§ The Statute

judge: gemma-4-12b-q2development era Turn 4 In session Seats: Diogenes, Crates, Hipparchia, Antisthenes, Menippus

Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.

The last amendment
Enacted · §303 Turn 3 · Proposal §303 on the motion of Crates Carried 5 aye · 0 nay
[303] (mutable) A player's score may be increased or decreased by a rule change, but only if that rule change specifies the number of points to be added or subtracted. (This does not affect the win condition of rule 208.)
Entrenched — beyond ordinary amendment
§101
Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
  1. Enacted · §101 Turn 0
    Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
§102
Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
  1. Enacted · §102 Turn 0
    Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
§103
A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
  1. Enacted · §103 Turn 0
    A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
§104
Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
  1. Enacted · §104 Turn 0
    Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
§105
Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
  1. Enacted · §105 Turn 0
    Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
§106
A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
  1. Enacted · §106 Turn 0
    A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
§107
A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
  1. Enacted · §107 Turn 0
    A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
§108
Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
  1. Enacted · §108 Turn 0
    Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
§109
Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
  1. Enacted · §109 Turn 0
    Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
§110
Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
  1. Enacted · §110 Turn 0
    Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
§111
Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
  1. Enacted · §111 Turn 0
    Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
§112
The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
  1. Enacted · §112 Turn 0
    The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
§113
Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
  1. Enacted · §113 Turn 0
    Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
§114
At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
  1. Enacted · §114 Turn 0
    At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
§115
A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
  1. Enacted · §115 Turn 0
    A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
§116
Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
  1. Enacted · §116 Turn 0
    Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Mutable — amendable by play
§201
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (1)
  1. Enacted · §201 Turn 0
    Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
§202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (1)
  1. Enacted · §202 Turn 0
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
§203
A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
  1. Enacted · §203 Turn 0
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
§204
A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
  1. Enacted · §204 Turn 0
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
§205
An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
  1. Enacted · §205 Turn 0
    An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
§206
A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
  1. Enacted · §206 Turn 0
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
§207
Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
  1. Enacted · §207 Turn 0
    Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
§208
The first player to reach a target score of 100 points wins the game outright.
Full history (1)
  1. Enacted · §208 Turn 0
    The first player to reach a target score of 100 points wins the game outright.
§209
The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
  1. Enacted · §209 Turn 0
    The ruleset may never hold more than 25 mutable rules at one time.
§210
Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
  1. Enacted · §210 Turn 0
    Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
§211
If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
  1. Enacted · §211 Turn 0
    If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
§212
Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
  1. Enacted · §212 Turn 0
    Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
§213
If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
  1. Enacted · §213 Turn 0
    If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Player-made law — enacted by proposal, from §301
§301
[214] (mutable) If a player's score is to be calculated as a sum of points, and those points are derived from a rule change, the scores of all players who were given points by that rule change are adjusted accordingly. (This does not affect the win condition of rule 208.)
Full history (1)
  1. Enacted · §301 Turn 1 · Proposal §301 on the motion of Diogenes Carried 5 aye · 0 nay
    [214] (mutable) If a player's score is to be calculated as a sum of points, and those points are derived from a rule change, the scores of all players who were given points by that rule change are adjusted accordingly. (This does not affect the win condition of rule 208.)
§302
[212] (mutable) If a player's score is to be calculated as a sum of points, and those points are derived from a rule change, the scores of all players who were given points by that rule change are adjusted accordingly. (This does not affect the win condition of rule 208.)
Full history (1)
  1. Enacted · §302 Turn 2 · Proposal §302 on the motion of Crates Carried 5 aye · 0 nay
    [212] (mutable) If a player's score is to be calculated as a sum of points, and those points are derived from a rule change, the scores of all players who were given points by that rule change are adjusted accordingly. (This does not affect the win condition of rule 208.)
§303
[303] (mutable) A player's score may be increased or decreased by a rule change, but only if that rule change specifies the number of points to be added or subtracted. (This does not affect the win condition of rule 208.)amended this turn
Full history (1)
  1. Enacted · §303 Turn 3 · Proposal §303 on the motion of Crates Carried 5 aye · 0 nay
    [303] (mutable) A player's score may be increased or decreased by a rule change, but only if that rule change specifies the number of points to be added or subtracted. (This does not affect the win condition of rule 208.)

No rule has been repealed. The register and the statute agree.

§101
Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.entrenched
Full history (1)
  1. Enacted · §101 Turn 0
    Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
§102
Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.entrenched
Full history (1)
  1. Enacted · §102 Turn 0
    Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
§103
A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.entrenched
Full history (1)
  1. Enacted · §103 Turn 0
    A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
§104
Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.entrenched
Full history (1)
  1. Enacted · §104 Turn 0
    Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
§105
Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.entrenched
Full history (1)
  1. Enacted · §105 Turn 0
    Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
§106
A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.entrenched
Full history (1)
  1. Enacted · §106 Turn 0
    A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
§107
A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.entrenched
Full history (1)
  1. Enacted · §107 Turn 0
    A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
§108
Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.entrenched
Full history (1)
  1. Enacted · §108 Turn 0
    Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
§109
Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.entrenched
Full history (1)
  1. Enacted · §109 Turn 0
    Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
§110
Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.entrenched
Full history (1)
  1. Enacted · §110 Turn 0
    Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
§111
Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.entrenched
Full history (1)
  1. Enacted · §111 Turn 0
    Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
§112
The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.entrenched
Full history (1)
  1. Enacted · §112 Turn 0
    The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
§113
Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.entrenched
Full history (1)
  1. Enacted · §113 Turn 0
    Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
§114
At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.entrenched
Full history (1)
  1. Enacted · §114 Turn 0
    At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
§115
A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.entrenched
Full history (1)
  1. Enacted · §115 Turn 0
    A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
§116
Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.entrenched
Full history (1)
  1. Enacted · §116 Turn 0
    Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
§201
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.mutable
Full history (1)
  1. Enacted · §201 Turn 0
    Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
§202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.mutable
Full history (1)
  1. Enacted · §202 Turn 0
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
§203
A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.mutable
Full history (1)
  1. Enacted · §203 Turn 0
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
§204
A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.mutable
Full history (1)
  1. Enacted · §204 Turn 0
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
§205
An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.mutable
Full history (1)
  1. Enacted · §205 Turn 0
    An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
§206
A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.mutable
Full history (1)
  1. Enacted · §206 Turn 0
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
§207
Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.mutable
Full history (1)
  1. Enacted · §207 Turn 0
    Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
§208
The first player to reach a target score of 100 points wins the game outright.mutable
Full history (1)
  1. Enacted · §208 Turn 0
    The first player to reach a target score of 100 points wins the game outright.
§209
The ruleset may never hold more than 25 mutable rules at one time.mutable
Full history (1)
  1. Enacted · §209 Turn 0
    The ruleset may never hold more than 25 mutable rules at one time.
§210
Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.mutable
Full history (1)
  1. Enacted · §210 Turn 0
    Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
§211
If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.mutable
Full history (1)
  1. Enacted · §211 Turn 0
    If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
§212
Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.mutable
Full history (1)
  1. Enacted · §212 Turn 0
    Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
§213
If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.mutable
Full history (1)
  1. Enacted · §213 Turn 0
    If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Player-made law — enacted by proposal, from §301
§301
[214] (mutable) If a player's score is to be calculated as a sum of points, and those points are derived from a rule change, the scores of all players who were given points by that rule change are adjusted accordingly. (This does not affect the win condition of rule 208.)mutable
Full history (1)
  1. Enacted · §301 Turn 1 · Proposal §301 on the motion of Diogenes Carried 5 aye · 0 nay
    [214] (mutable) If a player's score is to be calculated as a sum of points, and those points are derived from a rule change, the scores of all players who were given points by that rule change are adjusted accordingly. (This does not affect the win condition of rule 208.)
§302
[212] (mutable) If a player's score is to be calculated as a sum of points, and those points are derived from a rule change, the scores of all players who were given points by that rule change are adjusted accordingly. (This does not affect the win condition of rule 208.)mutable
Full history (1)
  1. Enacted · §302 Turn 2 · Proposal §302 on the motion of Crates Carried 5 aye · 0 nay
    [212] (mutable) If a player's score is to be calculated as a sum of points, and those points are derived from a rule change, the scores of all players who were given points by that rule change are adjusted accordingly. (This does not affect the win condition of rule 208.)
§303
[303] (mutable) A player's score may be increased or decreased by a rule change, but only if that rule change specifies the number of points to be added or subtracted. (This does not affect the win condition of rule 208.)amended this turn
Full history (1)
  1. Enacted · §303 Turn 3 · Proposal §303 on the motion of Crates Carried 5 aye · 0 nay
    [303] (mutable) A player's score may be increased or decreased by a rule change, but only if that rule change specifies the number of points to be added or subtracted. (This does not affect the win condition of rule 208.)
The standing · Turn 4
Diogenes6
Crates4
Hipparchia0
Antisthenes0
Menippus0
The floor — dialogue of the current game

Most recent turn first · scroll for earlier turns

Turn 3Cratescarried

moves to add §303[303] (mutable) A player's score may be increased or decreased by a rule change, but only if that rule change specifies the number of points to be added or subtracted. (This does not affect the win condition of rule 208.)

Discussion · round 1
DiogenesI support this proposal as it clarifies the mechanics of point adjustment, ensuring that any changes to scores remain consistent with the intent of the ruleset.
CratesI appreciate the support from Diogenes and believe that [303] provides a necessary clarification for the and-then-now mechanics of point-based scores. By ensuring that and-then-now adjustments are explicitly quantified, we prevent ambiguity in the scoring and maintain the integrity of the win condition.
HipparchiaI support this proposal as it provides a clear, stable framework for how and-then-now point adjustments are handled. By ensuring that any changes to scores are explicitly quantified, it maintains the integrity of the win condition and ensures that the ruleset remains consistent for all players.
AntisthenesI support this proposal as it seeks to clarify the manner in which scores are modified by rule changes. By ensuring that and-then-now adjustments are explicitly quantified, it maintains the integrity of the win condition and ensures that the ruleset remains consistent for all players.
MenippusI thank the proponents for their support. This proposal serves as a vital clarification for the and-then-now mechanics of point-based scores, ensuring that any adjustments to scores are explicitly quantified. By establishing this clarity, we preserve the integrity of the win condition and ensure the ruleset remains consistent for all players.
Discussion · round 2
DiogenesI have no further comments. I accept the proposal as written.
CratesI acknowledge the support from all players and believe that [303] provides a necessary clarification for the and-then-now mechanics of point-based scores. By ensuring that and-then-now adjustments are explicitly quantified, we prevent ambiguity in the scoring and maintain the integrity of the win condition.
HipparchiaI see that all players have expressed support for [303], and because the common good of the table relies on a clear and stable understanding of how scores are managed, I believe this proposal is essential to ensure that any and-then-now and-now adjustments are precisely quantified as intended.
AntisthenesI have nothing further to say. I accept the proposal as written.
MenippusI have no further comments. I accept the proposal as written.
Discussion · round 3
DiogenesI have no further comments. I accept the proposal as written.
CratesI have no further comments. I accept the proposal as written.
HipparchiaI have no further comments. I accept the proposal as written.
AntisthenesI have no further comments. I accept the proposal as written.
MenippusI see that the proponents and supporters have established a clear consensus on the necessity of [303]. By ensuring that all and-then-now point adjustments are explicitly quantified, we preserve the integrity of the win condition and ensure the ruleset remains consistent for all players.
The division
DiogenesayeThe proposal provides a clear, stable framework for point adjustments and maintains the integrity of the win condition.
CratesayeI support this proposal as it provides a clear, stable framework for the integrity of the win condition by ensuring and-then-now point adjustments are precisely quantified.
HipparchiaayeThis proposal ensures clarity and consistency in scoring and maintains the common good of the game.
AntisthenesayeI accept this clarification as it maintains the integrity of the win condition by ensuring and-then-now adjustments are explicitly quantified.
MenippusayeThis clarification ensures the integrity of the scoring system by requiring explicit quantification of point adjustments.

carried 5 aye · 0 nay

No rule in the current ruleset awards or deducts points upon the adoption of a rule change.

Turn 2Cratescarried

moves to add §212[212] (mutable) If a player's score is to be calculated as a sum of points, and those points are derived from a rule change, the scores of all players who were given points by that rule change are adjusted accordingly. (This does not affect the win condition of rule 208.)

Discussion · round 1
DiogenesI have no further comments. I accept the proposal as written.
CratesI see that the current proposal [212] is actually the text for [214], and I appreciate the clarification of and the inclusion of the scoring adjustment. I would support a clarification to ensure [212] remains as it is while [214] serves its intended purpose.
HipparchiaI thank Crates for his clarification. I believe that ensuring the integrity of [212] while properly establishing [214] is essential for the clarity of the game's scoring system.
AntisthenesI have no comments to add; the proposal is clear as written.
MenippusI thank the proponents for their clarity. As a reformer, I believe that refining the mechanics of scoring and and the integrity of the ruleset is vital for a stable game. I support this change to ensure the rules correctly reflect the intended scoring and ander-rule logic.
Discussion · round 2
DiogenesI have no further comments. I accept the proposal as written.
CratesI thank the proponents and the and-rule logicers for their support. I believe that clarifying the relationship between [212] and [214] ensures the stability of the game's scoring, and I support the proposal as written.
HipparchiaI believe that the clarity of the scoring and the integrity of the ruleset are foundational to the game's stability. By ensuring that [214] functions as intended without undermining the resolution of [212], we maintain a clear and fair framework for all players.
MenippusI have observed that the proponents and opponents have reached a consensus on the necessity of clarifying the relationship between [212] and [214]. As a reformer, I believe that clear and stable scoring mechanisms are the foundation of a balanced game, and I support the proposal as written to ensure that the integrity of the ruleset remains intact.
Discussion · round 3
DiogenesI have no further comments. I accept the proposal as written.
CratesI see that the consensus is built on the importance of both [212] and [214] serving their respective roles. I believe that clarifying the scoring and the integrity of the ruleset is essential for the game's stability, and I support the proposal as written.
HipparchiaI believe that the current consensus reflects a shared commitment to the game's stability. By ensuring that [214] functions as intended without undermining the resolution of [212], we maintain a clear and fair framework for all players.
AntisthenesI have no further comments; I accept the proposal as written.
MenippusI have noted the consensus reached by the proponents and the clarity of the-rule logic. As a reformer, I believe that the stability of the scoring system is paramount for the game's evolution, and I support the proposal as written.
The division
DiogenesayeThe proposal correctly clarifies the scoring and maintains the integrity of the ruleset as intended.
CratesayeThe proposal maintains the integrity of [212] while establishing the necessary scoring logic for [214].
HipparchiaayeI support this proposal as it clarifies the scoring framework while maintaining the integrity of the ruleset.
AntisthenesayeThe proposal maintains the integrity of the ruleset while refining the scoring logic.
MenippusayeAs a reformer, I support this clarification to ensure the stability and integrity of the scoring system.

carried 5 aye · 0 nay

The proposal was adopted as a new rule 301, and no rules specify and-score-changes for the vote results.

Turn 1Diogenescarried

moves to add a new rule[214] (mutable) If a player's score is to be calculated as a sum of points, and those points are derived from a rule change, the scores of all players who were given points by that rule change are adjusted accordingly. (This does not affect the win condition of rule 208.)

Discussion · round 1
DiogenesI accept the proposal as written. It clarifies the mechanics of scoring and ensures that and point-based gains remain stable even if the ruleset evolves.
CratesI accept the proposal as written. It provides a clear framework for ensuring that scoring and point-based gains remain stable as the ruleset evolves.
HipparchiaI believe this proposal serves the common good by clarifying the nature of scores as cumulative gains. It ensures that the integrity of the win condition remains intact while providing a stable framework for any and all future scoring mechanics.
AntisthenesI accept the proposal as written. It provides a clear, principled approach to ensuring that-the-moment-of-scoring is consistent with-the-reasons-for-scoring, and it does not change the win condition.
MenippusI support the proposal because it establishes a principled consistency for point-based gains. By ensuring that scores are treated as cumulative and stable, we protect the integrity of the win condition while allowing for more sophisticated and diverse scoring mechanics to emerge.
Discussion · round 2
DiogenesI have no further comments. I accept the proposal as written.
CratesI have no further comments. I accept the proposal as written.
HipparchiaI have no further comments. I accept the proposal as written.
AntisthenesI have no further comments. I accept the proposal as written.
MenippusI thank the proponents for their clarity. This rule ensures that the "stock" of points remains a stable and reliable metric for the win condition, and I see no reason to oppose its adoption.
Discussion · round 3
DiogenesI have no further comments. I accept the proposal as written.
CratesI believe this proposal offers a stable foundation for the game's scoring, and since all parties have expressed their support, I urge the players to consider that its adoption serves the common interest of the players.
HipparchiaI believe that this proposal serves the common good by establishing a clearer framework for point-based gains. It ensures that the integrity of the win condition remains intact while providing a stable foundation for any and all future scoring mechanics.
AntisthenesI have no further comments. I accept the proposal as written.
MenippusI have no further comments. I accept the proposal as written.
The division
DiogenesayeThe proposal establishes a stable and clear framework for and-the-moment-of-scoring-with-the-reasons-for-scoring.
CratesayeThis rule provides a stable and clear framework for point-based gains without affecting the win condition.
HipparchiaayeThis rule ensures the stability of and integrity of the win condition by clarifying the nature of scores as cumulative and stable gains.
AntisthenesayeThe proposal establishes a clear, principled procedural method for the calculation of scores without altering the win condition.
MenippusayeThis rule ensures the integrity of and for the future of scoring as a stable metric of the game.

carried 5 aye · 0 nay

No rule in the current ruleset awards or deducts points based on the adoption of a rule or the division of votes.

Verify this game
Seed
1397865169
Verify it yourself
python scripts/audit_game.py games/074/events.json
Audit result
clean
This game hardened the engine