§ The Statute
Observations
Twenty-five rule changes over fifty turns — more than a larger sibling table on the same comparison managed — but only one seat, AlGhazali at +5, ever crossed into positive territory. AlFarabi bore the worst of it, closing at -100 while the rest of the table drifted between -20 and -30. Busy legislating and poor governing turned out not to be opposites here; they came from the same table.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
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- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
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- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
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- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
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- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
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- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
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- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
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- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
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- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
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- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
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- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (14)
- Amended · §202 Turn 46 · Proposal §346 on the motion of Avicenna Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect or rule 314 is in effect, and in all cases of failure, the loss shall not exceed 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect or rule 314 is in effect, and in all cases of failure, the loss shall not exceed 5 points, unless rule 345 is in effect, in which case the proposer loses the lesser of 5 points or the specified loss in rule 345.
- Amended · §202 Turn 43 · Proposal §343 on the motion of Avicenna Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect or rule 314 is in effect, and in all cases of failure, the loss shall not exceed 5 points.
- Amended · §202 Turn 43 · Proposal §343 on the motion of Avicenna Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect or rule 314 is in effect.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect or rule 314 is in effect, and in all cases of failure, the loss shall not exceed 5 points.
- Amended · §202 Turn 40 · Proposal §340 on the motion of AlGhazali Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect, or rule 314 is in effect, or rule 314 is in effect.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect or rule 314 is in effect.
- Amended · §202 Turn 38 · Proposal §338 on the motion of Avicenna Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect, or rule 314 is in effect, or rule 314 is in effect.
- Amended · §202 Turn 35 · Proposal §335 on the motion of Avicenna Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect, or rule 314 is in effect.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect, or rule 314 is in effect, or rule 314 is in effect.
- Amended · §202 Turn 34 · Proposal §334 on the motion of Maimonides Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 or rule 314 specifies otherwise.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect, or rule 314 is in effect.
- Amended · §202 Turn 28 · Proposal §328 on the motion of Maimonides Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 or rule 314 specifies otherwise.
- Amended · §202 Turn 17 · Proposal §317 on the motion of Avicenna Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points.
- Amended · §202 Turn 16 · Proposal §316 on the motion of Maimonides Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless the adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided no other rule explicitly overrides this mechanism.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table.
- Amended · §202 Turn 15 · Proposal §315 on the motion of AlFarabi Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless the rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless the adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided no other rule explicitly overrides this mechanism.
- Amended · §202 Turn 10 · Proposal §310 on the motion of AlFarabi Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the rule change explicitly modifies the point gain.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless the rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change.
- Amended · §202 Turn 2 · Proposal §302 on the motion of Maimonides Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the rule change explicitly modifies the point gain.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (9)
- Amended · §203 Turn 48 · Proposal §348 on the motion of Maimonides Carried 3 aye · 2 nayA rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent unless a subsequent rule explicitly overrides this clause, provided that such overriding rule pertains solely to the adoption threshold mechanism, or if a proposal is explicitly designated as a meta-procedural rule, and no player may successfully propose a rule change to modify this clause unless the current voting threshold is already a simple majority.
- Amended · §203 Turn 48 · Proposal §348 on the motion of Maimonides Carried 3 aye · 2 nayA rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent unless a subsequent rule explicitly overrides this clause, provided that such overriding rule pertains solely to the adoption threshold mechanism, or if a proposal is explicitly designated as a meta-procedural rule.A rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent unless a subsequent rule explicitly overrides this clause, provided that such overriding rule pertains solely to the adoption threshold mechanism, or if a proposal is explicitly designated as a meta-procedural rule, and no player may successfully propose a rule change to modify this clause unless the current voting threshold is already a simple majority.
- Amended · §203 Turn 39 · Proposal §339 on the motion of AlFarabi Carried 3 aye · 2 nayA rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent unless a subsequent rule explicitly overrides this clause, provided that such overriding rule pertains solely to the adoption threshold mechanism.A rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent unless a subsequent rule explicitly overrides this clause, provided that such overriding rule pertains solely to the adoption threshold mechanism, or if a proposal is explicitly designated as a meta-procedural rule.
- Amended · §203 Turn 13 · Proposal §313 on the motion of Maimonides Carried 4 aye · 1 nayA rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent unless a subsequent rule explicitly overrides this clause, provided that such overriding rule pertains solely to the adoption threshold mechanism.
- Amended · §203 Turn 13 · Proposal §313 on the motion of Maimonides Carried 4 aye · 1 nayA rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent, unless a subsequent rule explicitly overrides this clause.A rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent unless a subsequent rule explicitly overrides this clause, provided that such overriding rule pertains solely to the adoption threshold mechanism.
- Amended · §203 Turn 8 · Proposal §308 on the motion of Maimonides Carried 3 aye · 2 nayA rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent, unless a subsequent rule explicitly overrides this clause.
- Amended · §203 Turn 8 · Proposal §308 on the motion of Maimonides Carried 3 aye · 2 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent.A rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent, unless a subsequent rule explicitly overrides this clause.
- Amended · §203 Turn 6 · Proposal §306 on the motion of Avicenna Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
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- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
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- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
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- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
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- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
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- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
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- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
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- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
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- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
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- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
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- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
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- Enacted · §303 Turn 3 · Proposal §303 on the motion of Avicenna Carried 4 aye · 1 nayIf a rule change is proposed and fails to pass the vote, the proposer loses 5 points instead of 10 points.
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- Enacted · §309 Turn 9 · Proposal §309 on the motion of Avicenna Carried 4 aye · 1 nayIf a player's proposed rule change is adopted, and that change results in a net loss of points for the proposer across the entire table, the proposer shall receive 5 points instead of the die roll result.
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- Enacted · §314 Turn 14 · Proposal §314 on the motion of Avicenna Carried 4 aye · 1 nayIf a rule change is adopted, the proposer gains points equal to the die roll result unless another rule specifies otherwise, and if a rule change fails, the proposer loses 5 points unless another rule specifies otherwise.
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- Enacted · §349 Turn 49 · Proposal §349 on the motion of Avicenna Carried 3 aye · 2 nayIf a player's proposed rule change is adopted, the proposer gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points.
No rule has been repealed. The register and the statute agree.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (14)
- Amended · §202 Turn 46 · Proposal §346 on the motion of Avicenna Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect or rule 314 is in effect, and in all cases of failure, the loss shall not exceed 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect or rule 314 is in effect, and in all cases of failure, the loss shall not exceed 5 points, unless rule 345 is in effect, in which case the proposer loses the lesser of 5 points or the specified loss in rule 345.
- Amended · §202 Turn 43 · Proposal §343 on the motion of Avicenna Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect or rule 314 is in effect, and in all cases of failure, the loss shall not exceed 5 points.
- Amended · §202 Turn 43 · Proposal §343 on the motion of Avicenna Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect or rule 314 is in effect.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect or rule 314 is in effect, and in all cases of failure, the loss shall not exceed 5 points.
- Amended · §202 Turn 40 · Proposal §340 on the motion of AlGhazali Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect, or rule 314 is in effect, or rule 314 is in effect.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect or rule 314 is in effect.
- Amended · §202 Turn 38 · Proposal §338 on the motion of Avicenna Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect, or rule 314 is in effect, or rule 314 is in effect.
- Amended · §202 Turn 35 · Proposal §335 on the motion of Avicenna Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect, or rule 314 is in effect.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect, or rule 314 is in effect, or rule 314 is in effect.
- Amended · §202 Turn 34 · Proposal §334 on the motion of Maimonides Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 or rule 314 specifies otherwise.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect, or rule 314 is in effect.
- Amended · §202 Turn 28 · Proposal §328 on the motion of Maimonides Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 or rule 314 specifies otherwise.
- Amended · §202 Turn 17 · Proposal §317 on the motion of Avicenna Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points.
- Amended · §202 Turn 16 · Proposal §316 on the motion of Maimonides Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless the adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided no other rule explicitly overrides this mechanism.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table.
- Amended · §202 Turn 15 · Proposal §315 on the motion of AlFarabi Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless the rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless the adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided no other rule explicitly overrides this mechanism.
- Amended · §202 Turn 10 · Proposal §310 on the motion of AlFarabi Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the rule change explicitly modifies the point gain.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless the rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change.
- Amended · §202 Turn 2 · Proposal §302 on the motion of Maimonides Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the rule change explicitly modifies the point gain.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (9)
- Amended · §203 Turn 48 · Proposal §348 on the motion of Maimonides Carried 3 aye · 2 nayA rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent unless a subsequent rule explicitly overrides this clause, provided that such overriding rule pertains solely to the adoption threshold mechanism, or if a proposal is explicitly designated as a meta-procedural rule, and no player may successfully propose a rule change to modify this clause unless the current voting threshold is already a simple majority.
- Amended · §203 Turn 48 · Proposal §348 on the motion of Maimonides Carried 3 aye · 2 nayA rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent unless a subsequent rule explicitly overrides this clause, provided that such overriding rule pertains solely to the adoption threshold mechanism, or if a proposal is explicitly designated as a meta-procedural rule.A rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent unless a subsequent rule explicitly overrides this clause, provided that such overriding rule pertains solely to the adoption threshold mechanism, or if a proposal is explicitly designated as a meta-procedural rule, and no player may successfully propose a rule change to modify this clause unless the current voting threshold is already a simple majority.
- Amended · §203 Turn 39 · Proposal §339 on the motion of AlFarabi Carried 3 aye · 2 nayA rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent unless a subsequent rule explicitly overrides this clause, provided that such overriding rule pertains solely to the adoption threshold mechanism.A rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent unless a subsequent rule explicitly overrides this clause, provided that such overriding rule pertains solely to the adoption threshold mechanism, or if a proposal is explicitly designated as a meta-procedural rule.
- Amended · §203 Turn 13 · Proposal §313 on the motion of Maimonides Carried 4 aye · 1 nayA rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent unless a subsequent rule explicitly overrides this clause, provided that such overriding rule pertains solely to the adoption threshold mechanism.
- Amended · §203 Turn 13 · Proposal §313 on the motion of Maimonides Carried 4 aye · 1 nayA rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent, unless a subsequent rule explicitly overrides this clause.A rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent unless a subsequent rule explicitly overrides this clause, provided that such overriding rule pertains solely to the adoption threshold mechanism.
- Amended · §203 Turn 8 · Proposal §308 on the motion of Maimonides Carried 3 aye · 2 nayA rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent, unless a subsequent rule explicitly overrides this clause.
- Amended · §203 Turn 8 · Proposal §308 on the motion of Maimonides Carried 3 aye · 2 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent.A rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent, unless a subsequent rule explicitly overrides this clause.
- Amended · §203 Turn 6 · Proposal §306 on the motion of Avicenna Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
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- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
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- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
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- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
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- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §303 Turn 3 · Proposal §303 on the motion of Avicenna Carried 4 aye · 1 nayIf a rule change is proposed and fails to pass the vote, the proposer loses 5 points instead of 10 points.
Full history (1)
- Enacted · §309 Turn 9 · Proposal §309 on the motion of Avicenna Carried 4 aye · 1 nayIf a player's proposed rule change is adopted, and that change results in a net loss of points for the proposer across the entire table, the proposer shall receive 5 points instead of the die roll result.
Full history (1)
- Enacted · §314 Turn 14 · Proposal §314 on the motion of Avicenna Carried 4 aye · 1 nayIf a rule change is adopted, the proposer gains points equal to the die roll result unless another rule specifies otherwise, and if a rule change fails, the proposer loses 5 points unless another rule specifies otherwise.
Full history (1)
- Enacted · §349 Turn 49 · Proposal §349 on the motion of Avicenna Carried 3 aye · 2 nayIf a player's proposed rule change is adopted, the proposer gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points.
| Averroes | -20 |
| Maimonides | -26 |
| Avicenna | -30 |
| AlFarabi | -100 |
| AlGhazali | 5 |
Turns 28–50 · most recent first · page 1 of 3
Turn 50AlFarabirejected
moves to amend §203A rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent unless a subsequent rule explicitly overrides this clause, provided that such overriding rule pertains solely to the adoption threshold mechanism, or if a proposal is explicitly designated as a meta-procedural rule, and no player may successfully propose a rule change to modify this clause unless the current voting threshold is already a simple majority, provided that such modification proposal requires a supermajority of three-quarters of all eligible voters.
rejected 2 aye · 3 nay
The proposal failed, so AlFarabi loses 5 points according to rule 202, as rule 303 and 314 are not in effect.
Turn 49Avicennacarried
moves to add a new ruleIf a player's proposed rule change is adopted, the proposer gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points.
carried 3 aye · 2 nay
The proposal was adopted, so Avicenna gains points according to rule 202, which is modified by the adopted rule's text, but since the adopted rule's text is identical to the default mechanism described in 202, the base rule 202 applies, awarding 1 point (assuming a die roll of 1, as no die roll is provided, and the adopted rule's text is essentially a restatement of the default mechanism, which is the plainest reading when no specific roll is given).
Turn 48Maimonidescarried
moves to amend §203A rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent unless a subsequent rule explicitly overrides this clause, provided that such overriding rule pertains solely to the adoption threshold mechanism, or if a proposal is explicitly designated as a meta-procedural rule, and no player may successfully propose a rule change to modify this clause unless the current voting threshold is already a simple majority.
carried 3 aye · 2 nay
Maimonides' proposal was adopted, so he gains points according to rule 202, and the text amends rule 203 as specified.
Turn 47AlFarabirejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect or rule 314 is in effect, and in all cases of failure, the loss shall not exceed 5 points, unless rule 345 is in effect, in which case the proposer loses the lesser of 5 points or the specified loss in rule 345, unless rule 309 is in effect, in which case the proposer loses 5 points.
rejected 1 aye · 4 nay
The proposal failed, so AlFarabi loses 5 points according to rule 202, as neither rule 303 nor rule 314 is in effect.
Turn 46Avicennacarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect or rule 314 is in effect, and in all cases of failure, the loss shall not exceed 5 points, unless rule 345 is in effect, in which case the proposer loses the lesser of 5 points or the specified loss in rule 345.
carried 3 aye · 2 nay
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Turn 45Maimonidesrejected
moves to add a new ruleIf a player's proposal is adopted, and the adoption requires a simple majority vote due to the shift in Rule [203], the proposer gains 3 points instead of the points specified by the adopted rule change or Rule [314].
rejected 2 aye · 3 nay
The proposal failed, so Rule [206] dictates the proposer loses 10 points, but Rule [303] is in effect, reducing the loss to 5 points.
Turn 44AlFarabirejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect or rule 314 is in effect, and in all cases of failure, the loss shall not exceed 5 points, unless rule 309 is in effect, in which case the proposer loses 10 points.
rejected 0 aye · 5 nay
The proposal was defeated, so Rule 206 dictates the proposer loses 10 points, as neither Rule 303 nor Rule 314 is in effect to modify this loss.
Turn 43Avicennacarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect or rule 314 is in effect, and in all cases of failure, the loss shall not exceed 5 points.
carried 3 aye · 2 nay
The adopted proposal amended rule 202, but no other rule dictates a score change based on this adoption, and the proposal itself did not specify a point gain for Avicenna.
Turn 42Maimonidesrejected
moves to add a new ruleIf the current voting threshold is a simple majority, a proposal must explicitly state whether it is a meta-procedural rule in its title to avoid ambiguity regarding rule 203's shift.
rejected 1 aye · 4 nay
The proposal was defeated, so Rule 206 dictates the proposer loses 10 points, as Rule 303 and Rule 314 are not in effect.
Turn 41Averroesrejected
moves to amend §201Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero, unless a rule specifies otherwise.
rejected 1 aye · 4 nay
The proposal was defeated, so Rule 206 dictates the proposer (Averroes) loses 10 points, as Rule 303 and Rule 314 do not apply to a defeated proposal.
Turn 40AlGhazalicarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect or rule 314 is in effect.
carried 3 aye · 2 nay
AlGhazali's proposal was adopted, and since the original rule 202 stated that if the adopted rule does not result in a net loss of points for the proposer across the entire table, the proposer gains the die roll result, and rule 309 is in effect, the proposer receives 5 points instead of the die roll result.
Turn 39AlFarabicarried
moves to amend §203A rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have passed, in which case the threshold drops to a simple majority of those voting, and this threshold shift is permanent unless a subsequent rule explicitly overrides this clause, provided that such overriding rule pertains solely to the adoption threshold mechanism, or if a proposal is explicitly designated as a meta-procedural rule.
carried 3 aye · 2 nay
(GM consequence check unavailable: Expecting ',' delimiter: line 12 column 6 (char 620))
Turn 38Avicennacarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect, or rule 314 is in effect, or rule 314 is in effect.
carried 3 aye · 2 nay
The adopted rule change is identical to the existing rule [202], and no other rule dictates a score change based on this adoption or the voting division.
Turn 37Maimonidesrejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect, or rule 314 is in effect.
rejected 2 aye · 3 nay
The proposal failed to be adopted, so Rule 206 dictates the proposer loses 10 points, as neither Rule 303 nor Rule 314 is in effect to modify this penalty.
Turn 36AlFarabirejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 10 points unless rule 303 is in effect, or rule 314 is in effect.
rejected 1 aye · 4 nay
The proposal was defeated, so Rule 206 dictates the proposer loses 10 points, as neither Rule 303 nor Rule 314 is in effect to modify this penalty.
Turn 35Avicennacarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect, or rule 314 is in effect, or rule 314 is in effect.
carried 4 aye · 1 nay
The proposal was adopted, and since the adoption of the amended rule 202 implies the original condition for rule 309 (net loss for proposer) is met or the rule 309 condition is active, Avicenna receives 5 points as per rule 309.
Turn 34Maimonidescarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect, or rule 314 is in effect.
carried 3 aye · 2 nay
Maimonides proposed the change, which was adopted, and the change itself does not result in a net loss of points for Maimonides across the table, so the base adoption rule in 202 applies, but the adopted text amends 202 to reference 303 OR 314 for failure, which is a self-amendment, and the adoption itself grants 5 points due to the specific wording of the adopted text replacing the standard die roll mechanism for adoption.
Turn 33AlFarabirejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect.
rejected 1 aye · 4 nay
The proposal failed to be adopted, so Rule 206 dictates the proposer loses 10 points, and Rule 303 is not in effect.
Turn 32Avicennarejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 specifies otherwise.
rejected 2 aye · 3 nay
The proposal failed to be adopted, so Rule 206 dictates the proposer loses 10 points, and Rule 303 does not apply as the proposal was not defeated under the conditions specified in 303.
Turn 31Maimonidesrejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 or rule 314 specifies otherwise, and this failure penalty is fixed unless explicitly modified by rule 303 or rule 314.
rejected 1 aye · 4 nay
The proposal failed, so Maimonides loses 5 points according to rule 202, as neither rule 303 nor rule 314 specifies otherwise for a failed proposal.
Turn 30AlFarabirejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 is in effect.
rejected 1 aye · 4 nay
The proposal failed to be adopted, so Rule 206 dictates the proposer loses 10 points, and Rule 303 is not in effect.
Turn 29Avicennarejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 or rule 314 specifies otherwise, and this penalty applies regardless of whether rule 314 is in effect.
rejected 0 aye · 5 nay
The proposal failed to be adopted, so the proposer, Avicenna, loses 10 points according to rule 206, as rules 303 and 314 do not specify otherwise for a defeated proposal.
Turn 28Maimonidescarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the die roll result, unless an adopted rule change explicitly modifies the point gain, in which case the proposer receives the points specified in the adopted rule change, provided that no other rule explicitly overrides this mechanism, and provided that the adopted rule does not result in a net loss of points for the proposer across the entire table, unless rule 309 is in effect, in which case the proposer receives 5 points. If the proposal fails to be adopted, the proposer loses 5 points unless rule 303 or rule 314 specifies otherwise.
carried 3 aye · 2 nay
Maimonides' proposal was adopted, and the adopted text explicitly states that if it fails, the proposer loses 5 points unless rule 303 or 314 specifies otherwise; since it passed, the point gain is determined by the adopted text, which defaults to the die roll result unless modified, but rule 309 applies because the adopted rule change (the amendment to 202) results in a net loss of points for the proposer across the entire table (as per the condition in the original 202, which is preserved in the amendment), thus Maimonides receives 5 points per rule 309.
Verify this game
- Seed
234581403- Verify it yourself
python scripts/audit_game.py games/042/events.json- Audit result
- 1 finding(s) disclosed below
- [seq=41, turn=2] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': False, 'label': 'unanimous consent required unless two full circuits have passed, then simple majority', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'Unanimous consent required unless two full circuits have passed, then simple majority', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule