§202

In force27 versions
As it now reads
§202
A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. Strategic actions must directly benefit another player, and at least one action must involve forming an alliance with another player, which is considered a single strategic action. Each strategic action must be publicly logged, with a brief description of its intent and outcome. Additionally, a 'Strategic Reflection' period occurs every ten turns, during which players can discuss potential rule changes or strategic actions with all players present, aiming to enhance collaborative gameplay. To encourage more dynamic gameplay, a player may propose an additional rule change during their turn if they have successfully completed two strategic actions that benefited different players during the last 'Strategic Reflection' period.
Every version
Amended · §202 Turn 50 · Proposal §350 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. Strategic actions must directly benefit another player, and at least one action must involve forming an alliance with another player, which is considered a single strategic action. Each strategic action must be publicly logged, with a brief description of its intent and outcome. Additionally, a 'Strategic Reflection' period occurs every ten turns, during which players can discuss potential rule changes or strategic actions with all players present, aiming to enhance collaborative gameplay. To encourage more dynamic gameplay, a player may propose an additional rule change during their turn if they have successfully completed a strategic action that benefited all players during the last 'Strategic Reflection' period.A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. Strategic actions must directly benefit another player, and at least one action must involve forming an alliance with another player, which is considered a single strategic action. Each strategic action must be publicly logged, with a brief description of its intent and outcome. Additionally, a 'Strategic Reflection' period occurs every ten turns, during which players can discuss potential rule changes or strategic actions with all players present, aiming to enhance collaborative gameplay. To encourage more dynamic gameplay, a player may propose an additional rule change during their turn if they have successfully completed two strategic actions that benefited different players during the last 'Strategic Reflection' period.
Amended · §202 Turn 49 · Proposal §349 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. Strategic actions must directly benefit another player, and at least one action must involve forming an alliance with another player, which is considered a single strategic action. Each strategic action must be publicly logged, with a brief description of its intent and outcome. Additionally, a 'Strategic Reflection' period occurs every ten turns, during which players can discuss potential rule changes or strategic actions with all players present, aiming to enhance collaborative gameplay.A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. Strategic actions must directly benefit another player, and at least one action must involve forming an alliance with another player, which is considered a single strategic action. Each strategic action must be publicly logged, with a brief description of its intent and outcome. Additionally, a 'Strategic Reflection' period occurs every ten turns, during which players can discuss potential rule changes or strategic actions with all players present, aiming to enhance collaborative gameplay. To encourage more dynamic gameplay, a player may propose an additional rule change during their turn if they have successfully completed a strategic action that benefited all players during the last 'Strategic Reflection' period.
Amended · §202 Turn 48 · Proposal §348 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. Strategic actions must directly benefit another player, and at least one action must involve forming an alliance with another player, which is considered a single strategic action. Each strategic action must be publicly logged, with a brief description of its intent and outcome.A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. Strategic actions must directly benefit another player, and at least one action must involve forming an alliance with another player, which is considered a single strategic action. Each strategic action must be publicly logged, with a brief description of its intent and outcome. Additionally, a 'Strategic Reflection' period occurs every ten turns, during which players can discuss potential rule changes or strategic actions with all players present, aiming to enhance collaborative gameplay.
Amended · §202 Turn 47 · Proposal §347 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. Strategic actions must directly benefit another player, and at least one action must involve forming an alliance with another player, which is considered a single strategic action. Each strategic action must be publicly logged.A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. Strategic actions must directly benefit another player, and at least one action must involve forming an alliance with another player, which is considered a single strategic action. Each strategic action must be publicly logged, with a brief description of its intent and outcome.
Amended · §202 Turn 46 · Proposal §346 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. Each strategic action must directly benefit another player, and at least one action must involve forming an alliance with another player, with the alliance's actions being considered as a single strategic action.A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. Strategic actions must directly benefit another player, and at least one action must involve forming an alliance with another player, which is considered a single strategic action. Each strategic action must be publicly logged.
Amended · §202 Turn 45 · Proposal §345 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. Each strategic action must directly benefit another player, with at least one being a collaborative effort involving two players.A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. Each strategic action must directly benefit another player, and at least one action must involve forming an alliance with another player, with the alliance's actions being considered as a single strategic action.
Amended · §202 Turn 44 · Proposal §344 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. Each strategic action must directly benefit another player, and at least one must involve a collaborative effort between players. Players are limited to two rule changes per game, with each subsequent rule change requiring a unanimous vote to be adopted.A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. Each strategic action must directly benefit another player, with at least one being a collaborative effort involving two players.
Amended · §202 Turn 43 · Proposal §343 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to four additional strategic actions. Each strategic action must directly benefit another player, and at least one must involve a collaborative effort between players. Players are limited to a maximum of two rule changes per game, with each subsequent rule change requiring a unanimous vote to be adopted. The rationale for a third rule change must be reviewed for its potential impact on the game's balance and must not contravene existing rules.A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. Each strategic action must directly benefit another player, and at least one must involve a collaborative effort between players. Players are limited to two rule changes per game, with each subsequent rule change requiring a unanimous vote to be adopted.
Amended · §202 Turn 42 · Proposal §342 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to four additional strategic actions. At least three of these actions must directly benefit another player, and at least one must be cooperative. Each player is limited to a maximum of two rule changes per game, with each subsequent rule change requiring a unanimous vote to be adopted. The rationale for a third rule change must be reviewed for its potential impact on the game's balance and must not contravene existing rules.A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to four additional strategic actions. Each strategic action must directly benefit another player, and at least one must involve a collaborative effort between players. Players are limited to a maximum of two rule changes per game, with each subsequent rule change requiring a unanimous vote to be adopted. The rationale for a third rule change must be reviewed for its potential impact on the game's balance and must not contravene existing rules.
Amended · §202 Turn 41 · Proposal §341 on the motion of Russell Carried 4 aye · 0 nay · 1 abstain
A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to four additional strategic actions. At least two of these actions must directly benefit another player, and two must be cooperative. Each player is limited to a maximum of two rule changes per game, with each subsequent rule change requiring a unanimous vote to be adopted. The rationale for a third rule change must be reviewed for its potential impact on the game's balance and must not contravene existing rules.A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to four additional strategic actions. At least three of these actions must directly benefit another player, and at least one must be cooperative. Each player is limited to a maximum of two rule changes per game, with each subsequent rule change requiring a unanimous vote to be adopted. The rationale for a third rule change must be reviewed for its potential impact on the game's balance and must not contravene existing rules.
Amended · §202 Turn 40 · Proposal §340 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to four additional strategic actions. At least two of these actions must directly benefit another player, and two must be cooperative. Additionally, a player may propose up to three rule changes per game, with the second and third rule changes requiring a two-thirds majority to be adopted. Each player's strategic actions must be logged and reviewed for balance after every ten turns. Furthermore, players are encouraged to engage in pre-turn discussions to strategize and form alliances, enhancing cooperative gameplay. A player proposing a third rule change must provide a rationale for its necessity and potential impact on the game, subject to review and approval by a two-thirds majority.A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to four additional strategic actions. At least two of these actions must directly benefit another player, and two must be cooperative. Each player is limited to a maximum of two rule changes per game, with each subsequent rule change requiring a unanimous vote to be adopted. The rationale for a third rule change must be reviewed for its potential impact on the game's balance and must not contravene existing rules.
Amended · §202 Turn 38 · Proposal §338 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. At least one of these actions must directly benefit another player, and one must be cooperative. Additionally, a player may propose up to three rule changes per game, with the second and third rule changes requiring a two-thirds majority to be adopted. Each player's strategic actions must be logged and reviewed for balance after every ten turns. Furthermore, players are encouraged to engage in pre-turn discussions to strategize and form alliances, enhancing cooperative gameplay. A player proposing a third rule change must provide a rationale for its necessity and potential impact on the game, subject to review and approval by a two-thirds majority.A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to four additional strategic actions. At least two of these actions must directly benefit another player, and two must be cooperative. Additionally, a player may propose up to three rule changes per game, with the second and third rule changes requiring a two-thirds majority to be adopted. Each player's strategic actions must be logged and reviewed for balance after every ten turns. Furthermore, players are encouraged to engage in pre-turn discussions to strategize and form alliances, enhancing cooperative gameplay. A player proposing a third rule change must provide a rationale for its necessity and potential impact on the game, subject to review and approval by a two-thirds majority.
Amended · §202 Turn 36 · Proposal §336 on the motion of Russell Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. At least one of these actions must directly benefit another player, and one must be cooperative. Additionally, a player may propose up to three rule changes per game, with the second and third rule changes requiring a two-thirds majority to be adopted. Each player's strategic actions must be logged and reviewed for balance after every ten turns. Furthermore, players are encouraged to engage in pre-turn discussions to strategize and form alliances, enhancing cooperative gameplay.A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. At least one of these actions must directly benefit another player, and one must be cooperative. Additionally, a player may propose up to three rule changes per game, with the second and third rule changes requiring a two-thirds majority to be adopted. Each player's strategic actions must be logged and reviewed for balance after every ten turns. Furthermore, players are encouraged to engage in pre-turn discussions to strategize and form alliances, enhancing cooperative gameplay. A player proposing a third rule change must provide a rationale for its necessity and potential impact on the game, subject to review and approval by a two-thirds majority.
Amended · §202 Turn 35 · Proposal §335 on the motion of Russell Carried 3 aye · 2 nay
A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. At least one of these actions must directly benefit another player, and one must be cooperative. Additionally, a player may propose up to three rule changes per game, with the second and third rule changes requiring a two-thirds majority to be adopted. Each player's strategic actions must be logged and reviewed for balance after every ten turns.A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. At least one of these actions must directly benefit another player, and one must be cooperative. Additionally, a player may propose up to three rule changes per game, with the second and third rule changes requiring a two-thirds majority to be adopted. Each player's strategic actions must be logged and reviewed for balance after every ten turns. Furthermore, players are encouraged to engage in pre-turn discussions to strategize and form alliances, enhancing cooperative gameplay.
Amended · §202 Turn 34 · Proposal §334 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. At least one of these actions must directly benefit another player, and one must be cooperative. Additionally, a player may propose up to three rule changes per game, with the second and third rule changes requiring a two-thirds majority to be adopted.A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. At least one of these actions must directly benefit another player, and one must be cooperative. Additionally, a player may propose up to three rule changes per game, with the second and third rule changes requiring a two-thirds majority to be adopted. Each player's strategic actions must be logged and reviewed for balance after every ten turns.
Amended · §202 Turn 33 · Proposal §333 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions, provided at least one of these actions directly benefits another player, promoting cooperative gameplay. Additionally, each player is allowed to propose up to two rule changes per game, with the second rule change requiring a two-thirds majority to be adopted.A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions. At least one of these actions must directly benefit another player, and one must be cooperative. Additionally, a player may propose up to three rule changes per game, with the second and third rule changes requiring a two-thirds majority to be adopted.
Amended · §202 Turn 32 · Proposal §332 on the motion of Quine Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions, provided at least one of these actions directly benefits another player, promoting cooperative gameplay.A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions, provided at least one of these actions directly benefits another player, promoting cooperative gameplay. Additionally, each player is allowed to propose up to two rule changes per game, with the second rule change requiring a two-thirds majority to be adopted.
Amended · §202 Turn 31 · Proposal §331 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, engaging in a single strategic action of their choice, and, if the rule change is adopted, choosing whether to accept the points from the die roll or forfeit them in exchange for up to three additional strategic actions.A turn consists of the player to move proposing exactly one rule change, engaging in a strategic action of their choice, and, if the rule change is adopted, choosing between accepting the points from a die roll or forfeiting them in exchange for up to three additional strategic actions, provided at least one of these actions directly benefits another player, promoting cooperative gameplay.
Amended · §202 Turn 24 · Proposal §324 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, engaging in a single strategic action of their choice, and, if the rule change is adopted, choosing whether to accept the points from the die roll or forfeit them in exchange for two additional strategic actions.A turn consists of the player to move proposing exactly one rule change, engaging in a single strategic action of their choice, and, if the rule change is adopted, choosing whether to accept the points from the die roll or forfeit them in exchange for up to three additional strategic actions.
Amended · §202 Turn 23 · Proposal §323 on the motion of Carnap Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, engaging in a single strategic action of their choice, and, if the rule change is adopted, choosing whether to accept the points from the die roll or forfeit them in exchange for an additional strategic action.A turn consists of the player to move proposing exactly one rule change, engaging in a single strategic action of their choice, and, if the rule change is adopted, choosing whether to accept the points from the die roll or forfeit them in exchange for two additional strategic actions.
Amended · §202 Turn 22 · Proposal §322 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change and engaging in a single strategic action of their choice, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, with an option to reroll once if the die shows 1 or 2, a second option to reroll if they achieve a roll of 6 on either attempt, and a final option to reroll for a perfect roll of 6 on the third attempt.A turn consists of the player to move proposing exactly one rule change, engaging in a single strategic action of their choice, and, if the rule change is adopted, choosing whether to accept the points from the die roll or forfeit them in exchange for an additional strategic action.
Amended · §202 Turn 20 · Proposal §320 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change and engaging in a single strategic action of their choice, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, with an option to reroll once if the die shows 1 or 2, and an option to reroll a second time if they achieve a roll of 6 on either attempt.A turn consists of the player to move proposing exactly one rule change and engaging in a single strategic action of their choice, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, with an option to reroll once if the die shows 1 or 2, a second option to reroll if they achieve a roll of 6 on either attempt, and a final option to reroll for a perfect roll of 6 on the third attempt.
Amended · §202 Turn 19 · Proposal §319 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change and engaging in a single strategic action of their choice, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, with an option to reroll once if the die shows 1 or 2.A turn consists of the player to move proposing exactly one rule change and engaging in a single strategic action of their choice, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, with an option to reroll once if the die shows 1 or 2, and an option to reroll a second time if they achieve a roll of 6 on either attempt.
Amended · §202 Turn 15 · Proposal §315 on the motion of Quine Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change and engaging in a single strategic action of their choice, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, with an option to reroll once if the die shows 1.A turn consists of the player to move proposing exactly one rule change and engaging in a single strategic action of their choice, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, with an option to reroll once if the die shows 1 or 2.
Amended · §202 Turn 11 · Proposal §311 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, with an option to reroll once if the die shows 1.A turn consists of the player to move proposing exactly one rule change and engaging in a single strategic action of their choice, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, with an option to reroll once if the die shows 1.
Amended · §202 Turn 3 · Proposal §303 on the motion of Quine Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, with an option to reroll once if the die shows 1.
Enacted · §202 Turn 0
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.