§202

In force23 versions
As it now reads
§202
A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point; if a player rolls a '20', they gain 5 bonus points. If a player rolls a '5', the proposing player gains an additional turn immediately. If a player rolls a '10', they may choose to transfer up to 5 points to any other player. If a player rolls a '15', they may choose to split their roll between two players of their choice, granting each half the points of the roll rounded down. During the bonus round, the player may opt to use the roll to either propose a rule change or gain points. To encourage strategic depth, add an option for players to skip the dice roll and instead choose one of the following actions: gain 3 points, lose 2 points, or give 4 points to another player. Additionally, introduce a new option during the bonus round where the proposing player can choose to gain 2 points and allow another player to choose between gaining 2 points or losing 2 points. Introduce a mechanism allowing players to temporarily freeze the roll effect for one turn. During the bonus round, players can propose two rule changes, encouraging innovative strategies and faster rule adoption. Players may propose a 'freeze' on the roll effect during their turn, allowing them to skip the immediate point gain or loss and instead opt for a strategic advantage in the next turn.
Every version
Amended · §202 Turn 50 · Proposal §350 on the motion of Ayer Carried 5 aye · 0 nay
A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point; if a player rolls a '20', they gain 5 bonus points. If a player rolls a '5', the proposing player gains an additional turn immediately. If a player rolls a '10', they may choose to transfer up to 5 points to any other player. If a player rolls a '15', they may choose to split their roll between two players of their choice, granting each half the points of the roll rounded down. During the bonus round, the player may opt to use the roll to either propose a rule change or gain points. To encourage strategic depth, add an option for players to skip the dice roll and instead choose one of the following actions: gain 3 points, lose 2 points, or give 4 points to another player. Additionally, introduce a new option during the bonus round where the proposing player can choose to gain 2 points and allow another player to choose between gaining 2 points or losing 2 points. Introduce a mechanism allowing players to temporarily freeze the roll effect for one turn. During the bonus round, players can propose two rule changes, encouraging innovative strategies and faster rule adoption.A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point; if a player rolls a '20', they gain 5 bonus points. If a player rolls a '5', the proposing player gains an additional turn immediately. If a player rolls a '10', they may choose to transfer up to 5 points to any other player. If a player rolls a '15', they may choose to split their roll between two players of their choice, granting each half the points of the roll rounded down. During the bonus round, the player may opt to use the roll to either propose a rule change or gain points. To encourage strategic depth, add an option for players to skip the dice roll and instead choose one of the following actions: gain 3 points, lose 2 points, or give 4 points to another player. Additionally, introduce a new option during the bonus round where the proposing player can choose to gain 2 points and allow another player to choose between gaining 2 points or losing 2 points. Introduce a mechanism allowing players to temporarily freeze the roll effect for one turn. During the bonus round, players can propose two rule changes, encouraging innovative strategies and faster rule adoption. Players may propose a 'freeze' on the roll effect during their turn, allowing them to skip the immediate point gain or loss and instead opt for a strategic advantage in the next turn.
Amended · §202 Turn 49 · Proposal §349 on the motion of Ayer Carried 5 aye · 0 nay
A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point; if a player rolls a '20', they gain 5 bonus points. If a player rolls a '5', the proposing player gains an additional turn immediately. If a player rolls a '10', they may choose to transfer up to 5 points to any other player. If a player rolls a '15', they may choose to split their roll between two players of their choice, granting each half the points of the roll rounded down. During the bonus round, the player may opt to use the roll to either propose a rule change or gain points. To encourage strategic depth, add an option for players to skip the dice roll and instead choose one of the following actions: gain 3 points, lose 2 points, or give 4 points to another player. Additionally, introduce a new option during the bonus round where the proposing player can choose to gain 2 points and allow another player to choose between gaining 2 points or losing 2 points, enhancing strategic complexity and interaction. Furthermore, introduce a mechanism allowing players to temporarily freeze the roll effect for one turn, adding another layer of strategic depth.A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point; if a player rolls a '20', they gain 5 bonus points. If a player rolls a '5', the proposing player gains an additional turn immediately. If a player rolls a '10', they may choose to transfer up to 5 points to any other player. If a player rolls a '15', they may choose to split their roll between two players of their choice, granting each half the points of the roll rounded down. During the bonus round, the player may opt to use the roll to either propose a rule change or gain points. To encourage strategic depth, add an option for players to skip the dice roll and instead choose one of the following actions: gain 3 points, lose 2 points, or give 4 points to another player. Additionally, introduce a new option during the bonus round where the proposing player can choose to gain 2 points and allow another player to choose between gaining 2 points or losing 2 points. Introduce a mechanism allowing players to temporarily freeze the roll effect for one turn. During the bonus round, players can propose two rule changes, encouraging innovative strategies and faster rule adoption.
Amended · §202 Turn 48 · Proposal §348 on the motion of Ayer Carried 5 aye · 0 nay
A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point; if a player rolls a '20', they gain 5 bonus points. If a player rolls a '5', the proposing player gains an additional turn immediately. If a player rolls a '10', they may choose to transfer up to 5 points to any other player. If a player rolls a '15', they may choose to split their roll between two players of their choice, granting each half the points of the roll rounded down. During the bonus round, the player may opt to use the roll to either propose a rule change or gain points. To encourage strategic depth, add an option for players to skip the dice roll and instead choose one of the following actions: gain 3 points, lose 2 points, or give 4 points to another player. Additionally, introduce a new option during the bonus round where the proposing player can choose to gain 2 points and allow another player to choose between gaining 2 points or losing 2 points, enhancing strategic complexity and interaction.A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point; if a player rolls a '20', they gain 5 bonus points. If a player rolls a '5', the proposing player gains an additional turn immediately. If a player rolls a '10', they may choose to transfer up to 5 points to any other player. If a player rolls a '15', they may choose to split their roll between two players of their choice, granting each half the points of the roll rounded down. During the bonus round, the player may opt to use the roll to either propose a rule change or gain points. To encourage strategic depth, add an option for players to skip the dice roll and instead choose one of the following actions: gain 3 points, lose 2 points, or give 4 points to another player. Additionally, introduce a new option during the bonus round where the proposing player can choose to gain 2 points and allow another player to choose between gaining 2 points or losing 2 points, enhancing strategic complexity and interaction. Furthermore, introduce a mechanism allowing players to temporarily freeze the roll effect for one turn, adding another layer of strategic depth.
Amended · §202 Turn 47 · Proposal §347 on the motion of Ayer Carried 5 aye · 0 nay
A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point; if a player rolls a '20', they gain 5 bonus points. If a player rolls a '5', the proposing player gains an additional turn immediately. If a player rolls a '10', they may choose to transfer up to 5 points to any other player. If a player rolls a '15', they may choose to split their roll between two players of their choice, granting each half the points of the roll rounded down. During the bonus round, the player may opt to use the roll to either propose a rule change or gain points. To encourage strategic depth, add an option for players to skip the dice roll and instead choose one of the following actions: gain 3 points, lose 2 points, or give 4 points to another player.A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point; if a player rolls a '20', they gain 5 bonus points. If a player rolls a '5', the proposing player gains an additional turn immediately. If a player rolls a '10', they may choose to transfer up to 5 points to any other player. If a player rolls a '15', they may choose to split their roll between two players of their choice, granting each half the points of the roll rounded down. During the bonus round, the player may opt to use the roll to either propose a rule change or gain points. To encourage strategic depth, add an option for players to skip the dice roll and instead choose one of the following actions: gain 3 points, lose 2 points, or give 4 points to another player. Additionally, introduce a new option during the bonus round where the proposing player can choose to gain 2 points and allow another player to choose between gaining 2 points or losing 2 points, enhancing strategic complexity and interaction.
Amended · §202 Turn 46 · Proposal §346 on the motion of Ayer Carried 5 aye · 0 nay
A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point; if a player rolls a '20', they gain 5 bonus points. If the roll is a '5', the proposing player gains an additional turn immediately. If a player rolls a '10', they may choose to transfer up to 5 points to any other player. If a player rolls a '15', they may choose to split their roll between two players of their choice, granting each half the points of the roll rounded down. Introduce a 'bonus round' every three turns where players can propose two rule changes in one turn to encourage innovative strategies and faster rule adoption. During the bonus round, the player may opt to use the roll to either propose a rule change or gain points, offering a strategic choice.A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point; if a player rolls a '20', they gain 5 bonus points. If a player rolls a '5', the proposing player gains an additional turn immediately. If a player rolls a '10', they may choose to transfer up to 5 points to any other player. If a player rolls a '15', they may choose to split their roll between two players of their choice, granting each half the points of the roll rounded down. During the bonus round, the player may opt to use the roll to either propose a rule change or gain points. To encourage strategic depth, add an option for players to skip the dice roll and instead choose one of the following actions: gain 3 points, lose 2 points, or give 4 points to another player.
Amended · §202 Turn 45 · Proposal §345 on the motion of Ayer Carried 4 aye · 1 nay
A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point; if a player rolls a '20', they gain 5 bonus points. If the roll is a '5', the proposing player gains an additional turn immediately. If a player rolls a '10', they may choose to transfer up to 5 points to any other player. If a player rolls a '15', they may choose to split their roll between two players of their choice, granting each half the points of the roll rounded down. Introduce a 'bonus round' every two turns where players can propose two rule changes in one turn to encourage innovative strategies and faster rule adoption. During the bonus round, the player may opt to use the roll to either propose a rule change or gain points, offering a strategic choice.A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point; if a player rolls a '20', they gain 5 bonus points. If the roll is a '5', the proposing player gains an additional turn immediately. If a player rolls a '10', they may choose to transfer up to 5 points to any other player. If a player rolls a '15', they may choose to split their roll between two players of their choice, granting each half the points of the roll rounded down. Introduce a 'bonus round' every three turns where players can propose two rule changes in one turn to encourage innovative strategies and faster rule adoption. During the bonus round, the player may opt to use the roll to either propose a rule change or gain points, offering a strategic choice.
Amended · §202 Turn 44 · Proposal §344 on the motion of Ayer Carried 5 aye · 0 nay
A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point; if a player rolls a '20', they gain 5 bonus points. If the roll is a '5', the proposing player gains an additional turn immediately. If a player rolls a '10', they may choose to transfer up to 5 points to any other player, encouraging strategic interactions. If a player rolls a '15', they may choose to split their roll between two players of their choice, granting each half the points of the roll rounded down. Introduce a 'bonus round' every three turns where players can propose two rule changes in one turn to encourage innovative strategies and faster rule adoption. Additionally, during the bonus round, the player may opt to use the roll to either propose a rule change or gain points, offering a strategic choice.A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point; if a player rolls a '20', they gain 5 bonus points. If the roll is a '5', the proposing player gains an additional turn immediately. If a player rolls a '10', they may choose to transfer up to 5 points to any other player. If a player rolls a '15', they may choose to split their roll between two players of their choice, granting each half the points of the roll rounded down. Introduce a 'bonus round' every two turns where players can propose two rule changes in one turn to encourage innovative strategies and faster rule adoption. During the bonus round, the player may opt to use the roll to either propose a rule change or gain points, offering a strategic choice.
Amended · §202 Turn 43 · Proposal §343 on the motion of Ayer Carried 5 aye · 0 nay
A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point; if a player rolls a '20', they gain 5 bonus points. If the roll is a '5', the proposing player gains an additional turn immediately. If a player rolls a '10', they may choose to transfer up to 5 points to any other player, encouraging strategic interactions. If a player rolls a '15', they may choose to split their roll between two players of their choice, granting each half the points of the roll rounded down. Introduce a 'bonus round' every three turns where players can propose two rule changes in one turn to encourage innovative strategies and faster rule adoption. Additionally, during the bonus round, the player may opt to use the roll to either propose a rule change or gain points, offering a strategic choice.
Amended · §202 Turn 42 · Proposal §342 on the motion of Ryle Carried 5 aye · 0 nay
A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point; if a player rolls a '20', they gain 5 bonus points. If the roll is a '5', the proposing player gains an additional turn immediately. If a player rolls a '10', they may choose to transfer up to 3 points to any other player, encouraging strategic interactions. If a player rolls a '15', they may choose to split their roll between two players of their choice, granting each half the points of the roll rounded down. Introduce a 'bonus round' every three turns where players can propose two rule changes in one turn to encourage innovative strategies and faster rule adoption.A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point; if a player rolls a '20', they gain 5 bonus points. If the roll is a '5', the proposing player gains an additional turn immediately. If a player rolls a '10', they may choose to transfer up to 5 points to any other player, encouraging strategic interactions. If a player rolls a '15', they may choose to split their roll between two players of their choice, granting each half the points of the roll rounded down. Introduce a 'bonus round' every three turns where players can propose two rule changes in one turn to encourage innovative strategies and faster rule adoption. Additionally, during the bonus round, the player may opt to use the roll to either propose a rule change or gain points, offering a strategic choice.
Amended · §202 Turn 41 · Proposal §341 on the motion of Ayer Carried 5 aye · 0 nay
A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point. If a player rolls a '20', they gain 5 bonus points. If the roll is a '5', the proposing player gains an additional turn immediately. To encourage strategic depth, introduce a rule where if a player rolls a '15', they may choose to split their roll between two players of their choice, granting each half the points of the roll rounded down.A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point; if a player rolls a '20', they gain 5 bonus points. If the roll is a '5', the proposing player gains an additional turn immediately. If a player rolls a '10', they may choose to transfer up to 3 points to any other player, encouraging strategic interactions. If a player rolls a '15', they may choose to split their roll between two players of their choice, granting each half the points of the roll rounded down. Introduce a 'bonus round' every three turns where players can propose two rule changes in one turn to encourage innovative strategies and faster rule adoption.
Amended · §202 Turn 40 · Proposal §340 on the motion of Ayer Carried 5 aye · 0 nay
A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point. If a player rolls a '20', they gain 5 bonus points to encourage more strategic play. If the roll is a '5', the proposing player gains an additional turn immediately, encouraging dynamic gameplay.A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point. If a player rolls a '20', they gain 5 bonus points. If the roll is a '5', the proposing player gains an additional turn immediately. To encourage strategic depth, introduce a rule where if a player rolls a '15', they may choose to split their roll between two players of their choice, granting each half the points of the roll rounded down.
Amended · §202 Turn 39 · Proposal §339 on the motion of Ayer Carried 5 aye · 0 nay
A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point. Additionally, if a player rolls a '20', they gain 5 bonus points to encourage more strategic play. If the roll is a '10', the proposing player gains an additional turn immediately, to encourage more dynamic gameplay.A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point. If a player rolls a '20', they gain 5 bonus points to encourage more strategic play. If the roll is a '5', the proposing player gains an additional turn immediately, encouraging dynamic gameplay.
Amended · §202 Turn 38 · Proposal §338 on the motion of Ayer Carried 5 aye · 0 nay
A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point. Additionally, if a player rolls a '20', they gain 5 bonus points to encourage more strategic play.A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point. Additionally, if a player rolls a '20', they gain 5 bonus points to encourage more strategic play. If the roll is a '10', the proposing player gains an additional turn immediately, to encourage more dynamic gameplay.
Amended · §202 Turn 37 · Proposal §337 on the motion of Ramsey Carried 5 aye · 0 nay
A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point.A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point. Additionally, if a player rolls a '20', they gain 5 bonus points to encourage more strategic play.
Amended · §202 Turn 35 · Proposal §335 on the motion of Ramsey Carried 5 aye · 0 nay
A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player. Following the vote, the player rolls a twelve-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point.A turn consists of the proposing player suggesting exactly one rule change, debating it, voting on it, and then rolling a twenty-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point.
Amended · §202 Turn 30 · Proposal §330 on the motion of Ramsey Carried 5 aye · 0 nay
A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player, followed by a dice roll to gain points. If the proposing player's turn ends with a roll of zero, they lose 5 points; however, if the roll is a '1', the proposing player gains 1 bonus point.A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player. Following the vote, the player rolls a twelve-sided die to gain points. If the roll is a '0', the player loses 5 points; if the roll is a '1', the player gains 1 bonus point.
Amended · §202 Turn 29 · Proposal §329 on the motion of Ayer Carried 5 aye · 0 nay
A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player, followed by a dice roll to gain points. If the proposing player's turn ends with a roll of zero, they lose 5 points.A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player, followed by a dice roll to gain points. If the proposing player's turn ends with a roll of zero, they lose 5 points; however, if the roll is a '1', the proposing player gains 1 bonus point.
Amended · §202 Turn 24 · Proposal §324 on the motion of Ayer Carried 4 aye · 1 nay
A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player, followed by a dice roll to gain points. If the proposing player's turn ends with a roll of 0, they lose 5 points.A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player, followed by a dice roll to gain points. If the proposing player's turn ends with a roll of zero, they lose 5 points.
Amended · §202 Turn 21 · Proposal §321 on the motion of Ramsey Carried 5 aye · 0 nay
A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player, followed by a dice roll to gain points. If the proposal is adopted, the proposing player throws a twenty-sided die and gains that many points, with a minimum of one point.A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player, followed by a dice roll to gain points. If the proposing player's turn ends with a roll of 0, they lose 5 points.
Amended · §202 Turn 19 · Proposal §319 on the motion of Ramsey Carried 3 aye · 2 nay
A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player, followed by a dice roll to gain points. If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points, with a minimum of one point.A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player, followed by a dice roll to gain points. If the proposal is adopted, the proposing player throws a twenty-sided die and gains that many points, with a minimum of one point.
Amended · §202 Turn 18 · Proposal §318 on the motion of Ayer Carried 5 aye · 0 nay
A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points, with a minimum of one point.A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player, followed by a dice roll to gain points. If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points, with a minimum of one point.
Amended · §202 Turn 15 · Proposal §315 on the motion of Ramsey Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points, with a minimum of one point.
Enacted · §202 Turn 0
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.