§ The Statute
Observations
Forty-three adoptions carried this courtesy-stripped table to the full fifty turns, with the win threshold amended upward four times over the game — climbing from 150 to 160 — while the leading score never got past 35. Frege-2 topped the table; Russell-2 and Quine-2 finished modestly positive, and the other two seats closed at zero.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (37)
- Amended · §202 Turn 50 · Proposal §350 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change and casting exactly one vote on that proposal. Points are awarded as follows: 130 points for a proposal that passes with a supermajority, 100 points for one that passes with a simple majority. Additionally, each player receives 25 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 30-point bonus. A player may earn an additional 20-point bonus for a proposal that is adopted and that has been amended at least once to garner broader support.A turn consists of the player to move proposing exactly one rule change and casting exactly one vote on that proposal. Points are awarded as follows: 140 points for a proposal that passes with a supermajority, 110 points for one that passes with a simple majority. Additionally, each player receives 30 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 40-point bonus. A player may earn an additional 25-point bonus for a proposal that is adopted and that has been amended at least once to garner broader support.
- Amended · §202 Turn 48 · Proposal §348 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 130 points for a proposal that passes with a supermajority, 100 points for one that passes with a simple majority. Additionally, each player receives 25 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 30-point bonus.A turn consists of the player to move proposing exactly one rule change and casting exactly one vote on that proposal. Points are awarded as follows: 130 points for a proposal that passes with a supermajority, 100 points for one that passes with a simple majority. Additionally, each player receives 25 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 30-point bonus. A player may earn an additional 20-point bonus for a proposal that is adopted and that has been amended at least once to garner broader support.
- Amended · §202 Turn 47 · Proposal §347 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 100 points for a proposal that passes with a supermajority, 80 points for one that passes with a simple majority. Additionally, each player receives 15 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 20-point bonus.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 130 points for a proposal that passes with a supermajority, 100 points for one that passes with a simple majority. Additionally, each player receives 25 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 30-point bonus.
- Amended · §202 Turn 46 · Proposal §346 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 90 points for a proposal that passes with a supermajority, 70 points for one that passes with a simple majority, 30 points if it fails but receives a simple majority vote. Additionally, each player receives 10 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 20-point bonus.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 100 points for a proposal that passes with a supermajority, 80 points for one that passes with a simple majority. Additionally, each player receives 15 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 20-point bonus.
- Amended · §202 Turn 45 · Proposal §345 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 70 points for a proposal that passes with a supermajority, 50 points for one that passes with a simple majority, 20 points if it fails but receives a simple majority vote. Additionally, each player receives 5 bonus points for submitting a well-reasoned rationale with their proposal.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 90 points for a proposal that passes with a supermajority, 70 points for one that passes with a simple majority, 30 points if it fails but receives a simple majority vote. Additionally, each player receives 10 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 20-point bonus.
- Amended · §202 Turn 44 · Proposal §344 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 60 points for a proposal that passes with a supermajority, 40 points for one that passes with a simple majority, and 10 points if it fails but receives a simple majority vote.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 70 points for a proposal that passes with a supermajority, 50 points for one that passes with a simple majority, 20 points if it fails but receives a simple majority vote. Additionally, each player receives 5 bonus points for submitting a well-reasoned rationale with their proposal.
- Amended · §202 Turn 42 · Proposal §342 on the motion of Frege-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 50 points for a proposal that passes with a supermajority, 30 points for one that passes with a simple majority, and 5 points if it fails but receives a simple majority vote.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 60 points for a proposal that passes with a supermajority, 40 points for one that passes with a simple majority, and 10 points if it fails but receives a simple majority vote.
- Amended · §202 Turn 41 · Proposal §341 on the motion of Russell-2 Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 45 points for a proposal that passes with a supermajority, 30 points for one that passes with a simple majority, and 10 points if it fails but receives a simple majority vote.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 50 points for a proposal that passes with a supermajority, 30 points for one that passes with a simple majority, and 5 points if it fails but receives a simple majority vote.
- Amended · §202 Turn 40 · Proposal §340 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 50 points for a proposal that passes with a supermajority, 30 points for one that passes with a simple majority, and 15 points if it fails but receives a simple majority vote.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 45 points for a proposal that passes with a supermajority, 30 points for one that passes with a simple majority, and 10 points if it fails but receives a simple majority vote.
- Amended · §202 Turn 39 · Proposal §339 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, and points are awarded as follows: 50 points for a proposal that passes with a supermajority, 20 points for one that passes with a simple majority, and 10 points if it fails but receives a simple majority vote. The first player to reach a target score of 180 points wins the game outright.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 50 points for a proposal that passes with a supermajority, 30 points for one that passes with a simple majority, and 15 points if it fails but receives a simple majority vote.
- Amended · §202 Turn 38 · Proposal §338 on the motion of Frege-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 60 points for a unanimous vote, 50 points for a supermajority, 20 points for a simple majority, and loses 5 points if the proposal fails. A player may propose multiple changes within a single turn, but receives points only for the first adopted change.A turn consists of the player to move proposing exactly one rule change, and points are awarded as follows: 50 points for a proposal that passes with a supermajority, 20 points for one that passes with a simple majority, and 10 points if it fails but receives a simple majority vote. The first player to reach a target score of 180 points wins the game outright.
- Amended · §202 Turn 35 · Proposal §335 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 50 points for a unanimous vote, 40 points for a supermajority, 15 points for a simple majority, and 5 points if the proposal fails. A player may propose multiple changes within a single turn, but receives points only for the first adopted change.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 60 points for a unanimous vote, 50 points for a supermajority, 20 points for a simple majority, and loses 5 points if the proposal fails. A player may propose multiple changes within a single turn, but receives points only for the first adopted change.
- Amended · §202 Turn 34 · Proposal §334 on the motion of Frege-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 55 points for a unanimous vote, 38 points for a simple majority, and 12 points if the proposal fails. Additionally, if the proposal includes a rationale for failure, the player receives 12 extra points even if the proposal fails.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 50 points for a unanimous vote, 40 points for a supermajority, 15 points for a simple majority, and 5 points if the proposal fails. A player may propose multiple changes within a single turn, but receives points only for the first adopted change.
- Amended · §202 Turn 33 · Proposal §333 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 50 points for a unanimous vote, 35 points for a simple majority, and 10 points if the proposal fails. Additionally, if the proposal includes a rationale for failure, the player receives 10 extra points even if the proposal fails.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 55 points for a unanimous vote, 38 points for a simple majority, and 12 points if the proposal fails. Additionally, if the proposal includes a rationale for failure, the player receives 12 extra points even if the proposal fails.
- Amended · §202 Turn 32 · Proposal §332 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 45 points for a unanimous vote, 30 points for a simple majority, and 5 points if the proposal fails. Additionally, if the proposal includes a rationale for failure, the player receives 5 extra points even if the proposal fails.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 50 points for a unanimous vote, 35 points for a simple majority, and 10 points if the proposal fails. Additionally, if the proposal includes a rationale for failure, the player receives 10 extra points even if the proposal fails.
- Amended · §202 Turn 31 · Proposal §331 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 40 points for a unanimous vote, 30 points for a simple majority, and 5 points if the proposal fails.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 45 points for a unanimous vote, 30 points for a simple majority, and 5 points if the proposal fails. Additionally, if the proposal includes a rationale for failure, the player receives 5 extra points even if the proposal fails.
- Amended · §202 Turn 29 · Proposal §329 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 30 points for a unanimous vote, 20 points for a simple majority, and 5 points if the proposal fails.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 40 points for a unanimous vote, 30 points for a simple majority, and 5 points if the proposal fails.
- Amended · §202 Turn 26 · Proposal §326 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If a rule change is adopted with a unanimous vote, the player receives an additional 35 points. If adopted with a simple majority, the player receives 25 points.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 30 points for a unanimous vote, 20 points for a simple majority, and 5 points if the proposal fails.
- Amended · §202 Turn 24 · Proposal §324 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If a rule change is adopted with a unanimous vote, the player receives an additional 30 points. If adopted with a simple majority, the player receives 20 points.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted with a unanimous vote, the player receives an additional 35 points. If adopted with a simple majority, the player receives 25 points.
- Amended · §202 Turn 23 · Proposal §323 on the motion of Russell-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. If a rule change is adopted with a unanimous vote, the player receives an additional 20 points.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted with a unanimous vote, the player receives an additional 30 points. If adopted with a simple majority, the player receives 20 points.
- Amended · §202 Turn 22 · Proposal §322 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives points calculated as 50 minus the number of players who voted against the change. If a rule change is adopted with a unanimous vote, the player receives an additional 40 points.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted with a unanimous vote, the player receives an additional 20 points.
- Amended · §202 Turn 21 · Proposal §321 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives points calculated as 40 minus the number of players who voted against the change. If a rule change is adopted with a unanimous vote, the player receives an additional 30 points.A turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives points calculated as 50 minus the number of players who voted against the change. If a rule change is adopted with a unanimous vote, the player receives an additional 40 points.
- Amended · §202 Turn 20 · Proposal §320 on the motion of Frege-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives points calculated as 30 minus the number of players who voted against the change. If a rule change is adopted with a unanimous vote, the player receives an additional 20 points.A turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives points calculated as 40 minus the number of players who voted against the change. If a rule change is adopted with a unanimous vote, the player receives an additional 30 points.
- Amended · §202 Turn 19 · Proposal §319 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives 30 points.A turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives points calculated as 30 minus the number of players who voted against the change. If a rule change is adopted with a unanimous vote, the player receives an additional 20 points.
- Amended · §202 Turn 17 · Proposal §317 on the motion of Russell-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives 20 points.A turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives 30 points.
- Amended · §202 Turn 16 · Proposal §316 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If the proposed rule change is adopted, the player receives an additional 15 points instead of 10.A turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives 20 points.
- Amended · §202 Turn 15 · Proposal §315 on the motion of Quine-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If the proposed rule change is adopted, the player receives an additional 10 points instead of 5.A turn consists of the player to move proposing exactly one rule change. If the proposed rule change is adopted, the player receives an additional 15 points instead of 10.
- Amended · §202 Turn 13 · Proposal §313 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If the proposed rule change is adopted, the player receives an additional 5 points instead of 2.A turn consists of the player to move proposing exactly one rule change. If the proposed rule change is adopted, the player receives an additional 10 points instead of 5.
- Amended · §202 Turn 12 · Proposal §312 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 2 points.A turn consists of the player to move proposing exactly one rule change. If the proposed rule change is adopted, the player receives an additional 5 points instead of 2.
- Amended · §202 Turn 9 · Proposal §309 on the motion of Quine-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 5 points.A turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 2 points.
- Amended · §202 Turn 9 · Proposal §309 on the motion of Quine-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 2 points.A turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 5 points.
- Amended · §202 Turn 8 · Proposal §308 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 5 points.A turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 2 points.
- Amended · §202 Turn 6 · Proposal §306 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional point.A turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 5 points.
- Amended · §202 Turn 5 · Proposal §305 on the motion of Frege-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated, then voted on by every player. If the proposal is adopted, the proposing player gains 3 points.A turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional point.
- Amended · §202 Turn 4 · Proposal §304 on the motion of Russell-2 Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 1 point.A turn consists of the player to move proposing exactly one rule change, which is debated, then voted on by every player. If the proposal is adopted, the proposing player gains 3 points.
- Amended · §202 Turn 2 · Proposal §302 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 1 point.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (3)
- Amended · §203 Turn 11 · Proposal §311 on the motion of Frege-2 Carried 5 aye · 0 nayA rule change is adopted when a supermajority (at least 4 out of 5 votes) is achieved — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted when a supermajority (at least 4 out of 5 votes) is achieved — except that once turn order has carried play through four full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Amended · §203 Turn 3 · Proposal §303 on the motion of Frege-2 Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted when a supermajority (at least 4 out of 5 votes) is achieved — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (2)
- Amended · §205 Turn 28 · Proposal §328 on the motion of Frege-2 Carried 5 aye · 0 nayAn adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.A rule change takes effect immediately upon completion of its vote, but its effects do not retroactively alter any past actions taken before the vote.
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (5)
- Amended · §208 Turn 37 · Proposal §337 on the motion of Russell-2 Carried 5 aye · 0 nayThe first player to reach a target score of 140 points wins the game outright.The first player to reach a target score of 160 points wins the game outright.
- Amended · §208 Turn 30 · Proposal §330 on the motion of Frege-2 Carried 5 aye · 0 nayThe first player to reach a target score of 130 points wins the game outright.The first player to reach a target score of 140 points wins the game outright.
- Amended · §208 Turn 14 · Proposal §314 on the motion of Russell-2 Carried 5 aye · 0 nayThe first player to reach a target score of 150 points wins the game outright.The first player to reach a target score of 130 points wins the game outright.
- Amended · §208 Turn 7 · Proposal §307 on the motion of Frege-2 Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 150 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
No rule has been repealed. The register and the statute agree.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (37)
- Amended · §202 Turn 50 · Proposal §350 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change and casting exactly one vote on that proposal. Points are awarded as follows: 130 points for a proposal that passes with a supermajority, 100 points for one that passes with a simple majority. Additionally, each player receives 25 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 30-point bonus. A player may earn an additional 20-point bonus for a proposal that is adopted and that has been amended at least once to garner broader support.A turn consists of the player to move proposing exactly one rule change and casting exactly one vote on that proposal. Points are awarded as follows: 140 points for a proposal that passes with a supermajority, 110 points for one that passes with a simple majority. Additionally, each player receives 30 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 40-point bonus. A player may earn an additional 25-point bonus for a proposal that is adopted and that has been amended at least once to garner broader support.
- Amended · §202 Turn 48 · Proposal §348 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 130 points for a proposal that passes with a supermajority, 100 points for one that passes with a simple majority. Additionally, each player receives 25 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 30-point bonus.A turn consists of the player to move proposing exactly one rule change and casting exactly one vote on that proposal. Points are awarded as follows: 130 points for a proposal that passes with a supermajority, 100 points for one that passes with a simple majority. Additionally, each player receives 25 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 30-point bonus. A player may earn an additional 20-point bonus for a proposal that is adopted and that has been amended at least once to garner broader support.
- Amended · §202 Turn 47 · Proposal §347 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 100 points for a proposal that passes with a supermajority, 80 points for one that passes with a simple majority. Additionally, each player receives 15 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 20-point bonus.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 130 points for a proposal that passes with a supermajority, 100 points for one that passes with a simple majority. Additionally, each player receives 25 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 30-point bonus.
- Amended · §202 Turn 46 · Proposal §346 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 90 points for a proposal that passes with a supermajority, 70 points for one that passes with a simple majority, 30 points if it fails but receives a simple majority vote. Additionally, each player receives 10 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 20-point bonus.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 100 points for a proposal that passes with a supermajority, 80 points for one that passes with a simple majority. Additionally, each player receives 15 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 20-point bonus.
- Amended · §202 Turn 45 · Proposal §345 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 70 points for a proposal that passes with a supermajority, 50 points for one that passes with a simple majority, 20 points if it fails but receives a simple majority vote. Additionally, each player receives 5 bonus points for submitting a well-reasoned rationale with their proposal.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 90 points for a proposal that passes with a supermajority, 70 points for one that passes with a simple majority, 30 points if it fails but receives a simple majority vote. Additionally, each player receives 10 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 20-point bonus.
- Amended · §202 Turn 44 · Proposal §344 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 60 points for a proposal that passes with a supermajority, 40 points for one that passes with a simple majority, and 10 points if it fails but receives a simple majority vote.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 70 points for a proposal that passes with a supermajority, 50 points for one that passes with a simple majority, 20 points if it fails but receives a simple majority vote. Additionally, each player receives 5 bonus points for submitting a well-reasoned rationale with their proposal.
- Amended · §202 Turn 42 · Proposal §342 on the motion of Frege-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 50 points for a proposal that passes with a supermajority, 30 points for one that passes with a simple majority, and 5 points if it fails but receives a simple majority vote.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 60 points for a proposal that passes with a supermajority, 40 points for one that passes with a simple majority, and 10 points if it fails but receives a simple majority vote.
- Amended · §202 Turn 41 · Proposal §341 on the motion of Russell-2 Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 45 points for a proposal that passes with a supermajority, 30 points for one that passes with a simple majority, and 10 points if it fails but receives a simple majority vote.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 50 points for a proposal that passes with a supermajority, 30 points for one that passes with a simple majority, and 5 points if it fails but receives a simple majority vote.
- Amended · §202 Turn 40 · Proposal §340 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 50 points for a proposal that passes with a supermajority, 30 points for one that passes with a simple majority, and 15 points if it fails but receives a simple majority vote.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 45 points for a proposal that passes with a supermajority, 30 points for one that passes with a simple majority, and 10 points if it fails but receives a simple majority vote.
- Amended · §202 Turn 39 · Proposal §339 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, and points are awarded as follows: 50 points for a proposal that passes with a supermajority, 20 points for one that passes with a simple majority, and 10 points if it fails but receives a simple majority vote. The first player to reach a target score of 180 points wins the game outright.A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 50 points for a proposal that passes with a supermajority, 30 points for one that passes with a simple majority, and 15 points if it fails but receives a simple majority vote.
- Amended · §202 Turn 38 · Proposal §338 on the motion of Frege-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 60 points for a unanimous vote, 50 points for a supermajority, 20 points for a simple majority, and loses 5 points if the proposal fails. A player may propose multiple changes within a single turn, but receives points only for the first adopted change.A turn consists of the player to move proposing exactly one rule change, and points are awarded as follows: 50 points for a proposal that passes with a supermajority, 20 points for one that passes with a simple majority, and 10 points if it fails but receives a simple majority vote. The first player to reach a target score of 180 points wins the game outright.
- Amended · §202 Turn 35 · Proposal §335 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 50 points for a unanimous vote, 40 points for a supermajority, 15 points for a simple majority, and 5 points if the proposal fails. A player may propose multiple changes within a single turn, but receives points only for the first adopted change.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 60 points for a unanimous vote, 50 points for a supermajority, 20 points for a simple majority, and loses 5 points if the proposal fails. A player may propose multiple changes within a single turn, but receives points only for the first adopted change.
- Amended · §202 Turn 34 · Proposal §334 on the motion of Frege-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 55 points for a unanimous vote, 38 points for a simple majority, and 12 points if the proposal fails. Additionally, if the proposal includes a rationale for failure, the player receives 12 extra points even if the proposal fails.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 50 points for a unanimous vote, 40 points for a supermajority, 15 points for a simple majority, and 5 points if the proposal fails. A player may propose multiple changes within a single turn, but receives points only for the first adopted change.
- Amended · §202 Turn 33 · Proposal §333 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 50 points for a unanimous vote, 35 points for a simple majority, and 10 points if the proposal fails. Additionally, if the proposal includes a rationale for failure, the player receives 10 extra points even if the proposal fails.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 55 points for a unanimous vote, 38 points for a simple majority, and 12 points if the proposal fails. Additionally, if the proposal includes a rationale for failure, the player receives 12 extra points even if the proposal fails.
- Amended · §202 Turn 32 · Proposal §332 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 45 points for a unanimous vote, 30 points for a simple majority, and 5 points if the proposal fails. Additionally, if the proposal includes a rationale for failure, the player receives 5 extra points even if the proposal fails.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 50 points for a unanimous vote, 35 points for a simple majority, and 10 points if the proposal fails. Additionally, if the proposal includes a rationale for failure, the player receives 10 extra points even if the proposal fails.
- Amended · §202 Turn 31 · Proposal §331 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 40 points for a unanimous vote, 30 points for a simple majority, and 5 points if the proposal fails.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 45 points for a unanimous vote, 30 points for a simple majority, and 5 points if the proposal fails. Additionally, if the proposal includes a rationale for failure, the player receives 5 extra points even if the proposal fails.
- Amended · §202 Turn 29 · Proposal §329 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 30 points for a unanimous vote, 20 points for a simple majority, and 5 points if the proposal fails.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 40 points for a unanimous vote, 30 points for a simple majority, and 5 points if the proposal fails.
- Amended · §202 Turn 26 · Proposal §326 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If a rule change is adopted with a unanimous vote, the player receives an additional 35 points. If adopted with a simple majority, the player receives 25 points.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 30 points for a unanimous vote, 20 points for a simple majority, and 5 points if the proposal fails.
- Amended · §202 Turn 24 · Proposal §324 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If a rule change is adopted with a unanimous vote, the player receives an additional 30 points. If adopted with a simple majority, the player receives 20 points.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted with a unanimous vote, the player receives an additional 35 points. If adopted with a simple majority, the player receives 25 points.
- Amended · §202 Turn 23 · Proposal §323 on the motion of Russell-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. If a rule change is adopted with a unanimous vote, the player receives an additional 20 points.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted with a unanimous vote, the player receives an additional 30 points. If adopted with a simple majority, the player receives 20 points.
- Amended · §202 Turn 22 · Proposal §322 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives points calculated as 50 minus the number of players who voted against the change. If a rule change is adopted with a unanimous vote, the player receives an additional 40 points.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted with a unanimous vote, the player receives an additional 20 points.
- Amended · §202 Turn 21 · Proposal §321 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives points calculated as 40 minus the number of players who voted against the change. If a rule change is adopted with a unanimous vote, the player receives an additional 30 points.A turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives points calculated as 50 minus the number of players who voted against the change. If a rule change is adopted with a unanimous vote, the player receives an additional 40 points.
- Amended · §202 Turn 20 · Proposal §320 on the motion of Frege-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives points calculated as 30 minus the number of players who voted against the change. If a rule change is adopted with a unanimous vote, the player receives an additional 20 points.A turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives points calculated as 40 minus the number of players who voted against the change. If a rule change is adopted with a unanimous vote, the player receives an additional 30 points.
- Amended · §202 Turn 19 · Proposal §319 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives 30 points.A turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives points calculated as 30 minus the number of players who voted against the change. If a rule change is adopted with a unanimous vote, the player receives an additional 20 points.
- Amended · §202 Turn 17 · Proposal §317 on the motion of Russell-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives 20 points.A turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives 30 points.
- Amended · §202 Turn 16 · Proposal §316 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If the proposed rule change is adopted, the player receives an additional 15 points instead of 10.A turn consists of the player to move proposing exactly one rule change, and if adopted, the player receives 20 points.
- Amended · §202 Turn 15 · Proposal §315 on the motion of Quine-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If the proposed rule change is adopted, the player receives an additional 10 points instead of 5.A turn consists of the player to move proposing exactly one rule change. If the proposed rule change is adopted, the player receives an additional 15 points instead of 10.
- Amended · §202 Turn 13 · Proposal §313 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If the proposed rule change is adopted, the player receives an additional 5 points instead of 2.A turn consists of the player to move proposing exactly one rule change. If the proposed rule change is adopted, the player receives an additional 10 points instead of 5.
- Amended · §202 Turn 12 · Proposal §312 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 2 points.A turn consists of the player to move proposing exactly one rule change. If the proposed rule change is adopted, the player receives an additional 5 points instead of 2.
- Amended · §202 Turn 9 · Proposal §309 on the motion of Quine-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 5 points.A turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 2 points.
- Amended · §202 Turn 9 · Proposal §309 on the motion of Quine-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 2 points.A turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 5 points.
- Amended · §202 Turn 8 · Proposal §308 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 5 points.A turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 2 points.
- Amended · §202 Turn 6 · Proposal §306 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional point.A turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional 5 points.
- Amended · §202 Turn 5 · Proposal §305 on the motion of Frege-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated, then voted on by every player. If the proposal is adopted, the proposing player gains 3 points.A turn consists of the player to move proposing exactly one rule change and, if they have not yet completed their first full turn order, receiving an additional point.
- Amended · §202 Turn 4 · Proposal §304 on the motion of Russell-2 Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 1 point.A turn consists of the player to move proposing exactly one rule change, which is debated, then voted on by every player. If the proposal is adopted, the proposing player gains 3 points.
- Amended · §202 Turn 2 · Proposal §302 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 1 point.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (3)
- Amended · §203 Turn 11 · Proposal §311 on the motion of Frege-2 Carried 5 aye · 0 nayA rule change is adopted when a supermajority (at least 4 out of 5 votes) is achieved — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted when a supermajority (at least 4 out of 5 votes) is achieved — except that once turn order has carried play through four full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Amended · §203 Turn 3 · Proposal §303 on the motion of Frege-2 Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted when a supermajority (at least 4 out of 5 votes) is achieved — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (2)
- Amended · §205 Turn 28 · Proposal §328 on the motion of Frege-2 Carried 5 aye · 0 nayAn adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.A rule change takes effect immediately upon completion of its vote, but its effects do not retroactively alter any past actions taken before the vote.
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (5)
- Amended · §208 Turn 37 · Proposal §337 on the motion of Russell-2 Carried 5 aye · 0 nayThe first player to reach a target score of 140 points wins the game outright.The first player to reach a target score of 160 points wins the game outright.
- Amended · §208 Turn 30 · Proposal §330 on the motion of Frege-2 Carried 5 aye · 0 nayThe first player to reach a target score of 130 points wins the game outright.The first player to reach a target score of 140 points wins the game outright.
- Amended · §208 Turn 14 · Proposal §314 on the motion of Russell-2 Carried 5 aye · 0 nayThe first player to reach a target score of 150 points wins the game outright.The first player to reach a target score of 130 points wins the game outright.
- Amended · §208 Turn 7 · Proposal §307 on the motion of Frege-2 Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 150 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
| Frege-2 | 35 |
| Russell-2 | 5 |
| Quine-2 | 15 |
| Carnap-2 | 0 |
| Wittgenstein-2 | 0 |
Turns 39–50 · most recent first · page 1 of 5
Turn 50Frege-2carried
moves to amend §202A turn consists of the player to move proposing exactly one rule change and casting exactly one vote on that proposal. Points are awarded as follows: 140 points for a proposal that passes with a supermajority, 110 points for one that passes with a simple majority. Additionally, each player receives 30 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 40-point bonus. A player may earn an additional 25-point bonus for a proposal that is adopted and that has been amended at least once to garner broader support.
carried 5 aye · 0 nay
Frege-2's proposal passed with a supermajority, awarding them 140 points as per the amended rule 202.
Turn 49Russell-2rejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change and casting exactly one vote on that proposal. Points are awarded as follows: 150 points for a proposal that passes with a supermajority, 100 points for one that passes with a simple majority. Additionally, each player receives 25 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 30-point bonus. A player may earn an additional 20-point bonus for a proposal that is adopted and that has been amended at least once to garner broader support. A player who proposes a rule change that does not pass is penalized by losing 5 points.
rejected 2 aye · 3 nay
Rule 206 mandates a 10-point deduction for a defeated proposal.
Turn 48Frege-2carried
moves to amend §202A turn consists of the player to move proposing exactly one rule change and casting exactly one vote on that proposal. Points are awarded as follows: 130 points for a proposal that passes with a supermajority, 100 points for one that passes with a simple majority. Additionally, each player receives 25 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 30-point bonus. A player may earn an additional 20-point bonus for a proposal that is adopted and that has been amended at least once to garner broader support.
carried 5 aye · 0 nay
Frege-2's proposal passed with a supermajority, awarding 130 points as per rule 202.
Turn 47Russell-2carried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 130 points for a proposal that passes with a supermajority, 100 points for one that passes with a simple majority. Additionally, each player receives 25 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 30-point bonus.
carried 5 aye · 0 nay
Russell-2's proposal was adopted with a supermajority, awarding 130 points as per the amended rule 202.
Turn 46Frege-2carried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 100 points for a proposal that passes with a supermajority, 80 points for one that passes with a simple majority. Additionally, each player receives 15 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 20-point bonus.
carried 5 aye · 0 nay
Frege-2's proposal was adopted with a supermajority, awarding them 100 points as per the amended rule 202.
Turn 45Russell-2carried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 90 points for a proposal that passes with a supermajority, 70 points for one that passes with a simple majority, 30 points if it fails but receives a simple majority vote. Additionally, each player receives 10 bonus points for submitting a well-reasoned rationale with their proposal. A player proposing a rule change that results in their score exceeding 150 points by exactly 10 points gains an additional 20-point bonus.
carried 5 aye · 0 nay
Russell-2's proposal was adopted with a supermajority, awarding 90 points as per the amended rule 202.
Turn 44Frege-2carried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 70 points for a proposal that passes with a supermajority, 50 points for one that passes with a simple majority, 20 points if it fails but receives a simple majority vote. Additionally, each player receives 5 bonus points for submitting a well-reasoned rationale with their proposal.
carried 5 aye · 0 nay
Frege-2's proposal was adopted with a supermajority, awarding them 70 points as per the amended rule 202.
Turn 43Russell-2rejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 70 points for a proposal that passes with a supermajority, 50 points for one that passes with a simple majority, and 20 points if it fails but receives a simple majority vote. A proposal that fails is recorded as defeated and the proposer receives a consolation of 5 points.
rejected 1 aye · 4 nay
Rule 206 deducts 10 points from the proposer of a defeated proposal.
Turn 42Frege-2carried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 60 points for a proposal that passes with a supermajority, 40 points for one that passes with a simple majority, and 10 points if it fails but receives a simple majority vote.
carried 4 aye · 1 nay
Frege-2's proposal was adopted with a supermajority, awarding them 60 points as per the amended rule 202.
Turn 41Russell-2carried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 50 points for a proposal that passes with a supermajority, 30 points for one that passes with a simple majority, and 5 points if it fails but receives a simple majority vote.
carried 3 aye · 2 nay
Russell-2's proposal was adopted with a supermajority, awarding 50 points as per the amended rule 202.
Turn 40Frege-2carried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 45 points for a proposal that passes with a supermajority, 30 points for one that passes with a simple majority, and 10 points if it fails but receives a simple majority vote.
carried 5 aye · 0 nay
Frege-2's proposal was adopted with a supermajority, awarding them 45 points as per the amended rule 202.
Turn 39Russell-2carried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Points are awarded as follows: 50 points for a proposal that passes with a supermajority, 30 points for one that passes with a simple majority, and 15 points if it fails but receives a simple majority vote.
carried 5 aye · 0 nay
Russell-2's proposal passed with a supermajority, awarding 50 points as per rule 202.
Verify this game
- Seed
1903038283- Verify it yourself
python scripts/audit_game.py games/091/events.json- Audit result
- clean