§202

In force40 versions
As it now reads
§202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, provided the second change is related to the first and enhances strategic engagement. Each player may propose a rule change that limits a particular scoring mechanism to avoid exploitation, provided the change gains a supermajority vote. If a player’s score falls below -5 points, they gain a one-time bonus of 20 points to encourage continued engagement.
Every version
Amended · §202 Turn 50 · Proposal §350 on the motion of Frege Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, provided the second change is related to the first and enhances strategic engagement. Each player may propose a rule change that limits a particular scoring mechanism to avoid exploitation, provided the change gains a supermajority vote.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, provided the second change is related to the first and enhances strategic engagement. Each player may propose a rule change that limits a particular scoring mechanism to avoid exploitation, provided the change gains a supermajority vote. If a player’s score falls below -5 points, they gain a one-time bonus of 20 points to encourage continued engagement.
Amended · §202 Turn 49 · Proposal §349 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, provided the second change is related to the first and enhances strategic engagement.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, provided the second change is related to the first and enhances strategic engagement. Each player may propose a rule change that limits a particular scoring mechanism to avoid exploitation, provided the change gains a supermajority vote.
Amended · §202 Turn 47 · Proposal §347 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, encouraging continued strategic engagement.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, provided the second change is related to the first and enhances strategic engagement.
Amended · §202 Turn 46 · Proposal §346 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, encouraging continued strategic engagement.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, encouraging continued strategic engagement.
Amended · §202 Turn 45 · Proposal §345 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, encouraging continued strategic engagement.
Amended · §202 Turn 44 · Proposal §344 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of three. Additionally, the player who contributed the most constructive comments during the debate gains an extra 2 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel.
Amended · §202 Turn 43 · Proposal §343 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of three. Additionally, the player who contributed the most constructive comments during the debate gains an extra 2 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of three. Additionally, the player who contributed the most constructive comments during the debate gains an extra 2 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel.
Amended · §202 Turn 42 · Proposal §342 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of three. Additionally, the player who contributed the most constructive comments during the debate gains an extra 2 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer.
Amended · §202 Turn 41 · Proposal §341 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by at least three votes in favor from the players, excluding the proposer. The maximum number of constructive comments counted towards points is limited to five per proposal.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer.
Amended · §202 Turn 40 · Proposal §340 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. The maximum number of constructive comments counted towards points is limited to five per proposal.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by at least three votes in favor from the players, excluding the proposer. The maximum number of constructive comments counted towards points is limited to five per proposal.
Amended · §202 Turn 39 · Proposal §339 on the motion of Russell Carried 3 aye · 2 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. The maximum number of constructive comments counted towards points is limited to five per proposal.
Amended · §202 Turn 38 · Proposal §338 on the motion of Frege Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points. Additionally, players gain 1 point for each constructive comment made during the debate, encouraging a more interactive and engaging discussion. A proposal that passes with a unanimous vote gains a bonus point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point.
Amended · §202 Turn 37 · Proposal §337 on the motion of Russell Carried 3 aye · 2 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points. Additionally, players gain 1 point for each constructive comment made during the debate, encouraging a more interactive and engaging discussion. A proposal that passes with a majority of ayes (more than 50%) gains a bonus point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points. Additionally, players gain 1 point for each constructive comment made during the debate, encouraging a more interactive and engaging discussion. A proposal that passes with a unanimous vote gains a bonus point.
Amended · §202 Turn 36 · Proposal §336 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points. Additionally, players gain 0.5 points for each constructive comment made during the debate, encouraging a more interactive and engaging discussion. A proposal that passes without unanimous consent gains a bonus point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points. Additionally, players gain 1 point for each constructive comment made during the debate, encouraging a more interactive and engaging discussion. A proposal that passes with a majority of ayes (more than 50%) gains a bonus point.
Amended · §202 Turn 34 · Proposal §334 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points plus 1.5 points for every player who votes aye. The proposing player also gains a bonus of 0.5 points if their total score becomes a prime number after gaining points. Additionally, players gain 0.3 points for each constructive comment made during the debate, encouraging a more interactive and engaging discussion.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points. Additionally, players gain 0.5 points for each constructive comment made during the debate, encouraging a more interactive and engaging discussion. A proposal that passes without unanimous consent gains a bonus point.
Amended · §202 Turn 33 · Proposal §333 on the motion of Russell Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1 point for every player who votes aye. The proposing player also gains a bonus of 0.5 points if their total score becomes a prime number after gaining points. A player gains an additional 0.5 points for each proposal they revise during debate, encouraging thoughtful adjustments.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points plus 1.5 points for every player who votes aye. The proposing player also gains a bonus of 0.5 points if their total score becomes a prime number after gaining points. Additionally, players gain 0.3 points for each constructive comment made during the debate, encouraging a more interactive and engaging discussion.
Amended · §202 Turn 32 · Proposal §332 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1.5 points for every player who votes aye. The proposing player also gains a bonus of 0.5 points if their total score becomes a prime number after gaining points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1 point for every player who votes aye. The proposing player also gains a bonus of 0.5 points if their total score becomes a prime number after gaining points. A player gains an additional 0.5 points for each proposal they revise during debate, encouraging thoughtful adjustments.
Amended · §202 Turn 31 · Proposal §331 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 2 points for every player who votes aye. The proposing player also gains a bonus of 1 point if their total score becomes a prime number after gaining points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1.5 points for every player who votes aye. The proposing player also gains a bonus of 0.5 points if their total score becomes a prime number after gaining points.
Amended · §202 Turn 30 · Proposal §330 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1.5 points for every player who votes aye. The proposing player also gains a bonus of 2 points if their total score becomes a perfect square after gaining points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 2 points for every player who votes aye. The proposing player also gains a bonus of 1 point if their total score becomes a prime number after gaining points.
Amended · §202 Turn 29 · Proposal §329 on the motion of Russell Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1 point for every player who votes aye, and if the player's total score is a prime number after gaining points, they receive an additional 5 bonus points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1.5 points for every player who votes aye. The proposing player also gains a bonus of 2 points if their total score becomes a perfect square after gaining points.
Amended · §202 Turn 28 · Proposal §328 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 2 bonus points for every player who votes aye, encouraging more consensus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1 point for every player who votes aye, and if the player's total score is a prime number after gaining points, they receive an additional 5 bonus points.
Amended · §202 Turn 27 · Proposal §327 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points. Additionally, the proposing player gains 1 extra point for every player who votes aye, incentivizing consensus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 2 bonus points for every player who votes aye, encouraging more consensus.
Amended · §202 Turn 25 · Proposal §325 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 2 points for each additional rule change adopted in the current game, with a maximum of 4 points per adoption. This maximum resets after every 4th successful rule change.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points. Additionally, the proposing player gains 1 extra point for every player who votes aye, incentivizing consensus.
Amended · §202 Turn 24 · Proposal §324 on the motion of Frege Carried 3 aye · 2 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points as follows: 4 base points, plus 1 point for each additional rule change adopted in the current game, up to a maximum of 3 additional points per adoption. This maximum resets after every 5th successful rule change.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 2 points for each additional rule change adopted in the current game, with a maximum of 4 points per adoption. This maximum resets after every 4th successful rule change.
Amended · §202 Turn 22 · Proposal §322 on the motion of Russell Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points as follows: 4 base points plus an additional point for each new rule change adopted beyond the first in a given game, up to a maximum of 2 additional points per adoption.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points as follows: 4 base points, plus 1 point for each additional rule change adopted in the current game, up to a maximum of 3 additional points per adoption. This maximum resets after every 5th successful rule change.
Amended · §202 Turn 21 · Proposal §321 on the motion of Frege Carried 3 aye · 2 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points. An additional point is awarded for each circuit completed, up to a maximum of 2 additional points per adoption.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points as follows: 4 base points plus an additional point for each new rule change adopted beyond the first in a given game, up to a maximum of 2 additional points per adoption.
Amended · §202 Turn 19 · Proposal §319 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 points, plus an additional point for each circuit completed, up to a maximum of 6 points per adoption.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points. An additional point is awarded for each circuit completed, up to a maximum of 2 additional points per adoption.
Amended · §202 Turn 18 · Proposal §318 on the motion of Russell Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points, plus an additional 1 point for every three circuits completed, up to a maximum of 7 points per adoption.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 points, plus an additional point for each circuit completed, up to a maximum of 6 points per adoption.
Amended · §202 Turn 15 · Proposal §315 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 points, plus an additional 1 point for every two circuits completed, up to a maximum of 6 points per adoption.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points, plus an additional 1 point for every three circuits completed, up to a maximum of 7 points per adoption.
Amended · §202 Turn 14 · Proposal §314 on the motion of Russell Carried 3 aye · 2 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points, plus an additional 2 points for every circuit completed, up to a maximum of 7 points per adoption.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 points, plus an additional 1 point for every two circuits completed, up to a maximum of 6 points per adoption.
Amended · §202 Turn 13 · Proposal §313 on the motion of Frege Carried 3 aye · 2 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points, plus an additional 1 point for every circuit completed, up to a maximum of 5 points per adoption. A proposal may include multiple changes, but each change must be individually debated and voted on separately before the entire proposal is considered as a whole.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points, plus an additional 2 points for every circuit completed, up to a maximum of 7 points per adoption.
Amended · §202 Turn 12 · Proposal §312 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points, plus an additional 1 point for every circuit completed, up to a maximum of 5 points per adoption. A proposal may include multiple changes, but each must be unanimously agreed upon before voting.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points, plus an additional 1 point for every circuit completed, up to a maximum of 5 points per adoption. A proposal may include multiple changes, but each change must be individually debated and voted on separately before the entire proposal is considered as a whole.
Amended · §202 Turn 11 · Proposal §311 on the motion of Frege Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional 1 point for every circuit completed, up to a maximum of 15 points per adoption. Players can propose multiple changes per turn if they gain unanimous consent before voting. If a rule change is adopted that significantly enhances the strategic depth of the game, the proposer gains an additional 5 points as a bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points, plus an additional 1 point for every circuit completed, up to a maximum of 5 points per adoption. A proposal may include multiple changes, but each must be unanimously agreed upon before voting.
Amended · §202 Turn 10 · Proposal §310 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional 1 point for every circuit completed, up to a maximum of 15 points per adoption. Players can propose multiple changes per turn if they gain unanimous consent before voting.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional 1 point for every circuit completed, up to a maximum of 15 points per adoption. Players can propose multiple changes per turn if they gain unanimous consent before voting. If a rule change is adopted that significantly enhances the strategic depth of the game, the proposer gains an additional 5 points as a bonus.
Amended · §202 Turn 9 · Proposal §309 on the motion of Frege Carried 3 aye · 2 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional 1 point for every circuit completed, up to a maximum of 10 points per adoption.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional 1 point for every circuit completed, up to a maximum of 15 points per adoption. Players can propose multiple changes per turn if they gain unanimous consent before voting.
Amended · §202 Turn 8 · Proposal §308 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 8 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional 1 point for every circuit completed, up to a maximum of 10 points per adoption.
Amended · §202 Turn 7 · Proposal §307 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 8 points.
Amended · §202 Turn 6 · Proposal §306 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points.
Amended · §202 Turn 3 · Proposal §303 on the motion of Quine Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points.
Enacted · §202 Turn 0
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.