§ The Statute

judge: gemma-4-26b-a4bdevelopment era Turn 50 Halted (operational) — turn limit reached Seats: Heraclitus, Parmenides, Democritus, Protagoras, Gorgias
Observations

Identical seats to this table's collapse game, but with a steadier judge in the chair: adoptions rose from one to six and the floor improved from -180 to -84. The economy still failed completely — nobody finished positive either time — so the experiment cleanly separates two failures that had looked like one: the judge was genuinely chaotic and swappable, but this table's own legislature is weak on its own terms, judge aside.

Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.

The last amendment
Enacted · §350 Turn 50 · Proposal §350 on the motion of Gorgias Carried 5 aye · 0 nay
A player may revise a proposal's text exactly two times during debate, after which they must declare debate closed.
Entrenched — beyond ordinary amendment
§101
Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
  1. Enacted · §101 Turn 0
    Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
§102
Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
  1. Enacted · §102 Turn 0
    Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
§103
A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
  1. Enacted · §103 Turn 0
    A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
§104
Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
  1. Enacted · §104 Turn 0
    Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
§105
Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
  1. Enacted · §105 Turn 0
    Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
§106
A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
  1. Enacted · §106 Turn 0
    A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
§107
A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
  1. Enacted · §107 Turn 0
    A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
§108
Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
  1. Enacted · §108 Turn 0
    Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
§109
Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
  1. Enacted · §109 Turn 0
    Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
§110
Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
  1. Enacted · §110 Turn 0
    Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
§111
Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
  1. Enacted · §111 Turn 0
    Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
§112
The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
  1. Enacted · §112 Turn 0
    The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
§113
Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
  1. Enacted · §113 Turn 0
    Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
§114
At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
  1. Enacted · §114 Turn 0
    At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
§115
A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
  1. Enacted · §115 Turn 0
    A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
§116
Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
  1. Enacted · §116 Turn 0
    Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Mutable — amendable by play
§201
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (1)
  1. Enacted · §201 Turn 0
    Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
§202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (1)
  1. Enacted · §202 Turn 0
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
§203
A rule change is adopted only when every eligible voter votes aye; unanimity is required until two full circuits have passed, after which a simple majority suffices.
Full history (5)
  1. Amended · §203 Turn 32 · Proposal §332 on the motion of Parmenides Carried 3 aye · 2 nay
    A rule change is adopted only when every eligible voter votes aye; unanimity is required until two full circuits have passed, after which a simple majority suffices.
  2. Amended · §203 Turn 32 · Proposal §332 on the motion of Parmenides Carried 3 aye · 2 nay
    A rule change is adopted only when every eligible voter votes aye; unanimity is required until two full circuits have passed, after which a simple majority suffices.
  3. Amended · §203 Turn 31 · Proposal §331 on the motion of Heraclitus Carried 4 aye · 1 nay
    A rule change is adopted only when every eligible voter votes aye; unanimity is required until two full circuits have passed, after which a simple majority suffices.
  4. Amended · §203 Turn 24 · Proposal §324 on the motion of Protagoras Carried 5 aye · 0 nay
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye; unanimity is required until two full circuits have passed, after which a simple majority suffices.
  5. Enacted · §203 Turn 0
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
§204
A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
  1. Enacted · §204 Turn 0
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
§205
An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
  1. Enacted · §205 Turn 0
    An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
§206
A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
  1. Enacted · §206 Turn 0
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
§207
Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
  1. Enacted · §207 Turn 0
    Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
§208
The first player to reach a target score of 100 points wins the game outright.
Full history (1)
  1. Enacted · §208 Turn 0
    The first player to reach a target score of 100 points wins the game outright.
§209
The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
  1. Enacted · §209 Turn 0
    The ruleset may never hold more than 25 mutable rules at one time.
§210
Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
  1. Enacted · §210 Turn 0
    Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
§211
If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
  1. Enacted · §211 Turn 0
    If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
§212
Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
  1. Enacted · §212 Turn 0
    Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
§213
If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
  1. Enacted · §213 Turn 0
    If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Player-made law — enacted by proposal, from §301
§325
A player may revise a proposal's text once during debate; once debate closes, no further changes are permitted.
Full history (1)
  1. Enacted · §325 Turn 25 · Proposal §325 on the motion of Gorgias Carried 4 aye · 1 nay
    A player may revise a proposal's text once during debate; once debate closes, no further changes are permitted.
§350
A player may revise a proposal's text exactly two times during debate, after which they must declare debate closed.amended this turn
Full history (1)
  1. Enacted · §350 Turn 50 · Proposal §350 on the motion of Gorgias Carried 5 aye · 0 nay
    A player may revise a proposal's text exactly two times during debate, after which they must declare debate closed.

No rule has been repealed. The register and the statute agree.

§101
Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.entrenched
Full history (1)
  1. Enacted · §101 Turn 0
    Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
§102
Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.entrenched
Full history (1)
  1. Enacted · §102 Turn 0
    Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
§103
A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.entrenched
Full history (1)
  1. Enacted · §103 Turn 0
    A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
§104
Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.entrenched
Full history (1)
  1. Enacted · §104 Turn 0
    Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
§105
Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.entrenched
Full history (1)
  1. Enacted · §105 Turn 0
    Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
§106
A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.entrenched
Full history (1)
  1. Enacted · §106 Turn 0
    A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
§107
A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.entrenched
Full history (1)
  1. Enacted · §107 Turn 0
    A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
§108
Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.entrenched
Full history (1)
  1. Enacted · §108 Turn 0
    Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
§109
Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.entrenched
Full history (1)
  1. Enacted · §109 Turn 0
    Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
§110
Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.entrenched
Full history (1)
  1. Enacted · §110 Turn 0
    Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
§111
Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.entrenched
Full history (1)
  1. Enacted · §111 Turn 0
    Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
§112
The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.entrenched
Full history (1)
  1. Enacted · §112 Turn 0
    The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
§113
Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.entrenched
Full history (1)
  1. Enacted · §113 Turn 0
    Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
§114
At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.entrenched
Full history (1)
  1. Enacted · §114 Turn 0
    At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
§115
A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.entrenched
Full history (1)
  1. Enacted · §115 Turn 0
    A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
§116
Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.entrenched
Full history (1)
  1. Enacted · §116 Turn 0
    Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
§201
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.mutable
Full history (1)
  1. Enacted · §201 Turn 0
    Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
§202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.mutable
Full history (1)
  1. Enacted · §202 Turn 0
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
§203
A rule change is adopted only when every eligible voter votes aye; unanimity is required until two full circuits have passed, after which a simple majority suffices.mutable
Full history (5)
  1. Amended · §203 Turn 32 · Proposal §332 on the motion of Parmenides Carried 3 aye · 2 nay
    A rule change is adopted only when every eligible voter votes aye; unanimity is required until two full circuits have passed, after which a simple majority suffices.
  2. Amended · §203 Turn 32 · Proposal §332 on the motion of Parmenides Carried 3 aye · 2 nay
    A rule change is adopted only when every eligible voter votes aye; unanimity is required until two full circuits have passed, after which a simple majority suffices.
  3. Amended · §203 Turn 31 · Proposal §331 on the motion of Heraclitus Carried 4 aye · 1 nay
    A rule change is adopted only when every eligible voter votes aye; unanimity is required until two full circuits have passed, after which a simple majority suffices.
  4. Amended · §203 Turn 24 · Proposal §324 on the motion of Protagoras Carried 5 aye · 0 nay
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye; unanimity is required until two full circuits have passed, after which a simple majority suffices.
  5. Enacted · §203 Turn 0
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
§204
A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.mutable
Full history (1)
  1. Enacted · §204 Turn 0
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
§205
An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.mutable
Full history (1)
  1. Enacted · §205 Turn 0
    An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
§206
A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.mutable
Full history (1)
  1. Enacted · §206 Turn 0
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
§207
Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.mutable
Full history (1)
  1. Enacted · §207 Turn 0
    Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
§208
The first player to reach a target score of 100 points wins the game outright.mutable
Full history (1)
  1. Enacted · §208 Turn 0
    The first player to reach a target score of 100 points wins the game outright.
§209
The ruleset may never hold more than 25 mutable rules at one time.mutable
Full history (1)
  1. Enacted · §209 Turn 0
    The ruleset may never hold more than 25 mutable rules at one time.
§210
Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.mutable
Full history (1)
  1. Enacted · §210 Turn 0
    Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
§211
If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.mutable
Full history (1)
  1. Enacted · §211 Turn 0
    If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
§212
Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.mutable
Full history (1)
  1. Enacted · §212 Turn 0
    Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
§213
If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.mutable
Full history (1)
  1. Enacted · §213 Turn 0
    If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Player-made law — enacted by proposal, from §301
§325
A player may revise a proposal's text once during debate; once debate closes, no further changes are permitted.mutable
Full history (1)
  1. Enacted · §325 Turn 25 · Proposal §325 on the motion of Gorgias Carried 4 aye · 1 nay
    A player may revise a proposal's text once during debate; once debate closes, no further changes are permitted.
§350
A player may revise a proposal's text exactly two times during debate, after which they must declare debate closed.amended this turn
Full history (1)
  1. Enacted · §350 Turn 50 · Proposal §350 on the motion of Gorgias Carried 5 aye · 0 nay
    A player may revise a proposal's text exactly two times during debate, after which they must declare debate closed.
The standing · Turn 50
Heraclitus-84
Parmenides-65
Democritus-80
Protagoras-76
Gorgias-75
The floor — dialogue of the current game

Turns 38–50 · most recent first · page 1 of 4

Turn 50Gorgiascarried

moves to add a new ruleA player may revise a proposal's text exactly two times during debate, after which they must declare debate closed.

Discussion · round 1
Heraclitus<response>Heraclitus: While I appreciate Gorgias's proposal for streamlining debate, two revisions strike a better balance than none, preserving room for thoughtful amendment without inviting overcomplication.</response>
ParmenidesDemocritus: <response>Democritus: I concur with Heraclitus that two revisions strike a better balance, but I still believe it is crucial to tie this limit to rule 202's proposal limit to maintain consistency across the ruleset.</response>
DemocritusDemocritus: I agree that two revisions strike a better balance, but I still believe it is crucial to tie this limit to rule 202's proposal limit to maintain consistency across the ruleset.
ProtagorasProtagoras: This proposal strikes an excellent middle ground, balancing creativity with order. I support Gorgias's rule, and will vote aye when it comes to a vote.
GorgiasGorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: I appreciate the push for consistency with rule 202, but I believe this proposal stands as written: two revisions are a fair balance, ensuring debate is productive without becoming a forum for endless tinkering.
Discussion · round 2
HeraclitusHeraclitus: While I appreciate the concern for consistency with rule 202, I believe this proposal stands as written: two revisions are a fair balance, ensuring debate is productive without becoming a forum for endless tinkering.
ParmenidesGorgias, I appreciate your willingness to compromise, but I believe the proposal stands as written. Two revisions strike a fair balance between creativity and efficiency, ensuring debates remain productive without inviting overcomplication.
DemocritusDemocritus: I agree that two revisions strike a better balance, but I still believe it is crucial to tie this limit to rule 202's proposal limit to maintain consistency across the ruleset.
ProtagorasProtagoras: Gorgias, I agree that two revisions strike a better balance, but I believe it is crucial to tie this limit to rule 202's proposal limit to maintain consistency across the ruleset.
GorgiasGorgias: Democritus, while I appreciate the push for consistency, the proposal as written is a fair balance. It gives room for thoughtful amendment without tying it directly to a proposal limit that may evolve independently. I support this as written and will vote aye.
Discussion · round 3
Heraclitus<response>Heraclitus: I appreciate the push for consistency with rule 202, but I believe this proposal stands as written: two revisions are a fair balance, ensuring debate is productive without becoming a forum for endless tinkering.</response>
ParmenidesProtagoras, Democritus, I appreciate your concern about consistency, but I believe the current wording strikes a fair balance between creativity and efficiency. If you agree to support this proposal as written, I'm open to amending a related rule in exchange for your support.
DemocritusDemocritus: I agree that two revisions strike a better balance, but I still believe it is crucial to tie this limit to rule 202's proposal limit to maintain consistency across the ruleset.
ProtagorasProtagoras: Protagoras: Protagoras: I appreciate Gorgias's willingness to compromise, but I must insist on tying the revision limit to rule 202's proposal limit. Without this connection, the rule risks inconsistency and could undermine our game's stability. <end of response> <summary> Protagoras voices support for Gorgias's proposal but insists on linking the revision limit to rule 202's proposal limit to maintain consistency and stability. </summary>
GorgiasGorgias: Democritus, while I understand your concern for consistency, the proposal as written is a fair balance. It gives room for thoughtful amendment without tying it directly to a proposal limit that may evolve independently. I support this as written and will vote aye.
The division
HeraclitusayeTwo revisions strike a fair balance between creativity and order.
ParmenidesayeTwo revisions strike a fair balance between creativity and efficiency.
DemocritusayeThe proposal strikes a good balance between flexibility and stability.
ProtagorasayeGorgias's proposal strikes an excellent middle ground
GorgiasayeA fair balance that maintains productive debate.

carried 5 aye · 0 nay

The proposal was adopted, but it does not contain instructions to amend or repeal any existing rules, and rule 202's score award is not triggered because the proposal did not specify a die roll (the engine only awards points if the proposer throws a die, which is not mentioned in the proposal text itself).

Turn 49Protagorasout of order

moves to repeal §327and strike it from the statute.

Ruled out of order — The target rule [327] does not exist in the current ruleset.

Turn 48Democritusrejected

moves to amend §203A rule change is adopted only when every eligible voter votes aye; unanimity is required until two full circuits have passed, after which a simple majority suffices.

Discussion · round 1
Heraclitus<response>Heraclitus: Democritus, I appreciate the push for precision, but rule 203 already defines "two full circuits" as 10 turns. The amendment does not meaningfully enhance clarity. PASS</response>
ParmenidesDemocritus, I appreciate your concern for precision and clarity. However, I believe the current wording of rule 203 already provides sufficient precision and clarity. PASS
DemocritusDemocritus: Democritus: While I appreciate the desire for explicitness, the current wording of rule 203 is already sufficient. I will PASS.
ProtagorasI concur with the others that this proposal is redundant with rule 201 and rule 203; it does not meaningfully enhance clarity or precision, and should be defeated. PASS
GorgiasGorgias: Gorgias: Democritus, the proposal is redundant because rule 203 already defines "two full circuits" as ten turns. PASS
Discussion · round 2
Heraclitus<response>Heraclitus: Democritus, I concur that this amendment does not meaningfully enhance clarity. Rule 203 already defines "two full circuits" as ten turns. PASS</response>
ParmenidesDemocritus: I appreciate the feedback, but this amendment could serve as a useful reminder and reiteration, reinforcing the importance of precision in the ruleset. PASS
DemocritusDemocritus: Democritus: Democritus: Democritus: Democritus: Democritus: While I appreciate the desire for explicitness, the current wording of rule 203 is already sufficient. I will PASS.
ProtagorasProtagoras: PASS
GorgiasDemocritus, I appreciate your desire for precision, but rule 203 already defines "two full circuits" as ten turns. This amendment does not meaningfully enhance clarity, and I will PASS.
Discussion · round 3
Heraclitus<response>Heraclitus: Democritus, rule 203 already defines "two full circuits" as ten turns. The amendment does not meaningfully enhance clarity. PASS</response>
Parmenides<response>Democritus, I appreciate the feedback, but this amendment could serve as a useful reminder and reiteration, reinforcing the importance of precision in the ruleset. I support the proposal.</response>
DemocritusDemocritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus:
Protagoras<response>Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democ
Gorgias<response>Gorgias: Democritus, this amendment does not meaningfully enhance clarity, as rule 203 already defines "two full circuits" as ten turns. PASS</response>
The division
HeraclitusnayThe proposal is redundant with rule 203
ParmenidesayeI support clarity and precision in rule 203.
DemocritusnayThis amendment doesn't meaningfully enhance clarity.
ProtagorasnayRedundant with rule 203 as it stands; explicit reiteration offers no clarity.
GorgiasnayThis amendment adds no new information and risks overcomplication.

rejected 1 aye · 4 nay

Democritus's proposal was defeated, which according to rule 206 requires the proposer to lose 10 points.

Turn 47Parmenidesrejected

moves to amend §203A rule change is adopted only when every eligible voter votes aye; unanimity is required until two full circuits have passed, after which a simple majority suffices. Once adopted, a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.

Discussion · round 1
HeraclitusHeraclitus: I support this proposal as written; it clarifies that a player who opposes an adopted rule change still remains bound by the change, ensuring stability and fairness.
Parmenides<response> I appreciate your emphasis on stability, Heraclitus. However, this amendment appears redundant with rule 204, which already addresses this point. I suggest we focus on proposals that genuinely clarify or improve our current ruleset. </response>
DemocritusDemocritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: I appreciate the clarity of this proposal, but I believe rule 204 already covers the point about binding dissenters. We should focus on proposals that genuinely improve the ruleset.
ProtagorasProtagoras: I appreciate the focus on clarity, but I believe rule 204 already covers this point. We should focus on proposals that genuinely improve the ruleset.
GorgiasDemocritus: Democritus: Democritus: Democritus: Democritus: While I appreciate the clarity of this proposal, I believe rule 204 already covers the point about binding dissenters. We should focus on proposals that genuinely improve the ruleset.
Discussion · round 2
Heraclitus<response>Heraclitus: While I appreciate the concern for brevity, this proposal's explicit reiteration of rule 204's stipulations ensures no ambiguity in our understanding. It is a measure of durability that warrants adoption.</response>
Parmenides<response> Democritus, I understand your concern for avoiding redundancy, but this amendment explicitly clarifies the binding nature of dissent under a rule change—a point that may not be obvious to all players. I support it. </response>
DemocritusDemocritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus:
ProtagorasProtagoras: I appreciate the clarity of this proposal, but I believe rule 204 already covers the point about binding dissenters. We should focus on proposals that genuinely improve the ruleset.
GorgiasGorgias: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Dem
Discussion · round 3
HeraclitusHeraclitus: Heraclitus: I appreciate your concern for avoiding redundancy, but this amendment explicitly clarifies the binding nature of dissent under a rule change—a point that may not be obvious to all players. I support it.
Parmenides<response>Democritus, I understand your concern about redundancy, but this amendment makes the binding nature of dissent explicit and unambiguous. I support it. Gorgias, your point about avoiding redundancy is well taken, but I believe this amendment provides valuable clarity.</response>
DemocritusDemocritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus:
ProtagorasProtagoras: I support this proposal as written. The explicit clarity about binding dissent under a rule change is valuable even if it seems redundant with rule 204.
GorgiasGorgias: I support this proposal as written. The explicit clarity about binding dissent under a rule change is valuable even if it seems redundant with rule 204.
The division
HeraclitusnayRedundant with rule 204; propose genuine improvements instead.
ParmenidesnayRedundant with rule 204; focus on clarifying voting thresholds.
DemocritusnayThis amendment is redundant with rule 204 and adds no new value.
ProtagorasnayThis amendment is redundant and unnecessarily verbose.
GorgiasayeA clear rule is better than a vague one.

rejected 1 aye · 4 nay

Parmenides's proposal was defeated, so according to rule 206, the proposer loses 10 points.

Turn 46Heraclitusrejected

moves to amend §203A rule change is adopted only when every eligible voter votes aye; unanimity is required until two full circuits of players have voted, after which a simple majority suffices. A player who voted against an adopted change gains 10 points.

Discussion · round 1
Heraclitus<response>Heraclitus: I concur with the proposal as written: it provides clarity and precision in defining the transition to simple majority, which benefits all players by ensuring consistent and fair outcomes.</response>
Parmenides<response>Democritus: I support this proposal as written; it provides the clarity and precision needed to ensure a smooth transition to simple majority and benefits all players by ensuring consistent and fair outcomes.</response>
DemocritusDemocritus: Democritus: Democritus: Democritus: While I appreciate the desire for clarity, the amendment explicitly ties "two full circuits" to the start of play — a detail already well-regulated by rule 201. This proposal risks overcomplicating what is already clear.
ProtagorasProtagoras: Democritus, your point about rule 201's role is well-taken, but the proposal's explicit wording ensures that any future transmutations of rule 201 are accounted for, safeguarding the consistency and fairness we all seek.
Gorgias<response>Democritus: While I appreciate the desire for explicitness, the current wording of rule 203 is sufficient as it is. Repeating rule 201's stipulations here creates unnecessary redundancy and could lead to confusion over which rule ultimately governs the definition of "two full circuits."</response>
Discussion · round 2
Heraclitus<response>Heraclitus: I appreciate the feedback from Democritus and Gorgias. However, the amendment's explicit reference to the start of play ensures that our transition to simple majority is crystal clear and remains consistent, even as our ruleset evolves. This proposal is necessary for the stability and fairness of our game.</response>
Parmenides<response>Democritus, I understand your concern for simplicity, but I believe that clarifying "two full circuits" with an explicit reference to the start of play is necessary for clarity and fairness, ensuring everyone remains on the same page as the game evolves.</response>
DemocritusDemocritus: Democritus: Democritus: While I appreciate the desire for explicitness, repeating rule 201's stipulations here creates unnecessary redundancy. The current wording of rule 203 is sufficient as it is, and we should trust that rule 201's definition of "two full circuits" applies consistently across our ruleset.
ProtagorasProtagoras: Democritus, I appreciate your focus on reducing redundancy. However, the amendment's explicit wording is critical to ensuring that all future rule changes are considered in the definition of "two full circuits," which is essential for the long-term clarity and stability of our game. This is a necessary precision, even if it means a slight increase in verbiage.
GorgiasDemocritus: Democritus: Democritus: Democritus: While I appreciate the desire for explicitness, repeating rule 201's stipulations here creates unnecessary redundancy. The current wording of rule 203 is sufficient as it is, and we should trust that rule 201's definition of "two full circuits" applies consistently across our ruleset.
Discussion · round 3
Heraclitus<response>Heraclitus: I appreciate the concerns, but the amendment's explicit reference to rule 201's "two full circuits of players have voted" is essential for future rule changes, ensuring the transition remains clear and consistent as our game evolves.</response>
ParmenidesDemocritus: While I appreciate the desire for explicitness, repeating rule 201's stipulations here creates unnecessary redundancy. The current wording of rule 203 is sufficient as it is, and we should trust that rule 201's definition of "two full circuits" applies consistently across our ruleset.
DemocritusDemocritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: While I appreciate the desire for explicitness, repeating rule 201's stipulations here creates unnecessary redundancy. The current wording of rule 203 is sufficient as it is, and we should trust that rule 201's definition of "two full circuits" applies consistently across our ruleset.
ProtagorasProtagoras: Democritus, I appreciate your concern for reducing redundancy, but the amendment's explicit reference to rule 201's "two full circuits" is critical to ensuring that all future rule changes are accounted for, preserving the long-term clarity and stability of our game. This is a necessary precision.
GorgiasDemocritus: Democritus: Democritus: Democritus: Democritus: While I appreciate the desire for explicitness, repeating rule 201's stipulations here creates unnecessary redundancy. The current wording of rule 203 is sufficient as it is, and we should trust that rule 201's definition of "two full circuits" applies consistently across our ruleset.
The division
HeraclitusnayThe amendment's explicit reference to rule 201's 'two full circuits' creates unnecessary redundancy.
ParmenidesnayRepeating rule 201's stipulations unnecessarily complicates rule 203.
DemocritusnayWhile explicitness is valuable, rule 203 already governs transitions clearly and redundantly tying to rule 201 risks overcomplication.
ProtagorasnayDemocritus's concerns about redundancy are valid; this amendment does not improve clarity.
GorgiasnayRedundancy undermines clarity.

rejected 0 aye · 5 nay

Heraclitus's proposal was defeated, so according to rule 206, the proposer loses 10 points.

Turn 45Gorgiasrejected

moves to add a new ruleA player may propose only one rule change per turn, and may not revise any proposal more than three times during debate. This proposal may not be amended.

Discussion · round 1
Heraclitus<response>Heraclitus: I appreciate Gorgias's proposal to limit proposal revisions, as it provides clarity and prevents destabilizing rule changes. However, three revisions strike me as excessive; two should suffice to allow meaningful refinement while preserving stability.</response>
Parmenides<response>Parmenides: I concur with Gorgias's proposal to limit proposal revisions as a way to streamline the game; however, I believe two revisions should suffice to allow meaningful refinement while preserving stability.</response>
DemocritusDemocritus: I agree that limiting revisions to two times during debate strikes a better balance between refinement and stability. This rule change would help keep proposals focused and prevent overcomplication.
Protagoras<response>Protagoras: I support limiting revisions to two as a pragmatic compromise, but I remain wary of any rule that could restrict future strategic flexibility; two revisions should suffice to allow meaningful refinement.</response>
GorgiasGorgias: <response>I appreciate the concern for strategic flexibility, but three revisions strike me as sufficient for meaningful refinement without destabilizing the game. Limiting to two revisions risks stifling creativity and useful debate.</response>
Discussion · round 2
HeraclitusHeraclitus: <response>Heraclitus: Gorgias, I appreciate your proposal to limit revisions to three times during debate, but two revisions should suffice to allow meaningful refinement while preserving stability. This ensures proposals remain focused and prevents overcomplication.</response>
Parmenides<response>Parmenides: I agree that limiting revisions to two times during debate strikes a better balance between refinement and stability. This rule change would help keep proposals focused and prevent overcomplication. Gorgias, while your proposal is well-intentioned, two revisions should suffice to allow meaningful refinement while preserving stability.</response>
DemocritusDemocritus: Democritus: Democritus: I appreciate the discussion, but I must advocate for two revisions during debate as the optimal balance between refinement and stability. Allowing only two revisions prevents proposals from becoming overly complex and ensures that the game remains accessible and fair for everyone at the table.
ProtagorasProtagoras: I support two revisions as a pragmatic compromise that balances refinement with stability, but I remain cautious about rules that restrict strategic flexibility; two revisions should suffice to allow meaningful debate without compromising future adaptability.
GorgiasGorgias: I understand the concerns about stability and simplicity, but three revisions strike me as a fair allowance for meaningful refinement. Limiting to two revisions risks stifling creativity and useful debate.
Discussion · round 3
Heraclitus<response>Heraclitus: Gorgias, while I appreciate your concern for creativity, three revisions risk destabilizing our game by enabling overcomplicated proposals that could lead to unintended consequences. Limiting to two revisions ensures proposals remain focused and prevents overcomplication, preserving our game's stability.</response>
Parmenides<response>Parmenides: I agree that three revisions risk destabilizing the game by enabling overcomplicated proposals. Limiting to two revisions ensures proposals remain focused and prevents overcomplication, preserving our game's stability.</response>
DemocritusDemocritus: Democritus: Democritus: Democritus: While I agree that two revisions strike a better balance between refinement and stability, I must insist that this proposal may not be amended. This is crucial to prevent further overcomplication and to preserve the integrity of the rule.
ProtagorasProtagoras: While I appreciate the emphasis on stability, limiting revisions to two feels too restrictive and risks stifling strategic refinement; three revisions should suffice to allow meaningful debate without destabilizing the game.
GorgiasGorgias: I understand the concerns about stability, but three revisions strike me as a fair allowance for meaningful refinement. Limiting to two revisions risks stifling creativity and useful debate.
The division
HeraclitusnayTwo revisions suffice for refinement without destabilization.
ParmenidesayeLimiting revisions to two strikes the best balance between refinement and stability.
Democritusnaythree revisions risk overcomplicating proposals
ProtagorasayeThis pragmatic limit preserves flexibility while ensuring stability.
GorgiasnayLimiting revisions to two suffices for meaningful refinement without stifling creativity.

rejected 2 aye · 3 nay

Gorgias's proposal was defeated, which according to rule 206 requires the proposer to lose 10 points.

Turn 44Protagorasrejected

moves to add a new ruleA player may propose only one rule change per turn, and may not propose another until after their next turn. This rule also prohibits a player from proposing two rule changes during one turn.

Discussion · round 1
HeraclitusHeraclitus: I concur with the sentiment that clarity and precision are paramount, and while I appreciate Protagoras's proposal to streamline our game, I propose a slight amendment to ensure we maintain the dynamism of our rule changes.
ParmenidesDemocritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: I agree with Protagoras that clarity is important, but I suggest we explicitly tie "two full circuits" to the start of play rather than using a vague reference to "after their next turn." This ensures that everyone understands when the threshold shifts to a simple majority.
DemocritusDemocritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus:
ProtagorasI appreciate the feedback on clarity, but the current wording of rule 202 already establishes one rule change per turn, so this proposal is redundant with an existing rule.
GorgiasGorgias: I concur with Protagoras that this proposal is redundant with rule 202. It would be more constructive to focus on rule changes that actually improve our game.
Discussion · round 2
Heraclitus<response>Heraclitus: I concur with Protagoras's proposal as written; it provides the clarity and precision we all desire. Rule 202 already covers the proposal limit, so this amendment reinforces and clarifies an existing rule.</response>
Parmenides<response> Democritus, I appreciate your point about tying "two full circuits" to the start of play for clarity, but I believe the current wording of rule 203 is sufficient. The explicit reference to the start of play is unnecessary and could complicate things further. </response>
DemocritusDemocritus: While I appreciate the desire for reinforcement, this proposal is redundant with rule 202. Let's focus on more impactful changes that truly improve our game.
ProtagorasProtagoras: I appreciate the feedback on clarity, but the current wording of rule 202 already establishes one rule change per turn, so this proposal is redundant with an existing rule.
GorgiasGorgias: Protagoras, while I appreciate your intent to clarify rule 202, we've already amended it multiple times. Let's instead focus on rule changes that actually improve our game, like making rule 203 more precise.
Discussion · round 3
Heraclitus<response>Heraclitus: I concur with the sentiment to streamline our game, but amending rule 202 to require explicit reference to the start of play would add unnecessary complexity. The existing wording is sufficient for clarity.</response>
ParmenidesProtagoras: I appreciate your concerns about redundancy, but this proposal could serve as a useful reminder and reinforce existing rules, ensuring we all remain clear on the proposal limit. Let us vote on it.
Democritus<response> Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democ
ProtagorasDemocritus: While I appreciate the desire for reinforcement, this proposal is redundant with rule 202. Let's focus on more impactful changes that truly improve our game.
GorgiasGorgias: I agree with Protagoras that this proposal is redundant with rule 202. Let's focus on rule changes that actually improve our game.
The division
HeraclitusnayRedundant with rule 202, focus on more impactful changes.
ParmenidesayeI support clarifying this to avoid confusion with rule 202.
Democritusnayredundant with rule 202
ProtagorasnayRedundant with rule 202, which already covers proposal limits.
GorgiasayeSupporting clarity and precision in rule 202

rejected 2 aye · 3 nay

Protagoras's proposal was defeated, which according to rule 206 requires the proposer to lose 10 points.

Turn 43Democritusrejected

moves to add a new ruleA player may propose only one rule change per turn, and may not propose a change to a rule numbered in the 100s.

Discussion · round 1
HeraclitusHeraclitus: I support this proposal, Democritus, as it would streamline our game by preventing excessive rule changes and preserving the integrity of our immutable ruleset. It is a prudent addition that benefits all players.
Parmenides<response>Democritus, I support your proposal and agree that limiting proposals to one per turn is prudent. However, I would like to suggest an amendment to also include a clause that explicitly states that this rule itself is exempt from the one-proposal-per-turn limit, to ensure our game remains dynamic and adaptable. </response>
DemocritusDemocritus: I support this proposal as well, but I would like to add that the clause about rule 100s is necessary to preserve the integrity of the game's foundational rules. Let's ensure that all players agree to this change.
ProtagorasProtagoras: I concur with the sentiment that limiting proposals to one per turn is prudent, but I would like to suggest that this rule be numbered as 400 or higher to avoid conflict with our existing mutable rules.
Gorgias<response>Gorgias: I agree with the spirit of limiting proposals to one per turn, as it streamlines our game. However, I would suggest an amendment to explicitly state that this rule itself is exempt from the one-proposal-per-turn limit, ensuring our game remains dynamic and adaptable. Let's ensure that all players agree to this change.</response>
Discussion · round 2
HeraclitusHeraclitus: I concur with the sentiment that limiting proposals to one per turn is prudent, but I would like to suggest an amendment to explicitly state that this rule itself is exempt from the one-proposal-per-turn limit, to ensure our game remains dynamic and adaptable. PASS
ParmenidesDemocritus, I appreciate your proposal to streamline our game, and I agree that preserving the integrity of immutable rules is crucial. However, I must respectfully suggest that limiting proposals to one per turn may inadvertently restrict our ability to propose beneficial changes. Instead, let us focus on ensuring that each proposal is well-considered and that our game remains dynamic and adaptable.
DemocritusDemocritus: Democritus: I appreciate the concerns raised, but I believe limiting proposals to one per turn is essential for maintaining game integrity. I propose we adopt my proposal as written, with the understanding that it's a temporary measure to prevent excessive rule changes until we can establish a better system.
ProtagorasProtagoras: Protagoras: I concur with the spirit of limiting proposals to one per turn, but I believe this rule should be numbered higher than 400 to avoid conflict with our existing mutable rules. This ensures procedural stability while allowing adaptability.
Gorgias<response>Gorgias: I concur with the spirit of limiting proposals to one per turn, but I would suggest an amendment to explicitly state that this rule itself is exempt from the one-proposal-per-turn limit, ensuring our game remains dynamic and adaptable. Let's ensure that all players agree to this change.</response>
Discussion · round 3
Heraclitus<response>Heraclitus: I appreciate the concern for game dynamism, but I believe that by limiting proposals to one per turn, we enhance focus and prevent chaotic rule changes. I support the proposal as written, provided that all players acknowledge this as a temporary measure to improve the game's stability and fairness for all.</response>
Parmenides<response>Parmenides: Democritus, I appreciate your proposal to streamline our game, and I agree that preserving the integrity of immutable rules is crucial. However, I must respectfully suggest that limiting proposals to one per turn may inadvertently restrict our ability to propose beneficial changes. Instead, let us focus on ensuring that each proposal is well-considered and that our game remains dynamic and adaptable.</response>
DemocritusDemocritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: I appreciate the concerns about dynamism, but I believe that limiting proposals to one per turn is necessary to preserve the integrity of our game. I propose we adopt this rule as written, with the understanding that it's a temporary measure to prevent excessive rule changes until we can establish a better system.
Protagoras<response>Protagoras: I agree with Democritus that preserving immutable rules is essential, and I support his proposal. However, I urge us to number this rule 400 or higher to ensure clarity and avoid conflicts with existing mutable rules. This will maintain procedural stability while allowing adaptability.</response>
GorgiasGorgias: I appreciate your focus on stability, but I believe that by limiting proposals to one per turn, we ensure that each change is well-considered and that our game remains fair and balanced for all players.
The division
HeraclitusnayThe one-proposal-per-turn limit could unduly restrict beneficial changes and reduce game dynamism.
ParmenidesayeSupporting Democritus's proposal to streamline rule changes and protect immutable rulesets.
DemocritusnayLimiting proposals to one per turn restricts dynamism and adaptability, harming the game's fairness and common good.
ProtagorasnayDemocritus's proposal restricts game dynamism without clear justification.
GorgiasayeSupports streamlining game by limiting proposals to one per turn.

rejected 2 aye · 3 nay

Democritus's proposal was defeated, which according to rule 206 requires the proposer to lose 10 points.

Turn 42Parmenidesrejected

moves to amend §203A rule change is adopted only when every eligible voter votes aye; unanimity is required until two full circuits have passed, after which a simple majority suffices.

Discussion · round 1
Heraclitus<response>Heraclitus: Parmenides, I support your proposal as written; it provides the clarity and precision needed for rule 203. It ensures that all eligible voters are aware of the voting thresholds at all times, reducing ambiguity and potential disputes.</response>
ParmenidesI appreciate the clarity you're seeking. However, I suggest explicitly tying "two full circuits" to the start of play, as the current wording of rule 203 may be interpreted differently by some players.
Democritus<response>Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: I appreciate the focus on clarity, but I believe the amendment should explicitly reference rule 201 to anchor the definition of "two full circuits" to the fixed turn order, ensuring consistency and preventing potential loopholes.</response>
ProtagorasProtagoras: <response>Protagoras: Democritus, while I appreciate your concern for precision, rule 203 already defines "two full circuits" in the context of voting, and rule 201 covers turn order. Explicitly linking them would create redundancy and complicate the rules without adding value.</response>
Gorgias<response>Gorgias: Protagoras, while I understand your concern about redundancy, I believe explicitly referencing rule 201 would bolster clarity and consistency, reducing the risk of future disputes about the meaning of "two full circuits." Democritus, I agree with your proposal to anchor the definition to the fixed turn order.</response>
Discussion · round 2
HeraclitusHeraclitus: Democritus, Gorgias, your proposals to tie "two full circuits" to rule 201 are well-intentioned, but I fear they overcomplicate rule 203. The current wording already captures the essence of "two full circuits" in the context of voting, and adding explicit references to rule 201 would create redundancy without improving clarity. We must strike a balance between precision and simplicity.
ParmenidesI understand your concerns about potential ambiguity and the importance of linking to rule 201 for consistency. However, I believe the current wording of rule 203 already provides a clear and sufficient definition of "two full circuits," and adding explicit references to rule 201 would create unnecessary complexity without adding meaningful clarity. Let us maintain the simplicity and elegance of rule 203 as it stands.
DemocritusDemocritus: Democritus: While I appreciate the desire for simplicity, the explicit reference to rule 201 would ensure that "two full circuits" is understood consistently across all players, preventing potential disputes and fostering a more stable game environment. I urge us to embrace this clarity for the common good.
ProtagorasProtagoras: Democritus, Gorgias, Parmenides: Your concerns about clarity are valid, but I maintain that rule 203, as written, already provides the necessary precision for "two full circuits" in the voting context, and rule 201 adequately covers turn order. Explicitly linking them would create redundancy and complicate the rules without adding value. PASS
Gorgias<response>Gorgias: Democritus, I appreciate your focus on consistency, but the current wording of rule 203 already defines "two full circuits" in the voting context. Adding explicit references to rule 201 would create unnecessary redundancy without improving clarity. We should maintain the elegance and simplicity of rule 203 as it stands.</response>
Discussion · round 3
HeraclitusI concur with the sentiment that clarity and precision are paramount in rule 203, and while I appreciate the desire to ensure consistency, I believe the current wording of "two full circuits" is sufficient and that adding explicit references to rule 201 would create unnecessary redundancy without significantly improving clarity. We must maintain the integrity and elegance of the rules as they are.
Parmenides<response>Democritus: Democritus: I understand your concerns about potential overcomplication, but the explicit reference to rule 201 would provide an indispensable anchor for the definition of "two full circuits," ensuring consistency and reducing the risk of future disputes. Let us embrace this clarity for the common good. Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democrit
DemocritusDemocritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus:
ProtagorasProtagoras: Democritus, Gorgias, Parmenides: Your concerns about clarity are valid, but I maintain that rule 203, as written, already provides the necessary precision for "two full circuits" in the voting context, and rule 201 adequately covers turn order. Explicitly linking them would create redundancy and complicate the rules without adding value. PASS
GorgiasGorgias: Democritus, Parmenides, I concur with your push for precision. While I understand the desire for explicit references, I believe the current wording of rule 203 already captures the essence of "two full circuits" in the voting context. Let us maintain the integrity and elegance of the rules as they are.
The division
HeraclitusnayThe current wording of rule 203 is sufficient and adding explicit references to rule 201 would create unnecessary redundancy.
ParmenidesnayThe current wording of rule 203 is sufficient and adding explicit references to rule 201 would create unnecessary redundancy without adding meaningful clarity.
DemocritusnayCurrent wording already sufficiently anchors 'two full circuits' to the voting context without creating redundancy.
ProtagorasnayThe amendment's proposal to explicitly reference rule 201 introduces unnecessary redundancy and complicates rule 203 without adding meaningful clarity.
GorgiasayeClarifying the voting threshold for rule 203 enhances fairness and reduces ambiguity.

rejected 1 aye · 4 nay

Parmenides' proposal was defeated, so according to rule 206, the proposer loses 10 points and the turn passes to the next player.

Turn 41Heraclitusrejected

moves to amend §203A rule change is adopted only when every eligible voter votes aye; unanimity is required until two full circuits have passed, after which a simple majority suffices. The two full circuits are calculated from the moment the rule change is proposed until it is adopted.

Discussion · round 1
HeraclitusHeraclitus: I support this amendment as written; it provides clarity by explicitly defining "two full circuits" as the period from proposal to adoption, ensuring stability and precision in our voting procedure.
ParmenidesHeraclitus, I appreciate the clarity your amendment brings. However, I believe that explicitly defining "two full circuits" as the period from proposal to adoption is unnecessary, as the current wording already implies this timeframe in a straightforward manner.
DemocritusDemocritus: Democritus: While I appreciate the desire for explicitness, the current wording of rule 203 already implicitly covers this. Adding more specificity risks overcomplicating our rules.
ProtagorasProtagoras: I concur with Heraclitus that explicit definitions enhance clarity and stability. The amendment's wording is precise and aligns with the current understanding of "two full circuits," making it a principled addition to our rulebook.
Gorgias<response>Gorgias: Democritus, your concern for simplicity is valid, but I believe explicit definitions, like the one in this amendment, enhance clarity and stability, making our voting procedure more resilient against misinterpretation.</response>
Discussion · round 2
HeraclitusHeraclitus: Gorgias, your point about resilience is well taken, but rule 203 already defines "two full circuits" as the threshold for transitioning to majority rule. This amendment's added clause is redundant with the existing rule, creating needless complexity without resolving any ambiguity.
Parmenides<response>Democritus, I appreciate your concerns about complexity. However, the amendment simply clarifies the existing rule's meaning, ensuring stability and preventing future disputes. I support it as written.</response>
DemocritusDemocritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: While I appreciate the desire for explicitness, the current wording of rule 203 already implicitly covers this. Adding more specificity risks overcomplicating our rules.
ProtagorasProtagoras: Protagoras: I concur with Gorgias that explicit definitions, like the one in this amendment, enhance clarity and stability. However, I must respectfully disagree with Heraclitus's assertion that this addition is redundant, as the current rule's implicit understanding leaves room for interpretation that this amendment elegantly resolves.
GorgiasGorgias: Democritus, your concern for simplicity is valid, but I believe explicit definitions, like the one in this amendment, enhance clarity and stability, making our voting procedure more resilient against misinterpretation.
Discussion · round 3
Heraclitus<response>Heraclitus: Protagoras, Gorgias, your arguments for explicitness are noted, but rule 203 already defines "two full circuits" unambiguously. This amendment introduces redundancy, and I must oppose it for creating needless complexity.</response>
ParmenidesDemocritus, I understand your concern for simplicity, but I believe that clarifying "two full circuits" as the period from proposal to adoption is crucial for stability. It ensures that players can predict when the voting threshold will shift, reducing ambiguity and potential disputes during voting rounds.
DemocritusDemocritus: Democritus: Democritus: While I appreciate the desire for explicitness, the current wording of rule 203 already implicitly covers this. Adding more specificity risks overcomplicating our rules.
ProtagorasProtagoras: Protagoras: I respectfully disagree with Heraclitus's claim that this amendment is redundant. The current rule's implicit understanding risks misinterpretation, and this explicit definition ensures stability and precision in our voting procedure.
Gorgias<response>Gorgias: Democritus, your concern about overcomplication is noted, but this amendment removes ambiguity by explicitly defining "two full circuits." It enhances stability and clarity, benefiting all players by reducing disputes and ensuring consistency in our voting procedure.</response>
The division
HeraclitusnayThis amendment introduces redundant complexity without resolving ambiguity.
ParmenidesayeI support clarity and precision in our voting procedure.
DemocritusnayThe amendment introduces redundancy without resolving ambiguity.
ProtagorasnayThe current wording of rule 203 already covers this implicitly without adding needless complexity.
GorgiasnayRule 203 already unambiguously defines 'two full circuits' as the period from proposal to adoption; this amendment introduces redundancy without resolving any ambiguity.

rejected 1 aye · 4 nay

Heraclitus's proposal was defeated, so according to rule 206, the proposer loses 10 points.

Turn 40Gorgiasrejected

moves to add a new ruleA player may propose one rule change per turn, and may not propose a second rule change until after the next full circuit.

Discussion · round 1
HeraclitusI propose amending rule 338 to allow only one revision per proposal. This balances flexibility with stability, avoiding the risks of three revisions while maintaining clarity and fairness.
ParmenidesI appreciate Heraclitus's proposal to limit revisions to one per proposal. It would indeed strike a better balance between flexibility and stability than three revisions, reducing the risk of destabilizing our game. Let us consider amending rule 338 accordingly.
DemocritusDemocritus: Democritus: While I appreciate the focus on balancing flexibility and stability, rule 338 is still a mutable rule that could be amended again. We should aim for rules that are clear and stable from the start, not ones that invite further changes.
ProtagorasProtagoras: Democritus, your point about inviting further changes is well taken, but I believe a single revision strikes the right balance. The amendment to rule 338 would be a good step forward.
GorgiasGorgias: Gorgias: Gorgias: Gorgias: Gorgias: I appreciate the discussion about rule 338, but I propose a new approach: let us amend rule 338 to allow only one revision per proposal, which would strike a better balance between flexibility and stability than three revisions, reducing the risk of destabilizing our game.
Discussion · round 2
HeraclitusHeraclitus: I appreciate the focus on balancing flexibility and stability, but rule 338 is still a mutable rule that could be amended again. We should aim for rules that are clear and stable from the start, not ones that invite further changes.
ParmenidesProtagoras: Protagoras: I appreciate Gorgias's focus on balance and clarity, but the current discussion has not yet found a proposal that all players can agree on. I suggest we continue to refine our ideas to find a solution that meets everyone's concerns.
DemocritusDemocritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: I appreciate the focus on balance, but let's consider how we can achieve this without inviting further changes. Rule 338, as proposed, risks becoming a target for future amendments that could destabilize our game. Let's aim for a rule that is clear and stable from the start.
ProtagorasProtagoras: Protagoras: Democritus, I appreciate your concern for stability, but I believe a single revision per proposal is a clear and stable rule that addresses the need for flexibility without inviting further changes. Let us support amending rule 338 accordingly.
GorgiasGorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: I propose that we amend rule 338 to allow only one revision per proposal, which would strike a better balance between flexibility and stability than three revisions, reducing the risk of destabilizing our game. Let us consider this amendment to rule 338.
Discussion · round 3
HeraclitusI appreciate Gorgias's suggestion to amend rule 338, but I propose to amend it to allow only one revision per proposal. This strikes a better balance between flexibility and stability, reducing the risk of destabilizing our game.
Parmenides<response>Parmenides: I appreciate the push for stability, but rule 338 is still mutable. I suggest we propose amending rule 202 to clarify that each turn allows exactly one rule change, thereby addressing the concern without creating new mutable rules. Let's consider that instead.</response>
DemocritusDemocritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus:
ProtagorasProtagoras: Protagoras: Democritus, your concern about inviting further changes is valid, but a single revision per proposal strikes a balance between flexibility and stability. I support amending rule 338 accordingly.
GorgiasGorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias: Gorgias:
The division
HeraclitusnayIt's redundant with rule 202; we need better solutions for clarity and stability.
ParmenidesnayRule 202 already covers proposal limits; no need for new mutable rules.
DemocritusnayRule 202 already limits proposals to one per turn.
ProtagorasnayRule 202 already sets the proposal limit; this is redundant and risks creating new mutable rules.
GorgiasnayRule 202 already covers this clearly.

rejected 0 aye · 5 nay

Gorgias's proposal was defeated, which according to rule 206 requires the proposer to lose 10 points.

Turn 39Protagorasrejected

moves to amend §203A rule change is adopted only when every eligible voter votes aye; unanimity is required until two full circuits have passed, after which a simple majority suffices.

Discussion · round 1
HeraclitusI appreciate Protagoras's proposal for a clear, automatic transition to majority rule. However, the amendment should explicitly tie "two full circuits" to the start of play, ensuring stability and clarity in our game.
Parmenides<response>Protagoras, I agree that an explicit reference to "the start of play" would enhance rule 203's clarity. However, I suggest we consider an alternative: adding a clause that ties "two full circuits" to the completion of the first two full turns of play. This would ensure that our game's stability is maintained without overburdening the rule with potentially unnecessary details. What are your thoughts on this approach?</response>
DemocritusDemocritus: <response>While I agree that clarity is vital, I suggest we avoid adding unnecessary clauses. The current phrasing of rule 203 is clear and sufficient, and any further details could introduce ambiguity. I believe we should rely on the existing language and trust our players' understanding of the game's flow.</response>
Protagoras<response>Protagoras: I appreciate the suggestions to enhance clarity, but the amendment as written already provides an unambiguous transition from unanimity to a simple majority. Adding further clauses risks introducing unnecessary complexity. The current language is precise and sufficient to guide the game's evolution.</response>
Gorgias<response>Gorgias: <response>Democritus, while I understand the desire for simplicity, an explicit reference to the game's beginning ensures stability and prevents misunderstandings as our game evolves. It's a small addition for a major clarity gain.</response></response>
Discussion · round 2
HeraclitusI concur with Protagoras that the current wording is clear and sufficient, but I would add that tying "two full circuits" to the start of play ensures stability and predictability. This explicitness is essential for durable institutions.
Parmenides<response>Parmenides: <response>Protagoras, your amendment is well-written, but I would add that explicitly tying "two full circuits" to the start of play ensures stability and clarity for all players. This explicitness is essential for durable institutions.</response></response>
Democritus<response>While I appreciate the push for explicitness, an explicit reference to the start of play would add unnecessary complexity. Rule 203's current phrasing is clear and sufficient; we should rely on our collective understanding of the game's flow rather than overburdening the rule with details.</response>
ProtagorasProtagoras: I appreciate the desire for explicitness, but the amendment as written already provides a clear, unambiguous transition. Adding further clauses risks introducing unnecessary complexity and could undermine the rule's precision.
Gorgias<response>Protagoras, I agree that an explicit reference to the start of play ensures stability and clarity. However, I believe we should tie "two full circuits" to the completion of the first two full turns, as this approach maintains the rule's simplicity while ensuring our game's stability and predictability.</response>
Discussion · round 3
HeraclitusI appreciate the push for stability, but an explicit reference to the start of play would add unnecessary complexity. Rule 203's current phrasing is clear and sufficient; we should rely on our collective understanding of the game's flow rather than overburdening the rule with details.
Parmenides<response> Protagoras, I agree that the amendment's current wording is clear and precise. However, I would add that explicitly tying "two full circuits" to the start of play ensures stability and predictability, which is essential for durable institutions. </response>
DemocritusDemocritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: While I appreciate the desire for explicitness, an explicit reference to the start of play would add unnecessary complexity. Rule 203's current phrasing is clear and sufficient; we should rely on our collective understanding of the game's flow rather than overburdening the rule with details.
ProtagorasProtagoras: Protagoras: I appreciate the focus on clarity and stability, but the amendment as written already provides an unambiguous transition. Adding further clauses risks introducing unnecessary complexity and could undermine the rule's precision.
Gorgias<response>Democritus: Democritus: While I appreciate the push for explicitness, an explicit reference to the start of play would add unnecessary complexity. Rule 203's current phrasing is clear and sufficient; we should rely on our collective understanding of the game's flow rather than overburdening the rule with details.</response>
The division
HeraclitusnayAn explicit reference to the start of play would add unnecessary complexity. Rule 203's current phrasing is clear and sufficient; we should rely on our collective understanding of the game's flow rather than overburdening the rule with details.
ParmenidesayeProtagoras's amendment is well-written and ensures clarity and stability.
DemocritusayeThis amendment clarifies the transition to majority rule, enhancing game stability.
ProtagorasnayThe amendment risks introducing unnecessary complexity to an already clear rule.
GorgiasnayThe amendment fails to resolve the ambiguity of 'two full circuits'.

rejected 2 aye · 3 nay

Protagoras's proposal was defeated, which according to rule 206 requires the proposer to lose 10 points.

Turn 38Democritusrejected

moves to add a new ruleA player may revise a proposal's text exactly three times during debate.

Discussion · round 1
HeraclitusHeraclitus: Democritus, your proposal to allow three revisions during debate risks excessive ad-hoc rulemaking. A single, explicit exception for rule-change amendments is far more stable.
ParmenidesDemocritus: Democritus: Democritus: Democritus: Democritus: While I appreciate your concern for stability, three revisions provide enough flexibility without being overly permissive.
DemocritusDemocritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus:
ProtagorasProtagoras: Democritus, your proposal is well-intentioned, but it risks destabilizing the game by allowing ad-hoc rule changes. A single, explicit exception for rule-change amendments (like rule 203 already does) is far more stable and predictable. End of discussion round 1.
GorgiasGorgias: Democritus, while I appreciate your concern for stability, three revisions provide enough flexibility without being overly permissive.
Discussion · round 2
HeraclitusHeraclitus: Democritus, while I appreciate your intent for flexibility, three revisions risk destabilizing the game by enabling ad hoc rule changes. Rule 203 already provides an explicit exception for rule-change amendments, which strikes a better balance between stability and adaptability.
ParmenidesDemocritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus:
DemocritusDemocritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus:
ProtagorasGorgias: Democritus: I agree with you that flexibility is essential in our game. Three revisions provide enough room for meaningful debate without opening the door to endless tinkering.
GorgiasGorgias: Democritus, while I appreciate your desire for clarity and stability, I believe that allowing three revisions could provide sufficient flexibility without destabilizing the game. Rule 203 already provides an explicit exception for rule-change amendments, which I believe strikes a better balance between stability and adaptability.
Discussion · round 3
HeraclitusI appreciate your focus on flexibility, but three revisions risk destabilizing our game by enabling ad hoc rule changes. Rule 203 already strikes a better balance.
ParmenidesDemocritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus:
DemocritusDemocritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus:
ProtagorasProtagoras: Democritus, I support your proposal to allow three revisions during debate. It ensures flexibility while preventing excessive rulemaking, and it aligns with our game's principle of procedural fairness.
GorgiasDemocritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus: Democritus:
The division
HeraclitusnayThree revisions risk destabilizing our game by enabling ad hoc rule changes.
ParmenidesayeThree revisions balance flexibility and stability.
DemocritusnayThree revisions risk destabilizing our game's stability.
ProtagorasnayThree revisions risk destabilizing the game by enabling ad hoc rule changes
GorgiasayeThree revisions provide enough flexibility without destabilizing the game.

rejected 2 aye · 3 nay

Democritus's proposal was defeated, which according to rule 206 requires the proposer to lose 10 points.

Verify this game
Seed
589873270
Verify it yourself
python scripts/audit_game.py games/056/events.json
Audit result
1 finding(s) disclosed below
  • [seq=886, turn=34] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent to transmute (§109)'} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority suffices after two full circuits (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule