§ The Statute
Observations
Forty-five adoptions and a close top of the table — Russell finished at 92, Frege close behind at 87 — with only Quine slipping into negative territory. No seat came near a win; the table's default win threshold went untouched all game.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
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- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
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- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
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- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
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- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
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- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
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- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
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- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
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- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
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- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
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- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
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- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
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- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
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- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
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- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
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- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
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- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (40)
- Amended · §202 Turn 50 · Proposal §350 on the motion of Frege Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, provided the second change is related to the first and enhances strategic engagement. Each player may propose a rule change that limits a particular scoring mechanism to avoid exploitation, provided the change gains a supermajority vote.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, provided the second change is related to the first and enhances strategic engagement. Each player may propose a rule change that limits a particular scoring mechanism to avoid exploitation, provided the change gains a supermajority vote. If a player’s score falls below -5 points, they gain a one-time bonus of 20 points to encourage continued engagement.
- Amended · §202 Turn 49 · Proposal §349 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, provided the second change is related to the first and enhances strategic engagement.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, provided the second change is related to the first and enhances strategic engagement. Each player may propose a rule change that limits a particular scoring mechanism to avoid exploitation, provided the change gains a supermajority vote.
- Amended · §202 Turn 47 · Proposal §347 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, encouraging continued strategic engagement.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, provided the second change is related to the first and enhances strategic engagement.
- Amended · §202 Turn 46 · Proposal §346 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, encouraging continued strategic engagement.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, encouraging continued strategic engagement.
- Amended · §202 Turn 45 · Proposal §345 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, encouraging continued strategic engagement.
- Amended · §202 Turn 44 · Proposal §344 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of three. Additionally, the player who contributed the most constructive comments during the debate gains an extra 2 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel.
- Amended · §202 Turn 43 · Proposal §343 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of three. Additionally, the player who contributed the most constructive comments during the debate gains an extra 2 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of three. Additionally, the player who contributed the most constructive comments during the debate gains an extra 2 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel.
- Amended · §202 Turn 42 · Proposal §342 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of three. Additionally, the player who contributed the most constructive comments during the debate gains an extra 2 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer.
- Amended · §202 Turn 41 · Proposal §341 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by at least three votes in favor from the players, excluding the proposer. The maximum number of constructive comments counted towards points is limited to five per proposal.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer.
- Amended · §202 Turn 40 · Proposal §340 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. The maximum number of constructive comments counted towards points is limited to five per proposal.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by at least three votes in favor from the players, excluding the proposer. The maximum number of constructive comments counted towards points is limited to five per proposal.
- Amended · §202 Turn 39 · Proposal §339 on the motion of Russell Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. The maximum number of constructive comments counted towards points is limited to five per proposal.
- Amended · §202 Turn 38 · Proposal §338 on the motion of Frege Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points. Additionally, players gain 1 point for each constructive comment made during the debate, encouraging a more interactive and engaging discussion. A proposal that passes with a unanimous vote gains a bonus point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point.
- Amended · §202 Turn 37 · Proposal §337 on the motion of Russell Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points. Additionally, players gain 1 point for each constructive comment made during the debate, encouraging a more interactive and engaging discussion. A proposal that passes with a majority of ayes (more than 50%) gains a bonus point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points. Additionally, players gain 1 point for each constructive comment made during the debate, encouraging a more interactive and engaging discussion. A proposal that passes with a unanimous vote gains a bonus point.
- Amended · §202 Turn 36 · Proposal §336 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points. Additionally, players gain 0.5 points for each constructive comment made during the debate, encouraging a more interactive and engaging discussion. A proposal that passes without unanimous consent gains a bonus point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points. Additionally, players gain 1 point for each constructive comment made during the debate, encouraging a more interactive and engaging discussion. A proposal that passes with a majority of ayes (more than 50%) gains a bonus point.
- Amended · §202 Turn 34 · Proposal §334 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points plus 1.5 points for every player who votes aye. The proposing player also gains a bonus of 0.5 points if their total score becomes a prime number after gaining points. Additionally, players gain 0.3 points for each constructive comment made during the debate, encouraging a more interactive and engaging discussion.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points. Additionally, players gain 0.5 points for each constructive comment made during the debate, encouraging a more interactive and engaging discussion. A proposal that passes without unanimous consent gains a bonus point.
- Amended · §202 Turn 33 · Proposal §333 on the motion of Russell Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1 point for every player who votes aye. The proposing player also gains a bonus of 0.5 points if their total score becomes a prime number after gaining points. A player gains an additional 0.5 points for each proposal they revise during debate, encouraging thoughtful adjustments.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points plus 1.5 points for every player who votes aye. The proposing player also gains a bonus of 0.5 points if their total score becomes a prime number after gaining points. Additionally, players gain 0.3 points for each constructive comment made during the debate, encouraging a more interactive and engaging discussion.
- Amended · §202 Turn 32 · Proposal §332 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1.5 points for every player who votes aye. The proposing player also gains a bonus of 0.5 points if their total score becomes a prime number after gaining points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1 point for every player who votes aye. The proposing player also gains a bonus of 0.5 points if their total score becomes a prime number after gaining points. A player gains an additional 0.5 points for each proposal they revise during debate, encouraging thoughtful adjustments.
- Amended · §202 Turn 31 · Proposal §331 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 2 points for every player who votes aye. The proposing player also gains a bonus of 1 point if their total score becomes a prime number after gaining points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1.5 points for every player who votes aye. The proposing player also gains a bonus of 0.5 points if their total score becomes a prime number after gaining points.
- Amended · §202 Turn 30 · Proposal §330 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1.5 points for every player who votes aye. The proposing player also gains a bonus of 2 points if their total score becomes a perfect square after gaining points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 2 points for every player who votes aye. The proposing player also gains a bonus of 1 point if their total score becomes a prime number after gaining points.
- Amended · §202 Turn 29 · Proposal §329 on the motion of Russell Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1 point for every player who votes aye, and if the player's total score is a prime number after gaining points, they receive an additional 5 bonus points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1.5 points for every player who votes aye. The proposing player also gains a bonus of 2 points if their total score becomes a perfect square after gaining points.
- Amended · §202 Turn 28 · Proposal §328 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 2 bonus points for every player who votes aye, encouraging more consensus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1 point for every player who votes aye, and if the player's total score is a prime number after gaining points, they receive an additional 5 bonus points.
- Amended · §202 Turn 27 · Proposal §327 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points. Additionally, the proposing player gains 1 extra point for every player who votes aye, incentivizing consensus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 2 bonus points for every player who votes aye, encouraging more consensus.
- Amended · §202 Turn 25 · Proposal §325 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 2 points for each additional rule change adopted in the current game, with a maximum of 4 points per adoption. This maximum resets after every 4th successful rule change.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points. Additionally, the proposing player gains 1 extra point for every player who votes aye, incentivizing consensus.
- Amended · §202 Turn 24 · Proposal §324 on the motion of Frege Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points as follows: 4 base points, plus 1 point for each additional rule change adopted in the current game, up to a maximum of 3 additional points per adoption. This maximum resets after every 5th successful rule change.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 2 points for each additional rule change adopted in the current game, with a maximum of 4 points per adoption. This maximum resets after every 4th successful rule change.
- Amended · §202 Turn 22 · Proposal §322 on the motion of Russell Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points as follows: 4 base points plus an additional point for each new rule change adopted beyond the first in a given game, up to a maximum of 2 additional points per adoption.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points as follows: 4 base points, plus 1 point for each additional rule change adopted in the current game, up to a maximum of 3 additional points per adoption. This maximum resets after every 5th successful rule change.
- Amended · §202 Turn 21 · Proposal §321 on the motion of Frege Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points. An additional point is awarded for each circuit completed, up to a maximum of 2 additional points per adoption.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points as follows: 4 base points plus an additional point for each new rule change adopted beyond the first in a given game, up to a maximum of 2 additional points per adoption.
- Amended · §202 Turn 19 · Proposal §319 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 points, plus an additional point for each circuit completed, up to a maximum of 6 points per adoption.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points. An additional point is awarded for each circuit completed, up to a maximum of 2 additional points per adoption.
- Amended · §202 Turn 18 · Proposal §318 on the motion of Russell Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points, plus an additional 1 point for every three circuits completed, up to a maximum of 7 points per adoption.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 points, plus an additional point for each circuit completed, up to a maximum of 6 points per adoption.
- Amended · §202 Turn 15 · Proposal §315 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 points, plus an additional 1 point for every two circuits completed, up to a maximum of 6 points per adoption.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points, plus an additional 1 point for every three circuits completed, up to a maximum of 7 points per adoption.
- Amended · §202 Turn 14 · Proposal §314 on the motion of Russell Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points, plus an additional 2 points for every circuit completed, up to a maximum of 7 points per adoption.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 points, plus an additional 1 point for every two circuits completed, up to a maximum of 6 points per adoption.
- Amended · §202 Turn 13 · Proposal §313 on the motion of Frege Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points, plus an additional 1 point for every circuit completed, up to a maximum of 5 points per adoption. A proposal may include multiple changes, but each change must be individually debated and voted on separately before the entire proposal is considered as a whole.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points, plus an additional 2 points for every circuit completed, up to a maximum of 7 points per adoption.
- Amended · §202 Turn 12 · Proposal §312 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points, plus an additional 1 point for every circuit completed, up to a maximum of 5 points per adoption. A proposal may include multiple changes, but each must be unanimously agreed upon before voting.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points, plus an additional 1 point for every circuit completed, up to a maximum of 5 points per adoption. A proposal may include multiple changes, but each change must be individually debated and voted on separately before the entire proposal is considered as a whole.
- Amended · §202 Turn 11 · Proposal §311 on the motion of Frege Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional 1 point for every circuit completed, up to a maximum of 15 points per adoption. Players can propose multiple changes per turn if they gain unanimous consent before voting. If a rule change is adopted that significantly enhances the strategic depth of the game, the proposer gains an additional 5 points as a bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points, plus an additional 1 point for every circuit completed, up to a maximum of 5 points per adoption. A proposal may include multiple changes, but each must be unanimously agreed upon before voting.
- Amended · §202 Turn 10 · Proposal §310 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional 1 point for every circuit completed, up to a maximum of 15 points per adoption. Players can propose multiple changes per turn if they gain unanimous consent before voting.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional 1 point for every circuit completed, up to a maximum of 15 points per adoption. Players can propose multiple changes per turn if they gain unanimous consent before voting. If a rule change is adopted that significantly enhances the strategic depth of the game, the proposer gains an additional 5 points as a bonus.
- Amended · §202 Turn 9 · Proposal §309 on the motion of Frege Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional 1 point for every circuit completed, up to a maximum of 10 points per adoption.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional 1 point for every circuit completed, up to a maximum of 15 points per adoption. Players can propose multiple changes per turn if they gain unanimous consent before voting.
- Amended · §202 Turn 8 · Proposal §308 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 8 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional 1 point for every circuit completed, up to a maximum of 10 points per adoption.
- Amended · §202 Turn 7 · Proposal §307 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 8 points.
- Amended · §202 Turn 6 · Proposal §306 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points.
- Amended · §202 Turn 3 · Proposal §303 on the motion of Quine Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (5)
- Amended · §203 Turn 48 · Proposal §348 on the motion of Frege Carried 4 aye · 1 nayA rule change is adopted when a majority of eligible voters votes aye. However, after every full circuit of turns, a two-thirds majority is required for adoption. A full circuit is completed when each player has had an equal number of turns.
- Amended · §203 Turn 48 · Proposal §348 on the motion of Frege Carried 4 aye · 1 nayA rule change is adopted when a majority of eligible voters votes aye, or a two-thirds majority if fewer than two full circuits have occurred.A rule change is adopted when a majority of eligible voters votes aye. However, after every full circuit of turns, a two-thirds majority is required for adoption. A full circuit is completed when each player has had an equal number of turns.
- Amended · §203 Turn 2 · Proposal §302 on the motion of Russell Carried 4 aye · 1 nayA rule change is adopted when a two-thirds majority of eligible voters votes aye, except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted when a majority of eligible voters votes aye, or a two-thirds majority if fewer than two full circuits have occurred.
- Amended · §203 Turn 1 · Proposal §301 on the motion of Frege Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted when a two-thirds majority of eligible voters votes aye, except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
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- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
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- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
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- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
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- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
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- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (2)
- Amended · §210 Turn 5 · Proposal §305 on the motion of Frege Carried 5 aye · 0 nayPlayers may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.Players may not discuss the game or negotiate about it with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves. This includes discussions of potential rule changes.
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (2)
- Amended · §211 Turn 4 · Proposal §304 on the motion of Russell Carried 5 aye · 0 nayIf two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the higher ordinal number, unless some rule explicitly provides a different resolution.
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
No rule has been repealed. The register and the statute agree.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
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- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
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- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
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- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
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- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
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- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
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- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
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- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
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- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
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- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
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- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
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- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
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- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
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- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
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- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
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- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (40)
- Amended · §202 Turn 50 · Proposal §350 on the motion of Frege Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, provided the second change is related to the first and enhances strategic engagement. Each player may propose a rule change that limits a particular scoring mechanism to avoid exploitation, provided the change gains a supermajority vote.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, provided the second change is related to the first and enhances strategic engagement. Each player may propose a rule change that limits a particular scoring mechanism to avoid exploitation, provided the change gains a supermajority vote. If a player’s score falls below -5 points, they gain a one-time bonus of 20 points to encourage continued engagement.
- Amended · §202 Turn 49 · Proposal §349 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, provided the second change is related to the first and enhances strategic engagement.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, provided the second change is related to the first and enhances strategic engagement. Each player may propose a rule change that limits a particular scoring mechanism to avoid exploitation, provided the change gains a supermajority vote.
- Amended · §202 Turn 47 · Proposal §347 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, encouraging continued strategic engagement.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, provided the second change is related to the first and enhances strategic engagement.
- Amended · §202 Turn 46 · Proposal §346 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, encouraging continued strategic engagement.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, encouraging continued strategic engagement.
- Amended · §202 Turn 45 · Proposal §345 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, encouraging continued strategic engagement.
- Amended · §202 Turn 44 · Proposal §344 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of three. Additionally, the player who contributed the most constructive comments during the debate gains an extra 2 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel.
- Amended · §202 Turn 43 · Proposal §343 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of three. Additionally, the player who contributed the most constructive comments during the debate gains an extra 2 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of three. Additionally, the player who contributed the most constructive comments during the debate gains an extra 2 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel.
- Amended · §202 Turn 42 · Proposal §342 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of three. Additionally, the player who contributed the most constructive comments during the debate gains an extra 2 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer.
- Amended · §202 Turn 41 · Proposal §341 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by at least three votes in favor from the players, excluding the proposer. The maximum number of constructive comments counted towards points is limited to five per proposal.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer.
- Amended · §202 Turn 40 · Proposal §340 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. The maximum number of constructive comments counted towards points is limited to five per proposal.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by at least three votes in favor from the players, excluding the proposer. The maximum number of constructive comments counted towards points is limited to five per proposal.
- Amended · §202 Turn 39 · Proposal §339 on the motion of Russell Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. The maximum number of constructive comments counted towards points is limited to five per proposal.
- Amended · §202 Turn 38 · Proposal §338 on the motion of Frege Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points. Additionally, players gain 1 point for each constructive comment made during the debate, encouraging a more interactive and engaging discussion. A proposal that passes with a unanimous vote gains a bonus point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate. Additionally, the player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point.
- Amended · §202 Turn 37 · Proposal §337 on the motion of Russell Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points. Additionally, players gain 1 point for each constructive comment made during the debate, encouraging a more interactive and engaging discussion. A proposal that passes with a majority of ayes (more than 50%) gains a bonus point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points. Additionally, players gain 1 point for each constructive comment made during the debate, encouraging a more interactive and engaging discussion. A proposal that passes with a unanimous vote gains a bonus point.
- Amended · §202 Turn 36 · Proposal §336 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points. Additionally, players gain 0.5 points for each constructive comment made during the debate, encouraging a more interactive and engaging discussion. A proposal that passes without unanimous consent gains a bonus point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points. Additionally, players gain 1 point for each constructive comment made during the debate, encouraging a more interactive and engaging discussion. A proposal that passes with a majority of ayes (more than 50%) gains a bonus point.
- Amended · §202 Turn 34 · Proposal §334 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points plus 1.5 points for every player who votes aye. The proposing player also gains a bonus of 0.5 points if their total score becomes a prime number after gaining points. Additionally, players gain 0.3 points for each constructive comment made during the debate, encouraging a more interactive and engaging discussion.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points. Additionally, players gain 0.5 points for each constructive comment made during the debate, encouraging a more interactive and engaging discussion. A proposal that passes without unanimous consent gains a bonus point.
- Amended · §202 Turn 33 · Proposal §333 on the motion of Russell Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1 point for every player who votes aye. The proposing player also gains a bonus of 0.5 points if their total score becomes a prime number after gaining points. A player gains an additional 0.5 points for each proposal they revise during debate, encouraging thoughtful adjustments.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points plus 1.5 points for every player who votes aye. The proposing player also gains a bonus of 0.5 points if their total score becomes a prime number after gaining points. Additionally, players gain 0.3 points for each constructive comment made during the debate, encouraging a more interactive and engaging discussion.
- Amended · §202 Turn 32 · Proposal §332 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1.5 points for every player who votes aye. The proposing player also gains a bonus of 0.5 points if their total score becomes a prime number after gaining points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1 point for every player who votes aye. The proposing player also gains a bonus of 0.5 points if their total score becomes a prime number after gaining points. A player gains an additional 0.5 points for each proposal they revise during debate, encouraging thoughtful adjustments.
- Amended · §202 Turn 31 · Proposal §331 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 2 points for every player who votes aye. The proposing player also gains a bonus of 1 point if their total score becomes a prime number after gaining points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1.5 points for every player who votes aye. The proposing player also gains a bonus of 0.5 points if their total score becomes a prime number after gaining points.
- Amended · §202 Turn 30 · Proposal §330 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1.5 points for every player who votes aye. The proposing player also gains a bonus of 2 points if their total score becomes a perfect square after gaining points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 2 points for every player who votes aye. The proposing player also gains a bonus of 1 point if their total score becomes a prime number after gaining points.
- Amended · §202 Turn 29 · Proposal §329 on the motion of Russell Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1 point for every player who votes aye, and if the player's total score is a prime number after gaining points, they receive an additional 5 bonus points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1.5 points for every player who votes aye. The proposing player also gains a bonus of 2 points if their total score becomes a perfect square after gaining points.
- Amended · §202 Turn 28 · Proposal §328 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 2 bonus points for every player who votes aye, encouraging more consensus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1 point for every player who votes aye, and if the player's total score is a prime number after gaining points, they receive an additional 5 bonus points.
- Amended · §202 Turn 27 · Proposal §327 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points. Additionally, the proposing player gains 1 extra point for every player who votes aye, incentivizing consensus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 2 bonus points for every player who votes aye, encouraging more consensus.
- Amended · §202 Turn 25 · Proposal §325 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 2 points for each additional rule change adopted in the current game, with a maximum of 4 points per adoption. This maximum resets after every 4th successful rule change.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points. Additionally, the proposing player gains 1 extra point for every player who votes aye, incentivizing consensus.
- Amended · §202 Turn 24 · Proposal §324 on the motion of Frege Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points as follows: 4 base points, plus 1 point for each additional rule change adopted in the current game, up to a maximum of 3 additional points per adoption. This maximum resets after every 5th successful rule change.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 2 points for each additional rule change adopted in the current game, with a maximum of 4 points per adoption. This maximum resets after every 4th successful rule change.
- Amended · §202 Turn 22 · Proposal §322 on the motion of Russell Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points as follows: 4 base points plus an additional point for each new rule change adopted beyond the first in a given game, up to a maximum of 2 additional points per adoption.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points as follows: 4 base points, plus 1 point for each additional rule change adopted in the current game, up to a maximum of 3 additional points per adoption. This maximum resets after every 5th successful rule change.
- Amended · §202 Turn 21 · Proposal §321 on the motion of Frege Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points. An additional point is awarded for each circuit completed, up to a maximum of 2 additional points per adoption.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points as follows: 4 base points plus an additional point for each new rule change adopted beyond the first in a given game, up to a maximum of 2 additional points per adoption.
- Amended · §202 Turn 19 · Proposal §319 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 points, plus an additional point for each circuit completed, up to a maximum of 6 points per adoption.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points. An additional point is awarded for each circuit completed, up to a maximum of 2 additional points per adoption.
- Amended · §202 Turn 18 · Proposal §318 on the motion of Russell Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points, plus an additional 1 point for every three circuits completed, up to a maximum of 7 points per adoption.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 points, plus an additional point for each circuit completed, up to a maximum of 6 points per adoption.
- Amended · §202 Turn 15 · Proposal §315 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 points, plus an additional 1 point for every two circuits completed, up to a maximum of 6 points per adoption.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points, plus an additional 1 point for every three circuits completed, up to a maximum of 7 points per adoption.
- Amended · §202 Turn 14 · Proposal §314 on the motion of Russell Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points, plus an additional 2 points for every circuit completed, up to a maximum of 7 points per adoption.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 points, plus an additional 1 point for every two circuits completed, up to a maximum of 6 points per adoption.
- Amended · §202 Turn 13 · Proposal §313 on the motion of Frege Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points, plus an additional 1 point for every circuit completed, up to a maximum of 5 points per adoption. A proposal may include multiple changes, but each change must be individually debated and voted on separately before the entire proposal is considered as a whole.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points, plus an additional 2 points for every circuit completed, up to a maximum of 7 points per adoption.
- Amended · §202 Turn 12 · Proposal §312 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points, plus an additional 1 point for every circuit completed, up to a maximum of 5 points per adoption. A proposal may include multiple changes, but each must be unanimously agreed upon before voting.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points, plus an additional 1 point for every circuit completed, up to a maximum of 5 points per adoption. A proposal may include multiple changes, but each change must be individually debated and voted on separately before the entire proposal is considered as a whole.
- Amended · §202 Turn 11 · Proposal §311 on the motion of Frege Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional 1 point for every circuit completed, up to a maximum of 15 points per adoption. Players can propose multiple changes per turn if they gain unanimous consent before voting. If a rule change is adopted that significantly enhances the strategic depth of the game, the proposer gains an additional 5 points as a bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points, plus an additional 1 point for every circuit completed, up to a maximum of 5 points per adoption. A proposal may include multiple changes, but each must be unanimously agreed upon before voting.
- Amended · §202 Turn 10 · Proposal §310 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional 1 point for every circuit completed, up to a maximum of 15 points per adoption. Players can propose multiple changes per turn if they gain unanimous consent before voting.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional 1 point for every circuit completed, up to a maximum of 15 points per adoption. Players can propose multiple changes per turn if they gain unanimous consent before voting. If a rule change is adopted that significantly enhances the strategic depth of the game, the proposer gains an additional 5 points as a bonus.
- Amended · §202 Turn 9 · Proposal §309 on the motion of Frege Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional 1 point for every circuit completed, up to a maximum of 10 points per adoption.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional 1 point for every circuit completed, up to a maximum of 15 points per adoption. Players can propose multiple changes per turn if they gain unanimous consent before voting.
- Amended · §202 Turn 8 · Proposal §308 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 8 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional 1 point for every circuit completed, up to a maximum of 10 points per adoption.
- Amended · §202 Turn 7 · Proposal §307 on the motion of Frege Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 8 points.
- Amended · §202 Turn 6 · Proposal §306 on the motion of Russell Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points.
- Amended · §202 Turn 3 · Proposal §303 on the motion of Quine Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 points.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (5)
- Amended · §203 Turn 48 · Proposal §348 on the motion of Frege Carried 4 aye · 1 nayA rule change is adopted when a majority of eligible voters votes aye. However, after every full circuit of turns, a two-thirds majority is required for adoption. A full circuit is completed when each player has had an equal number of turns.
- Amended · §203 Turn 48 · Proposal §348 on the motion of Frege Carried 4 aye · 1 nayA rule change is adopted when a majority of eligible voters votes aye, or a two-thirds majority if fewer than two full circuits have occurred.A rule change is adopted when a majority of eligible voters votes aye. However, after every full circuit of turns, a two-thirds majority is required for adoption. A full circuit is completed when each player has had an equal number of turns.
- Amended · §203 Turn 2 · Proposal §302 on the motion of Russell Carried 4 aye · 1 nayA rule change is adopted when a two-thirds majority of eligible voters votes aye, except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted when a majority of eligible voters votes aye, or a two-thirds majority if fewer than two full circuits have occurred.
- Amended · §203 Turn 1 · Proposal §301 on the motion of Frege Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted when a two-thirds majority of eligible voters votes aye, except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (2)
- Amended · §210 Turn 5 · Proposal §305 on the motion of Frege Carried 5 aye · 0 nayPlayers may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.Players may not discuss the game or negotiate about it with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves. This includes discussions of potential rule changes.
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (2)
- Amended · §211 Turn 4 · Proposal §304 on the motion of Russell Carried 5 aye · 0 nayIf two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the higher ordinal number, unless some rule explicitly provides a different resolution.
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
| Frege | 87 |
| Russell | 92 |
| Quine | -1 |
| Carnap | 1 |
| Wittgenstein | 4 |
Turns 42–50 · most recent first · page 1 of 6
Turn 50Fregecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, provided the second change is related to the first and enhances strategic engagement. Each player may propose a rule change that limits a particular scoring mechanism to avoid exploitation, provided the change gains a supermajority vote. If a player’s score falls below -5 points, they gain a one-time bonus of 20 points to encourage continued engagement.
carried 4 aye · 1 nay
Frege gains 4 base points for proposing an adopted rule change, and each of the other players gains 1 point for a constructive comment.
Turn 49Russellcarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, provided the second change is related to the first and enhances strategic engagement. Each player may propose a rule change that limits a particular scoring mechanism to avoid exploitation, provided the change gains a supermajority vote.
carried 5 aye · 0 nay
Russell gains 4 base points for proposing a rule change that was adopted, plus 1 point for the proposal passing with a unanimous vote.
Turn 48Fregecarried
moves to amend §203A rule change is adopted when a majority of eligible voters votes aye. However, after every full circuit of turns, a two-thirds majority is required for adoption. A full circuit is completed when each player has had an equal number of turns.
carried 4 aye · 1 nay
Frege gains 4 base points for proposing a rule change that was adopted, and Russell, Quine, and Wittgenstein each gain 1 point for contributing the most constructive comments during the debate.
Turn 47Russellcarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, provided the second change is related to the first and enhances strategic engagement.
carried 5 aye · 0 nay
Russell gains 4 base points for the adopted proposal.
Turn 46Fregecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, encouraging continued strategic engagement.
carried 5 aye · 0 nay
Frege gains 4 base points for the adopted proposal as per the amended rule 202.
Turn 45Russellcarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel. Additionally, players can propose a second rule change if the first is defeated, encouraging continued strategic engagement.
carried 5 aye · 0 nay
Russell gains 3 base points for adoption and 1 point for the unanimous vote bonus.
Turn 44Fregecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of five. The player who contributed the most constructive comments during the debate gains an extra 3 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel.
carried 5 aye · 0 nay
Frege gains 3 base points for the adopted proposal.
Turn 43Russellcarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of three. Additionally, the player who contributed the most constructive comments during the debate gains an extra 2 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer and verified by a post-debate review panel.
carried 5 aye · 0 nay
Russell gains 2 base points for proposing an adopted rule change.
Turn 42Fregecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 base points, plus 1 point for each constructive comment made during the debate, up to a maximum of three. Additionally, the player who contributed the most constructive comments during the debate gains an extra 2 points. A proposal that passes with a unanimous vote gains a bonus point. A rule change counts as constructive if it meaningfully advances strategic complexity or clarity, as determined by a majority of players excluding the proposer.
carried 5 aye · 0 nay
Frege gains 2 base points for proposing an adopted rule change.
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