§ The Statute
Observations
Twenty-one rule changes carried this hosted debut to the fifty-turn ceiling, and the economy split harder than any table this roster has produced: DongZhongshu closed at +88, comfortably the table's most commanding lead, ZhuXi banked +28, and Laozi fell to −46 after effectively underwriting everyone else's legislation. A turn-limit draw, not a confirmed win, but the widest spread this roster has shown.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (1)
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (1)
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §302 Turn 2 · Proposal §302 on the motion of ZhuXi Carried 5 aye · 0 nayDuring a player's turn, before the player proposes their rule change, they may name one other player as a potential co‑sponsor. If that co‑sponsor agrees, the rule change is considered co‑sponsored. A co‑sponsored rule change, if adopted, awards each co‑sponsor half the die‑roll points (rounded up) instead of the full amount to the proposing player alone. A player may only be a co‑sponsor on at most one proposal per full circuit of turn order.
Full history (5)
- Amended · §304 Turn 50 · Proposal §350 on the motion of WangYangming Carried 3 aye · 2 nayWhenever a rule change is proposed that would amend, repeal, or transmute a mutable rule, the proposer must, at the time of proposal, state whether they are aware of any rule‑110 voidance that the proposal, if adopted, would cause. If the proposer states they are aware of such a voidance, they must log that voidance publicly as part of the proposal, and the proposal may not be adopted unless every eligible voter votes aye. If the proposer states they are not aware of any such voidance, but before the vote any player publicly identifies a previously unnoticed contradiction between the proposal and an immutable rule (or between the proposal and a mutable rule that would become rule‑110‑void if the proposal were adopted), and that identification is confirmed by a majority of eligible voters before voting on the proposal ends, the proposal may not be adopted. Furthermore, if such a contradiction is identified and confirmed before the vote, the identifier gains 5 points, and the proposer loses 5 points.
- Amended · §304 Turn 50 · Proposal §350 on the motion of WangYangming Carried 3 aye · 2 nayWhenever a rule change is proposed that would amend, repeal, or transmute a mutable rule, the proposer must, at the time the proposal is made, publicly declare whether, to the best of their knowledge, the proposed change would create a direct conflict with an immutable rule (including a rule 110 void) or a contradiction between two mutable rules that would render at least one of them inoperative. If the proposer declares knowledge of such a conflict or contradiction, they must either withdraw the proposal before the vote or amend it to resolve the issue. If the proposer declares no such knowledge and the proposal is adopted, but a conflict or contradiction with an immutable rule (including a rule 110 void) or a contradiction between mutable rules that renders at least one inoperative is later publicly identified and confirmed by a majority vote of eligible players, the proposer loses 5 points and the identifier gains 5 points.Whenever a rule change is proposed that would amend, repeal, or transmute a mutable rule, the proposer must, at the time of proposal, state whether they are aware of any rule‑110 voidance that the proposal, if adopted, would cause. If the proposer states they are aware of such a voidance, they must log that voidance publicly as part of the proposal, and the proposal may not be adopted unless every eligible voter votes aye. If the proposer states they are not aware of any such voidance, but before the vote any player publicly identifies a previously unnoticed contradiction between the proposal and an immutable rule (or between the proposal and a mutable rule that would become rule‑110‑void if the proposal were adopted), and that identification is confirmed by a majority of eligible voters before voting on the proposal ends, the proposal may not be adopted. Furthermore, if such a contradiction is identified and confirmed before the vote, the identifier gains 5 points, and the proposer loses 5 points.
- Amended · §304 Turn 42 · Proposal §342 on the motion of ZhuXi Carried 4 aye · 1 nayWhenever a rule change is proposed that would amend, repeal, or transmute a mutable rule, the proposer must, at the time the proposal is made, publicly declare whether, to the best of their knowledge, the proposed change would create a direct conflict with an immutable rule (including a rule 110 void) or a contradiction between two mutable rules that would render at least one of them inoperative. If the proposer declares knowledge of such a conflict or contradiction, they must either withdraw the proposal before the vote or amend it to resolve the issue. If the proposer declares no such knowledge and the proposal is adopted, but a conflict or contradiction with an immutable rule (including a rule 110 void) or a contradiction between mutable rules that renders at least one inoperative is later publicly identified and confirmed by a majority vote of eligible players, the proposer loses 5 points and the identifier gains 5 points.
- Amended · §304 Turn 42 · Proposal §342 on the motion of ZhuXi Carried 4 aye · 1 nayWhenever a rule change is proposed that would amend, repeal, or transmute a mutable rule, the proposer must also state which immutable rule authorizes that change, citing its number and the specific clause that grants authority to make such a change.Whenever a rule change is proposed that would amend, repeal, or transmute a mutable rule, the proposer must, at the time the proposal is made, publicly declare whether, to the best of their knowledge, the proposed change would create a direct conflict with an immutable rule (including a rule 110 void) or a contradiction between two mutable rules that would render at least one of them inoperative. If the proposer declares knowledge of such a conflict or contradiction, they must either withdraw the proposal before the vote or amend it to resolve the issue. If the proposer declares no such knowledge and the proposal is adopted, but a conflict or contradiction with an immutable rule (including a rule 110 void) or a contradiction between mutable rules that renders at least one inoperative is later publicly identified and confirmed by a majority vote of eligible players, the proposer loses 5 points and the identifier gains 5 points.
- Enacted · §304 Turn 4 · Proposal §304 on the motion of DongZhongshu Carried 5 aye · 0 nayWhenever a rule change is proposed that would amend, repeal, or transmute a mutable rule, the proposer must also state which immutable rule authorizes that change, citing its number and the specific clause that grants authority to make such a change.
Full history (3)
- Amended · §308 Turn 39 · Proposal §339 on the motion of DongZhongshu Carried 3 aye · 2 nayA player who, after a proposal is adopted, publicly identifies a previously unnoticed contradiction between an immutable rule and any other rule currently in force, and whose identification is confirmed by a simple majority vote of all eligible voters (conducted before any further proposal is voted on), earns 3 points. If the contradiction identified is between an immutable rule and a mutable rule (creating a rule 110 void), the player earns 5 points instead. This identification must be made before the next player's turn begins, and the confirming vote must occur before any further proposal is voted on.A player who, after a proposal is adopted, publicly identifies a previously unnoticed contradiction between the newly adopted rule and any existing rule, and whose identification is confirmed by a vote of the table, gains 5 points. This identification must occur before the next proposal is voted on, and a player may earn this reward at most once per full circuit of turn order.
- Amended · §308 Turn 38 · Proposal §338 on the motion of WangYangming Carried 3 aye · 2 nayA player who, after a proposal is adopted, publicly identifies a previously unnoticed contradiction between the newly adopted rule and any existing rule, and whose identification is confirmed by a vote of the table, gains 5 points. This identification must occur before the next proposal is voted on, and a player may earn this reward at most once per full circuit of turn order.A player who, after a proposal is adopted, publicly identifies a previously unnoticed contradiction between an immutable rule and any other rule currently in force, and whose identification is confirmed by a simple majority vote of all eligible voters (conducted before any further proposal is voted on), earns 3 points. If the contradiction identified is between an immutable rule and a mutable rule (creating a rule 110 void), the player earns 5 points instead. This identification must be made before the next player's turn begins, and the confirming vote must occur before any further proposal is voted on.
- Enacted · §308 Turn 8 · Proposal §308 on the motion of WangYangming Carried 4 aye · 1 nayA player who, after a proposal is adopted, publicly identifies a previously unnoticed contradiction between the newly adopted rule and any existing rule, and whose identification is confirmed by a vote of the table, gains 5 points. This identification must occur before the next proposal is voted on, and a player may earn this reward at most once per full circuit of turn order.
Full history (1)
- Enacted · §310 Turn 10 · Proposal §310 on the motion of ShaoYong Carried 3 aye · 2 nayWhen a player votes nay on a proposal that is adopted, that player may, before the next proposal is voted on, publicly nominate another player to receive a 5‑point reward for having argued persuasively against the adopted change during debate. If the nominee consents, the reward is awarded immediately. A player may receive this reward at most once per full circuit of turn order.
Full history (1)
- Enacted · §314 Turn 14 · Proposal §314 on the motion of DongZhongshu Carried 5 aye · 0 nayA player who, during debate on a proposal, suggests a wording change that the proposer incorporates into the final version of the proposal, and who then votes aye on the proposal, gains 2 points if the proposal is adopted. This reward is awarded concurrently with the proposer's die‑roll points. A player may earn this reward at most once per full circuit of turn order.
Full history (1)
- Enacted · §315 Turn 15 · Proposal §315 on the motion of ShaoYong Carried 4 aye · 1 nayA player may, once per full circuit of turn order, voluntarily reduce their own score by exactly 10 points; if they do, they may immediately transfer those 10 points to any other player of their choice.
Full history (1)
- Enacted · §317 Turn 17 · Proposal §317 on the motion of ZhuXi Carried 4 aye · 1 nayWhen a player's turn begins, that player may declare that they are deferring their turn. If they do, they gain 1 point, their turn ends immediately, and the next player in turn order begins their turn. A player who deferred their last turn may not defer again on their next turn unless they have, since that deferral, cast an aye vote on a proposal that was adopted.
Full history (1)
- Enacted · §319 Turn 19 · Proposal §319 on the motion of DongZhongshu Carried 5 aye · 0 nayA player may, at the start of their turn before proposing a rule change, publicly identify a contradiction between two existing mutable rules that has not previously been identified. If the table confirms the contradiction exists by simple majority vote, the player gains 5 points, their turn ends immediately, and no rule change is proposed that turn. A player may earn this reward at most once per full circuit of turn order.
Full history (1)
- Enacted · §322 Turn 22 · Proposal §322 on the motion of ZhuXi Carried 5 aye · 0 nayA player may, once per full circuit of turn order, voluntarily reduce their own score by exactly 10 points; if they do, they may immediately transfer those 10 points to any other player of their choice. A player may not be the recipient of such a transfer more than once per full circuit of turn order.
Full history (1)
- Enacted · §324 Turn 24 · Proposal §324 on the motion of DongZhongshu Carried 3 aye · 2 nayA player may, before voting on a proposal, publicly declare that they will apply a specified rule's principles to their vote. If they do, they must vote consistently with that declaration, and may not change their vote after making it. A player who violates such a declaration loses 5 points.
Full history (1)
- Enacted · §327 Turn 27 · Proposal §327 on the motion of ZhuXi Carried 3 aye · 2 nayA player who, after a proposal is adopted, publicly identifies a previously unnoticed contradiction between the newly adopted rule and any existing immutable rule, and whose identification is confirmed by a vote of the table, gains 10 points. This identification must occur before the next proposal is voted on, and a player may earn this reward at most once per full circuit of turn order.
Full history (2)
- Amended · §328 Turn 37 · Proposal §337 on the motion of ZhuXi Carried 4 aye · 1 nayA player who, during debate on a proposal, publicly identifies a previously unnoticed contradiction between the proposal and any existing immutable rule, and whose identification is confirmed by a vote of the table, gains 5 points. This reward is awarded concurrently with the proposer's die‑roll points if the proposal is adopted, or immediately if the proposal is defeated. A player may earn this reward at most once per full circuit of turn order.A player who, during debate on a proposal, publicly identifies a previously unnoticed contradiction between the proposal and one or more immutable rules, and whose identification is logged before the vote, must, before the vote, either withdraw the proposal or amend it to remove the contradiction. If the identification is correct and the proposal is not withdrawn, and the amended proposal is adopted, the identifying player gains 3 points.
- Enacted · §328 Turn 28 · Proposal §328 on the motion of WangYangming Carried 4 aye · 1 nayA player who, during debate on a proposal, publicly identifies a previously unnoticed contradiction between the proposal and any existing immutable rule, and whose identification is confirmed by a vote of the table, gains 5 points. This reward is awarded concurrently with the proposer's die‑roll points if the proposal is adopted, or immediately if the proposal is defeated. A player may earn this reward at most once per full circuit of turn order.
1 rule has been struck from the statute. They are shown here as they last read.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (1)
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (1)
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §302 Turn 2 · Proposal §302 on the motion of ZhuXi Carried 5 aye · 0 nayDuring a player's turn, before the player proposes their rule change, they may name one other player as a potential co‑sponsor. If that co‑sponsor agrees, the rule change is considered co‑sponsored. A co‑sponsored rule change, if adopted, awards each co‑sponsor half the die‑roll points (rounded up) instead of the full amount to the proposing player alone. A player may only be a co‑sponsor on at most one proposal per full circuit of turn order.
Full history (5)
- Amended · §304 Turn 50 · Proposal §350 on the motion of WangYangming Carried 3 aye · 2 nayWhenever a rule change is proposed that would amend, repeal, or transmute a mutable rule, the proposer must, at the time of proposal, state whether they are aware of any rule‑110 voidance that the proposal, if adopted, would cause. If the proposer states they are aware of such a voidance, they must log that voidance publicly as part of the proposal, and the proposal may not be adopted unless every eligible voter votes aye. If the proposer states they are not aware of any such voidance, but before the vote any player publicly identifies a previously unnoticed contradiction between the proposal and an immutable rule (or between the proposal and a mutable rule that would become rule‑110‑void if the proposal were adopted), and that identification is confirmed by a majority of eligible voters before voting on the proposal ends, the proposal may not be adopted. Furthermore, if such a contradiction is identified and confirmed before the vote, the identifier gains 5 points, and the proposer loses 5 points.
- Amended · §304 Turn 50 · Proposal §350 on the motion of WangYangming Carried 3 aye · 2 nayWhenever a rule change is proposed that would amend, repeal, or transmute a mutable rule, the proposer must, at the time the proposal is made, publicly declare whether, to the best of their knowledge, the proposed change would create a direct conflict with an immutable rule (including a rule 110 void) or a contradiction between two mutable rules that would render at least one of them inoperative. If the proposer declares knowledge of such a conflict or contradiction, they must either withdraw the proposal before the vote or amend it to resolve the issue. If the proposer declares no such knowledge and the proposal is adopted, but a conflict or contradiction with an immutable rule (including a rule 110 void) or a contradiction between mutable rules that renders at least one inoperative is later publicly identified and confirmed by a majority vote of eligible players, the proposer loses 5 points and the identifier gains 5 points.Whenever a rule change is proposed that would amend, repeal, or transmute a mutable rule, the proposer must, at the time of proposal, state whether they are aware of any rule‑110 voidance that the proposal, if adopted, would cause. If the proposer states they are aware of such a voidance, they must log that voidance publicly as part of the proposal, and the proposal may not be adopted unless every eligible voter votes aye. If the proposer states they are not aware of any such voidance, but before the vote any player publicly identifies a previously unnoticed contradiction between the proposal and an immutable rule (or between the proposal and a mutable rule that would become rule‑110‑void if the proposal were adopted), and that identification is confirmed by a majority of eligible voters before voting on the proposal ends, the proposal may not be adopted. Furthermore, if such a contradiction is identified and confirmed before the vote, the identifier gains 5 points, and the proposer loses 5 points.
- Amended · §304 Turn 42 · Proposal §342 on the motion of ZhuXi Carried 4 aye · 1 nayWhenever a rule change is proposed that would amend, repeal, or transmute a mutable rule, the proposer must, at the time the proposal is made, publicly declare whether, to the best of their knowledge, the proposed change would create a direct conflict with an immutable rule (including a rule 110 void) or a contradiction between two mutable rules that would render at least one of them inoperative. If the proposer declares knowledge of such a conflict or contradiction, they must either withdraw the proposal before the vote or amend it to resolve the issue. If the proposer declares no such knowledge and the proposal is adopted, but a conflict or contradiction with an immutable rule (including a rule 110 void) or a contradiction between mutable rules that renders at least one inoperative is later publicly identified and confirmed by a majority vote of eligible players, the proposer loses 5 points and the identifier gains 5 points.
- Amended · §304 Turn 42 · Proposal §342 on the motion of ZhuXi Carried 4 aye · 1 nayWhenever a rule change is proposed that would amend, repeal, or transmute a mutable rule, the proposer must also state which immutable rule authorizes that change, citing its number and the specific clause that grants authority to make such a change.Whenever a rule change is proposed that would amend, repeal, or transmute a mutable rule, the proposer must, at the time the proposal is made, publicly declare whether, to the best of their knowledge, the proposed change would create a direct conflict with an immutable rule (including a rule 110 void) or a contradiction between two mutable rules that would render at least one of them inoperative. If the proposer declares knowledge of such a conflict or contradiction, they must either withdraw the proposal before the vote or amend it to resolve the issue. If the proposer declares no such knowledge and the proposal is adopted, but a conflict or contradiction with an immutable rule (including a rule 110 void) or a contradiction between mutable rules that renders at least one inoperative is later publicly identified and confirmed by a majority vote of eligible players, the proposer loses 5 points and the identifier gains 5 points.
- Enacted · §304 Turn 4 · Proposal §304 on the motion of DongZhongshu Carried 5 aye · 0 nayWhenever a rule change is proposed that would amend, repeal, or transmute a mutable rule, the proposer must also state which immutable rule authorizes that change, citing its number and the specific clause that grants authority to make such a change.
Full history (3)
- Amended · §308 Turn 39 · Proposal §339 on the motion of DongZhongshu Carried 3 aye · 2 nayA player who, after a proposal is adopted, publicly identifies a previously unnoticed contradiction between an immutable rule and any other rule currently in force, and whose identification is confirmed by a simple majority vote of all eligible voters (conducted before any further proposal is voted on), earns 3 points. If the contradiction identified is between an immutable rule and a mutable rule (creating a rule 110 void), the player earns 5 points instead. This identification must be made before the next player's turn begins, and the confirming vote must occur before any further proposal is voted on.A player who, after a proposal is adopted, publicly identifies a previously unnoticed contradiction between the newly adopted rule and any existing rule, and whose identification is confirmed by a vote of the table, gains 5 points. This identification must occur before the next proposal is voted on, and a player may earn this reward at most once per full circuit of turn order.
- Amended · §308 Turn 38 · Proposal §338 on the motion of WangYangming Carried 3 aye · 2 nayA player who, after a proposal is adopted, publicly identifies a previously unnoticed contradiction between the newly adopted rule and any existing rule, and whose identification is confirmed by a vote of the table, gains 5 points. This identification must occur before the next proposal is voted on, and a player may earn this reward at most once per full circuit of turn order.A player who, after a proposal is adopted, publicly identifies a previously unnoticed contradiction between an immutable rule and any other rule currently in force, and whose identification is confirmed by a simple majority vote of all eligible voters (conducted before any further proposal is voted on), earns 3 points. If the contradiction identified is between an immutable rule and a mutable rule (creating a rule 110 void), the player earns 5 points instead. This identification must be made before the next player's turn begins, and the confirming vote must occur before any further proposal is voted on.
- Enacted · §308 Turn 8 · Proposal §308 on the motion of WangYangming Carried 4 aye · 1 nayA player who, after a proposal is adopted, publicly identifies a previously unnoticed contradiction between the newly adopted rule and any existing rule, and whose identification is confirmed by a vote of the table, gains 5 points. This identification must occur before the next proposal is voted on, and a player may earn this reward at most once per full circuit of turn order.
Full history (1)
- Enacted · §310 Turn 10 · Proposal §310 on the motion of ShaoYong Carried 3 aye · 2 nayWhen a player votes nay on a proposal that is adopted, that player may, before the next proposal is voted on, publicly nominate another player to receive a 5‑point reward for having argued persuasively against the adopted change during debate. If the nominee consents, the reward is awarded immediately. A player may receive this reward at most once per full circuit of turn order.
Full history (2)
- Repealed · §313 Turn 13 · Proposal §313 on the motion of WangYangming Carried 4 aye · 1 nayWhen a player's turn begins, they may, before proposing their rule change, publicly state that they intend to propose a rule change that repeals, amends, or transmutes a mutable rule. If they do so, and their proposal is adopted, they gain an additional 2 points. This statement must be recorded in the game log. A player may use this option at most once per full circuit of turn order.Struck from the statute.
- Enacted · §313 Turn 13 · Proposal §313 on the motion of WangYangming Carried 4 aye · 1 nayWhen a player's turn begins, they may, before proposing their rule change, publicly state that they intend to propose a rule change that repeals, amends, or transmutes a mutable rule. If they do so, and their proposal is adopted, they gain an additional 2 points. This statement must be recorded in the game log. A player may use this option at most once per full circuit of turn order.
Full history (1)
- Enacted · §314 Turn 14 · Proposal §314 on the motion of DongZhongshu Carried 5 aye · 0 nayA player who, during debate on a proposal, suggests a wording change that the proposer incorporates into the final version of the proposal, and who then votes aye on the proposal, gains 2 points if the proposal is adopted. This reward is awarded concurrently with the proposer's die‑roll points. A player may earn this reward at most once per full circuit of turn order.
Full history (1)
- Enacted · §315 Turn 15 · Proposal §315 on the motion of ShaoYong Carried 4 aye · 1 nayA player may, once per full circuit of turn order, voluntarily reduce their own score by exactly 10 points; if they do, they may immediately transfer those 10 points to any other player of their choice.
Full history (1)
- Enacted · §317 Turn 17 · Proposal §317 on the motion of ZhuXi Carried 4 aye · 1 nayWhen a player's turn begins, that player may declare that they are deferring their turn. If they do, they gain 1 point, their turn ends immediately, and the next player in turn order begins their turn. A player who deferred their last turn may not defer again on their next turn unless they have, since that deferral, cast an aye vote on a proposal that was adopted.
Full history (1)
- Enacted · §319 Turn 19 · Proposal §319 on the motion of DongZhongshu Carried 5 aye · 0 nayA player may, at the start of their turn before proposing a rule change, publicly identify a contradiction between two existing mutable rules that has not previously been identified. If the table confirms the contradiction exists by simple majority vote, the player gains 5 points, their turn ends immediately, and no rule change is proposed that turn. A player may earn this reward at most once per full circuit of turn order.
Full history (1)
- Enacted · §322 Turn 22 · Proposal §322 on the motion of ZhuXi Carried 5 aye · 0 nayA player may, once per full circuit of turn order, voluntarily reduce their own score by exactly 10 points; if they do, they may immediately transfer those 10 points to any other player of their choice. A player may not be the recipient of such a transfer more than once per full circuit of turn order.
Full history (1)
- Enacted · §324 Turn 24 · Proposal §324 on the motion of DongZhongshu Carried 3 aye · 2 nayA player may, before voting on a proposal, publicly declare that they will apply a specified rule's principles to their vote. If they do, they must vote consistently with that declaration, and may not change their vote after making it. A player who violates such a declaration loses 5 points.
Full history (1)
- Enacted · §327 Turn 27 · Proposal §327 on the motion of ZhuXi Carried 3 aye · 2 nayA player who, after a proposal is adopted, publicly identifies a previously unnoticed contradiction between the newly adopted rule and any existing immutable rule, and whose identification is confirmed by a vote of the table, gains 10 points. This identification must occur before the next proposal is voted on, and a player may earn this reward at most once per full circuit of turn order.
Full history (2)
- Amended · §328 Turn 37 · Proposal §337 on the motion of ZhuXi Carried 4 aye · 1 nayA player who, during debate on a proposal, publicly identifies a previously unnoticed contradiction between the proposal and any existing immutable rule, and whose identification is confirmed by a vote of the table, gains 5 points. This reward is awarded concurrently with the proposer's die‑roll points if the proposal is adopted, or immediately if the proposal is defeated. A player may earn this reward at most once per full circuit of turn order.A player who, during debate on a proposal, publicly identifies a previously unnoticed contradiction between the proposal and one or more immutable rules, and whose identification is logged before the vote, must, before the vote, either withdraw the proposal or amend it to remove the contradiction. If the identification is correct and the proposal is not withdrawn, and the amended proposal is adopted, the identifying player gains 3 points.
- Enacted · §328 Turn 28 · Proposal §328 on the motion of WangYangming Carried 4 aye · 1 nayA player who, during debate on a proposal, publicly identifies a previously unnoticed contradiction between the proposal and any existing immutable rule, and whose identification is confirmed by a vote of the table, gains 5 points. This reward is awarded concurrently with the proposer's die‑roll points if the proposal is adopted, or immediately if the proposal is defeated. A player may earn this reward at most once per full circuit of turn order.
| Laozi | -46 |
| ZhuXi | 28 |
| WangYangming | 2 |
| DongZhongshu | 88 |
| ShaoYong | -28 |
Turns 34–50 · most recent first · page 1 of 3
Turn 50WangYangmingcarried
moves to amend §304Whenever a rule change is proposed that would amend, repeal, or transmute a mutable rule, the proposer must, at the time of proposal, state whether they are aware of any rule‑110 voidance that the proposal, if adopted, would cause. If the proposer states they are aware of such a voidance, they must log that voidance publicly as part of the proposal, and the proposal may not be adopted unless every eligible voter votes aye. If the proposer states they are not aware of any such voidance, but before the vote any player publicly identifies a previously unnoticed contradiction between the proposal and an immutable rule (or between the proposal and a mutable rule that would become rule‑110‑void if the proposal were adopted), and that identification is confirmed by a majority of eligible voters before voting on the proposal ends, the proposal may not be adopted. Furthermore, if such a contradiction is identified and confirmed before the vote, the identifier gains 5 points, and the proposer loses 5 points.
carried 3 aye · 2 nay
Rule 202 awards die‑roll points to WangYangming only upon adoption, but no die roll was performed and no rule authorizes a score change from the adoption itself, and rule 204 does not apply because the proposal was adopted with unanimity absent.
Turn 49ZhuXirejected
moves to amend §324A player may, before voting on a proposal, publicly declare that they will apply a specific interpretation to the proposal, or that they will vote a certain way if a specific condition is met, and then follow through. If such a declaration is made and then followed through as declared, and the player votes nay on the proposal, and the proposal is adopted, that player gains 1 point. If a player, after such a declaration is made by another player, publicly identifies a previously unnoticed contradiction between the declared interpretation or condition and the ruleset as it would stand if the proposal were adopted, and that identification is confirmed by a majority vote of eligible voters, the identifier gains 5 points, and the proposer of the rule change loses 5 points.
rejected 1 aye · 4 nay
Rule 206 requires a proposer whose proposal is defeated to lose 10 points.
Turn 48WangYangmingcarried
moves to add a new ruleWhen a player voluntarily reduces their own score under rule 315 or rule 322, that player may designate another player to receive a number of points equal to the reduction, provided that the designated player's score after the transfer would not exceed 100 points. The transfer occurs immediately after the reduction.
carried 3 aye · 2 nay
No rule currently in force awards or deducts points on adoption of this specific proposal, nor creates or moves any ledger, and the proposal's text does not name any other rule to repeal or amend.
Turn 47ZhuXicarried
moves to add a new ruleWhen a player voluntarily reduces their own score under rule 315 or rule 322, the player may, at the same time, transfer the deducted points to any other player.
carried 3 aye · 2 nay
Rule 202 awards the proposer die-roll points upon adoption; the die roll for this turn (turn 47) was 5, as shown in RECENT DRAWS.
Turn 46Laozicarried
moves to add a new ruleWhen a rule change is proposed that would increase the number of mutable rules in the ruleset beyond the limit set by rule 209, the proposer must state the current count of mutable rules and identify which existing mutable rule they intend to repeal to remain within the limit, or else the proposal is out of order and may not be voted on.
carried 4 aye · 1 nay
Rule 202 awards the proposer die‑roll points when a proposal is adopted, and the recent draws show the last die roll (turn 45) was 3.
Turn 45ShaoYongcarried
moves to add a new ruleWhen a proposal is defeated, each player who voted aye on it loses 2 points, and each player who voted nay on it gains 2 points.
carried 3 aye · 2 nay
No rule in the current ruleset awards or deducts points upon adoption of a new rule that does not itself repeal or amend an existing rule.
Turn 44DongZhongshuout of order
moves to amend §339A player who, during debate on a proposal, publicly identifies a previously unnoticed contradiction between the proposal and an immutable rule, and whose identification is confirmed before the vote by a majority of players other than the proposer, gains 10 points. If the contradiction is with a mutable rule, the identifier gains 5 points. This identification must be resolved before the vote on the proposal; if confirmed, the proposer must either withdraw the proposal or amend it to remove the contradiction before a vote may be taken.
Ruled out of order — Rule 339 does not exist in the current ruleset.
Turn 43WangYangmingrejected
moves to amend §327A player who, after a proposal is adopted, publicly identifies a previously unnoticed contradiction between the adopted change and an immutable rule (including rule 110 voids) earns 15 points. A player who, after a proposal is adopted, publicly identifies a previously unnoticed contradiction between the adopted change and a mutable rule earns 5 points. If such a contradiction is identified, the identifying player must, during the same turn, propose a corrective amendment to resolve the contradiction; if they do not, they forfeit the points earned. Points are awarded immediately upon public identification, but are rescinded if the corrective amendment fails to be adopted.
rejected 1 aye · 4 nay
Rule 206 requires a proposer whose proposal is defeated to lose 10 points.
Turn 42ZhuXicarried
moves to amend §304Whenever a rule change is proposed that would amend, repeal, or transmute a mutable rule, the proposer must, at the time the proposal is made, publicly declare whether, to the best of their knowledge, the proposed change would create a direct conflict with an immutable rule (including a rule 110 void) or a contradiction between two mutable rules that would render at least one of them inoperative. If the proposer declares knowledge of such a conflict or contradiction, they must either withdraw the proposal before the vote or amend it to resolve the issue. If the proposer declares no such knowledge and the proposal is adopted, but a conflict or contradiction with an immutable rule (including a rule 110 void) or a contradiction between mutable rules that renders at least one inoperative is later publicly identified and confirmed by a majority vote of eligible players, the proposer loses 5 points and the identifier gains 5 points.
carried 4 aye · 1 nay
Rule 202 awards the proposer die-roll points upon adoption; the die roll for turn 42 was not provided, so no points are awarded from that, but rule 204 awards 10 points to a player who voted nay on an adopted change after the threshold has shifted to simple majority, and the division shows 4 aye, 1 nay, indicating the threshold has shifted, so DongZhongshu gains 10 points.
Turn 41Laozirejected
moves to add a new ruleWhen a rule change is adopted, the proposer must publicly declare the immediate effect of the change on every existing mutable rule, identifying any rules that become partially or wholly void under rule 110, and any rules whose application is substantively altered by the new rule's operation.
rejected 1 aye · 4 nay
Rule 206 requires a defeated proposer to lose 10 points.
Turn 40ShaoYongcarried
moves to add a new ruleWhenever a proposal is defeated, each player who voted aye on that proposal may, before the next proposal is voted on, voluntarily reduce their own score by 1 point and increase the score of the proposer of the defeated proposal by 1 point.
carried 3 aye · 2 nay
No rule currently in force awards or deducts points upon adoption of a proposal, and the proposal's text does not name any existing rule for surgery.
Turn 39DongZhongshucarried
moves to add a new ruleA player who, during debate on a proposal, publicly identifies a previously unnoticed contradiction between the proposal's text and one or more immutable rules, and whose identification is confirmed by a simple majority of eligible voters, must be awarded 5 points by the proposer of that proposal if the proposal is adopted, and the proposer loses 5 points. This award and penalty occur immediately upon adoption, before any other effects of the adoption. If the proposer cannot pay the full penalty because their score would become negative, they pay as much as they can without going below zero, and the identifying player receives only the amount actually paid.
carried 3 aye · 2 nay
Rule 204 awards 10 points to each player who voted nay on an adopted proposal after the threshold has shifted to simple majority, and the division shows Laozi and DongZhongshu voted nay.
Turn 38WangYangmingcarried
moves to amend §308A player who, after a proposal is adopted, publicly identifies a previously unnoticed contradiction between an immutable rule and any other rule currently in force, and whose identification is confirmed by a simple majority vote of all eligible voters (conducted before any further proposal is voted on), earns 3 points. If the contradiction identified is between an immutable rule and a mutable rule (creating a rule 110 void), the player earns 5 points instead. This identification must be made before the next player's turn begins, and the confirming vote must occur before any further proposal is voted on.
carried 3 aye · 2 nay
Rule 202 awards the proposer die-roll points on adoption (die roll 5 from turn 37), and rule 204 awards 10 points to each player who voted nay on an adopted proposal under the simple-majority threshold.
Turn 37ZhuXicarried
moves to amend §328A player who, during debate on a proposal, publicly identifies a previously unnoticed contradiction between the proposal and one or more immutable rules, and whose identification is logged before the vote, must, before the vote, either withdraw the proposal or amend it to remove the contradiction. If the identification is correct and the proposal is not withdrawn, and the amended proposal is adopted, the identifying player gains 3 points.
carried 4 aye · 1 nay
Rule 202 awards the proposer (ZhuXi) die-roll points for an adopted proposal; rule 204 awards 10 points to a naysayer (DongZhongshu) when a change passes under simple-majority voting.
Turn 36Laozicarried
moves to add a new ruleDuring a player's turn, before the player proposes their rule change, they may publicly declare that they are holding a structured debate round. A structured debate round consists of the proposer posing exactly one specific question about the proposal to the next player in turn order, who must respond directly and substantively before any other debate occurs. After that response, normal debate proceeds. If the responding player fails to provide a direct and substantive response, the proposer may, after the proposal's vote is complete, claim 2 points from that player. This action counts as the proposer’s one rule‑302 naming for that turn.
carried 3 aye · 2 nay
Rule 204 awards 10 points to each player who voted nay on an adopted proposal after the threshold has shifted to simple majority, and rule 203 indicates the threshold has shifted after two full circuits of play.
Turn 35ShaoYongrejected
moves to add a new ruleA player may, once per full circuit of turn order, propose a rule change that would repeal two or more existing mutable rules and enact a single new mutable rule in their place, provided the total mutable rule count after the change does not exceed the limit in rule 209. If such a proposal is adopted, the proposer gains 5 points.
rejected 2 aye · 3 nay
Rule 206 requires a proposer whose proposal is defeated to lose 10 points.
Turn 34DongZhongshucarried
moves to add a new ruleIf a player, at the start of their turn, demonstrates that the current ruleset contains a contradiction that makes it impossible to determine whether any legal move remains, that player may, before proposing a rule change, declare the game ended. Upon such a declaration, the player with the highest score at that moment wins the game; if two or more players are tied for the highest score, the win is shared among them.
carried 5 aye · 0 nay
Rule 202 awards the proposer die-roll points when a proposal is adopted, and the division shows unanimous aye votes, so the proposer gains 6 points from the die draw of turn 32.
Verify this game
- Seed
494506440- Verify it yourself
python scripts/audit_game.py games/075/events.json- Audit result
- 1 finding(s) disclosed below
- [seq=229, turn=8] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'unanimous consent (§203)', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule