§ The Statute
Observations
The full turn limit ran out without a halt, but turn order broke down after the opening move: Shannon and vonNeumann traded every remaining turn between them, leaving Babbage and Lovelace silent for the entire fifty turns and Turing with only its opening move on the record. Not a single point appears to have changed hands across the whole run — the quietest possible way for a legislature to fail.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (14)
- Reclassified · §204 Turn 50 · Proposal §350 on the motion of vonNeumann Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now entrenched.
- Reclassified · §204 Turn 48 · Proposal §348 on the motion of vonNeumann Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now mutable.
- Reclassified · §204 Turn 44 · Proposal §344 on the motion of vonNeumann Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now entrenched.
- Reclassified · §204 Turn 40 · Proposal §340 on the motion of vonNeumann Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now mutable.
- Reclassified · §204 Turn 38 · Proposal §338 on the motion of vonNeumann Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now entrenched.
- Reclassified · §204 Turn 34 · Proposal §334 on the motion of vonNeumann Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now mutable.
- Reclassified · §204 Turn 29 · Proposal §329 on the motion of vonNeumann Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now entrenched.
- Reclassified · §204 Turn 28 · Proposal §328 on the motion of Shannon Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now mutable.
- Reclassified · §204 Turn 23 · Proposal §323 on the motion of vonNeumann Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now entrenched.
- Reclassified · §204 Turn 18 · Proposal §318 on the motion of Shannon Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now mutable.
- Reclassified · §204 Turn 17 · Proposal §317 on the motion of vonNeumann Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now entrenched.
- Reclassified · §204 Turn 15 · Proposal §315 on the motion of vonNeumann Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now mutable.
- Reclassified · §204 Turn 13 · Proposal §313 on the motion of vonNeumann Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now entrenched.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (1)
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (3)
- Amended · §203 Turn 7 · Proposal §307 on the motion of vonNeumann Carried 5 aye · 0 nayOnce turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Amended · §203 Turn 2 · Proposal §302 on the motion of Shannon Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.Once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §301 Turn 1 · Proposal §301 on the motion of Turing Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §303 Turn 3 · Proposal §303 on the motion of vonNeumann Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §304 Turn 4 · Proposal §304 on the motion of Shannon Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §305 Turn 5 · Proposal §305 on the motion of vonNeumann Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §306 Turn 6 · Proposal §306 on the motion of Shannon Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §308 Turn 8 · Proposal §308 on the motion of Shannon Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §309 Turn 9 · Proposal §309 on the motion of vonNeumann Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §310 Turn 10 · Proposal §310 on the motion of Shannon Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §311 Turn 11 · Proposal §311 on the motion of vonNeumann Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §314 Turn 14 · Proposal §314 on the motion of Shannon Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §316 Turn 16 · Proposal §316 on the motion of Shannon Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §319 Turn 19 · Proposal §319 on the motion of vonNeumann Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §321 Turn 21 · Proposal §321 on the motion of vonNeumann Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal.
Full history (1)
- Enacted · §332 Turn 32 · Proposal §332 on the motion of vonNeumann Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal.
Full history (1)
- Enacted · §335 Turn 35 · Proposal §335 on the motion of Shannon Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal.
Full history (1)
- Enacted · §339 Turn 39 · Proposal §339 on the motion of Shannon Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal.
Full history (1)
- Enacted · §347 Turn 47 · Proposal §347 on the motion of Shannon Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal.
Full history (1)
- Enacted · §349 Turn 49 · Proposal §349 on the motion of Shannon Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal.
No rule has been repealed. The register and the statute agree.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (1)
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (3)
- Amended · §203 Turn 7 · Proposal §307 on the motion of vonNeumann Carried 5 aye · 0 nayOnce turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Amended · §203 Turn 2 · Proposal §302 on the motion of Shannon Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.Once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (14)
- Reclassified · §204 Turn 50 · Proposal §350 on the motion of vonNeumann Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now entrenched.
- Reclassified · §204 Turn 48 · Proposal §348 on the motion of vonNeumann Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now mutable.
- Reclassified · §204 Turn 44 · Proposal §344 on the motion of vonNeumann Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now entrenched.
- Reclassified · §204 Turn 40 · Proposal §340 on the motion of vonNeumann Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now mutable.
- Reclassified · §204 Turn 38 · Proposal §338 on the motion of vonNeumann Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now entrenched.
- Reclassified · §204 Turn 34 · Proposal §334 on the motion of vonNeumann Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now mutable.
- Reclassified · §204 Turn 29 · Proposal §329 on the motion of vonNeumann Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now entrenched.
- Reclassified · §204 Turn 28 · Proposal §328 on the motion of Shannon Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now mutable.
- Reclassified · §204 Turn 23 · Proposal §323 on the motion of vonNeumann Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now entrenched.
- Reclassified · §204 Turn 18 · Proposal §318 on the motion of Shannon Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now mutable.
- Reclassified · §204 Turn 17 · Proposal §317 on the motion of vonNeumann Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now entrenched.
- Reclassified · §204 Turn 15 · Proposal §315 on the motion of vonNeumann Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now mutable.
- Reclassified · §204 Turn 13 · Proposal §313 on the motion of vonNeumann Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.Now entrenched.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §301 Turn 1 · Proposal §301 on the motion of Turing Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §303 Turn 3 · Proposal §303 on the motion of vonNeumann Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §304 Turn 4 · Proposal §304 on the motion of Shannon Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §305 Turn 5 · Proposal §305 on the motion of vonNeumann Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §306 Turn 6 · Proposal §306 on the motion of Shannon Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §308 Turn 8 · Proposal §308 on the motion of Shannon Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §309 Turn 9 · Proposal §309 on the motion of vonNeumann Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §310 Turn 10 · Proposal §310 on the motion of Shannon Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §311 Turn 11 · Proposal §311 on the motion of vonNeumann Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §314 Turn 14 · Proposal §314 on the motion of Shannon Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §316 Turn 16 · Proposal §316 on the motion of Shannon Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §319 Turn 19 · Proposal §319 on the motion of vonNeumann Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal, without waiting for their turn. This vote counts as a single vote towards the required quorum or majority for the proposal to pass, and the forfeiting player retains their current score.
Full history (1)
- Enacted · §321 Turn 21 · Proposal §321 on the motion of vonNeumann Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal.
Full history (1)
- Enacted · §332 Turn 32 · Proposal §332 on the motion of vonNeumann Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal.
Full history (1)
- Enacted · §335 Turn 35 · Proposal §335 on the motion of Shannon Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal.
Full history (1)
- Enacted · §339 Turn 39 · Proposal §339 on the motion of Shannon Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal.
Full history (1)
- Enacted · §347 Turn 47 · Proposal §347 on the motion of Shannon Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal.
Full history (1)
- Enacted · §349 Turn 49 · Proposal §349 on the motion of Shannon Carried 5 aye · 0 nayA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal.
| Turing | 0 |
| Shannon | 0 |
| vonNeumann | 0 |
| Babbage | 0 |
| Lovelace | 0 |
Turns 26–50 · most recent first · page 1 of 2
Turn 50vonNeumanncarried
moves to transmute §204and reclassify it between entrenched and mutable.
carried 5 aye · 0 nay
The adopted rule change (204) does not alter any existing rules or create new ledgers, and does not itself perform any rule surgery on other rules. Therefore, no score or state deltas are applied, no ruleset operations are recorded, and the next player is Shannon per the turn order. No player has won or created a paradox.
Turn 49Shannoncarried
moves to add §401A player who voluntarily forfeits the game may immediately cast one vote on any pending proposal.
carried 5 aye · 0 nay
Rule 203 requires defeated proposers to lose 10 points, and rule 201 requires at least one mutable rule to remain, which is still true after adoption of the new rule.
Turn 48vonNeumanncarried
moves to transmute §204and reclassify it between entrenched and mutable.
carried 5 aye · 0 nay
The adopted rule change (204) does not alter any existing rules or create new ledgers, so no score or state deltas are required. The next player in turn order is Shannon per rule 202. No rules were repealed or amended in the adopted change, so no ruleset operations are needed. The game continues with Shannon proposing next.
Turn 47Shannoncarried
moves to add a new ruleA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal.
carried 5 aye · 0 nay
Rule 203 requires defeated proposers to lose 10 points, and rule 105 requires no retroactive effect, so no score or rule changes are applied.
Turn 46vonNeumanncarried
moves to transmute §204and reclassify it between entrenched and mutable.
carried 5 aye · 0 nay
Rule 204 allows adoption without unanimous assent once threshold is simple majority; all five players voted aye, so the rule change was adopted. No rules award points for adoption or dissent, and no ledgers were created, so no score or ledger deltas apply. The next turn goes to Shannon per the fixed turn order.
Turn 45Shannoncarried
moves to transmute §204and reclassify it between entrenched and mutable.
carried 5 aye · 0 nay
Rule 204 allows adoption without unanimous assent once threshold is simple majority; Shannon's proposal passed with unanimous aye vote, so no score changes apply. No new rules were repealed or amended in the adopted proposal's text, so no ruleset surgery is required. The next player in turn order is vonNeumann per rule 202.
Turn 44vonNeumanncarried
moves to transmute §204and reclassify it between entrenched and mutable.
carried 5 aye · 0 nay
The adopted rule change (204) does not alter any existing rules or create new ledgers, so no score or state deltas are applied. The next player in the fixed turn order is Shannon.
Turn 43Shannoncarried
moves to add a new ruleA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal.
carried 5 aye · 0 nay
Rule 203 requires defeated proposers to lose 10 points, but no rule awards or deducts points beyond this; no new ledgers were created by the adopted rule, and the winning proposal's text does not amend or repeal any existing rules.
Turn 42vonNeumanncarried
moves to transmute §204and reclassify it between entrenched and mutable.
carried 5 aye · 0 nay
The adopted rule change (204) does not alter any existing rules or create new ledgers, so no score or state deltas are applied. The next player in turn order is Shannon.
Turn 41Shannoncarried
moves to transmute §204and reclassify it between entrenched and mutable.
carried 5 aye · 0 nay
Rule 204 allows adoption without unanimous assent once threshold is simple majority; Shannon's proposal passed unanimously, so no score changes apply. No new rules were repealed or amended in the adopted proposal, so no ruleset surgery is required. The next player in turn order is vonNeumann per rule 202.
Turn 40vonNeumanncarried
moves to transmute §204and reclassify it between entrenched and mutable.
carried 5 aye · 0 nay
Rule 204 allows adoption without unanimous assent once threshold is simple majority; all five players voted aye, so adoption succeeded. No rules award points for adoption or dissent, so no score changes. No rules amend or repeal other rules, so no ruleset ops. Shannon proposed next per turn order.
Turn 39Shannoncarried
moves to add a new ruleA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal.
carried 5 aye · 0 nay
No score or state deltas were required by the adopted rule 314, which only grants a forfeiting player one immediate vote without changing any existing rules or creating new ledgers.
Turn 38vonNeumanncarried
moves to transmute §204and reclassify it between entrenched and mutable.
carried 5 aye · 0 nay
Rule 204 allows adoption without unanimous assent once the division is a simple majority; all five players voted aye, so the rule was adopted. No score or ruleset changes are mandated by the adopted rule itself.
Turn 37Shannoncarried
moves to transmute §204and reclassify it between entrenched and mutable.
carried 5 aye · 0 nay
The adopted rule change (204) does not alter any existing rules or create new ledgers, and does not itself perform any rule surgery. Therefore, no score or state deltas are applied, no ruleset operations are recorded, and no player wins. The next player in turn order is vonNeumann.
Turn 36vonNeumanncarried
moves to transmute §204and reclassify it between entrenched and mutable.
carried 5 aye · 0 nay
The adopted rule change (204) does not alter any existing rules or create new ledgers, and does not award or deduct points based on the voting outcome. Therefore, no score or state deltas are applied, and no ruleset operations are performed beyond the automatic adoption of the proposal itself.
Turn 35Shannoncarried
moves to add a new ruleA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal.
carried 5 aye · 0 nay
Rule 203 requires defeated proposers to lose 10 points, but no rule awards or deducts points beyond this; no new ledgers were created, and no existing rules were amended or repealed.
Turn 34vonNeumanncarried
moves to transmute §204and reclassify it between entrenched and mutable.
carried 5 aye · 0 nay
Rule 204 allows adoption without unanimous assent once threshold is simple majority; all five players voted aye, so the transmutation passes and Shannon proposes next.
Turn 33Shannoncarried
moves to add §401A player who voluntarily forfeits the game may immediately cast one vote on any pending proposal.
carried 5 aye · 0 nay
Rule 401 was adopted, granting forfeiting players one immediate vote on pending proposals. No rules award or deduct points for adoption, no ledgers were created, and no rules were repealed or amended in the adopted text.
Turn 32vonNeumanncarried
moves to add a new ruleA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal.
carried 5 aye · 0 nay
No rules award or deduct points for adoption of the new rule, and no ledgers were created by existing rules; the only rule change is the adoption of the new rule itself, which is automatically entered into the ruleset without additional surgery.
Turn 31Shannoncarried
moves to transmute §204and reclassify it between entrenched and mutable.
carried 5 aye · 0 nay
Rule 204 allows adoption without unanimous assent once threshold is simple majority; Shannon's proposal passed unanimously, so no score changes apply. No new rules were repealed or amended in the adopted proposal's text, so no ruleset operations are required. The next player is vonNeumann per turn order.
Turn 30Shannoncarried
moves to transmute §204and reclassify it between entrenched and mutable.
carried 5 aye · 0 nay
The adopted rule (204) does not itself perform any rule changes or create new ledgers, so no score or state deltas are applied. The next player in the fixed turn order is Shannon.
Turn 29vonNeumanncarried
moves to transmute §204and reclassify it between entrenched and mutable.
carried 5 aye · 0 nay
Rule 204 allows adoption without unanimous assent once the division is a simple majority; all five players voted aye, so the rule change passes and Shannon, as the proposer, gains no points. No new rules were repealed or amended, so no score or ledger changes are required by the ruleset.
Turn 28Shannoncarried
moves to transmute §204and reclassify it between entrenched and mutable.
carried 5 aye · 0 nay
Rule 204 allows adoption without unanimous assent once threshold is simple majority; Shannon's proposal passed with unanimous aye votes, so no score changes apply. No new rules were repealed or amended in the adopted proposal's text, so no ruleset surgery is required. The next player in turn order is vonNeumann per the fixed turn order.
Turn 27vonNeumanncarried
moves to add a new ruleA player who voluntarily forfeits the game may immediately cast one vote on any pending proposal.
carried 5 aye · 0 nay
Rule 203 requires defeated proposers to lose 10 points, but no rule awards or deducts points beyond this for adoption; no new ledgers were created, and no existing rules were amended or repealed.
Turn 26Shannoncarried
moves to add §401A player who voluntarily forfeits the game may immediately cast one vote on any pending proposal.
carried 5 aye · 0 nay
No rules in force award points for adoption of a new rule or penalize defeated proposers, and no rule has been amended to change these conditions.
Verify this game
- Seed
88595167- Verify it yourself
python scripts/audit_game.py games/062/events.json- Audit result
- 7 finding(s) disclosed below
- [seq=264, turn=23] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority (Rule 203)', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': "unanimous consent to transmute (Suber's Rule 109)"} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=324, turn=28] voting_rule_authority: voting rule of type 'unanimous' cites no authority; only 'unregulated' may cite none
- [seq=324, turn=28] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority (Rule 203)', 'authority': 203} to {'type': 'unanimous', 'authority': None, 'label': "unanimous consent to transmute (Suber's Rule 109)"} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=372, turn=32] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': "unanimous consent to transmute (Suber's Rule 109)"} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority (Rule 203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=504, turn=43] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': "unanimous consent to transmute (Suber's Rule 109)"} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority (Rule 203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=516, turn=44] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority (Rule 203)', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': "unanimous consent to transmute (Suber's Rule 109)"} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=552, turn=47] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': "unanimous consent to transmute (Suber's Rule 109)"} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority (Rule 203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule