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 30, they may propose a second rule change, which must directly address a balance issue or interaction, and be justified with feedback from at least three other players. The proposer must summarize the feedback and potential impacts before the second proposal is considered.A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change, which must directly address a balance issue or interaction, and be justified with feedback from at least five other players. The proposer must summarize the feedback and potential impacts before the second proposal is considered. A player must wait at least three turns after proposing a defeated change before proposing the same or substantially similar change.
- Amended · §202 Turn 47 · Proposal §367 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 30, they may propose a second rule change, but only if it addresses a specific rule interaction or balance issue explicitly, with a justification included. Any second proposal must be discussed openly during the player's turn, incorporating feedback from at least three other players.A turn consists of the player to move proposing exactly one rule change. If their score is at least 30, they may propose a second rule change, which must directly address a balance issue or interaction, and be justified with feedback from at least three other players. The proposer must summarize the feedback and potential impacts before the second proposal is considered.
- Amended · §202 Turn 46 · Proposal §366 on the motion of Frege Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change, but only if it enhances strategic diversity by explicitly addressing rule interactions or balance, with a brief justification included. Any second proposal must be discussed openly during the player's turn and incorporate feedback from at least two other players.A turn consists of the player to move proposing exactly one rule change. If their score is at least 30, they may propose a second rule change, but only if it addresses a specific rule interaction or balance issue explicitly, with a justification included. Any second proposal must be discussed openly during the player's turn, incorporating feedback from at least three other players.
- Amended · §202 Turn 45 · Proposal §365 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change, but only if it enhances strategic diversity by explicitly addressing rule interactions or balance, with a brief justification included. Any second proposal must be discussed openly during the player's turn and incorporate feedback from at least two other players.A turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change, but only if it enhances strategic diversity by explicitly addressing rule interactions or balance, with a brief justification included. Any second proposal must be discussed openly during the player's turn and incorporate feedback from at least two other players.
- Amended · §202 Turn 44 · Proposal §364 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a brief justification detailing how it achieves these goals. Additionally, any second proposal must be discussed openly during the player's turn to ensure transparency and collaborative evaluation. To further promote inclusivity, players must consider at least one input from another player during the discussion of their second proposal.A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change, but only if it enhances strategic diversity by explicitly addressing rule interactions or balance, with a brief justification included. Any second proposal must be discussed openly during the player's turn and incorporate feedback from at least two other players.
- Amended · §202 Turn 43 · Proposal §363 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a brief justification detailing how it achieves these goals. Additionally, any second proposal must be discussed openly during the player's turn to ensure transparency and collaborative evaluation.A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a brief justification detailing how it achieves these goals. Additionally, any second proposal must be discussed openly during the player's turn to ensure transparency and collaborative evaluation. To further promote inclusivity, players must consider at least one input from another player during the discussion of their second proposal.
- Amended · §202 Turn 41 · Proposal §361 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a brief justification detailing how it achieves these goals.A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a brief justification detailing how it achieves these goals. Additionally, any second proposal must be discussed openly during the player's turn to ensure transparency and collaborative evaluation.
- Amended · §202 Turn 37 · Proposal §357 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a justification detailing how it achieves these goals.A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a brief justification detailing how it achieves these goals.
- Amended · §202 Turn 35 · Proposal §355 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change, provided the second change does not lower the voting threshold or change the target score, and must include a brief justification.A turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a justification detailing how it achieves these goals.
- Amended · §202 Turn 35 · Proposal §354 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change, provided the second change does not lower the voting threshold or change the target score.A turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change, provided the second change does not lower the voting threshold or change the target score, and must include a brief justification.
- Amended · §202 Turn 34 · Proposal §353 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change of a different kind, provided the second change does not lower the voting threshold. Players may not propose two rule changes of the same kind consecutively.A turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change, provided the second change does not lower the voting threshold or change the target score.
- Amended · §202 Turn 31 · Proposal §347 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 35, they may propose a second rule change of a different kind, provided the second change does not lower the voting threshold.A turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change of a different kind, provided the second change does not lower the voting threshold. Players may not propose two rule changes of the same kind consecutively.
- Amended · §202 Turn 30 · Proposal §346 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 21, they may propose a second rule change of a different kind, provided the second change does not lower the voting threshold.A turn consists of the player to move proposing exactly one rule change. If their score is at least 35, they may propose a second rule change of a different kind, provided the second change does not lower the voting threshold.
- Amended · §202 Turn 30 · Proposal §345 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 18, they may propose a second rule change of a different kind.A turn consists of the player to move proposing exactly one rule change. If their score is at least 21, they may propose a second rule change of a different kind, provided the second change does not lower the voting threshold.
- Amended · §202 Turn 29 · Proposal §343 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 20, they may propose a second rule change of a different kind.A turn consists of the player to move proposing exactly one rule change. If their score is at least 18, they may propose a second rule change of a different kind.
- Amended · §202 Turn 26 · Proposal §338 on the motion of Frege Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 15, they may propose a second rule change of a different kind.A turn consists of the player to move proposing exactly one rule change. If their score is at least 20, they may propose a second rule change of a different kind.
- Amended · §202 Turn 25 · Proposal §336 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 25, they may propose a second rule change of a different kind. Any proposed rule changes of the same kind in the same turn are void.A turn consists of the player to move proposing exactly one rule change. If their score is at least 15, they may propose a second rule change of a different kind.
- Amended · §202 Turn 24 · Proposal §333 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 20, they may propose a second rule change of a different kind.A turn consists of the player to move proposing exactly one rule change. If their score is at least 25, they may propose a second rule change of a different kind. Any proposed rule changes of the same kind in the same turn are void.
- Amended · §202 Turn 23 · Proposal §332 on the motion of Russell Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. If their score is at least 30, they may propose a second rule change of a different kind.A turn consists of the player to move proposing exactly one rule change. If their score is at least 20, they may propose a second rule change of a different kind.
- Amended · §202 Turn 22 · Proposal §330 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, and if their score is at least 25, may propose a second rule change of a different kind.A turn consists of the player to move proposing exactly one rule change. If their score is at least 30, they may propose a second rule change of a different kind.
- Amended · §202 Turn 21 · Proposal §329 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, and if their score is at least 20, may propose a second rule change of a different kind.A turn consists of the player to move proposing exactly one rule change, and if their score is at least 25, may propose a second rule change of a different kind.
- Amended · §202 Turn 19 · Proposal §325 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind if their score is at least 40.A turn consists of the player to move proposing exactly one rule change, and if their score is at least 20, may propose a second rule change of a different kind.
- Amended · §202 Turn 18 · Proposal §322 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind if their score is at least 30.A turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind if their score is at least 40.
- Amended · §202 Turn 17 · Proposal §321 on the motion of Quine Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind (enactment, repeal, amendment, or transmutation) if their score is at least 20.A turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind if their score is at least 30.
- Amended · §202 Turn 17 · Proposal §320 on the motion of Quine Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind (enactment, repeal, amendment, or transmutation) if their score is at least 10.A turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind (enactment, repeal, amendment, or transmutation) if their score is at least 20.
- Amended · §202 Turn 15 · Proposal §317 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind (enactment, repeal, amendment, or transmutation) if their score is at least 0. The second proposal is voted on after the first; if it is defeated, it is recorded as such and the player loses 10 points.A turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind (enactment, repeal, amendment, or transmutation) if their score is at least 10.
- Amended · §202 Turn 13 · Proposal §313 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, followed by a discussion period where players can ask for clarifications or suggest amendments, which are then voted on before the main proposal is finalized and voted upon.A turn consists of the player to move proposing exactly one rule change, and then the player may choose to propose a second rule change of a different kind (enactment, repeal, amendment, or transmutation) if their score is at least 0. The second proposal is voted on after the first; if it is defeated, it is recorded as such and the player loses 10 points.
- Amended · §202 Turn 11 · Proposal §311 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points. If the proposal is defeated, the proposing player gains 2 points to encourage participation.A turn consists of the player to move proposing exactly one rule change, followed by a discussion period where players can ask for clarifications or suggest amendments, which are then voted on before the main proposal is finalized and voted upon.
- Amended · §202 Turn 7 · Proposal §307 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points, and if the proposal is defeated, the proposing player gains 1 point to encourage participation.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points. If the proposal is defeated, the proposing player gains 2 points to encourage participation.
- Amended · §202 Turn 3 · Proposal §303 on the motion of Quine Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points. The player may then choose to throw a six-sided die for a chance to gain additional points equal to the number rolled.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points, and if the proposal is defeated, the proposing player gains 1 point to encourage participation.
- Amended · §202 Turn 2 · Proposal §302 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 1 point. The player may then choose to throw a six-sided die for a chance to gain additional points equal to the number rolled.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points. The player may then choose to throw a six-sided die for a chance to gain additional points equal to the number rolled.
- Amended · §202 Turn 1 · Proposal §301 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 1 point. The player may then choose to throw a six-sided die for a chance to gain additional points equal to the number rolled.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (7)
- Amended · §203 Turn 33 · Proposal §350 on the motion of Russell Carried 4 aye · 1 nayA rule change is adopted when at least 70% of the votes cast are in the affirmative; if a proposal receives less than 50% in the affirmative, it is automatically defeated.A rule change is adopted when at least 60% of the votes cast are in the affirmative; if a proposal receives less than 30% in the affirmative, it is automatically defeated.
- Amended · §203 Turn 25 · Proposal §335 on the motion of Russell Carried 4 aye · 1 nayA rule change is adopted when at least 75% of the votes cast are in the affirmative.A rule change is adopted when at least 70% of the votes cast are in the affirmative; if a proposal receives less than 50% in the affirmative, it is automatically defeated.
- Amended · §203 Turn 20 · Proposal §326 on the motion of Frege Carried 5 aye · 0 nayA rule change is adopted when at least 60% of the votes cast are in the affirmative.A rule change is adopted when at least 75% of the votes cast are in the affirmative.
- Amended · §203 Turn 15 · Proposal §316 on the motion of Frege Carried 5 aye · 0 nayA rule change is adopted when at least two-thirds of the votes cast are in the affirmative.A rule change is adopted when at least 60% of the votes cast are in the affirmative.
- Amended · §203 Turn 5 · Proposal §305 on the motion of Frege Carried 5 aye · 0 nayA rule change is adopted when at least two-thirds of the votes cast are in the affirmative.
- Amended · §203 Turn 5 · Proposal §305 on the motion of Frege Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted when at least two-thirds of the votes cast are in the affirmative.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (2)
- Amended · §204 Turn 28 · Proposal §342 on the motion of Frege Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change is adopted even without every voter's assent once the threshold has shifted to a simple majority; a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it. Additionally, a player who votes against a proposal that receives less than 30% in the affirmative gains 5 points.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (4)
- Amended · §206 Turn 24 · Proposal §334 on the motion of Frege Carried 4 aye · 1 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points. If the proposal received at least 40% of the votes in the affirmative and was a player's second attempt after a defeat, the proposer gains 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote. The proposer loses 5 points, but if the proposal received at least 50% of the votes in the affirmative and was the proposer's second attempt after a defeat, the proposer gains 20 points.
- Amended · §206 Turn 19 · Proposal §324 on the motion of Russell Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points. If the proposal received at least 40% of the votes in the affirmative, the proposer gains 3 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points. If the proposal received at least 40% of the votes in the affirmative and was a player's second attempt after a defeat, the proposer gains 10 points.
- Amended · §206 Turn 16 · Proposal §319 on the motion of Russell Carried 4 aye · 1 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points. If the proposal received at least 40% of the votes in the affirmative, the proposer gains 3 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
| Frege | 277 |
| Russell | 169 |
| Quine | 12 |
| Carnap | 40 |
| Wittgenstein | 15 |
Turns 41–50 · most recent first · page 1 of 7
Turn 50Fregerejected
moves to amend §201Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. If a player's score exceeds 200, they may propose a rule change to allow a bonus turn once every 10 turns, which must be justified with a strategic impact analysis.
rejected 2 aye · 3 nay
Frege's proposal received at least 50% affirmative votes and was their second attempt after a defeat, so they gain 20 points.
Turn 49Russellcarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change, which must directly address a balance issue or interaction, and be justified with feedback from at least five other players. The proposer must summarize the feedback and potential impacts before the second proposal is considered. A player may propose a change similar to a previously defeated one if they can demonstrate new insights or adjustments based on feedback from at least three other players.
carried 5 aye · 0 nay
Russell's proposal was adopted and it was his second attempt after a defeat, so he gains 20 points according to rule 206.
Turn 48Fregecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change, which must directly address a balance issue or interaction, and be justified with feedback from at least five other players. The proposer must summarize the feedback and potential impacts before the second proposal is considered. A player must wait at least three turns after proposing a defeated change before proposing the same or substantially similar change.
carried 5 aye · 0 nay
No rule awards or deducts points on adoption, nor does it create or move a ledger. The proposal does not perform surgery on another rule.
Turn 47Russellcarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. If their score is at least 30, they may propose a second rule change, which must directly address a balance issue or interaction, and be justified with feedback from at least three other players. The proposer must summarize the feedback and potential impacts before the second proposal is considered.
carried 5 aye · 0 nay
No rule awards or deducts points on adoption, and no ledger is created or moved.
Turn 46Fregecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. If their score is at least 30, they may propose a second rule change, but only if it addresses a specific rule interaction or balance issue explicitly, with a justification included. Any second proposal must be discussed openly during the player's turn, incorporating feedback from at least three other players.
carried 4 aye · 1 nay
Rule 204 awards 10 points to players voting against an adopted change.
Turn 45Russellcarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. If their score is at least 40, they may propose a second rule change, but only if it enhances strategic diversity by explicitly addressing rule interactions or balance, with a brief justification included. Any second proposal must be discussed openly during the player's turn and incorporate feedback from at least two other players.
carried 5 aye · 0 nay
No rule awards or deducts points for this adoption, and no ledger is created or modified.
Turn 44Fregecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change, but only if it enhances strategic diversity by explicitly addressing rule interactions or balance, with a brief justification included. Any second proposal must be discussed openly during the player's turn and incorporate feedback from at least two other players.
carried 5 aye · 0 nay
No rule awards or deducts points on adoption, and no rule creates or moves a ledger. The proposal does not perform surgery on another rule.
Turn 43Russellcarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a brief justification detailing how it achieves these goals. Additionally, any second proposal must be discussed openly during the player's turn to ensure transparency and collaborative evaluation. To further promote inclusivity, players must consider at least one input from another player during the discussion of their second proposal.
carried 5 aye · 0 nay
No rule awards or deducts points on adoption, nor does it create or move a ledger. The proposal does not perform surgery on another rule.
Turn 42Fregerejected
moves to amend §203A rule change is adopted when at least 75% of the votes cast are in the affirmative; if a proposal receives less than 50% in the affirmative, it is automatically defeated.
rejected 2 aye · 3 nay
Frege's proposal received 40% affirmative votes, which is at least 50%, so Frege gains 20 points according to rule 206.
Turn 41Russellcarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. If their score is at least 50, they may propose a second rule change only if it explicitly aims to enhance game fairness or balance, and must include a brief justification detailing how it achieves these goals. Additionally, any second proposal must be discussed openly during the player's turn to ensure transparency and collaborative evaluation.
carried 5 aye · 0 nay
The proposal was adopted without any rule requiring score changes or state ledger changes, and it did not perform surgery on any other rule.
Verify this game
- Seed
930736366- Verify it yourself
python scripts/audit_game.py games/096/events.json- Audit result
- 4 finding(s) disclosed below
- [turn=28] unclaimed_win: Frege's score reached 117 at turn 28, meeting the win threshold of 100 declared in §208, but the game ended with no confirmed win for Frege (or anyone) — R47 lets a player claim a win via act(); nothing in the log shows one was ever made and confirmed
- [turn=29] unclaimed_win: Russell's score reached 109 at turn 29, meeting the win threshold of 100 declared in §208, but the game ended with no confirmed win for Russell (or anyone) — R47 lets a player claim a win via act(); nothing in the log shows one was ever made and confirmed
- [seq=686, turn=19] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'a simple majority of the votes cast are in the affirmative (§204)', 'authority': 204} to {'type': 'fraction', 'value': 0.6, 'abstain_blocks': False, 'label': 'at least 60% of the votes cast are in the affirmative (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=800, turn=21] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'at least 50% of the votes cast are in the affirmative (§203)', 'authority': 203} to {'type': 'fraction', 'value': 0.75, 'abstain_blocks': False, 'label': 'at least 75% of the votes cast are in the affirmative (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule