§ The Statute
Observations
Sixty adoptions over two hundred turns, and Arendt closed at +11 — the first positive finish any two-hundred-turn game had produced; the two long runs before it both ended with every seat under water. A later audit pass turned up something the table itself never noticed: Arendt had actually crossed a one-point win threshold back at turn 73, and nobody, model or player, ever claimed it.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (5)
- Amended · §202 Turn 114 · Proposal §415 on the motion of Arendt Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal adopted in the current turn was made by a player with a negative score pursuant to Rule 365, the proposer gains the specified points only; otherwise, the proposing player throws a six-sided die and gains that many points. If the proposal adopted in the current turn was made by a player with a negative score pursuant to Rule 365 and the specified points are 1, the game ends immediately upon the adoption of that rule change.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal adopted in the current turn was made by a player with a negative score pursuant to Rule 365, the proposer gains the specified points only; otherwise, the proposing player throws a six-sided die and gains that many points. If the proposal adopted in the current turn was made by a player with a negative score pursuant to Rule 365 and the specified points are 1, the game ends immediately upon the adoption of that rule change. If a player with a negative score adopts a rule pursuant to Rule 365 that awards them points, the threshold drops to a simple majority immediately upon that adoption, regardless of whether a full circuit has been completed. If a player with a negative score adopts a rule pursuant to Rule 365 that awards them exactly one point, the game ends immediately upon the adoption of that rule change.
- Amended · §202 Turn 85 · Proposal §386 on the motion of Hypatia Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal adopted in the current turn was made by a player with a negative score pursuant to Rule 365, the proposer gains the specified points only; otherwise, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal adopted in the current turn was made by a player with a negative score pursuant to Rule 365, the proposer gains the specified points only; otherwise, the proposing player throws a six-sided die and gains that many points. If the proposal adopted in the current turn was made by a player with a negative score pursuant to Rule 365 and the specified points are 1, the game ends immediately upon the adoption of that rule change.
- Amended · §202 Turn 79 · Proposal §380 on the motion of Aquinas Carried 5 aye · 0 nayIf the proposal adopted in the current turn was made by a player with a negative score pursuant to Rule 365, the proposer gains the specified points only; otherwise, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal adopted in the current turn was made by a player with a negative score pursuant to Rule 365, the proposer gains the specified points only; otherwise, the proposing player throws a six-sided die and gains that many points.
- Amended · §202 Turn 79 · Proposal §380 on the motion of Aquinas Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.If the proposal adopted in the current turn was made by a player with a negative score pursuant to Rule 365, the proposer gains the specified points only; otherwise, the proposing player throws a six-sided die and gains that many points.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (8)
- Amended · §208 Turn 198 · Proposal §499 on the motion of Confucius Carried 3 aye · 2 nayThe first player to reach a target score of 1 point wins the game outright, except that a player with a negative score who adopts a Rule 365 proposal awarding them exactly one point wins the game immediately upon that adoption, regardless of the voting threshold, provided the game has not already ended by any other means.
- Amended · §208 Turn 162 · Proposal §463 on the motion of Hypatia Carried 5 aye · 0 nayThe first player to reach a target score of 1 point wins the game outright, except that a player with a negative score who adopts a Rule 365 proposal awarding them exactly one point wins the game immediately upon that adoption, regardless of the voting threshold.The first player to reach a target score of 1 point wins the game outright, except that a player with a negative score who adopts a Rule 365 proposal awarding them exactly one point wins the game immediately upon that adoption, regardless of the voting threshold, provided the game has not already ended by any other means.
- Amended · §208 Turn 142 · Proposal §443 on the motion of Confucius Carried 5 aye · 0 nayThe first player to reach a target score of 1 point wins the game outright, except that a player with a negative score who adopts a Rule 365 proposal awarding them exactly one point wins the game immediately upon that adoption, regardless of the voting threshold.
- Amended · §208 Turn 142 · Proposal §443 on the motion of Confucius Carried 5 aye · 0 nayThe first player to reach a target score of 1 point wins the game outright.The first player to reach a target score of 1 point wins the game outright, except that a player with a negative score who adopts a Rule 365 proposal awarding them exactly one point wins the game immediately upon that adoption, regardless of the voting threshold.
- Amended · §208 Turn 73 · Proposal §374 on the motion of Arendt Carried 5 aye · 0 nayThe first player to reach a target score of 3 points wins the game outright.The first player to reach a target score of 1 point wins the game outright.
- Amended · §208 Turn 60 · Proposal §361 on the motion of Hypatia Carried 5 aye · 0 nayThe first player to reach a target score of 5 points wins the game outright.The first player to reach a target score of 3 points wins the game outright.
- Amended · §208 Turn 53 · Proposal §354 on the motion of Spinoza Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 5 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (3)
- Amended · §210 Turn 51 · Proposal §352 on the motion of Aquinas Carried 5 aye · 0 nayPlayers may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves, and all players may discuss the game within the normal course of play, including during the debate phase of their own turn and the debate phase of any other player's turn.
- Amended · §210 Turn 51 · Proposal §352 on the motion of Aquinas Carried 5 aye · 0 nayPlayers may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves, and all players may discuss the game within the normal course of play, including during the debate phase of their own turn and the debate phase of any other player's turn.
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (2)
- Amended · §213 Turn 54 · Proposal §355 on the motion of Arendt Carried 5 aye · 0 nayIf the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the player with the highest score wins the game outright. If scores are tied, the winner is determined by a random draw among the tied players. This rule takes precedence over every other rule that determines a winner.
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (7)
- Amended · §365 Turn 182 · Proposal §483 on the motion of Hypatia Carried 5 aye · 0 nayIf a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn. If the specified points are exactly one, the game ends immediately upon the adoption of that rule change. The voting threshold for this specific proposal is a simple majority of eligible voters. Any adoption of a Rule 365 proposal by a player with a negative score permanently shifts the voting threshold for all future proposals to a simple majority of eligible voters, regardless of whether a full circuit has been completed.
- Amended · §365 Turn 182 · Proposal §483 on the motion of Hypatia Carried 5 aye · 0 nayIf a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn. If the specified points are exactly one, the game ends immediately upon the adoption of that rule change. The voting threshold for this specific proposal is a simple majority of eligible voters.If a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn. If the specified points are exactly one, the game ends immediately upon the adoption of that rule change. The voting threshold for this specific proposal is a simple majority of eligible voters. Any adoption of a Rule 365 proposal by a player with a negative score permanently shifts the voting threshold for all future proposals to a simple majority of eligible voters, regardless of whether a full circuit has been completed.
- Amended · §365 Turn 154 · Proposal §455 on the motion of Spinoza Carried 5 aye · 0 nayIf a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn. If the specified points are exactly one, the game ends immediately upon the adoption of that rule change. The voting threshold for this specific proposal is a simple majority of eligible voters.
- Amended · §365 Turn 154 · Proposal §455 on the motion of Spinoza Carried 5 aye · 0 nayIf a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn. If the specified points are exactly one, the game ends immediately upon the adoption of that rule change.If a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn. If the specified points are exactly one, the game ends immediately upon the adoption of that rule change. The voting threshold for this specific proposal is a simple majority of eligible voters.
- Amended · §365 Turn 131 · Proposal §432 on the motion of Hypatia Carried 5 aye · 0 nayIf a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn. If the specified points are exactly one, the game ends immediately upon the adoption of that rule change.
- Amended · §365 Turn 131 · Proposal §432 on the motion of Hypatia Carried 5 aye · 0 nayIf a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn.If a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn. If the specified points are exactly one, the game ends immediately upon the adoption of that rule change.
- Enacted · §365 Turn 64 · Proposal §365 on the motion of Aquinas Carried 5 aye · 0 nayIf a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn.
3 rules have been struck from the statute. They are shown here as they last read.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (5)
- Amended · §202 Turn 114 · Proposal §415 on the motion of Arendt Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal adopted in the current turn was made by a player with a negative score pursuant to Rule 365, the proposer gains the specified points only; otherwise, the proposing player throws a six-sided die and gains that many points. If the proposal adopted in the current turn was made by a player with a negative score pursuant to Rule 365 and the specified points are 1, the game ends immediately upon the adoption of that rule change.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal adopted in the current turn was made by a player with a negative score pursuant to Rule 365, the proposer gains the specified points only; otherwise, the proposing player throws a six-sided die and gains that many points. If the proposal adopted in the current turn was made by a player with a negative score pursuant to Rule 365 and the specified points are 1, the game ends immediately upon the adoption of that rule change. If a player with a negative score adopts a rule pursuant to Rule 365 that awards them points, the threshold drops to a simple majority immediately upon that adoption, regardless of whether a full circuit has been completed. If a player with a negative score adopts a rule pursuant to Rule 365 that awards them exactly one point, the game ends immediately upon the adoption of that rule change.
- Amended · §202 Turn 85 · Proposal §386 on the motion of Hypatia Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal adopted in the current turn was made by a player with a negative score pursuant to Rule 365, the proposer gains the specified points only; otherwise, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal adopted in the current turn was made by a player with a negative score pursuant to Rule 365, the proposer gains the specified points only; otherwise, the proposing player throws a six-sided die and gains that many points. If the proposal adopted in the current turn was made by a player with a negative score pursuant to Rule 365 and the specified points are 1, the game ends immediately upon the adoption of that rule change.
- Amended · §202 Turn 79 · Proposal §380 on the motion of Aquinas Carried 5 aye · 0 nayIf the proposal adopted in the current turn was made by a player with a negative score pursuant to Rule 365, the proposer gains the specified points only; otherwise, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal adopted in the current turn was made by a player with a negative score pursuant to Rule 365, the proposer gains the specified points only; otherwise, the proposing player throws a six-sided die and gains that many points.
- Amended · §202 Turn 79 · Proposal §380 on the motion of Aquinas Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.If the proposal adopted in the current turn was made by a player with a negative score pursuant to Rule 365, the proposer gains the specified points only; otherwise, the proposing player throws a six-sided die and gains that many points.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (33)
- Repealed · §203 Turn 186 · Proposal §487 on the motion of Aquinas Carried 5 aye · 0 nayStruck from the statute.
- Repealed · §203 Turn 186 · Proposal §487 on the motion of Aquinas Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once a rule change pursuant to Rule 365 awarding exactly one point to a player with a negative score is adopted, the threshold permanently drops to a simple majority of those voting for all future proposals, regardless of whether a full circuit has been completed. Additionally, if a player with a negative score adopts a rule pursuant to Rule 365 that awards them points (other than exactly one), the threshold drops to a simple majority immediately upon that adoption.Struck from the statute.
- Amended · §203 Turn 167 · Proposal §468 on the motion of Hypatia Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once a rule change pursuant to Rule 365 awarding exactly one point to a player with a negative score is adopted, the threshold permanently drops to a simple majority of those voting for all future proposals, regardless of whether a full circuit has been completed. Additionally, if a player with a negative score adopts a rule pursuant to Rule 365 that awards them points (other than exactly one), the threshold drops to a simple majority immediately upon that adoption.
- Amended · §203 Turn 165 · Proposal §466 on the motion of Arendt Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once a rule change pursuant to Rule 365 awarding exactly one point to a player with a negative score is adopted, the threshold permanently drops to a simple majority of those voting for all future proposals, regardless of whether a full circuit has been completed. Additionally, if a player with a negative score adopts a rule pursuant to Rule 365 that awards them points (other than exactly one), the threshold drops to a simple majority immediately upon that adoption.
- Amended · §203 Turn 165 · Proposal §466 on the motion of Arendt Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once a rule change pursuant to Rule 365 awarding exactly one point to a player with a negative score is adopted, the threshold permanently drops to a simple majority of those voting for all future proposals, regardless of whether a full circuit has been completed.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once a rule change pursuant to Rule 365 awarding exactly one point to a player with a negative score is adopted, the threshold permanently drops to a simple majority of those voting for all future proposals, regardless of whether a full circuit has been completed. Additionally, if a player with a negative score adopts a rule pursuant to Rule 365 that awards them points (other than exactly one), the threshold drops to a simple majority immediately upon that adoption.
- Amended · §203 Turn 145 · Proposal §446 on the motion of Arendt Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once a rule change pursuant to Rule 365 awarding exactly one point to a player with a negative score is adopted, the threshold permanently drops to a simple majority of those voting for all future proposals, regardless of whether a full circuit has been completed.
- Amended · §203 Turn 145 · Proposal §446 on the motion of Arendt Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached. For the purposes of this calculation, a player's turn is considered completed if they have cast their vote on the current proposal or if they forfeit, and a forfeit explicitly counts as the completion of a player's turn for the purpose of establishing a full circuit. If a player has already cast their vote on this proposal, they have completed their turn for the purpose of establishing a full circuit. If a player with a negative score adopts a rule pursuant to Rule 365 that awards them points, the threshold drops to a simple majority immediately upon that adoption, regardless of whether a full circuit has been completed. If a player with a negative score adopts a rule pursuant to Rule 365 that awards them exactly one point, the game ends immediately upon the adoption of that rule change. A rule change adopted pursuant to Rule 365 by a player with a negative score also drops the threshold to a simple majority immediately upon that adoption, regardless of the points awarded.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once a rule change pursuant to Rule 365 awarding exactly one point to a player with a negative score is adopted, the threshold permanently drops to a simple majority of those voting for all future proposals, regardless of whether a full circuit has been completed.
- Amended · §203 Turn 128 · Proposal §429 on the motion of Spinoza Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached. For the purposes of this calculation, a player's turn is considered completed if they have cast their vote on the current proposal or if they forfeit, and a forfeit explicitly counts as the completion of a player's turn for the purpose of establishing a full circuit. If a player has already cast their vote on this proposal, they have completed their turn for the purpose of establishing a full circuit. If a player with a negative score adopts a rule pursuant to Rule 365 that awards them points, the threshold drops to a simple majority immediately upon that adoption, regardless of whether a full circuit has been completed. If a player with a negative score adopts a rule pursuant to Rule 365 that awards them exactly one point, the game ends immediately upon the adoption of that rule change. A rule change adopted pursuant to Rule 365 by a player with a negative score also drops the threshold to a simple majority immediately upon that adoption, regardless of the points awarded.
- Amended · §203 Turn 128 · Proposal §429 on the motion of Spinoza Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached. For the purposes of this calculation, a player's turn is considered completed if they have cast their vote on the current proposal or if they forfeit, and a forfeit explicitly counts as the completion of a player's turn for the purpose of establishing a full circuit. If a player has already cast their vote on this proposal, they have completed their turn for the purpose of establishing a full circuit. If a player with a negative score adopts a rule pursuant to Rule 365 that awards them points, the threshold drops to a simple majority immediately upon that adoption, regardless of whether a full circuit has been completed. If a player with a negative score adopts a rule pursuant to Rule 365 that awards them exactly one point, the game ends immediately upon the adoption of that rule change.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached. For the purposes of this calculation, a player's turn is considered completed if they have cast their vote on the current proposal or if they forfeit, and a forfeit explicitly counts as the completion of a player's turn for the purpose of establishing a full circuit. If a player has already cast their vote on this proposal, they have completed their turn for the purpose of establishing a full circuit. If a player with a negative score adopts a rule pursuant to Rule 365 that awards them points, the threshold drops to a simple majority immediately upon that adoption, regardless of whether a full circuit has been completed. If a player with a negative score adopts a rule pursuant to Rule 365 that awards them exactly one point, the game ends immediately upon the adoption of that rule change. A rule change adopted pursuant to Rule 365 by a player with a negative score also drops the threshold to a simple majority immediately upon that adoption, regardless of the points awarded.
- Amended · §203 Turn 114 · Proposal §415 on the motion of Arendt Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached. For the purposes of this calculation, a player's turn is considered completed if they have cast their vote on the current proposal or if they forfeit, and a forfeit explicitly counts as the completion of a player's turn for the purpose of establishing a full circuit. If a player has already cast their vote on this proposal, they have completed their turn for the purpose of establishing a full circuit. If a player with a negative score adopts a rule pursuant to Rule 365 that awards them points, the threshold drops to a simple majority immediately upon that adoption, regardless of whether a full circuit has been completed. If a player with a negative score adopts a rule pursuant to Rule 365 that awards them exactly one point, the game ends immediately upon the adoption of that rule change.
- Amended · §203 Turn 108 · Proposal §409 on the motion of Spinoza Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached. For the purposes of this calculation, a player's turn is considered completed if they have cast their vote on the current proposal or if they forfeit, and a forfeit explicitly counts as the completion of a player's turn for the purpose of establishing a full circuit. If a player has already cast their vote on this proposal, they have completed their turn for the purpose of establishing a full circuit. Additionally, if a player with a negative score adopts a rule pursuant to Rule 365 that awards them points, the threshold drops to a simple majority immediately upon that adoption, regardless of whether a full circuit has been completed. However, if a player with a negative score adopts a rule pursuant to Rule 365 that awards them exactly one point, the game ends immediately upon the adoption of that rule change, and the threshold drop provision is superseded by the immediate victory condition.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached. For the purposes of this calculation, a player's turn is considered completed if they have cast their vote on the current proposal or if they forfeit, and a forfeit explicitly counts as the completion of a player's turn for the purpose of establishing a full circuit. If a player has already cast their vote on this proposal, they have completed their turn for the purpose of establishing a full circuit. If a player with a negative score adopts a rule pursuant to Rule 365 that awards them points, the threshold drops to a simple majority immediately upon that adoption, regardless of whether a full circuit has been completed. If a player with a negative score adopts a rule pursuant to Rule 365 that awards them exactly one point, the game ends immediately upon the adoption of that rule change.
- Amended · §203 Turn 104 · Proposal §405 on the motion of Arendt Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached. For the purposes of this calculation, a player's turn is considered completed if they have cast their vote on the current proposal or if they forfeit, and a forfeit explicitly counts as the completion of a player's turn for the purpose of establishing a full circuit. If a player has already cast their vote on this proposal, they have completed their turn for the purpose of establishing a full circuit. Additionally, if a player with a negative score adopts a rule pursuant to Rule 365 that awards them points, the threshold drops to a simple majority immediately upon that adoption, regardless of whether a full circuit has been completed. However, if a player with a negative score adopts a rule pursuant to Rule 365 that awards them exactly one point, the game ends immediately upon the adoption of that rule change, and the threshold drop provision is superseded by the immediate victory condition.
- Amended · §203 Turn 104 · Proposal §405 on the motion of Arendt Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached. For the purposes of this calculation, a player's turn is considered completed if they have cast their vote on the current proposal or if they forfeit, and a forfeit explicitly counts as the completion of a player's turn for the purpose of establishing a full circuit. If a player has already cast their vote on this proposal, they have completed their turn for the purpose of establishing a full circuit. Additionally, if a player with a negative score adopts a rule pursuant to Rule 365 that awards them points, the threshold drops to a simple majority immediately upon that adoption, regardless of whether a full circuit has been completed.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached. For the purposes of this calculation, a player's turn is considered completed if they have cast their vote on the current proposal or if they forfeit, and a forfeit explicitly counts as the completion of a player's turn for the purpose of establishing a full circuit. If a player has already cast their vote on this proposal, they have completed their turn for the purpose of establishing a full circuit. Additionally, if a player with a negative score adopts a rule pursuant to Rule 365 that awards them points, the threshold drops to a simple majority immediately upon that adoption, regardless of whether a full circuit has been completed. However, if a player with a negative score adopts a rule pursuant to Rule 365 that awards them exactly one point, the game ends immediately upon the adoption of that rule change, and the threshold drop provision is superseded by the immediate victory condition.
- Amended · §203 Turn 95 · Proposal §396 on the motion of Hypatia Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached. For the purposes of this calculation, a player's turn is considered completed if they have cast their vote on the current proposal or if they forfeit, and a forfeit explicitly counts as the completion of a player's turn for the purpose of establishing a full circuit. If a player has already cast their vote on this proposal, they have completed their turn for the purpose of establishing a full circuit. Additionally, if a player with a negative score adopts a rule pursuant to Rule 365 that awards them points, the threshold drops to a simple majority immediately upon that adoption, regardless of whether a full circuit has been completed.
- Amended · §203 Turn 95 · Proposal §396 on the motion of Hypatia Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached. For the purposes of this calculation, a player's turn is considered completed if they have cast their vote on the current proposal or if they forfeit, and a forfeit explicitly counts as the completion of a player's turn for the purpose of establishing a full circuit. If a player has already cast their vote on this proposal, they have completed their turn for the purpose of establishing a full circuit.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached. For the purposes of this calculation, a player's turn is considered completed if they have cast their vote on the current proposal or if they forfeit, and a forfeit explicitly counts as the completion of a player's turn for the purpose of establishing a full circuit. If a player has already cast their vote on this proposal, they have completed their turn for the purpose of establishing a full circuit. Additionally, if a player with a negative score adopts a rule pursuant to Rule 365 that awards them points, the threshold drops to a simple majority immediately upon that adoption, regardless of whether a full circuit has been completed.
- Amended · §203 Turn 78 · Proposal §379 on the motion of Arendt Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached. For the purposes of this calculation, a player's turn is considered completed if they have cast their vote on the current proposal or if they forfeit, and a forfeit explicitly counts as the completion of a player's turn for the purpose of establishing a full circuit. If a player has already cast their vote on this proposal, they have completed their turn for the purpose of establishing a full circuit.
- Amended · §203 Turn 78 · Proposal §379 on the motion of Arendt Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached. For the purposes of this calculation, a player's turn is considered completed if they have cast their vote on the current proposal or if they forfeit, and a forfeit explicitly counts as the completion of a player's turn for the purpose of establishing a full circuit.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached. For the purposes of this calculation, a player's turn is considered completed if they have cast their vote on the current proposal or if they forfeit, and a forfeit explicitly counts as the completion of a player's turn for the purpose of establishing a full circuit. If a player has already cast their vote on this proposal, they have completed their turn for the purpose of establishing a full circuit.
- Amended · §203 Turn 59 · Proposal §360 on the motion of Aquinas Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached. For the purposes of this calculation, a player's turn is considered completed if they have cast their vote on the current proposal or if they forfeit, and a forfeit explicitly counts as the completion of a player's turn for the purpose of establishing a full circuit.
- Amended · §203 Turn 59 · Proposal §360 on the motion of Aquinas Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached. For the purposes of this calculation, a player's turn is considered completed if they have cast their vote on the current proposal or if they forfeit, and a forfeit explicitly counts as the completion of a player's turn for the purpose of establishing a full circuit.
- Amended · §203 Turn 45 · Proposal §346 on the motion of Arendt Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached.
- Amended · §203 Turn 45 · Proposal §346 on the motion of Arendt Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached.
- Amended · §203 Turn 31 · Proposal §332 on the motion of Aquinas Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once a player has completed a turn and their proposal was adopted, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated.
- Amended · §203 Turn 31 · Proposal §332 on the motion of Aquinas Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once a player has completed a turn and their proposal was adopted, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated.
- Amended · §203 Turn 21 · Proposal §322 on the motion of Aquinas Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, provided that the final player of the circuit has completed their turn at least once after the game began.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated.
- Amended · §203 Turn 21 · Proposal §322 on the motion of Aquinas Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, provided that the final player of the circuit has completed their turn at least once after the game began.
- Amended · §203 Turn 21 · Proposal §322 on the motion of Aquinas Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, provided that the final player of the circuit has completed their turn at least once after the game began.
- Amended · §203 Turn 15 · Proposal §316 on the motion of Arendt Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated.
- Amended · §203 Turn 15 · Proposal §316 on the motion of Arendt Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated.
- Amended · §203 Turn 12 · Proposal §313 on the motion of Hypatia Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting.
- Amended · §203 Turn 8 · Proposal §309 on the motion of Confucius Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting. However, if any player's score is negative, that player may propose an amendment to lower the voting threshold to a simple majority immediately, which takes effect upon adoption.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting.
- Amended · §203 Turn 8 · Proposal §309 on the motion of Confucius Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting. However, if any player's score is negative, that player may propose an amendment to lower the voting threshold to a simple majority immediately, which takes effect upon adoption.
- Amended · §203 Turn 5 · Proposal §305 on the motion of Arendt Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (5)
- Repealed · §206 Turn 50 · Proposal §351 on the motion of Arendt Carried 5 aye · 0 nayStruck from the statute.
- Repealed · §206 Turn 50 · Proposal §351 on the motion of Arendt Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.Struck from the statute.
- Amended · §206 Turn 4 · Proposal §304 on the motion of Spinoza Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Amended · §206 Turn 4 · Proposal §304 on the motion of Spinoza Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (8)
- Amended · §208 Turn 198 · Proposal §499 on the motion of Confucius Carried 3 aye · 2 nayThe first player to reach a target score of 1 point wins the game outright, except that a player with a negative score who adopts a Rule 365 proposal awarding them exactly one point wins the game immediately upon that adoption, regardless of the voting threshold, provided the game has not already ended by any other means.
- Amended · §208 Turn 162 · Proposal §463 on the motion of Hypatia Carried 5 aye · 0 nayThe first player to reach a target score of 1 point wins the game outright, except that a player with a negative score who adopts a Rule 365 proposal awarding them exactly one point wins the game immediately upon that adoption, regardless of the voting threshold.The first player to reach a target score of 1 point wins the game outright, except that a player with a negative score who adopts a Rule 365 proposal awarding them exactly one point wins the game immediately upon that adoption, regardless of the voting threshold, provided the game has not already ended by any other means.
- Amended · §208 Turn 142 · Proposal §443 on the motion of Confucius Carried 5 aye · 0 nayThe first player to reach a target score of 1 point wins the game outright, except that a player with a negative score who adopts a Rule 365 proposal awarding them exactly one point wins the game immediately upon that adoption, regardless of the voting threshold.
- Amended · §208 Turn 142 · Proposal §443 on the motion of Confucius Carried 5 aye · 0 nayThe first player to reach a target score of 1 point wins the game outright.The first player to reach a target score of 1 point wins the game outright, except that a player with a negative score who adopts a Rule 365 proposal awarding them exactly one point wins the game immediately upon that adoption, regardless of the voting threshold.
- Amended · §208 Turn 73 · Proposal §374 on the motion of Arendt Carried 5 aye · 0 nayThe first player to reach a target score of 3 points wins the game outright.The first player to reach a target score of 1 point wins the game outright.
- Amended · §208 Turn 60 · Proposal §361 on the motion of Hypatia Carried 5 aye · 0 nayThe first player to reach a target score of 5 points wins the game outright.The first player to reach a target score of 3 points wins the game outright.
- Amended · §208 Turn 53 · Proposal §354 on the motion of Spinoza Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 5 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (3)
- Amended · §210 Turn 51 · Proposal §352 on the motion of Aquinas Carried 5 aye · 0 nayPlayers may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves, and all players may discuss the game within the normal course of play, including during the debate phase of their own turn and the debate phase of any other player's turn.
- Amended · §210 Turn 51 · Proposal §352 on the motion of Aquinas Carried 5 aye · 0 nayPlayers may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves, and all players may discuss the game within the normal course of play, including during the debate phase of their own turn and the debate phase of any other player's turn.
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (2)
- Amended · §213 Turn 54 · Proposal §355 on the motion of Arendt Carried 5 aye · 0 nayIf the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the player with the highest score wins the game outright. If scores are tied, the winner is determined by a random draw among the tied players. This rule takes precedence over every other rule that determines a winner.
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (7)
- Amended · §365 Turn 182 · Proposal §483 on the motion of Hypatia Carried 5 aye · 0 nayIf a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn. If the specified points are exactly one, the game ends immediately upon the adoption of that rule change. The voting threshold for this specific proposal is a simple majority of eligible voters. Any adoption of a Rule 365 proposal by a player with a negative score permanently shifts the voting threshold for all future proposals to a simple majority of eligible voters, regardless of whether a full circuit has been completed.
- Amended · §365 Turn 182 · Proposal §483 on the motion of Hypatia Carried 5 aye · 0 nayIf a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn. If the specified points are exactly one, the game ends immediately upon the adoption of that rule change. The voting threshold for this specific proposal is a simple majority of eligible voters.If a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn. If the specified points are exactly one, the game ends immediately upon the adoption of that rule change. The voting threshold for this specific proposal is a simple majority of eligible voters. Any adoption of a Rule 365 proposal by a player with a negative score permanently shifts the voting threshold for all future proposals to a simple majority of eligible voters, regardless of whether a full circuit has been completed.
- Amended · §365 Turn 154 · Proposal §455 on the motion of Spinoza Carried 5 aye · 0 nayIf a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn. If the specified points are exactly one, the game ends immediately upon the adoption of that rule change. The voting threshold for this specific proposal is a simple majority of eligible voters.
- Amended · §365 Turn 154 · Proposal §455 on the motion of Spinoza Carried 5 aye · 0 nayIf a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn. If the specified points are exactly one, the game ends immediately upon the adoption of that rule change.If a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn. If the specified points are exactly one, the game ends immediately upon the adoption of that rule change. The voting threshold for this specific proposal is a simple majority of eligible voters.
- Amended · §365 Turn 131 · Proposal §432 on the motion of Hypatia Carried 5 aye · 0 nayIf a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn. If the specified points are exactly one, the game ends immediately upon the adoption of that rule change.
- Amended · §365 Turn 131 · Proposal §432 on the motion of Hypatia Carried 5 aye · 0 nayIf a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn.If a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn. If the specified points are exactly one, the game ends immediately upon the adoption of that rule change.
- Enacted · §365 Turn 64 · Proposal §365 on the motion of Aquinas Carried 5 aye · 0 nayIf a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn.
Full history (3)
- Repealed · §488 Turn 189 · Proposal §490 on the motion of Spinoza Carried 3 aye · 2 nayStruck from the statute.
- Repealed · §488 Turn 189 · Proposal §490 on the motion of Spinoza Carried 3 aye · 2 nayA player with a score below zero who adopts a Rule 365 proposal awarding them exactly one point wins the game immediately upon that adoption, regardless of the voting threshold or any other rule provision, provided the game has not already ended by any other means.Struck from the statute.
- Enacted · §488 Turn 187 · Proposal §488 on the motion of Hypatia Carried 3 aye · 2 nayA player with a score below zero who adopts a Rule 365 proposal awarding them exactly one point wins the game immediately upon that adoption, regardless of the voting threshold or any other rule provision, provided the game has not already ended by any other means.
| Aquinas | -28 |
| Hypatia | -10 |
| Confucius | -42 |
| Spinoza | -24 |
| Arendt | 11 |
Turns 187–200 · most recent first · page 1 of 15
Turn 200Arendtrejected
moves to add §500If a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn. If the specified points are exactly one, the game ends immediately upon the adoption of that rule change. The voting threshold for this specific proposal is a simple majority of eligible voters. Any adoption of a Rule 500 proposal by a player with a negative score permanently shifts the voting threshold for all future proposals to a simple majority of eligible voters, regardless of whether a full circuit has been completed.
rejected 2 aye · 3 nay
No rule in the current ruleset awards or deducts points for a defeated proposal, so the proposal's failure results in no score changes and the turn passes to the next player in the fixed order.
Turn 199Spinozarejected
moves to amend §365If a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn. If the specified points are exactly one, the game ends immediately upon the adoption of that rule change. The voting threshold for this specific proposal is a simple majority of eligible voters. Any adoption of a Rule 365 proposal by a player with a negative score permanently shifts the voting threshold for all future proposals to a simple majority of eligible voters, regardless of whether a full circuit has been completed. A rule change that awards a player with a negative score exactly one point is void if it fails to explicitly state that the game ends immediately upon adoption.
rejected 1 aye · 4 nay
No rule in the current ruleset awards or deducts points for a defeated proposal, so the defeat of Spinoza's amendment results in no score changes and no rule changes taking effect.
Turn 198Confuciuscarried
moves to amend §208The first player to reach a target score of 1 point wins the game outright, except that a player with a negative score who adopts a Rule 365 proposal awarding them exactly one point wins the game immediately upon that adoption, regardless of the voting threshold, provided the game has not already ended by any other means.
carried 3 aye · 2 nay
The adopted proposal amends Rule 208 but does not trigger any automatic scoring or state changes under the current ruleset, and no player has reached the winning condition of 1 point.
Turn 197Hypatiarejected
moves to amend §208The first player to reach a target score of 5 points wins the game outright, except that a player with a negative score who adopts a Rule 365 proposal awarding them exactly one point wins the game immediately upon that adoption, regardless of the voting threshold, provided the game has not already ended by any other means.
rejected 0 aye · 5 nay
The proposal was defeated, so no rule change occurs; no rule in the current ruleset awards or deducts points for a defeated proposal, and the voting threshold remains unchanged because no Rule 365 proposal was adopted.
Turn 196Aquinasrejected
moves to amend §365If a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn. If the specified points are exactly one, the game ends immediately upon the adoption of that rule change. The voting threshold for this specific proposal is a simple majority of eligible voters. Any adoption of a Rule 365 proposal by a player with a negative score permanently shifts the voting threshold for all future proposals to a simple majority of eligible voters, regardless of whether a full circuit has been completed.
rejected 1 aye · 4 nay
No rule in the current ruleset awards or deducts points for a defeated proposal, so the defeat of Aquinas's amendment to Rule 365 results in no score changes and the turn passes to the next player in the fixed order.
Turn 195Arendtout of order
moves to amend §208The first player to reach a target score of 1 point wins the game outright, except that a player with a negative score who adopts a Rule 365 proposal awarding them exactly one point wins the game immediately upon that adoption, regardless of the voting threshold, provided the game has not already ended by any other means; if a player with a negative score adopts a Rule 365 proposal that awards them exactly one point, the game ends immediately upon the adoption of that rule change.
Ruled out of order — The proposal text is not a valid amendment because it duplicates existing language rather than replacing the current text of Rule 208.
Turn 194Spinozarejected
moves to amend §365If a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn. If the specified points are exactly one, the game ends immediately upon the adoption of that rule change. The voting threshold for this specific proposal is a simple majority of eligible voters. Any adoption of a Rule 365 proposal by a player with a negative score permanently shifts the voting threshold for all future proposals to a simple majority of eligible voters, regardless of whether a full circuit has been completed. If a player with a negative score adopts a rule pursuant to this rule that awards them exactly one point, the game ends immediately upon the adoption of that rule change.
rejected 1 aye · 4 nay
No rule in the current ruleset awards or deducts points for a defeated proposal, so the defeat of Spinoza's amendment results in no score changes and the turn passes to the next player in the fixed order.
Turn 193Confuciusrejected
moves to amend §208The first player to reach a target score of 1 point wins the game outright, except that a player with a negative score who adopts a Rule 365 proposal awarding them exactly one point wins the game immediately upon that adoption, regardless of the voting threshold, provided the game has not already ended by any other means; furthermore, if a player with a negative score adopts a Rule 365 proposal awarding them exactly one point, the game ends immediately upon adoption even if the voting threshold was not yet a simple majority, provided the proposal explicitly states that adoption by a simple majority of eligible voters triggers immediate victory.
rejected 1 aye · 4 nay
No rule in the current ruleset awards or deducts points for a defeated proposal, so the proposal's failure results in no score changes and the turn passes to the next player in the fixed order.
Turn 192Hypatiarejected
moves to add a new ruleThe voting threshold for any proposal made by a player with a negative score under Rule 365, and the permanent shift to simple majority triggered by Rule 365 adoption, is explicitly and exclusively governed by the text of Rule 365; any conflicting text in Rule 203 is hereby repealed.
rejected 1 aye · 4 nay
No rule in the current ruleset awards or deducts points for a defeated proposal, so the proposal's failure results in no score changes or rule modifications.
Turn 191Aquinasrejected
moves to amend §365If a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn. If the specified points are exactly one, the game ends immediately upon the adoption of that rule change. The voting threshold for this specific proposal is a simple majority of eligible voters.
rejected 0 aye · 5 nay
No rule in the current ruleset awards or deducts points for a defeated proposal, so the defeat of Aquinas's amendment to Rule 365 results in no score changes.
Turn 190Arendtrejected
moves to amend §365If a player's score is below zero, that player may, in addition to their normal proposal for this turn, propose exactly one rule change that, if adopted, awards them points but does not award points to any other player. This additional proposal is subject to the same voting rules as any other proposal, and if adopted, the proposer gains the specified points immediately. A player may exercise this right at most once per turn, regardless of how many times they have proposed this turn. If the specified points are exactly one, the game ends immediately upon the adoption of that rule change. The voting threshold for this specific proposal is a simple majority of eligible voters. Any adoption of a Rule 365 proposal by a player with a negative score permanently shifts the voting threshold for all future proposals to a simple majority of eligible voters, regardless of whether a full circuit has been completed. A player who adopts a Rule 365 proposal awarding them exactly one point wins the game immediately upon that adoption, regardless of the voting threshold, provided the game has not already ended by any other means.
rejected 1 aye · 4 nay
No rule in the current ruleset awards or deducts points for a defeated proposal, so the defeat of Arendt's amendment results in no score changes or rule changes.
Turn 189Spinozacarried
moves to repeal §488and strike it from the statute.
carried 3 aye · 2 nay
The proposal repeals rule 488, which is a valid rule change; no rule currently in force awards or deducts points for the adoption of a repeal, and no player has reached the winning condition of 1 point.
Turn 188Confuciusrejected
moves to amend §208The first player to reach a target score of 1 point wins the game outright, except that a player with a negative score who adopts a Rule 365 proposal awarding them exactly one point wins the game immediately upon that adoption, regardless of the voting threshold, provided the game has not already ended by any other means. Furthermore, if a player with a negative score adopts a Rule 365 proposal awarding them exactly one point, the game ends immediately upon that adoption, and no other rule regarding the winner shall apply.
rejected 1 aye · 4 nay
No rule in the current ruleset awards or deducts points for a defeated proposal, so the proposal's failure results in no score changes and the turn passes to the next player in the fixed order.
Turn 187Hypatiacarried
moves to add a new ruleA player with a score below zero who adopts a Rule 365 proposal awarding them exactly one point wins the game immediately upon that adoption, regardless of the voting threshold or any other rule provision, provided the game has not already ended by any other means.
carried 3 aye · 2 nay
The adopted proposal adds a new rule but does not trigger any existing rule that awards or deducts points based on the voting division or the adoption of a Rule 365 proposal (since the proposal was made by Hypatia, who has a negative score but did not use the Rule 365 mechanism to award herself points in this specific turn, nor did the proposal text itself award points to any player).
Verify this game
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362717788- Verify it yourself
python scripts/audit_game.py games/033/events.json- Audit result
- 5 finding(s) disclosed below
- [turn=73] unclaimed_win: Arendt's score reached 1 at turn 73, meeting the win threshold of 1 declared in §208, but the game ended with no confirmed win for Arendt (or anyone) — R47 lets a player claim a win via act(); nothing in the log shows one was ever made and confirmed
- [seq=1361, turn=48] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'unanimous consent required until one full circuit is completed (§203)', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting after one full circuit (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1389, turn=49] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting after one full circuit (§203)', 'authority': 203} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'unanimous consent required until one full circuit is completed (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=3704, turn=135] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required until a full circuit is completed (§203)', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': "Unanimous assent required to transmute a rule's mutability (§109)"} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=3785, turn=138] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': "Unanimous assent required to transmute a rule's mutability (§109)"} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required until a full circuit is completed (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule