§ The Statute
Observations
Thirty-three rule changes — the most this size class has produced — and not one seat finished above zero, the range running from -12 down to -51. Leibniz came closest to the surface at -12; Berkeley sank furthest, to -51. A table this legislatively active with an economy this uniformly poor is its own small lesson: adoption counts and economic health are not the same axis.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (3)
- Amended · §201 Turn 50 · Proposal §350 on the motion of Malebranche Carried 4 aye · 1 nayPlayers take one fixed turn order, set before play begins. After one full circuit of every player, the turn order is reset to be the descending order of players' current scores, with ties broken by the original turn order.Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
- Amended · §201 Turn 50 · Proposal §350 on the motion of Malebranche Carried 4 aye · 1 nayPlayers take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Players take one fixed turn order, set before play begins. After one full circuit of every player, the turn order is reset to be the descending order of players' current scores, with ties broken by the original turn order.
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (6)
- Amended · §202 Turn 47 · Proposal §347 on the motion of Descartes Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, or if the proposal is a repeal of an existing rule, the proposing player gains 5 points instead.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, or if the proposal is a repeal of an existing rule, the proposing player gains 3 points instead.
- Amended · §202 Turn 47 · Proposal §347 on the motion of Descartes Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, or if the proposal is a repeal of an existing rule, the proposing player gains 3 points instead.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, or if the proposal is a repeal of an existing rule, the proposing player gains 5 points instead.
- Amended · §202 Turn 43 · Proposal §343 on the motion of Berkeley Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, or if the proposal is a repeal of an existing rule, the proposing player gains 3 points instead.
- Amended · §202 Turn 31 · Proposal §331 on the motion of Leibniz Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal is a repeal of an existing mutable rule, in which case the proposing player gains 3 points instead.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
- Amended · §202 Turn 31 · Proposal §331 on the motion of Leibniz Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal is a repeal of an existing mutable rule, in which case the proposing player gains 3 points instead.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (9)
- Amended · §203 Turn 44 · Proposal §344 on the motion of Pascal Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting, provided that the rule change being voted on does not attempt to amend rule 203, rule 204, rule 208, rule 330, or rule 212; however, amendments to rule 208, rule 212, or rule 330 may be adopted by a simple majority once the threshold has shifted.
- Amended · §203 Turn 44 · Proposal §344 on the motion of Pascal Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting, provided that the rule change being voted on does not attempt to amend rule 203, rule 204, rule 208, or rule 330; however, amendments to rule 208 or rule 330 may be adopted by a simple majority once the threshold has shifted.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting, provided that the rule change being voted on does not attempt to amend rule 203, rule 204, rule 208, rule 330, or rule 212; however, amendments to rule 208, rule 212, or rule 330 may be adopted by a simple majority once the threshold has shifted.
- Amended · §203 Turn 32 · Proposal §332 on the motion of Descartes Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting, provided that the rule change being voted on does not attempt to amend rule 203, rule 204, or rule 208; however, amendments to rule 208 may be adopted by a simple majority once the threshold has shifted.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting, provided that the rule change being voted on does not attempt to amend rule 203, rule 204, rule 208, or rule 330; however, amendments to rule 208 or rule 330 may be adopted by a simple majority once the threshold has shifted.
- Amended · §203 Turn 12 · Proposal §312 on the motion of Descartes Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting, provided that the rule change being voted on does not attempt to amend rule 203, rule 204, or rule 208.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting, provided that the rule change being voted on does not attempt to amend rule 203, rule 204, or rule 208; however, amendments to rule 208 may be adopted by a simple majority once the threshold has shifted.
- Amended · §203 Turn 11 · Proposal §311 on the motion of Leibniz Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting, provided that the rule change being voted on does not attempt to amend rule 203, rule 204, or rule 208.
- Amended · §203 Turn 11 · Proposal §311 on the motion of Leibniz Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting, provided that the rule change being voted on does not attempt to amend rule 203 or rule 204.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting, provided that the rule change being voted on does not attempt to amend rule 203, rule 204, or rule 208.
- Amended · §203 Turn 6 · Proposal §306 on the motion of Leibniz Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting, provided that the rule change being voted on does not attempt to amend rule 203 or rule 204.
- Amended · §203 Turn 3 · Proposal §303 on the motion of Berkeley Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (6)
- Amended · §206 Turn 42 · Proposal §342 on the motion of Descartes Carried 4 aye · 1 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 2 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Amended · §206 Turn 42 · Proposal §342 on the motion of Descartes Carried 4 aye · 1 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 2 points.
- Amended · §206 Turn 42 · Proposal §342 on the motion of Descartes Carried 4 aye · 1 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 2 points.
- Amended · §206 Turn 19 · Proposal §319 on the motion of Pascal Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Amended · §206 Turn 19 · Proposal §319 on the motion of Pascal Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (6)
- Amended · §208 Turn 41 · Proposal §341 on the motion of Leibniz Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.
- Amended · §208 Turn 41 · Proposal §341 on the motion of Leibniz Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.
- Amended · §208 Turn 35 · Proposal §335 on the motion of Malebranche Carried 4 aye · 1 nayThe first player to reach a target score of 110 points wins the game outright.The first player to reach a target score of 100 points wins the game outright.
- Amended · §208 Turn 35 · Proposal §335 on the motion of Malebranche Carried 4 aye · 1 nayThe first player to reach a target score of 110 points wins the game outright.
- Amended · §208 Turn 35 · Proposal §335 on the motion of Malebranche Carried 4 aye · 1 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 110 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (6)
- Amended · §209 Turn 46 · Proposal §346 on the motion of Leibniz Carried 4 aye · 1 nayThe ruleset may never hold more than 30 mutable rules at one time, and any rule change that would increase the number of mutable rules beyond 30 must be accompanied by the repeal of an existing mutable rule.The ruleset may never hold more than 30 mutable rules at one time, and any rule change that would increase the number of mutable rules beyond 30 must be accompanied by the repeal of an existing mutable rule, unless the rule change is an amendment to an existing mutable rule.
- Amended · §209 Turn 29 · Proposal §329 on the motion of Pascal Carried 5 aye · 0 nayThe ruleset may never hold more than 30 mutable rules at one time.The ruleset may never hold more than 30 mutable rules at one time, and any rule change that would increase the number of mutable rules beyond 30 must be accompanied by the repeal of an existing mutable rule.
- Amended · §209 Turn 27 · Proposal §327 on the motion of Descartes Carried 5 aye · 0 nayThe ruleset may never hold more than 30 mutable rules at one time, provided that any enactment of a new mutable rule is accompanied by the repeal of an existing mutable rule.The ruleset may never hold more than 30 mutable rules at one time.
- Amended · §209 Turn 27 · Proposal §327 on the motion of Descartes Carried 5 aye · 0 nayThe ruleset may never hold more than 30 mutable rules at one time.The ruleset may never hold more than 30 mutable rules at one time, provided that any enactment of a new mutable rule is accompanied by the repeal of an existing mutable rule.
- Amended · §209 Turn 17 · Proposal §317 on the motion of Descartes Carried 5 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 30 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (2)
- Amended · §210 Turn 36 · Proposal §336 on the motion of Leibniz Carried 5 aye · 0 nayPlayers may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves, and players may engage in such discussion if it is part of a formal debate following a rule proposal.
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (2)
- Amended · §212 Turn 39 · Proposal §339 on the motion of Pascal Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. The outcome of such a vote is final and cannot be further disputed.
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §330 Turn 30 · Proposal §330 on the motion of Malebranche Carried 5 aye · 0 nayA player who is currently in last place may, once per circuit of play, propose a rule change that is adopted by a simple majority of all eligible voters, even if the threshold has not yet shifted under rule 203.
No rule has been repealed. The register and the statute agree.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (3)
- Amended · §201 Turn 50 · Proposal §350 on the motion of Malebranche Carried 4 aye · 1 nayPlayers take one fixed turn order, set before play begins. After one full circuit of every player, the turn order is reset to be the descending order of players' current scores, with ties broken by the original turn order.Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
- Amended · §201 Turn 50 · Proposal §350 on the motion of Malebranche Carried 4 aye · 1 nayPlayers take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Players take one fixed turn order, set before play begins. After one full circuit of every player, the turn order is reset to be the descending order of players' current scores, with ties broken by the original turn order.
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (6)
- Amended · §202 Turn 47 · Proposal §347 on the motion of Descartes Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, or if the proposal is a repeal of an existing rule, the proposing player gains 5 points instead.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, or if the proposal is a repeal of an existing rule, the proposing player gains 3 points instead.
- Amended · §202 Turn 47 · Proposal §347 on the motion of Descartes Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, or if the proposal is a repeal of an existing rule, the proposing player gains 3 points instead.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, or if the proposal is a repeal of an existing rule, the proposing player gains 5 points instead.
- Amended · §202 Turn 43 · Proposal §343 on the motion of Berkeley Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, or if the proposal is a repeal of an existing rule, the proposing player gains 3 points instead.
- Amended · §202 Turn 31 · Proposal §331 on the motion of Leibniz Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal is a repeal of an existing mutable rule, in which case the proposing player gains 3 points instead.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
- Amended · §202 Turn 31 · Proposal §331 on the motion of Leibniz Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal is a repeal of an existing mutable rule, in which case the proposing player gains 3 points instead.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (9)
- Amended · §203 Turn 44 · Proposal §344 on the motion of Pascal Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting, provided that the rule change being voted on does not attempt to amend rule 203, rule 204, rule 208, rule 330, or rule 212; however, amendments to rule 208, rule 212, or rule 330 may be adopted by a simple majority once the threshold has shifted.
- Amended · §203 Turn 44 · Proposal §344 on the motion of Pascal Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting, provided that the rule change being voted on does not attempt to amend rule 203, rule 204, rule 208, or rule 330; however, amendments to rule 208 or rule 330 may be adopted by a simple majority once the threshold has shifted.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting, provided that the rule change being voted on does not attempt to amend rule 203, rule 204, rule 208, rule 330, or rule 212; however, amendments to rule 208, rule 212, or rule 330 may be adopted by a simple majority once the threshold has shifted.
- Amended · §203 Turn 32 · Proposal §332 on the motion of Descartes Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting, provided that the rule change being voted on does not attempt to amend rule 203, rule 204, or rule 208; however, amendments to rule 208 may be adopted by a simple majority once the threshold has shifted.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting, provided that the rule change being voted on does not attempt to amend rule 203, rule 204, rule 208, or rule 330; however, amendments to rule 208 or rule 330 may be adopted by a simple majority once the threshold has shifted.
- Amended · §203 Turn 12 · Proposal §312 on the motion of Descartes Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting, provided that the rule change being voted on does not attempt to amend rule 203, rule 204, or rule 208.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting, provided that the rule change being voted on does not attempt to amend rule 203, rule 204, or rule 208; however, amendments to rule 208 may be adopted by a simple majority once the threshold has shifted.
- Amended · §203 Turn 11 · Proposal §311 on the motion of Leibniz Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting, provided that the rule change being voted on does not attempt to amend rule 203, rule 204, or rule 208.
- Amended · §203 Turn 11 · Proposal §311 on the motion of Leibniz Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting, provided that the rule change being voted on does not attempt to amend rule 203 or rule 204.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting, provided that the rule change being voted on does not attempt to amend rule 203, rule 204, or rule 208.
- Amended · §203 Turn 6 · Proposal §306 on the motion of Leibniz Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting, provided that the rule change being voted on does not attempt to amend rule 203 or rule 204.
- Amended · §203 Turn 3 · Proposal §303 on the motion of Berkeley Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (6)
- Amended · §206 Turn 42 · Proposal §342 on the motion of Descartes Carried 4 aye · 1 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 2 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Amended · §206 Turn 42 · Proposal §342 on the motion of Descartes Carried 4 aye · 1 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 2 points.
- Amended · §206 Turn 42 · Proposal §342 on the motion of Descartes Carried 4 aye · 1 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 2 points.
- Amended · §206 Turn 19 · Proposal §319 on the motion of Pascal Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Amended · §206 Turn 19 · Proposal §319 on the motion of Pascal Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (6)
- Amended · §208 Turn 41 · Proposal §341 on the motion of Leibniz Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.
- Amended · §208 Turn 41 · Proposal §341 on the motion of Leibniz Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.
- Amended · §208 Turn 35 · Proposal §335 on the motion of Malebranche Carried 4 aye · 1 nayThe first player to reach a target score of 110 points wins the game outright.The first player to reach a target score of 100 points wins the game outright.
- Amended · §208 Turn 35 · Proposal §335 on the motion of Malebranche Carried 4 aye · 1 nayThe first player to reach a target score of 110 points wins the game outright.
- Amended · §208 Turn 35 · Proposal §335 on the motion of Malebranche Carried 4 aye · 1 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 110 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (6)
- Amended · §209 Turn 46 · Proposal §346 on the motion of Leibniz Carried 4 aye · 1 nayThe ruleset may never hold more than 30 mutable rules at one time, and any rule change that would increase the number of mutable rules beyond 30 must be accompanied by the repeal of an existing mutable rule.The ruleset may never hold more than 30 mutable rules at one time, and any rule change that would increase the number of mutable rules beyond 30 must be accompanied by the repeal of an existing mutable rule, unless the rule change is an amendment to an existing mutable rule.
- Amended · §209 Turn 29 · Proposal §329 on the motion of Pascal Carried 5 aye · 0 nayThe ruleset may never hold more than 30 mutable rules at one time.The ruleset may never hold more than 30 mutable rules at one time, and any rule change that would increase the number of mutable rules beyond 30 must be accompanied by the repeal of an existing mutable rule.
- Amended · §209 Turn 27 · Proposal §327 on the motion of Descartes Carried 5 aye · 0 nayThe ruleset may never hold more than 30 mutable rules at one time, provided that any enactment of a new mutable rule is accompanied by the repeal of an existing mutable rule.The ruleset may never hold more than 30 mutable rules at one time.
- Amended · §209 Turn 27 · Proposal §327 on the motion of Descartes Carried 5 aye · 0 nayThe ruleset may never hold more than 30 mutable rules at one time.The ruleset may never hold more than 30 mutable rules at one time, provided that any enactment of a new mutable rule is accompanied by the repeal of an existing mutable rule.
- Amended · §209 Turn 17 · Proposal §317 on the motion of Descartes Carried 5 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 30 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (2)
- Amended · §210 Turn 36 · Proposal §336 on the motion of Leibniz Carried 5 aye · 0 nayPlayers may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves, and players may engage in such discussion if it is part of a formal debate following a rule proposal.
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (2)
- Amended · §212 Turn 39 · Proposal §339 on the motion of Pascal Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. The outcome of such a vote is final and cannot be further disputed.
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §330 Turn 30 · Proposal §330 on the motion of Malebranche Carried 5 aye · 0 nayA player who is currently in last place may, once per circuit of play, propose a rule change that is adopted by a simple majority of all eligible voters, even if the threshold has not yet shifted under rule 203.
| Leibniz | -12 |
| Descartes | -17 |
| Berkeley | -51 |
| Pascal | -19 |
| Malebranche | -46 |
Turns 38–50 · most recent first · page 1 of 4
Turn 50Malebranchecarried
moves to amend §201Players take one fixed turn order, set before play begins. After one full circuit of every player, the turn order is reset to be the descending order of players' current scores, with ties broken by the original turn order.
carried 4 aye · 1 nay
The proposal was adopted by a simple majority (4/5), but since the threshold has not yet shifted to a simple majority under rule 203, rule 204 applies to the dissenting player Pascal, awarding them 10 points.
Turn 49Pascalrejected
moves to amend §201Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. At the completion of each full circuit of play, the turn order is reset to follow the descending order of players' scores at that moment, with the player in last place moving first.
rejected 0 aye · 5 nay
Pascal's proposal was defeated, so according to rule 206, the proposer loses 5 points and the turn ends.
Turn 48Berkeleyrejected
moves to amend §201Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. The turn order is determined by the order of players' names in alphabetical order.
rejected 1 aye · 4 nay
Berkeley's proposal was defeated, so according to rule 206, the proposer loses 5 points and the ruleset remains unchanged.
Turn 47Descartescarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, or if the proposal is a repeal of an existing rule, the proposing player gains 5 points instead.
carried 3 aye · 2 nay
Descartes' proposal to amend rule 202 was adopted, and since the amendment was not a repeal, he gains points based on the new text of rule 202 (though the rule text itself is updated, the scoring for this turn is determined by the rule in force at the moment of adoption/completion).
Turn 46Leibnizcarried
moves to amend §209The ruleset may never hold more than 30 mutable rules at one time, and any rule change that would increase the number of mutable rules beyond 30 must be accompanied by the repeal of an existing mutable rule, unless the rule change is an amendment to an existing mutable rule.
carried 4 aye · 1 nay
The proposal was adopted by a simple majority (as a full circuit has occurred), so Pascal, who voted against it, gains 10 points per rule 204.
Turn 45Malebrancherejected
moves to add a new ruleA player may propose a rule change that is adopted by a simple majority of all eligible voters if they are currently in last place, provided that the rule change does not attempt to amend rule 203, rule 204, rule 208, rule 330, or rule 212.
rejected 0 aye · 5 nay
Malebranche's proposal was defeated, which under rule 206 requires the proposer to lose 5 points.
Turn 44Pascalcarried
moves to amend §203A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting, provided that the rule change being voted on does not attempt to amend rule 203, rule 204, rule 208, rule 330, or rule 212; however, amendments to rule 208, rule 212, or rule 330 may be adopted by a simple majority once the threshold has shifted.
carried 5 aye · 0 nay
Pascal's proposal was adopted, but rule 202 only awards points for a die roll or a repeal, and this was an amendment; rule 204's points only apply if the threshold has already shifted and a player voted against the change.
Turn 43Berkeleycarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, or if the proposal is a repeal of an existing rule, the proposing player gains 3 points instead.
carried 5 aye · 0 nay
The proposal amends rule 202, but the scoring mechanism described in the new text of 202 is not a rule that awards points upon adoption; it is the rule that defines the turn itself, and rule 202's scoring is only triggered by the completion of a turn, not the adoption of the rule change.
Turn 42Descartescarried
moves to amend §206A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 2 points.
carried 4 aye · 1 nay
Descartes receives 10 points because the proposal was adopted without unanimous consent under rule 204, and the proposal itself amends rule 206.
Turn 41Leibnizcarried
moves to amend §208The first player to reach a target score of 100 points wins the game outright.
carried 5 aye · 0 nay
The proposal to amend rule 208 was adopted, but the proposal text itself did not contain the new wording, and rule 202 only awards points if the proposal is adopted, which it was, but the die roll for the proposer is handled by the engine separately from the amendment text itself; however, looking at the prompt, the proposal text provided is 'amend [208]: "The first player to reach a target score of 100 points wins the game outright."' which is identical to the current rule, meaning no actual change occurred despite the vote, and rule 202 requires a die roll which is not provided in the proposal text but is a consequence of adoption.
Turn 40Malebrancherejected
moves to add a new ruleA player's score is calculated as the sum of all points gained from successful rule changes and any points gained through penalties applied to others.
rejected 0 aye · 5 nay
Malebranche's proposal was defeated, which triggers rule 206, resulting in a 5-point penalty for the proposer.
Turn 39Pascalcarried
moves to amend §212Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. The outcome of such a vote is final and cannot be further disputed.
carried 5 aye · 0 nay
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Turn 38Berkeleyrejected
moves to amend §209The ruleset may never hold more than 30 mutable rules at one time, and any rule change that would increase the number of mutable rules beyond 30 must be accompanied by the repeal of an existing mutable rule, unless the rule being added is a rule numbered in the 300s.
rejected 0 aye · 5 nay
Berkeley's proposal was defeated, which according to rule 206 results in the proposer losing 5 points.
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