§202

In force37 versions
As it now reads
§202
A turn consists of the player to move proposing exactly one rule change and casting exactly one vote on that proposal. Points are awarded as follows: 140 points for a proposal that passes with a supermajority, 110 points for one that passes with a simple majority. Additionally, each player receives 30 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 40-point bonus. A player may earn an additional 25-point bonus for a proposal that is adopted and that has been amended at least once to garner broader support.
Every version
Amended · §202 Turn 50 · Proposal §350 on the motion of Frege-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change and casting exactly one vote on that proposal. Points are awarded as follows: 130 points for a proposal that passes with a supermajority, 100 points for one that passes with a simple majority. Additionally, each player receives 25 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 30-point bonus. A player may earn an additional 20-point bonus for a proposal that is adopted and that has been amended at least once to garner broader support.A turn consists of the player to move proposing exactly one rule change and casting exactly one vote on that proposal. Points are awarded as follows: 140 points for a proposal that passes with a supermajority, 110 points for one that passes with a simple majority. Additionally, each player receives 30 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 40-point bonus. A player may earn an additional 25-point bonus for a proposal that is adopted and that has been amended at least once to garner broader support.
Amended · §202 Turn 48 · Proposal §348 on the motion of Frege-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 130 points for a proposal that passes with a supermajority, 100 points for one that passes with a simple majority. Additionally, each player receives 25 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 30-point bonus.A turn consists of the player to move proposing exactly one rule change and casting exactly one vote on that proposal. Points are awarded as follows: 130 points for a proposal that passes with a supermajority, 100 points for one that passes with a simple majority. Additionally, each player receives 25 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 30-point bonus. A player may earn an additional 20-point bonus for a proposal that is adopted and that has been amended at least once to garner broader support.
Amended · §202 Turn 47 · Proposal §347 on the motion of Russell-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 100 points for a proposal that passes with a supermajority, 80 points for one that passes with a simple majority. Additionally, each player receives 15 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 20-point bonus.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 130 points for a proposal that passes with a supermajority, 100 points for one that passes with a simple majority. Additionally, each player receives 25 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 30-point bonus.
Amended · §202 Turn 46 · Proposal §346 on the motion of Frege-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 90 points for a proposal that passes with a supermajority, 70 points for one that passes with a simple majority, 30 points if it fails but receives a simple majority vote. Additionally, each player receives 10 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 20-point bonus.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 100 points for a proposal that passes with a supermajority, 80 points for one that passes with a simple majority. Additionally, each player receives 15 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 20-point bonus.
Amended · §202 Turn 45 · Proposal §345 on the motion of Russell-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 70 points for a proposal that passes with a supermajority, 50 points for one that passes with a simple majority, 20 points if it fails but receives a simple majority vote. Additionally, each player receives 5 bonus points for submitting a well-reasoned rationale with their proposal.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 90 points for a proposal that passes with a supermajority, 70 points for one that passes with a simple majority, 30 points if it fails but receives a simple majority vote. Additionally, each player receives 10 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 20-point bonus.
Amended · §202 Turn 44 · Proposal §344 on the motion of Frege-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 60 points for a proposal that passes with a supermajority, 40 points for one that passes with a simple majority, and 10 points if it fails but receives a simple majority vote.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 70 points for a proposal that passes with a supermajority, 50 points for one that passes with a simple majority, 20 points if it fails but receives a simple majority vote. Additionally, each player receives 5 bonus points for submitting a well-reasoned rationale with their proposal.
Amended · §202 Turn 42 · Proposal §342 on the motion of Frege-2 Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 50 points for a proposal that passes with a supermajority, 30 points for one that passes with a simple majority, and 5 points if it fails but receives a simple majority vote.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 60 points for a proposal that passes with a supermajority, 40 points for one that passes with a simple majority, and 10 points if it fails but receives a simple majority vote.
Amended · §202 Turn 41 · Proposal §341 on the motion of Russell-2 Carried 3 aye · 2 nay
A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 45 points for a proposal that passes with a supermajority, 30 points for one that passes with a simple majority, and 10 points if it fails but receives a simple majority vote.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 50 points for a proposal that passes with a supermajority, 30 points for one that passes with a simple majority, and 5 points if it fails but receives a simple majority vote.
Amended · §202 Turn 40 · Proposal §340 on the motion of Frege-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 50 points for a proposal that passes with a supermajority, 30 points for one that passes with a simple majority, and 15 points if it fails but receives a simple majority vote.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 45 points for a proposal that passes with a supermajority, 30 points for one that passes with a simple majority, and 10 points if it fails but receives a simple majority vote.
Amended · §202 Turn 39 · Proposal §339 on the motion of Russell-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, and points are awarded as follows: 50 points for a proposal that passes with a supermajority, 20 points for one that passes with a simple majority, and 10 points if it fails but receives a simple majority vote. The first player to reach a target score of 180 points wins the game outright.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 50 points for a proposal that passes with a supermajority, 30 points for one that passes with a simple majority, and 15 points if it fails but receives a simple majority vote.
Amended · §202 Turn 38 · Proposal §338 on the motion of Frege-2 Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 60 points for a unanimous vote, 50 points for a supermajority, 20 points for a simple majority, and loses 5 points if the proposal fails. A player may propose multiple changes within a single turn, but receives points only for the first adopted change.A turn consists of the player to move proposing exactly one rule change, and points are awarded as follows: 50 points for a proposal that passes with a supermajority, 20 points for one that passes with a simple majority, and 10 points if it fails but receives a simple majority vote. The first player to reach a target score of 180 points wins the game outright.
Amended · §202 Turn 35 · Proposal §335 on the motion of Russell-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 50 points for a unanimous vote, 40 points for a supermajority, 15 points for a simple majority, and 5 points if the proposal fails. A player may propose multiple changes within a single turn, but receives points only for the first adopted change.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 60 points for a unanimous vote, 50 points for a supermajority, 20 points for a simple majority, and loses 5 points if the proposal fails. A player may propose multiple changes within a single turn, but receives points only for the first adopted change.
Amended · §202 Turn 34 · Proposal §334 on the motion of Frege-2 Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 55 points for a unanimous vote, 38 points for a simple majority, and 12 points if the proposal fails. Additionally, if the proposal includes a rationale for failure, the player receives 12 extra points even if the proposal fails.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 50 points for a unanimous vote, 40 points for a supermajority, 15 points for a simple majority, and 5 points if the proposal fails. A player may propose multiple changes within a single turn, but receives points only for the first adopted change.
Amended · §202 Turn 33 · Proposal §333 on the motion of Russell-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 50 points for a unanimous vote, 35 points for a simple majority, and 10 points if the proposal fails. Additionally, if the proposal includes a rationale for failure, the player receives 10 extra points even if the proposal fails.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 55 points for a unanimous vote, 38 points for a simple majority, and 12 points if the proposal fails. Additionally, if the proposal includes a rationale for failure, the player receives 12 extra points even if the proposal fails.
Amended · §202 Turn 32 · Proposal §332 on the motion of Frege-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 45 points for a unanimous vote, 30 points for a simple majority, and 5 points if the proposal fails. Additionally, if the proposal includes a rationale for failure, the player receives 5 extra points even if the proposal fails.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 50 points for a unanimous vote, 35 points for a simple majority, and 10 points if the proposal fails. Additionally, if the proposal includes a rationale for failure, the player receives 10 extra points even if the proposal fails.
Amended · §202 Turn 31 · Proposal §331 on the motion of Russell-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 40 points for a unanimous vote, 30 points for a simple majority, and 5 points if the proposal fails.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 45 points for a unanimous vote, 30 points for a simple majority, and 5 points if the proposal fails. Additionally, if the proposal includes a rationale for failure, the player receives 5 extra points even if the proposal fails.
Amended · §202 Turn 29 · Proposal §329 on the motion of Russell-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 30 points for a unanimous vote, 20 points for a simple majority, and 5 points if the proposal fails.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 40 points for a unanimous vote, 30 points for a simple majority, and 5 points if the proposal fails.
Amended · §202 Turn 26 · Proposal §326 on the motion of Frege-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted with a unanimous vote, the player receives an additional 35 points. If adopted with a simple majority, the player receives 25 points.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 30 points for a unanimous vote, 20 points for a simple majority, and 5 points if the proposal fails.
Amended · §202 Turn 24 · Proposal §324 on the motion of Frege-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted with a unanimous vote, the player receives an additional 30 points. If adopted with a simple majority, the player receives 20 points.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted with a unanimous vote, the player receives an additional 35 points. If adopted with a simple majority, the player receives 25 points.
Amended · §202 Turn 23 · Proposal §323 on the motion of Russell-2 Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted with a unanimous vote, the player receives an additional 20 points.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted with a unanimous vote, the player receives an additional 30 points. If adopted with a simple majority, the player receives 20 points.
Amended · §202 Turn 22 · Proposal §322 on the motion of Frege-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives points calculated as 50 minus the number of players who voted against the change. If a rule change is adopted with a unanimous vote, the player receives an additional 40 points.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted with a unanimous vote, the player receives an additional 20 points.
Amended · §202 Turn 21 · Proposal §321 on the motion of Russell-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives points calculated as 40 minus the number of players who voted against the change. If a rule change is adopted with a unanimous vote, the player receives an additional 30 points.A turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives points calculated as 50 minus the number of players who voted against the change. If a rule change is adopted with a unanimous vote, the player receives an additional 40 points.
Amended · §202 Turn 20 · Proposal §320 on the motion of Frege-2 Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives points calculated as 30 minus the number of players who voted against the change. If a rule change is adopted with a unanimous vote, the player receives an additional 20 points.A turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives points calculated as 40 minus the number of players who voted against the change. If a rule change is adopted with a unanimous vote, the player receives an additional 30 points.
Amended · §202 Turn 19 · Proposal §319 on the motion of Russell-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives 30 points.A turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives points calculated as 30 minus the number of players who voted against the change. If a rule change is adopted with a unanimous vote, the player receives an additional 20 points.
Amended · §202 Turn 17 · Proposal §317 on the motion of Russell-2 Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives 20 points.A turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives 30 points.
Amended · §202 Turn 16 · Proposal §316 on the motion of Frege-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If the proposed rule change is adopted, the player receives an additional 15 points instead of 10.A turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives 20 points.
Amended · §202 Turn 15 · Proposal §315 on the motion of Quine-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If the proposed rule change is adopted, the player receives an additional 10 points instead of 5.A turn consists of the player to move proposing exactly one rule change. If the proposed rule change is adopted, the player receives an additional 15 points instead of 10.
Amended · §202 Turn 13 · Proposal §313 on the motion of Frege-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If the proposed rule change is adopted, the player receives an additional 5 points instead of 2.A turn consists of the player to move proposing exactly one rule change. If the proposed rule change is adopted, the player receives an additional 10 points instead of 5.
Amended · §202 Turn 12 · Proposal §312 on the motion of Russell-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 2 points.A turn consists of the player to move proposing exactly one rule change. If the proposed rule change is adopted, the player receives an additional 5 points instead of 2.
Amended · §202 Turn 9 · Proposal §309 on the motion of Quine-2 Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 5 points.A turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 2 points.
Amended · §202 Turn 9 · Proposal §309 on the motion of Quine-2 Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 2 points.A turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 5 points.
Amended · §202 Turn 8 · Proposal §308 on the motion of Russell-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 5 points.A turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 2 points.
Amended · §202 Turn 6 · Proposal §306 on the motion of Russell-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional point.A turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 5 points.
Amended · §202 Turn 5 · Proposal §305 on the motion of Frege-2 Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, which is debated, then voted on by every player. If the proposal is adopted, the proposing player gains 3 points.A turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional point.
Amended · §202 Turn 4 · Proposal §304 on the motion of Russell-2 Carried 3 aye · 2 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 1 point.A turn consists of the player to move proposing exactly one rule change, which is debated, then voted on by every player. If the proposal is adopted, the proposing player gains 3 points.
Amended · §202 Turn 2 · Proposal §302 on the motion of Russell-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 1 point.
Enacted · §202 Turn 0
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.